79_vRAF_Friendly_flyer Posted February 9, 2013 Posted February 9, 2013 I have a doubt about: " Airfield services also become more sociable ".. Does that include the german ones? If yes that would be completely unrealistic I kind of liked the old "Sausage Fritz" manning the German tower in old IL2. Personalities helps immersion a lot! Would it be an idea to have 3 or 4 sets of tower voices, so that different airfields have different styles? It would increase the game size, but I don't think it would hit the performance much. I would not expect the game to be in the more CPU-intense phase when I have time to chat with the tower? At least .. I hope that the base pilot is just skinnable and you can add on the uniforms accordingly.. +1
Bearcat Posted February 9, 2013 Posted February 9, 2013 They are fur lined leggings, actually, folded down and worn as knee length boots... The pilot is very good and well researched as it seems... I would prefer the fur collar and coveralls a bit bulkier, according to photographs...no big deal. Will we see summer versions a well? Is this the same Elephant that made the great pilot skins for IL2 back in the day?
Caudron431 Posted February 9, 2013 Posted February 9, 2013 Thanks for great vids and great updates: very interesting and exciting... And these Russian planes definitely rock, i just love how they look when in flight
elephant Posted February 9, 2013 Posted February 9, 2013 Yes that's me, Bearcat. I too hope for some user accessibility on skinning the pilots, although with the complex 3d it's going to be kind of restrictive by default... (you can't so easily nor effectively hack another outfit than the given default) comparing to the "good old IL-2".
Feathered_IV Posted February 9, 2013 Posted February 9, 2013 Nice one Horrido. Lets not forget the women this time.
hiro Posted February 10, 2013 Posted February 10, 2013 Thanks for subtitles, and for the update I'm sure they will add some body movements of the pilot, if not in release then later. I like the way the devs answered to the kick starter, they want to be responsible about their dealings with the community. And the lightheartedness is good also. Horrido, good on the lady pilot, for a second I was confused and remembered the VVS did have women pilots.
MACADEMIC Posted February 10, 2013 Posted February 10, 2013 (edited) Great update, thanks. The pilot is very well done. Would be cool if he would be animated as well. Not to forget, I'd like to see his arms and legs in the cockpit and prefer this over an empty cockpit. Best solution to make this optional so everyone can choose what they like best. MAC P.S.: Horrido, nice work on the woman pilot! Edited February 10, 2013 by MACADEMIC
Pudfark Posted February 10, 2013 Posted February 10, 2013 I really like what I'm seeing and hearing here. This is the way to keep the faith and promote the product. Thank You
Bearcat Posted February 10, 2013 Posted February 10, 2013 Great update, thanks. The pilot is very well done. Would be cool if he would be animated as well. Not to forget, I'd like to see his arms and legs in the cockpit and prefer this over an empty cockpit. Best solution to make this optional so everyone can choose what they like best. MAC P.S.: Horrido, nice work on the woman pilot! I believe they already said several times that that will not be the case.. but you know things can always change.
MadTommy Posted February 11, 2013 Posted February 11, 2013 (edited) Fixed this for you.. (pretty rough.. but a 2 min job with a liquify tool in PS) Edited February 11, 2013 by MadTommy 1
Caudron431 Posted February 11, 2013 Posted February 11, 2013 Fixed this for you.. Haha! Nice try... ^_^
AdlerAngriff Posted February 12, 2013 Posted February 12, 2013 (edited) ????? Edited February 12, 2013 by AdlerAngriff
Bearcat Posted February 14, 2013 Posted February 14, 2013 If this sim had a female pilot in it it would probably be a first yes? In light of the history that might be a good thing.
VeryOldMan Posted February 14, 2013 Posted February 14, 2013 Well, if this was a console based air combat game there would be already calls for special physics to simmulate high g force effects over the boobs :/ The lack of requests as such show how mature a community we are... or that we are all so old that the brain part that work on that type of idea has already failed due to age.
StG2_Manfred Posted February 14, 2013 Posted February 14, 2013 (edited) Even tough there is no black magic to convert Java to C++, TD AI code is indeed good, hope you get inspired by it. Ahh, let me shortly think about......you are not a programmer, right? Like it was already in the CloD-forum, always such statements. I don't want to be impolite, but in most of the cases it's just not true, what you say. Converted code is mostly bullsh.... because it is all but not optimized. If you think I'm wrong demonstrate any showcases, where complex code was converted successfully! If you are not able to, please stop posting such statements - thanks Edited February 14, 2013 by StG2mvr1892
VeryOldMan Posted February 14, 2013 Posted February 14, 2013 It is doable even automatically as long as it involves almost only primitive types. The abstraction penalty of a straight function chain using only primitive types is low enough that the compiler can neuter any loss on the performance aspect of the code. Manual conversion of code although do not imply a direct translation, being more a sort of paraphrase of the original. Most code that is well architectured and is deprived of the now so popular overbloated frameworks that cover 1 trillion features that you do not need can be translated by a good developer without any huge losses of performance, specially from JAVA into C++ ( the other way might be trickier since there are things you can do in C++ that you cannot in JAVA) . Unfortunately.. nowadays very seldom you have well architectured and designed code.. since peopel prefer to make overbloated code to follow the newest fashion of available libraries or frameworks.
hiro Posted February 15, 2013 Posted February 15, 2013 + 1 on bear cat's suggestion, but I wouldn't be surprised if its implemented for the next 'theatrical' release I think we're more concerned about FM, DM, ballistics, and little physics details like leading edge slats, tail hooks, than pogo sticks and g forces modeling on anatomy. But I got a laugh out that one Good that some here understand programming . . . I've known some gifted programmers take a look at someone else's code in a different language, and watch the execution. Then after some time and playing around, reproduce the effect (with their interpretation), sometimes for the better, but sometimes not as they personalized it to make the effect something different (if the original intent was a duplicate or copy). The devs did say AI is important and they are working on it. My opinion is they'll have something workable (basic like take off and land, formation flying without losing half the squadron, fly w/out hitting a mountain or trees or team mates, maybe have some offensive / defensive capacity) for initial release, and something better and awesome for sequential releases.
1CGS BlackSix Posted February 15, 2013 Author 1CGS Posted February 15, 2013 Good afternoon. The next part of the diaries is delayed, but it will be published soon. Delay is caused by the extremely busy schedule this week.
FlatSpinMan Posted February 15, 2013 Posted February 15, 2013 Bummer, but thanks for letting us know, B6.
VeryOldMan Posted February 15, 2013 Posted February 15, 2013 I bet its because they all went to watch the meteor shower....
royraiden Posted February 15, 2013 Posted February 15, 2013 (edited) We will wait, we are professionals when it comes to that, well at least a major part of us Edited February 15, 2013 by royraiden
79_vRAF_Friendly_flyer Posted February 15, 2013 Posted February 15, 2013 (edited) Good afternoon. The next part of the diaries is delayed, but it will be published soon. Delay is caused by the extremely busy schedule this week. It's not like I'm going to complain about you guys being eagerly at work on the game! Edited February 15, 2013 by Friendly_flyer
71st_AH_Mastiff Posted February 15, 2013 Posted February 15, 2013 not sure, they just had a major disaster hit over there, so there probably more worried about that.
1CGS BlackSix Posted February 15, 2013 Author 1CGS Posted February 15, 2013 Is the delay in hours or days? I hope delay will be 2 or 3 days.
bucsher Posted February 16, 2013 Posted February 16, 2013 Delay is caused by the extremely busy schedule this week. Which hopefully means extremely big progress Thanks for the info!
=BKHZ=Furbs Posted February 16, 2013 Posted February 16, 2013 not sure, they just had a major disaster hit over there, so there probably more worried about that. I wouldn't call broken windows and some injuries a major disaster.
BlitzPig_EL Posted February 16, 2013 Posted February 16, 2013 Furbs, if the Meteroite had exploded over Britain it would still be a big deal on the BBC, and not just another news story to be forgotten a day and a half later. Over 1000 people were injured, many seriously, and the amount of broken window glass is estimated at 50 square acres. This isn't some little thing.
=BKHZ=Furbs Posted February 16, 2013 Posted February 16, 2013 (edited) Furbs, if the Meteroite had exploded over Britain it would still be a big deal on the BBC, and not just another news story to be forgotten a day and a half later. Over 1000 people were injured, many seriously, and the amount of broken window glass is estimated at 50 square acres. This isn't some little thing. Im not saying its not a big deal, but to call it a major disaster is a little dramatic. The recent bush fires, floods and tsunamis i would call disasters. Its never nice when people get hurt, but so far nobody has died, nobody has been made homeless, and no environmental affects unless you count the hole in the ice. Agreed its not a little thing, i never said it was, its just pretty far from a major disaster, and shouldnt affect in anyway the development, as Foobar says it was 2000km away. Edited February 16, 2013 by Furbs 1
71st_AH_Mastiff Posted February 17, 2013 Posted February 17, 2013 (edited) So your saying? That a 10,000 ton Metorite about 55ft or 17m exploding at the wieght of blast estimate of about 500 kilotons isn't a major disaster? Well I bet ya they went on full defcon2 when that happen. Edited February 17, 2013 by Mastiff
1CGS LukeFF Posted February 17, 2013 1CGS Posted February 17, 2013 Well I bet ya they went on full defcon2 when that happen. Being a bit dramatic, are we? Yes, it rattled people's nerves, but it's hardly something to be called a disaster.
Duckman Posted February 18, 2013 Posted February 18, 2013 Very cool interview, thanks for adding subtitles. These are exactly the kind of things a sim needs to capture: the feel of the aircraft. It was interesting how he mentioned the fact that the cockpit in the Il-2 was warm. Easily overlooked in a numbers comparison but quite important to a real pilot, and could easily affect things like reaction time and spotting (imagine chilled fingers and a stiff neck).
MACADEMIC Posted February 18, 2013 Posted February 18, 2013 Please don't give up on the regular rhythm of the updates. This has worked so well before and is the reason to have kept me keen and interested in this forum. Thanks. MAC 1
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