HippyDruid Posted February 2, 2013 Posted February 2, 2013 That's a very nice screenshot of the 109 indeed. I'm sure if the opportunity presents itself then people will skin in their own symbols as they see fit. Can we have more screenshots in next update please!? Hehe :D
Pupo Posted February 2, 2013 Posted February 2, 2013 i love the flap setting in CLOD for the 109! If the flap was lowered by a wheel it should be done that way in BOS as well. Radiator control in CLOD is also done very well and works very well! Lets stay on that path! inmy opinion the radiator was horrible. it converted my wheel into a 3-way toogle. who forced me to monitor the wheel turning ( by actually looking at it) to get to the position i want. Also there was this problem with centering the wheel perfectly so the radiator wouldnt move. some times it would happen that i would accidently move just a little bit of the radiator, it would switch to the "close" position... close adn 20 seconds later engine was dead, without me even understanding why.
=BKHZ=Furbs Posted February 2, 2013 Posted February 2, 2013 (edited) That pic of the 109 looks great. Superb model. Edited February 2, 2013 by Furbs
LLv34_Flanker Posted February 2, 2013 Posted February 2, 2013 S! Voted for 64bit as well. That way the game can use more than 3Gb of memory and other things Go Jason and Team go! :D I would say going 64bit is far more revolutionary than adding some graphical gimmicks. And I believe 64bit would give devs more freedom, or am I wrong? Good weekend to all 1
Skoshi_Tiger Posted February 2, 2013 Posted February 2, 2013 (edited) inmy opinion the radiator was horrible. it converted my wheel into a 3-way toogle. who forced me to monitor the wheel turning ( by actually looking at it) to get to the position i want. Also there was this problem with centering the wheel perfectly so the radiator wouldnt move. some times it would happen that i would accidently move just a little bit of the radiator, it would switch to the "close" position... close adn 20 seconds later engine was dead, without me even understanding why. Just tried assigning landing Flaps (In CoD) to my 10 turn rotary pot and you are right, it doesn't work as intended in an aircraft like a 109. To work correctly on such a device it needs to be set up the same as the elevator with a direct relationship between the pot and the flap position. My only concern would be that if someone had a 270o pot using this method they could "cheat" changing the flap position is a non realistic fashion, where as in any of the british planes it would work ok. Big can of worms Edited February 2, 2013 by Skoshi_Tiger
Caudron431 Posted February 2, 2013 Posted February 2, 2013 I don't have a CC caption icon just below the video??? Hi Pierre, The CC caption only appears once you start to play the video. Hit the play button, then look carefully, new icons appear in the video player task bar. (At least it works for me) Hope this can help you to enjoy the video
Kling Posted February 2, 2013 Posted February 2, 2013 (edited) the problem is you don't have a wheel or a window crank so you have to hold a button or move a lever back and forth and then leave it in the middle which I like for the prop pitch but not for the radiator or flaps. Are you just pressing the flaps down button? How do you know when to stop? Are you using a joy axis for either of these? These things are important for flight simmers who have lots of controls and want to use them.In Clod i used a button for both the flaps and radiator. Never found it tricky at all. Just looked at the flap to figure out how much u have. In case I need flap in combat i will hold the button pressed for say 5-10 and that should give me enough flap to delay the stall or turn tighter. I never saw it as a problem but it was rather more an eye opener for how "old stayle" the 109 actually is and i loved it. The radiator has an indication on the wing to show you how open it is. Just the way they had to do it back then. Thats what its there for. I guess we all have different preferences Edited February 2, 2013 by Kling
heinkill Posted February 2, 2013 Posted February 2, 2013 Love the joke about subs in the Volga. Keep up the humour boys. H 1
FlatSpinMan Posted February 2, 2013 Posted February 2, 2013 Wasn't that good, heinkill? Made me smirk, too.
Bearcat Posted February 2, 2013 Posted February 2, 2013 Great update.. I'm all for 64 bit as well... I like the way that flaps and rads are implemented in IL2.
dburne Posted February 2, 2013 Posted February 2, 2013 Great update.. I'm all for 64 bit as well... I like the way that flaps and rads are implemented in IL2. Same here regarding 64 bit!
Freycinet Posted February 2, 2013 Posted February 2, 2013 Barges ferrying across the Volga was a big part of the battle, I hope we might get that...
AndyJWest Posted February 2, 2013 Posted February 2, 2013 Do we know when the Volga froze over that year?
flyingjulez Posted February 2, 2013 Posted February 2, 2013 @1C Game Studios You should definately get rid of 32 bit as it's limiting your possibilities and it means more work to be done. And as BOS is going to be a new series it is now time to go 64 bit. 32 bit is a sinking ship. Don't try to help the crew.
Sokol1 Posted February 2, 2013 Posted February 2, 2013 right now in Clod it is terrible for the 109, it's basically guess work how they have it set up. I would like to see flaps work like IL2 1946 Instant "combat flaps" for 109 like in 1946 is "cheat". The CloD system for 109 is now Ok, time to drop is now similar to RL, mimic turn the wheel like in this video: And even with CloD system one is able to "cheat" using joy program software make a macro to when hit a button (V) they is pressed for XXX seconds, so flap drop ~15 degrees, hit again more xx degrees. Sokol1 1
JG1377 Posted February 2, 2013 Posted February 2, 2013 (edited) Never said anything about instant flaps, they should take the realistic amount of time to deploy. Also I have an elevator trim wheel that I would like to use as a flap wheel for the 109 but it doesn't work the way it should as an axis, same with the radiator, they are either off, on, or neutral. I think it would be alot more user friendly if you could just hit the flap button and wait 5-10 seconds for combat flaps then hit another button and wait 5-10 seconds for them to retract instead of mashing my hotas buttons all day or fideling with levers or dials trying to keep them neutral, we don't have the realistic joystick controls for these functions so we need a compromise. Now the spitfire on the other hand I can set up nice with my controllers. Edited February 2, 2013 by Falco
Blitzen Posted February 2, 2013 Posted February 2, 2013 (edited) Oh ...I do love the Frederic! Many thanks for the screenshot! Hope we see a lot more of this & the other new aircraft in future posts. Never said anything about instant flaps, they should take the realistic amount of time to deploy. Also I have an elevator trim wheel that I would like to use as a flap wheel for the 109 but it doesn't work the way it should as an axis, same with the radiator, they are either off, on, or neutral. I think it would be alot more user friendly if you could just hit the flap button and wait 5-10 seconds for combat flaps then hit another button and wait 5-10 seconds for them to retract instead of mashing my hotas buttons all day or fideling with levers or dials trying to keep them neutral, we don't have the realistic joystick controls for these functions so we need a compromise. Now the spitfire on the other hand I can set up nice with my controllers. I agree wholeheartedly! Much as I love CloD setting flaps on the Emil is time consuming ( read slow) & at least for me ergonomically awkward. Edited February 5, 2013 by Blitzen
Kling Posted February 3, 2013 Posted February 3, 2013 Oh ...I do love the Frderic! Many thanks for the screenshot! Hope we see a lot more of this & the other new aircraft in future posts. I agree wholeheartedly! Much as I love CloD setting flaps on the Emil is time consuming ( read slow) & at least for me ergonomically awkward. Sounds realistic then and means it was well made if you ask me. Lowering flaps in the 109 should be a constant action, not pressing a button once and the flap starts moving to a preprogrammed angle. Thats how some fighters had it but NOT the 109.
DD_Arthur Posted February 3, 2013 Posted February 3, 2013 Do we know when the Volga froze over that year? From accounts taken from Anthony Beevor's book "Stalingrad" ; The first frosts appeared at the beginning of the second week of September, the day after both arms of the German pincer reached the west bank of the Volga. By the third week hard overnight frosts occured regularly and the temperature dropped suddenly on the seventeenth of September. There was something of an Indian summer in early-mid October followed by some snowfall. On the night of ninth of November temperatures plummetted to minus seventeen to mark the start of "real winter." Ice flows build up on Volga from this date. Von Richtofen records in his diary flying conditions difficult with freezing fog, hail and wing-icing problems. Last large steamer to cross the Volga between ice flows was the night of November fourteenth.
Sim Posted February 3, 2013 Posted February 3, 2013 I am all for 64-bit support, but according to the Steam Hardware stats ~30% of Steam users are still on 32-bit Windows OS. Of course, the numbers are probably different for flight simmers. And there is that +1 year until release.
Cavemanhead Posted February 3, 2013 Posted February 3, 2013 (edited) I am all for 64-bit support, but according to the Steam Hardware stats ~30% of Steam users are still on 32-bit Windows OS. Of course, the numbers are probably different for flight simmers. And there is that +1 year until release. You are correct. Of the 30% on 32bit, the numbers for flight sim folks is probably 10%, and of those 10%, 7-8% will roll to 64 bit by the time the sim comes out. So... only a very small percentage of folks would be "left behind"... To spend 50% of the resources to catch those last few (not serious) simmers is not a good tradeoff... 64 bit for the future of this sim bodes well... Onward and upward! Edited February 3, 2013 by Caveman
flyingjulez Posted February 3, 2013 Posted February 3, 2013 You are correct. Of the 30% on 32bit, the numbers for flight sim folks is probably 10%, and of those 10%, 7-8% will roll to 64 bit by the time the sim comes out. So... only a very small percentage of folks would be "left behind"... To spend 50% of the resources to catch those last few (not serious) simmers is not a good tradeoff... 64 bit for the future of this sim bodes well... Onward and upward! 100% this!
SharpeXB Posted February 3, 2013 Posted February 3, 2013 They are suggesting the Swastika without showing it...being politically correct since in some places it is illegal and many others offensive. I???
MACADEMIC Posted February 3, 2013 Posted February 3, 2013 Great screenshot, looking awesome! Looking forward to seeing more! I also like the calm organized and regular community management of this place. Keep it up guys. About the historical symbols in movies: it really depends on the legislation of each country. For example, in Germany works of art or historical documentations (on film) are allowed. But video games currently do not qualify as such, and therefore the general ban applies to them. I find the solution as seen in the screenshot done very well. Also liked the model in Wings of Prey where the user had to agree before downloading that the content was legal in his jurisdiction. MAC
FlatSpinMan Posted February 3, 2013 Posted February 3, 2013 Yep. Neither post is problematic but the thread is not for discussion of this issue so again, No more discussion of the swastika, thank you.
Matze81 Posted February 4, 2013 Posted February 4, 2013 Thank you for the 109 screenshot! Beautiful! Made me happy!
Bearcat Posted February 4, 2013 Posted February 4, 2013 Yep. Neither post is problematic but the thread is not for discussion of this issue so again, No more discussion of the swastika, thank you. +1
II./JG27_Rich Posted February 4, 2013 Posted February 4, 2013 That F4 looks fantastic and I notice something that I really like, I can see the pilots shadow. I think that's really cool 1
=BKHZ=Tree_UK Posted February 5, 2013 Posted February 5, 2013 Thank you for the 109 screenie, It looks very very good. S!
Krupi Posted February 6, 2013 Posted February 6, 2013 Yeah, those MG chaps did a great job on the 109 pity they never worked hard on the default skins.
DD_fruitbat Posted February 6, 2013 Posted February 6, 2013 Yeah, those MG chaps did a great job on the 109 lol
=BKHZ=Furbs Posted February 6, 2013 Posted February 6, 2013 FSAA makes all the difference to that 109.
Sim Posted February 8, 2013 Posted February 8, 2013 (edited) 10) Will there be open hangar or museum in the game menu as in the release version of RoF (and not a museum as it is now)? This question applies only to graphics. I.e. that we draw in a hangar it will be. These items will be in production much later. But share ideas, what would you like to see, we'll read. Snowy airfield? Parking? Hangar? A snowy airfield would really fit.. A Russian or German airfield with focus on a single parked plane (the last one you flew just like in RoF) and some mechanics buzzing around. And some fly-by sounds from time to time. Edited February 8, 2013 by Sim
VeryOldMan Posted February 8, 2013 Posted February 8, 2013 I am all for 64-bit support, but according to the Steam Hardware stats ~30% of Steam users are still on 32-bit Windows OS. Of course, the numbers are probably different for flight simmers. And there is that +1 year until release. A LOT of those are people that have steam at their real gaming machiens and ALSO at their notebooks at work so they can check on steam sales at lunch time and lay some light games .
Bearcat Posted February 13, 2013 Posted February 13, 2013 Not only that .. but it's nature a sim will demand a more robust system...
79_vRAF_Friendly_flyer Posted February 13, 2013 Posted February 13, 2013 A snowy airfield would really fit.. A Russian or German airfield with focus on a single parked plane (the last one you flew just like in RoF) and some mechanics buzzing around. And some fly-by sounds from time to time. I quite like the hangar/museum idea, but that again I work in a museum...
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