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Posted (edited)

This Tool is the evolution of the previous IL2_Intros.exe and lets you listen and easily modify all the sounds in 'main.fsb': 

not only the Intro Music but every other effect of your preferred airplane (engine, machineguns, burst, etc.). 

As always you only need to maintain the original format (16bit pcm wav) and their Time Length.
You can copy it everywhere (even a UsbKey): no installation is needed.

 

Warning: this version works with the old main.fsb file. For the new Masterbank.bank , please see the latest version below.

 

 

 

Bug reports, questions, comments, tips  and likes ... are welcome. ?

 

Interfaccia.thumb.jpg.5936fe022ab477c75dae9c825b8c003c.jpg

 

 

 

Edited by EffeDB
New Download Link
  • Like 3
  • Thanks 2
  • Upvote 4
Posted

Can I use it for multiplayer server (no mod)?

Posted

I don't know. Try!   The size of main.fsb is not the same ...  if they check that or the creation date probably it won't work.

  • 3 weeks later...
Jade_Monkey
Posted

This is a very interesting tool. I have minimal experience with audio editing but i'd like to take a stab at it this weekend. Need some engine sputter sounds when idle.

Posted (edited)

Hi, if you have the old IL2 sturmovik 1946, download the B.A.T. modded version here:

https://www.sas1946.com/main/index.php

There are a lot of beautiful sounds inside there. 
You must only pay very attention to the time length . By using Audacity.exe this won't be a problem.

Edited by EffeDB
error
  • Thanks 1
Jade_Monkey
Posted

Very nice tool. Made some changes and played around, it was fairly easy to use.

 

What I realized is that the audio samples for the game are much better quality than I thought. However the way they are mixed and tuned seems to be the part where the quality goes down, they seem too muted in-game. The game sounds need more treble overall (for my taste).

  • 2 months later...
Posted

Hello there,

the new sound system no longer uses main.fsb
I looked around: it's possible to unbuild masterbank.bank, but the rebuilding doesn't work.
If someone has useful information to share, please contact me.
I'd really like updating this nice tool.
Otherwise that boring and politically correct refrain will accompany us till the end of the days.

?

  • Upvote 1
  • 2 weeks later...
Posted (edited)

Hi, 

finally I found a solution. Now Masterbank.bank can be unpacked and repacked. 

I added a lot of interesting sounds from IL2-1946 SA modded  version... Tiger33 wavs too.

Enjoy and let a like if you like.

176635943_PushUpEmolittle.jpg.1e77299cea8560ace9b49497b9e96fb5.jpg

 

Interface.thumb.jpg.3ed400c755bf42dd6dd5075114be015f.jpg

 

Youtube video here:

https://youtu.be/Bs8d6WpY0lA

 

Edited by EffeDB
New download links
  • Like 3
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  • Upvote 2
Posted

Effe

 

Thanks for the update!

I can enjoy again

 

II./JG1_Heinz "Moxy" Schulte (CO)

 

  • 2 months later...
-47-Uncle_Bob
Posted

Thank you alot for this program. So useful. The first thing I would like to put in are flybys like the ones of the master, Tiger33 for il2 1946. That I cant see how is possible here. There arnt spesific soundfiles for flybys in box but rather it render an outside sound. If you could crack that my friend and replace it with tiger flybys you would become a god to many. We would worship you. Your program is so good for all the rest. The second thing i would like to change are less wind db etc to suite me. Not saying the original sounds are not good or unrealistic, but is a game, my game, and I find the wind level of db to much after a few hours. Great program. I found a working solution to have tiger33 flyby. Not a perfect solution but better than stock flyby which are so weak and uninspiering. I use a soundboard and map my flyby key ingame to the same on the soundboard that will play tiger33 file. Like I said its not perfect and you would have to be at a certain speed to match the length of the flyby file with ingame sequense, but still, awsome and brakes the boredom and give a little ingame kick.

Posted

Hi, fortunately I don't want to become a god for anyone. 
Many people asked me about flybys. I suspect they are a composition of different wav files and you're right, they are not packed in Masterbank.bank
As you can see in the \...\Data\luascripts\sound\planes\*.cfg files, many lines refer to unknown wavs. 
Where are they? I don't know.

I'm afraid this problem is caused by the ungtp.exe behaviour: an old unpacker, not able to complete its work. That's the point: a newer, powerful version of it, would be necessary.
We could also change the parameters inside *.cfg files, but no one in the forum seems to know precisely their meaning.
What a shame for 1CGStudios, anyway! MicrosoftFS2020 has just released some fantastic news about their incredible sound packets. So... 

 ?
 

  • 1 month later...
Posted (edited)

Maybe i do something wrong but i cant change any sound file of the MasterBank file.

I got errors when i wanna rebuild the new MasterBank file with new sound files (exact same length and same format and bit depth).

i tried also to extract the MasterBank file with the fsbext tool (https://github.com/gdawg/fsbext) but it want a password for encryption.

It would be great if someone could help me or have some ideas to solve the problem.

 

error.JPG

Edited by rizzorizzo334
Posted

☀️☀️☀️☀️☀️☀️☀️☀️☀️☀️☀️☀️☀️
Don't be fool ... fight the ChinaVirus Flu!!!
☀️☀️☀️☀️☀️☀️☀️☀️☀️☀️☀️☀️☀️

 

Directly from the Milan redoubt.

Hi, on my computer the actual version of SoundModder works perfectly with IL-2 GB 4.004 release.
I made some substitutions without problems. 
- For example: the Intro.wav works?
- Have you saved your wavs with the 16bit pcm format?
- Have you verified if the error is present with other sound files or only with P&W R-2800_Prop1.waw?

- fsbext tool doesn't work with *.bank files.  I created SoundModder just to solve that problem.

- The message indicates an error connected to WWPSU45Ix86.dll library, that allows to calculate the 
  time length of the wav files. This library has to be present in the same folder of IL2-GBSoundModder.exe
  It could be corrupted: replace it with the one in the rar file you downloaded and try again.

- Check even the existence of \...\fsbext\MyFiles\Empty.wav  
  There's no sound inside it, but it has to work and its very important.

- Finally upload on the forum your P&W R-2800_Prop1.waw (the one you have modified, on the right listbox).
- I'll download it and try to reproduce the same error.
 

Posted

First of all thank you for your fast answer and your help.

I always got errors when i try to rebuild MasterBank, with or without changes in wav files. Also when i delete a file which i have importet to the source list.

There is no the Empty.wav in fsbext\MyFiles, only a timer.dll. (i redownloaded soundmodder again to be sure).

The length of the wav is the same as the origianl has.

The 3 dll files are always there when i first startup a clean and new extracted version of the Soundmodder.

 

soundmodder.JPG

P&W R-2800_Prop1.rar

Posted

Hi, 
1. As I wrote, you have save all your wavs in 16bit pcm format !!!!
   I downloaded your wav and it is not.
   Open it in Audacity.exe (free, open source software) and export in this format.

Export.thumb.png.84571b8449ba7acee58fae222c75d3b6.png

 

   As you can easily verify with an Hexadecimal Reader, your  P&W R-2800_Prop1.wav is different from my P&W R-2800_Prop1'.wav
   I uploaded P&W R-2800_Prop1.wav in the right format.


Differences.thumb.png.825f1bd03bf008449fce9e85177f7769.png

 

2. Empty.wav is a default file that should be always present in Masterbank.bank ... Otherwise, the unbuilding process has been incorrect.
   Check if the size of fsbext/MyFiles/ folder and the number of files inside it are the same of those in the following image.
   I even uploaded my Empty.wav file

 

Property.png.aaa3255dd0bc3adb2da36f6acf072e58.png

 

3. When you save a wav file from WorkList to Masterbank Sound List, it has to be selected even in Source List.
   In this way there is no possibility to make a mistake writing its name.  I don't see that in your interface image. 

MyInterface.png.e1fa60055992eb685f30bbfe4131cdad.png

4.  Your interface image is different from mine: fonts and positions are not the same.
    Check in your c:/.../windows/fonts if you have Lato.ttf and Oswald.ttf fonts. I think not. If so, download mine and try to install them.

2144138390_RizzoInterface.png.7a1a962440ac9773f962d167b136231c.png

 

 

5.  I uploaded even a WWPSU45Ix86.dll library for 32bit systems. Put it near WWPSU45Ix64.dll, in case you have a 32bit system.

6.  There are a lot of information about WWPSU45I libraries, but they are very technical and... I don't think you are interested to them.
    Anyway the address to look at them is the following:

https://techsupt.winbatch.com/webcgi/webbatch.exe?techsupt/nftechsupt.web+WIL~Extenders/_Third~Party~Extenders/Property~Store~Utility+Property~Store~Extender.txt

 

Good Luck.
 

 

 

 

 

Files to Download:

Empty.rar

 

fonts.rar

 

 

I  Overcome  5MB. Try to create the right P&W R-2800_Prop1.wav by yourself.

Posted

Oh shit... i am sorry for that.

Guess i havent really paid attention on export wav to pcm.

Now everything works fine.

Thank you so much for your help and its a great tool.

 

best regards.

  • 10 months later...
-47-Uncle_Bob
Posted

This still works. I used it even in assetto corsa, rise of flight and tried it on il2 blitz but there I could only open the fsb file with the fsb version of soundmodder. I changed the intro melody in il2bos but its not perfect since it has to be the same length as the default intro waw file and that was 19 seconds. Is there a way to make the game accept longer waw files? Some ini or cfg file etc?

I tried to open the core.bank file in il2 blitz but no go. I tried to rename it to MasterBank.bank but same result.

Posted

I have an old version of Cliffs of Dover Blitz: there are core_bank01.fsb and bob_banko1.fsb and I don't have Assetto Corsa or Rise of flight.     Does it works there????

Actualy I've not time to play videogame at all. ?

Probably I could free download  the last version of Cliffs of Dover Blitz from Steam.     We'll see.

These tool are written just for IL2BOS: the first one modifies the old version of audio file (main.fsb) and the last one the new version (masterbank.bank)

Anyway, a shorter wav file can be extended by using Audacity.exe  It's not very difficult, just a bit of trials at the beginning.

I don't promise nothing, but if you send me the fsb or bank  or vaw file that gives you problem, maybe I could help you.

 

 

  • 1 year later...
Posted

Hi @EffeDB many thanks for your work !

I wanted to give your SoundModder tool a try but couldn't find a working link for the newest version (this link seems broken).

If you happen to have a new link, I'd be happy to use it, even if I arrive perhaps too late and it wouldn't work with latest BoS patch  ?

Best

Posted (edited)

Finally the new SoundModder 5.004 version, with new marches and always the same Masterbank.bank size !!!

A user wrote this app can be applied to other games as well. That's interesting: let me know.


Never used this app and want to try one of his Mods to install manually or by jsgme.exe?  Download here:
https://mega.nz/file/amZ2BY7K#bu7DgiSnm3LnSmtoPMJz-K9W-LscbO-VAUYgXmMbu8U

 

SoundModder.exe 5.004 : 
https://mega.nz/file/7nxzjLDa#63w0knmTy23DLwdlQqYlmhom_HFOT-29z6M6AIzzXQY
IntroWav Collection: 
https://mega.nz/file/qyR1gYSI#5RMxEgGLe6mYWClFU8tIb8lCc0u6Kqm4SPu7lRlJBa0
IL2-1946 WavCollection:  
https://mega.nz/file/yrRQCZyS#_vAl0G6l6u5YR130Huc0_QQ0ImL-Vgojz4rlaY_QnLc

Youtube video:

https://www.youtube.com/watch?v=Bs8d6WpY0lAMB.thumb.png.b6cb620da632ded67c7a31be964e5f74.png

 

 

 

Edited by EffeDB
  • Thanks 1
Posted

Thank you for the christmas gift ??

Posted

Hey, I tried your tool but unfortunately I keep getting an error when I try to repack the MasterBank.

It says Error Number 1031 Line 16083, DirChange: Dir not found/changed. I hadn't moved anything since unpacking the MasterBank so I'm not really sure why it's having issues.

Any help would be greatly appreciated. :)

Posted

Hi, thanks for your message.  'DirChange' is a minor error: the code is looking for a folder that does not exist.
I'll send an image with all the folders  you need.
You've just unpacked Masterbank.bank without any problems. Okay?
Try replacing the default intro music with your own song or one of the marches from the IntroWav Collection:
1.   For example, download the IntroWav Collection and place the marches in the 'IntroWavs' folder.
2.   Then start the app and select one of them in the Intro_Music list and copy it to the MasterBank list by clicking on the last arrow on the left.
3.    Finally, repack.
 If the problem persists, send me the hymn you want and I will try to create the masterbank.bank for you.

Happy new year.

xxxx.thumb.jpg.41123c6aafa27ece2a6b7403b88c8281.jpg

Posted

Thank you for your quick response.

It turned out that it was missing the SoundMODs folder that was in your image. After creating one, it now repacks the masterbank perfectly.

Happy new year, and once again thanks for your help. 

 

Posted

Good. Be careful:  there's a new release (5.004b). After the installation you must unpack and repack again. 

It works!

?

  • 7 months later...
Posted

Dear EffeDB,

 

I just replaced successfully the intro music (I chose track 1 of the Birds of Prey soundtrack, shortened to fit 2 minutes and 06 seconds) with your software tool. Two thumbs up for the great work. Looking forward to have a look at some other sounds which might benefit to be replaced (machine guns for example).

 

Greetings from Guatemala, Central America.

  • 7 months later...
Posted

I think something has changed with the masterbank... it is now a fraction of its old size, and the editor is no longer able to unpack it.

Posted

Yes, you are right! They no longer use *.wav files, but *.ogg files. This is a compressed format: less size for less quality.
The good news is that I solved the problem: it is possible to hack Masterbank again!
The bad news is that I have to use outlaw stuff to do it.
I'm thinking of creating a messy tool, a swampy way to muddy the waters. Not easy.

  • Thanks 1
Posted

Ahh that makes sense! It's nice to have the file size reduced by over 1gb with the change to .ogg. Unfortunate that there is not a simple solution to the unpack/repack process... I was just starting to make some headway with engine sounds :(

 

Hopeful that you find a way to make it work without the necessity of any potentially dubious methods, and thank you for continuing to work on the utility!

  • 1 month later...
Posted
On 3/25/2024 at 5:13 AM, EffeDB said:

Yes, you are right! They no longer use *.wav files, but *.ogg files. This is a compressed format: less size for less quality.
The good news is that I solved the problem: it is possible to hack Masterbank again!
The bad news is that I have to use outlaw stuff to do it.
I'm thinking of creating a messy tool, a swampy way to muddy the waters. Not easy.

hows it comin?

  • 8 months later...
FTC_Evans
Posted

This is cool. What sounds are changed in your version here?

 

Posted

In the test of version 5.203b I only changed the soundtrack (... with some gorgeous Confederate Drums). 
Almost every version adds new sound effects, so Masterbank needs to be always updated.

  • Like 1

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