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Posted (edited)

Anyone using a motion simulator, either with monitors or VR? I’ve searched in the past and never really found anything suitable for flight on YouTube. With Jason’s announcement I searched again today and see the motion rigs have improved over the last couple of years but most/all of the commercial rigs are really geared toward racing and only move about thirty degrees from center or so. Is anyone making a consumer rig for flight which fits the bill yet?

Edited by II/JG17_HerrMurf

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Correct me if im wrong but, do even commercial flight sim rigs move 360 degrees?

 

ive, only seen the models like the ones you speak of.

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Posted (edited)
20 minutes ago, II/JG17_HerrMurf said:

Not looking for 360. Just smooth and more than 30. (Hoping for 60-75 or so someday)

 

They do exist or can be made to order, the design of them is well understood mechanics, hydraulics or pneumatics and how to actuate that electrically base on a signal...... but the problem is if the game you want it for can actually output a signal in the first place to such a device. I have seen people ask for that for this game but have been told that it is not somthing the devs want to do or have the time to do. 

 

Other popular flight sims do allow the output of such signals that could be used by a rig but I am not sure which ones.

 

If you can get the output telematry from the sim I would love to take this on as a project in my spare time and maybe even try sell them but allas we dont have it atm.

Edited by AeroAce

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Posted (edited)
15 hours ago, II/JG17_HerrMurf said:

With Jason’s announcement

 

What? Did I miss a change of stance on data export for motion support and tactile feedback?

 

>20 sec later. Apparently I did. Dang. Awesome news.

Edited by Torso

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3 minutes ago, Torso said:

 

What? Did I miss a change of stance on data export for motion support and tactile feedback?

 

Right now we're just exporting positional data for motion simulators via UDP. Assuming that works we will consider more things time permitting. I have a couple motion companies looking at what we have provided. We'll see. 

 

Jason

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Posted (edited)
5 minutes ago, II/JG17_HerrMurf said:

Jason just posted this.............

 

 

Which got me thinking/looking again.

 

Wow I missed that one. This has given me a side project!!!!!!!

 

All the little loose ends are getting tide up.

Edited by AeroAce

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You guys don't read our changelogs very closely. It's all right there.

 

Jason

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Posted (edited)
5 minutes ago, Jason_Williams said:

 

Right now we're just exporting positional data for motion simulators via UDP. Assuming that works we will consider more things time permitting. I have a couple motion companies looking at what we have provided. We'll see. 

 

Jason

 

Morning Jason,

 

Any of those companies in the consumer price range and more than 30 degrees of motion?

Edited by II/JG17_HerrMurf

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3 minutes ago, II/JG17_HerrMurf said:

 

Morning Jason,

 

Any of those companies in the consumer price range and more than 30 degrees of motion?

 

I have no idea Murf. I doubt they move that far. That's quite extreme. You'll tumble out. LOL 

 

Look up Gforcefactory and D-Box.

 

Jason

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If I'm dropping a couple of grand on a motion sim it better have a good four or five point harness :)

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Just now, II/JG17_HerrMurf said:

If I'm dropping a couple of grand on a motion sim it better have a good four or five point harness :)

 

You might need more than a couple grand. 🤑 They get expensive, but the Gforcefactory rigs are pretty affordable relatively speaking. The trick is getting one with yaw. Most on the market don't have yaw from what I can tell.

 

Jason

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Posted (edited)
14 minutes ago, II/JG17_HerrMurf said:

If I'm dropping a couple of grand on a motion sim it better have a good four or five point harness :)

 

It is all about mixing different angles and accelerations to give the illusion of being in an orientation that cant be achieved by the rig. My uni had one for an F16 that I guess could not roll more that about 45-50 degrees  but the movements it made to trick you into thinking you had gone all the way around were very convincing. Especially if you do nt roll and stay inverted....

Edited by AeroAce

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Yeah, I'm not looking for 360 and can live without yaw but 30 degrees seems a bit limiting. 45 would probably do the trick and 60 would be awesome. Now, can it be done for less than say 2-3k USD?

Time for the pregame nap. Do continue without me, I'll check back in later.

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Here is a home built that uses stick inputs

 

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So how do these work? If you are accelerating does it tilt you back to give you a bit of the feeling of accelerating? Or is it when you pitch up it tilts you back?

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3 hours ago, II/JG17_HerrMurf said:

If I'm dropping a couple of grand on a motion sim it better have a good four or five point harness :)

 

Oh Murf, you are so extra 🤩

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SCS Software uses a truck with two built-in motion simulators to demo their programs American Truck Simulator and European Truck Simulator 2 at events:

 

https://blog.scssoft.com/2018/10/scs-on-road-pga-2018.html

 

Looks like or similar to a setup by motion-sim.cz

I had the opportunity to test-drive it during a crowded Gamescom 2018 gaming expo. Breaking hard to avoid traffic is really something in this thing.

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motion Sim looks impressive but also appears to be focused on commercial sales and very cost prohibitive.

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19 hours ago, Jason_Williams said:

 

Right now we're just exporting positional data for motion simulators via UDP. Assuming that works we will consider more things time permitting. I have a couple motion companies looking at what we have provided. We'll see. 

 

Jason


Jason,  Please consider to extend API-support for very affordable Realteus ForceFeel haptic seat cushion. This accompanied with VR HMD would be awesomely immersive experience in IL-2 GB 😊👍

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21 hours ago, II/JG17_HerrMurf said:

Not looking for 360. Just smooth and more than 30. (Hoping for 60-75 or so someday)

 

This project could be worth keeping your eye on...maybe what you are looking for.

 

http://www.feelthree.com/

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1 minute ago, IV./JG51-H_Steinbaur said:

Pajeka : if I was a rich man 🥴😁

 

Yup. Lol you could defo get a real pilots licence for the cost of motion sim setup.

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22 minutes ago, IV./JG51-H_Steinbaur said:

Pajeka : if I was a rich man 🥴😁

lol, not something I can afford either - need to buy some lottery tickets ...👎

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3 hours ago, Pajeka said:

 

This project could be worth keeping your eye on...maybe what you are looking for.

 

http://www.feelthree.com/

 

It's innovative and interesting. Not much more than the DOF Reality P3. I won't be in the market unitl I'm in the new house in a couple of years but I'll keep an eye on this one as well.

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4 minutes ago, Pajeka said:

lol, not something I can afford either - need to buy some lottery tickets ...👎

However I may be able to afford the cheaper option...😉

 

https://www.yawvr.com/

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YES YEAH YIPPY YEAH!

 

I just saw that the SIMTOOLS plugin is available now.......once I am back home from my work trip next days I will download and try IL-2 with Motion for the 1. time.

After testing I will give Feedback.

 

https://www.xsimulator.net/community/marketplace/il-2-sturmovik-battle-of-stalingrad-plugin.226/

 

Happy, happy, thanks so much Jason and the guys from SIMTOOLS!

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Once I had the motion rig (mostly for simracing). I build it by myself with a lot of help guys from simtools. It was 2dof + Gseat + VR and I can tell You guys - GSeat is the way You should go if you can't use 360 degree build. It will give you much more than a shaker. Flying DCS was gr8 then and Il2 did not support motion, now it does, and it's great to hear. At last ;) 

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Nice addition!

 

I guess a 3DOF setup will be great at providing immersion, but will put competitive pilots at a disadvantage. Actual g loads, even if only in the +/- 1.5 range, and rig flex will hurt stick and rudder precision. Our simulator sticks and pedals are made to be operated with very little force, which is bad when you are upside down and have to actively lift your foot to push the pedals with a force equivalent of a few gram while fighting leg gravity worth several kilos.

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On 3/27/2019 at 3:02 AM, II/JG17_HerrMurf said:

Anyone using a motion simulator, either with monitors or VR? I’ve searched in the past and never really found anything suitable for flight on YouTube. With Jason’s announcement I searched again today and see the motion rigs have improved over the last couple of years but most/all of the commercial rigs are really geared toward racing and only move about thirty degrees from center or so. Is anyone making a consumer rig for flight which fits the bill yet?

 

this one looks good for flight sims - cost around 5k euro

 

 

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Yes the Racing Cube looks good for helicopter simulation, because it can turn/yaw completely, which helicopters can do obviously aswell. 

I did a lot of research for motion systems and tested a lot of different sim racing motion systems myself at the "Sim Racing Expo" at Nürburgring Germany. There are every year in September many different companies who sell motion systems dedicated for sim racing.

 

I know now that it is very difficult to find a good motion system which works good for both, racing and flying, because the requirements for both genres are very different.

I have seen a lot of motion rigs which move as crazy as a swing boat and that does not make any sense at all.

My rig is perfect for sim racing, because short quick movements with fast acceleration are needed to simulate the stiff chassis of a Formula car when racing on a track, hitting curbs and bumps in roads.

For flight simming larger stroke movements are needed to provide a large range of different pitch and roll angles. And smooth movements are optimum.

 

The best motion simulator which I tested for sim racing was made by JCL Racing from France, the simulator costs 53.900.- Euro. The feeling in the JCL was pure joy and kind of porn. But this simulator is not appropriate for flight simming at all.

 

For fighter plane simulation I would prefer a motion system which can turn on each axis by 360 degrees, like the one shown above. If you do airliner aircraft simulation there would be no need for too much pitch and bank angles, since an airliners flies in normal operation maximum 16-17 degrees of pitch and not more than 30 degrees of bank.

 

My personal conclusion which I want to share is that there in NOT 1 optimal motion rig available which can simulate perfectly all genres at the same time ( General Aviation Flying, Aerobatics, Helicopters, Sim Racing ). If you want to do both sim racing and flight sims you need to know that you are doing compromises, which I do.

If you want everything perfect you better have one sim dedicated for racing and another one for flying.

 

Best regards Joe

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