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Posted

Howdy, VR folks. Little bit of help here, please.

How do you guys adjust the default gunsight zoom view on VR? Currently, mine looks like as if I'm looking through a long tunnel with the numbers so tiny thus unreadable. I have 3D Migoto. Although the zoom function works great, I have to keep pressing the button to keep it on while I make the sight adjustments which makes it really awkward. 

So, is there a way to adjust the default gunsight view to make it larger or, at least, make the 3D Migoto's zoom latching on demand instead of only temporary? Thanks in advance.

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Posted (edited)

LSHIFT-T If I remember right.

 

Edited by 3uster3oo
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Posted
17 hours ago, BP_Lizard said:

Howdy, VR folks. Little bit of help here, please.

How do you guys adjust the default gunsight zoom view on VR? Currently, mine looks like as if I'm looking through a long tunnel with the numbers so tiny thus unreadable. I have 3D Migoto. Although the zoom function works great, I have to keep pressing the button to keep it on while I make the sight adjustments which makes it really awkward. 

So, is there a way to adjust the default gunsight view to make it larger or, at least, make the 3D Migoto's zoom latching on demand instead of only temporary? Thanks in advance.

 

I haven't tried with tanks but for planes you need to enter the game in 2d mode, load a plane, asjust your default view with the num keys and hit f10 to save. Next time you load up in VR you will use your new default position.

 

For 3dmigoto: 

 

Locate this file: \bin\game\users_settings\user_keymapping_zoom.ini

for [Key1]; [Key2] and [Key3], change this (type = hold) to this (type = toggle)

 

 

 

 

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Posted

I tried using a tank in VR a little while ago, and as it is now, I think I'll use a monitor if I play again. The sight was way to small, and the rotation of the turret wasn't followed by the VR view, so I ended up wrapping myself in cord more or less. I lost the sight once and was trapped in a sea of black before I located it again. Also some of the views seem to follow the same restrictions as turrets in planes, with no 1:1 head movement. To me that is a bit jarring. Very cool to see the tank from the inside though, I must say.

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Posted

I fly VR but play tanks on monitor because of zooming in more on the monitor - not just the main gun sight but the commander position as well. 

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Posted
On 4/7/2019 at 9:59 AM, HunDread said:

 

 

For 3dmigoto: 

 

Locate this file: \bin\game\users_settings\user_keymapping_zoom.ini

for [Key1]; [Key2] and [Key3], change this (type = hold) to this (type = toggle)

 

 

 

 

 

Thank you very much, guys. 

 

@HunDread: Thanks for the reply. I changed it to toggle but still nit latching. ?

Posted

They need to put the turret controls onto WASD. The gunner shouldn't be able to drive the tank anyway. I've tried to use the cannon on the non TC tanks and with VR the gunner's sight is unusable unfortunately.

Posted
13 hours ago, BP_Lizard said:

 

Thank you very much, guys. 

 

@HunDread: Thanks for the reply. I changed it to toggle but still nit latching. ?

 

Do you use any mod enabler like jsgme or ovgme? I'm asking because you might have changed the file in the Mods folder. In that case you need to re-enable the mod to take effect.

 

Also if you like you could copy the file content for [Key1]; [Key2] and [Key3] here and I'll take a look.

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Posted
6 hours ago, HunDread said:

 

Do you use any mod enabler like jsgme or ovgme? I'm asking because you might have changed the file in the Mods folder. In that case you need to re-enable the mod to take effect.

 

Also if you like you could copy the file content for [Key1]; [Key2] and [Key3] here and I'll take a look.

 

That’s it! I did change it in the JSGME’s mod folder but didn’t re-enable. Thank you very much.

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