Jump to content

IL2 COD BLITZ vr support when?


Recommended Posts

Posted

I'm taking a long break from VR and enjoying CloD. 

Posted
4 minutes ago, Arthur-A said:

I'm taking a long break from VR and enjoying CloD. 

 

 

Apparently a loooong break.  ?

Posted (edited)

About VR... This is not unreal engine, so only TF know what it might take to get VR to Clod Tobruk. I, personally, never believed it would take less than a year, but only they know or could guess!!!?? 

Anyway, imho, VR would make this a must have... more so than anything else I can think of if ever Clod 6 is to become a true Succes and even a reality! 

Edited by simfan2015
  • Like 1
  • Team Fusion
Posted

As we have said previously, TF would like to implement VR.

 

Based on preliminary tests, we think this is possible, but it will take time.

 

At this stage it will be 2021 at the earliest.

  • Thanks 1
Posted

That is great news Buzzsaw! 

Good luck with further development... VR or no VR. 

Thanks for reviving this great legacy! 

Posted
41 minutes ago, simfan2015 said:

That is great news Buzzsaw! 

 

Great news that VR is a long way off?:(

Posted

@DD_Arthur. Indeed. If you take into account the timeline of Clod then why should it amaze us that this might take quite some time? The good news, to me, is that TF is planning to kill the bugs, improve the visuals as well as possibly implement VR as well. I have been waiting years for Tobruk... Imho A few more years (??) to get this dream-sim evolve with VR is no objection! 

Posted
7 minutes ago, simfan2015 said:

 If you take into account the timeline of Clod then why should it amaze us that this might take quite some time? The good news, to me, is that TF is planning to kill the bugs, improve the visuals as well as possibly implement VR as well. I have been waiting years for Tobruk... Imho A few more years (??) to get this dream-sim evolve with VR is no objection! 

 

You know, you are quite right!  If we look at that timeline - Team Fusion having been working towards this release for seven years - then implementation of VR taking eighteen months or more (or even not at all) cannot be any sort of a problem.:salute:

 

 

 

 

 

Except that the game will be as the Dodo by then.......

RAAF492SQNOz_Steve
Posted

I am a big fan of VR but purchased CLOD and Tobruk extension to support the Team Fusion in the eventual hope that they would roll a VR version. Nothing more and nothing less, did not even intend to run it till the holy grail VR was available................

 

Was somewhat bored on the weekend and decided to give the Tobruk extension a run.

 

Thoroughly enjoyed it even though I have only touched the edges of it, so far, and am looking forward to do a lot more with it. 

My flight sim dogfighting skills are very much sub-par (I actually mean non-existent but could not bring myself to admit it :( ) , maybe I was meant to drop torpedo's and sink ships instead :) .

 

It is by no means perfect but to blindly dismiss it because it cannot do VR is doing the game and your chance to experience "new things" a disservice.

  • Upvote 2
  • Team Fusion
Posted
4 hours ago, DD_Arthur said:

 

You know, you are quite right!  If we look at that timeline - Team Fusion having been working towards this release for seven years - then implementation of VR taking eighteen months or more (or even not at all) cannot be any sort of a problem.:salute:

 

 

 

 

 

Except that the game will be as the Dodo by then.......

Actually we have had the code for 3 years, and the first six months of that was spent on getting TF 4.5 out and learning.

 

There were no guides and all the usual tools were missing and we didn't get the final version... not surprising since most copies were deleted and the one we got  had been left on an old hard drive in a back room.  ?

Posted

@Buzzsaw

Then it is even more amazing what TF has accomplished! Hopefully all your efforts will assure Clod Tobruk will not go the way of the dodo but I, personally, am truly impressed and convinced Tobruk was all worth it! 

Congrats 

Posted

I am also a VR user (HP Reverb) but the new content in IL2 COD Blitz/DWT Tobruk is so rich and the feeling in flight is so good that i enjoy it even on flat screen.

I don't regret my purchase cause i prefer encouraging the passionate cooperation of Team Fusion members.

For VR addicts, 2021 come only in four mouth and a half... ?

FTC_Mephisto
Posted
On 8/9/2020 at 4:26 AM, CptTrips said:

On Wolfpack345's stream today, one of the TF dev's was on with him and said VR isn't targeted until Winter 2021.  

 

 

 

 

So is this then February 2021 or December 2021?

Posted
1 minute ago, ACG_Mephisto said:

 

So is this then February 2021 or December 2021?

 

October 2022.

 

I'm obviously a sceptic about the whole clod experiment, but still think that TF deserve great credit for their efforts, plus some time to bring their vision to life.  Like any release there will be teething issues, so give them time.

 

von Tom

Posted
14 hours ago, DD_Arthur said:

 

You know, you are quite right!  If we look at that timeline - Team Fusion having been working towards this release for seven years - then implementation of VR taking eighteen months or more (or even not at all) cannot be any sort of a problem.:salute:

 

 

 

 

 

Except that the game will be as the Dodo by then.......

 

Where's that 'shaking of the head' meme

 

jesus

FTC_Mephisto
Posted

Thanks for the insightful comment, von_Tom. My question was related to the statement made in the live stream, luckily the VR question was the first one asked (so i didn't need to watch the whole one hour and 55 minutes). So the statement from the developers in the stream was "early 2021" for VR. Good news in my department. 

Posted
2 minutes ago, ACG_Mephisto said:

...the statement from the developers in the stream was "early 2021" for VR...

 

Understood - also kinda good news as that's when I'd look to get it.

 

von Tom

Posted (edited)

No VR, no purchase. And that whole "We'll do VR if enough people buy the non-VR"...lol, no thanks, not being caught by that BS ever again, FC is the last (not related to VR obviously).

Edited by J3Hetzer
Posted

Well, there is an exponentially larger consumer base that would really like to see some sort of career or dynamic campaign mode - yet we are not constantly making thread after thread, post after post whining about it as some members of the VR community seem to feel they need to do about their situation.

 

The developers have clearly stated their intentions and desire on this issue. Many of the community are realistic about this despite their disappointment.

Posted
2 hours ago, ACG_Mephisto said:

 

So is this then February 2021 or December 2021?

 

I think the honest interpretation of what I heard on Wolfpack345's stream is that he was talking about Q4 2021.

 

Or as 69thSpiritus stated, maybe not at all.

 

 

 

 

 

Posted
51 minutes ago, Redwo1f said:

The developers have clearly stated their intentions and desire on this issue. Many of the community are realistic about this despite their disappointment.

I think not.

 

15 minutes ago, CptTrips said:

I think the honest interpretation of what I heard on Wolfpack345's stream is that he was talking about Q4 2021.

 

Or as 69thSpiritus stated, maybe not at all.

They are deffo talking about Q4 next year in the live stream. Or as Spiritus has said on these forums ‘if at all’.

  • Confused 1
Posted
1 hour ago, J3Hetzer said:

No VR, no purchase. And that whole "We'll do VR if enough people buy the non-VR"...lol, no thanks, not being caught by that BS ever again, FC is the last (not related to VR obviously).

 

Oh yeah, forgot about that one. 

 

I fell for the FC early access too. LoL

:dash:

Blooddawn1942
Posted

Suffering 

under an actual heat wave, it's to hot to use the VR headsets anyway. ;)

 

 

  • Team Fusion
Posted
8 hours ago, DD_Arthur said:

I think not.

 

They are deffo talking about Q4 next year in the live stream. Or as Spiritus has said on these forums ‘if at all’.

No, we have not said Q4, we have said we hope to implement in 2021.

  • Upvote 1
RAAF492SQNOz_Steve
Posted
14 hours ago, J3Hetzer said:

No VR, no purchase. And that whole "We'll do VR if enough people buy the non-VR"...lol, no thanks, not being caught by that BS ever again, FC is the last (not related to VR obviously).

Seeing as the "No VR No sale" is being repeated, ad nausem, wherever possible, I will again point out ( as an addicted VRer ) COD & Tobruk still have a lot to offer.  

 

I do not know about other VR flyers but depending on the day, I can only manage 1 - 2 hours a day flying VR otherwise the world starts to spin backwards. :(

 

Cutting over to COD via a still quite immersive flat screen gives me more of a chance to spend extra time in the cockpit during these Covid lockdowns that my state has been forced to implement.

 

I can also spot the opposition quicker in COD, which gives me more time to run and............................................. gain altitude.

  • Upvote 1
69thSpiritus
Posted
1 hour ago, RAAF492SQNOz_Steve said:

Seeing as the "No VR No sale" is being repeated, ad nausem, wherever possible, I will again point out ( as an addicted VRer ) COD & Tobruk still have a lot to offer.  

 

I do not know about other VR flyers but depending on the day, I can only manage 1 - 2 hours a day flying VR otherwise the world starts to spin backwards. :(

 

Cutting over to COD via a still quite immersive flat screen gives me more of a chance to spend extra time in the cockpit during these Covid lockdowns that my state has been forced to implement.

 

I can also spot the opposition quicker in COD, which gives me more time to run and............................................. gain altitude.

 1-2 hours? That is a lot! I can only do about 20 minutes before I have to go lie down. 

 

VR is very immersive, I don't think anyone will disagree. But there are a lot of us out there that just want to run things at 4k and drink a few beers while flying and not worry about dumping another 2k into our little hobby that has already cost a lot. 

 

Like we've said though, VR is on our list. A handful of TFS members have headsets. If we continue on, after we release the weather/cloud system it will be a top priority. 

 

That said, I imagine I'll still wake up tomorrow to another 10 posts to read in this thread about why VR needs to happen. ?

 

 

  • Like 1
Eisenfaustus
Posted
38 minutes ago, 69thSpiritus said:

 1-2 hours? That is a lot! I can only do about 20 minutes before I have to go lie down. 

Sorry to hear that - I‘m lucky enough to have no problems with vr whatsoever - I have little time to play at all. But once I flew 4h straight without problem. 

Posted

There are days. (Dad days when the wife and kids leave me alone) I’ll fly VR for 6+ hours.  No issues.  I’d probably fly VR for 8+ but my family’s patience with this entertainment has its limits.

 

It will be interesting to see what happens with Tobruk.  I think TFS have done excellent work in producing the product. Particularly with the engine and its mechanics they have had to work with.  Would I have liked more?  Yes, but then I wasnt spending my life in a dark room for thousands of hours trying to code the thing, so I have little skin in the game making any complaints.

 

Its initial success now imho lies with the Single player crowd,  a notoriously fickle, picky and largely irrelevant group who spend their time obsessing over engine statistics and skin pixels while afraid to take on human opponents who may crush their elevated opinions on their own skills based on large bomber formation kills in easy mode or ace scores with predictable Ai.    (Seriously, I recognise the value in SP‘ers for their one off initial financial contributions and the odd campaign).....but I digress.....

 

Tobruk appears to have had a good start. Single players and returning CLoD Multiplayers curious about desert air war.  Like all sims, theres an initial flurry of inbound personnel, forums full of posts from dissenter and  fanboi alike and those willing to part with hard earnt cash, product unseen while trying to guilt others with more sense to join them.

 

 I would judge Tobruks long term success (hard work notwithstanding by TFS) in 4-5 months time.  I imagine VR will be some time away outside of that window.  The curious will wander away, the Single players will slide back into their solitary existences while googling pixel colour codes for the tail section of Hurricanes.   The test of success then Post the initial cash grab will be the success of the multiplayer servers and of course, the true sustainable of many of Combat Flight sims, true heroes, the Multiplayer pilots.

 

How many will be left with months of VR waiting yet ahead and sims around them adding VR pilot after VR pilot.  The challenge for TFS I expect will be balancing the increasing cries of the VR crowd, the challenges associated with trying to make an old game look new and the never ending wanton needy cries of the Single players no doubt looking for another wadi or fuel barrel on a sandy patch of ground somewhere.  (They;ll no doubt supply the grid reference, they know stuff).

 

I dont envy TFS.  You would think the poor buggers would like to enjoy a rest after investing all that time in ensuring a release but it doesn’t look like they are going to get it.  Through no fault of their own, the game has quirks.  None of which are particularly appealing or probably even fixable.  CloD is one of, if not the most enjoyable sims I have ever played yet there are days I have cursed it with the intensity of a sailor recalled from shore leave.  Tobruk has adopted some of those quirks.

 

Flight simmers are a demanding unforgiving lot. The Balance between appeasement and reality a thin road to walk.  And all the time competing against its peers.

 

I wish them well and hope they pull it off.  The only certainty is, it wont be an easy road.

 

  • Thanks 1
  • Confused 2
  • Upvote 3
Eisenfaustus
Posted
42 minutes ago, TWC_Sp00k said:

There are days. (Dad days when the wife and kids leave me alone) I’ll fly VR for 6+ hours.  No issues.  I’d probably fly VR for 8+ but my family’s patience with this entertainment has its limits.

I know exactly what you're talking about ^^

 

43 minutes ago, TWC_Sp00k said:

Single player crowd,  a notoriously fickle, picky and largely irrelevant group who spend their time obsessing over engine statistics and skin pixels while afraid to take on human opponents who may crush their elevated opinions on their own skills based on large bomber formation kills in easy mode or ace scores with predictable Ai.    (Seriously, I recognise the value in SP‘ers for their one off initial financial contributions and the odd campaign)

OK - so Single Players are irrelevant except for their financial contribution? Well guess what - financial contribution is what keeps companies alive... Quite arrogant stance you take...

 

46 minutes ago, TWC_Sp00k said:

The test of success then Post the initial cash grab will be the success of the multiplayer servers and of course, the true sustainable of many of Combat Flight sims, true heroes, the Multiplayer pilots.

Based on what? Commercial success is measured by sales not online players - unless you have a subscription model...

And calling the players of video games true heroes is kinda strange. Hope I missed an ironic tone...

 

50 minutes ago, TWC_Sp00k said:

How many will be left with months of VR waiting yet ahead

You seem to assumeVR is more a MP thing than an SP thing - based on what? Since it seems to be a common view that with VR you trade competivity for immersion it seems to be less appealing for the die hard mp only guy - I might be wrong though.

Posted

@TWC_Sp00k

That's really one of the best assessments I have ever read and I can only fully agree with everything you wrote! 

I have been a simmer for decades and recognize a great sim when I see one and TF Tobruk is one lovely flightsim and to me more importantly... warsim... even without VR. 

People may accuse me of being too positive, but I always felt this way : "Improve or... Approve" . Except for the rather peculiar UI (that I personally got familiar with by now) I don't think there is much wrong with this sim. 

VR is a plus, but... only to those who require it now ! I wonder how many naysayers don't actually have a VR headset but complain about VR nevertheless!??? 

 

  • Like 2
Posted (edited)
30 minutes ago, Eisenfaustus said:

I know exactly what you're talking about ^^

I know right? Its something only dads understand...families are so demanding.

Quote

 

OK - so Single Players are irrelevant except for their financial contribution? Well guess what - financial contribution is what keeps companies alive... Quite arrogant stance you take...

To be fair my quote was “initial contribution”. I made no suggestion single players contribute financially past that point :)

Quote

 

Based on what? Commercial success is measured by sales not online players - unless you have a subscription model...

And calling the players of video games true heroes is kinda strange. Hope I missed an ironic tone...

 

You seem to assumeVR is more a MP thing than an SP thing - based on what? Since it seems to be a common view that with VR you trade competivity for immersion it seems to be less appealing for the die hard mp only guy - I might be wrong though.

The “Ironic tone”...or sarcasm was possibly missed.  Multiplayer pilots are however being the more skilful and dangerous of the two genres, do tend to form social groups and collectively communicate on sims.  What sims are good, what are bad, etc.  Communication written and verbal, plus an active and robust online community both in forums and ingame do lend “Longevity”....No one remembers the sole pilot battling AI enemies.  Few know he exists.  But mention some online names whom spread terror in one two or more sims In the multiplayer environment, and that name encourage competition.  Gunslinger style.  Men want to be him, Women want to be with him. That sort of thing.   Sadly SP’ers dont inspire....fear, a cold dread that somewhere above or in front lays...”that pilot”.  They only seem to come to life when encountered in forum posts.   Hardly a frightening prospect.

 

I would argue, VR is more competitive. Most dont have owl view, crystal clear views nor see things that only eagles can see in the distance.  MP VR pilots fly competitively not because its easy, but because its hard.   President Kennedy said so.  Sp players get VR because they have some modicum of common sense, I mean, they are “flight simmers”. Or a lesser order no doubt but we can include them loosely within the title. I’d like to think we are all adult enough to ensure inclusivity ?

 

 

 

 

 

 

 

Edited by TWC_Sp00k
Eisenfaustus
Posted
1 hour ago, TWC_Sp00k said:

I made no suggestion single players contribute financially past that point

And MPers do? How that? ^^

 

1 hour ago, TWC_Sp00k said:

The “Ironic tone”...or sarcasm was possibly missed.

As this isn’t my mother tongue - probably on me ^^

 

You are probably right that MPers are overproportianal active in the community - but according to one of Jason’s posts in 18 SPers are responsible for 90% of the revenue ;)

 

While I see your point now - as it is the MP crowd doing youTube tutorials and so on - I dare say offering SPers good reasons to stay interested is at least as important for the longevity of a cfs as full MP Servers. 
 

And I also guess the avarage SPer isn‘t even interested in becoming or recognizing „names to be feared“. I am not at least and getting tons of fun out of GB for years now. ^^

  • Like 1
Posted (edited)
2 hours ago, TWC_Sp00k said:

Men want to be him, Women want to be with him.

That's one thing I hope you are right about ! ?

[Dunno about that though ... I sure always got to know the wrong women]

 

 

Edited by simfan2015
Posted

One must engage with a 3rd party website just to get "temporary" flashcards or go without even though the product updates via Steam. Where does VR likely rank on the "to do" list? Blitz/DWT VR Edition is a discussion in which there is nothing to do and nowhere to go.

Posted
2 hours ago, simfan2015 said:

That's one thing I hope you are right about ! ?

[Dunno about that though ... I sure always got to know the wrong women

I think Spook really is pulling your leg there....unless he’s found the perfect woman?

  • Haha 1
Posted

 

20 min?  Some of you lads need to harden up. ?

 

I play another online sim where I've participated in 12 hour straight multiplayer scenarios wearing VR.  

Other than quick potty breaks or to cram a sandwich down my face.  I find it also helps to keep a bowl of ice water and a rag in the fridge to cool down my face every couple of hours.

 

 

 

Posted (edited)
3 hours ago, DD_Arthur said:

unless he’s found the perfect woman

So that's why I never found that perfect ... !? WTF ... now I'm gonna get drunk !

 

Maybe VR goggles may help me spotting that (almost) perfect gal in true 3D ... in that case TF should indeed ... better hurry ! 

Edited by simfan2015
Posted
On 8/11/2020 at 10:01 AM, TWC_Sp00k said:

There are days. (Dad days when the wife and kids leave me alone) I’ll fly VR for 6+ hours.  No issues.  I’d probably fly VR for 8+ but my family’s patience with this entertainment has its limits.

 

It will be interesting to see what happens with Tobruk.  I think TFS have done excellent work in producing the product. Particularly with the engine and its mechanics they have had to work with.  Would I have liked more?  Yes, but then I wasnt spending my life in a dark room for thousands of hours trying to code the thing, so I have little skin in the game making any complaints.

 

Its initial success now imho lies with the Single player crowd,  a notoriously fickle, picky and largely irrelevant group who spend their time obsessing over engine statistics and skin pixels while afraid to take on human opponents who may crush their elevated opinions on their own skills based on large bomber formation kills in easy mode or ace scores with predictable Ai.    (Seriously, I recognise the value in SP‘ers for their one off initial financial contributions and the odd campaign).....but I digress.....

 

Tobruk appears to have had a good start. Single players and returning CLoD Multiplayers curious about desert air war.  Like all sims, theres an initial flurry of inbound personnel, forums full of posts from dissenter and  fanboi alike and those willing to part with hard earnt cash, product unseen while trying to guilt others with more sense to join them.

 

 I would judge Tobruks long term success (hard work notwithstanding by TFS) in 4-5 months time.  I imagine VR will be some time away outside of that window.  The curious will wander away, the Single players will slide back into their solitary existences while googling pixel colour codes for the tail section of Hurricanes.   The test of success then Post the initial cash grab will be the success of the multiplayer servers and of course, the true sustainable of many of Combat Flight sims, true heroes, the Multiplayer pilots.

 

How many will be left with months of VR waiting yet ahead and sims around them adding VR pilot after VR pilot.  The challenge for TFS I expect will be balancing the increasing cries of the VR crowd, the challenges associated with trying to make an old game look new and the never ending wanton needy cries of the Single players no doubt looking for another wadi or fuel barrel on a sandy patch of ground somewhere.  (They;ll no doubt supply the grid reference, they know stuff).

 

I dont envy TFS.  You would think the poor buggers would like to enjoy a rest after investing all that time in ensuring a release but it doesn’t look like they are going to get it.  Through no fault of their own, the game has quirks.  None of which are particularly appealing or probably even fixable.  CloD is one of, if not the most enjoyable sims I have ever played yet there are days I have cursed it with the intensity of a sailor recalled from shore leave.  Tobruk has adopted some of those quirks.

 

Flight simmers are a demanding unforgiving lot. The Balance between appeasement and reality a thin road to walk.  And all the time competing against its peers.

 

I wish them well and hope they pull it off.  The only certainty is, it wont be an easy road.

 

 

Damn good assesment. Witty yet sharp.

 

I concur with your TF sentiments especially!

Posted
On 8/11/2020 at 10:01 AM, TWC_Sp00k said:

 I would judge Tobruks long term success (hard work notwithstanding by TFS) in 4-5 months time.

 

I also think that 4-5 months is the needed duration to judge about Tobruk success.

IMHO, It's definitely a simulator for the long term as is IL2 1946.

Posted
On 8/10/2020 at 8:56 PM, ACG_Mephisto said:

Thanks for the insightful comment, von_Tom. My question was related to the statement made in the live stream, luckily the VR question was the first one asked (so i didn't need to watch the whole one hour and 55 minutes). So the statement from the developers in the stream was "early 2021" for VR. Good news in my department. 

 

 

I did watch the entire stream, twice.  And this is true. The question was asked by a viewer while Wolfpack was streaming. Wolfpack then relayed the question about the arrival of VR from the developer who was playing in game with him, who replied (not easily heard), "Early 2021".  Wolfpack then relayed the answer to the viewer as "December 2021". That is the source of the confusion, Wolfpack's error relaying the information he was given.  Whether early 2021 is accurate or not seems to be something that depends a lot on the success of the product. 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...