L1A1 Posted March 19, 2019 Posted March 19, 2019 Does anyone know of a source that explains the gunner sight markings? i had a search but can find nothing of use, the sight seems to be generic for all types of ammo. The sherman, in game, seems to be far more robust and a challenge to the tiger than i thought it would be. Last night i was having no end of fun with it, the 50cal seems to be a very good AA weapon as well ☺️
Lord_Strange Posted March 19, 2019 Posted March 19, 2019 If you look to your left as the gunner there's a chart printed on the gun breech that shows how to use the gunsight with different ammunition types. Kind of makes me wonder how much difficulty the Russians had in lend-lease tanks and aircraft when all the labels were still in English.
L1A1 Posted March 19, 2019 Author Posted March 19, 2019 Thanks for the replies...all makes sense... didn't see the chart on the gun.
BP_Lizard Posted March 20, 2019 Posted March 20, 2019 I have only briefly tested the Sherman this afternoon. Does its gunsight have an adjustable range like the ones on the Russian/German tanks? Or is it only achieved by physically raising the barrel to the appropriate level? (Sorry, I don’t know the proper technical terms.)
migmadmarine Posted March 20, 2019 Posted March 20, 2019 5 hours ago, BP_Lizard said: I have only briefly tested the Sherman this afternoon. Does its gunsight have an adjustable range like the ones on the Russian/German tanks? Or is it only achieved by physically raising the barrel to the appropriate level? (Sorry, I don’t know the proper technical terms.) The reticule is fixed, range by elevating/depressing the gun to the dot on the sight indicated by the range chart on the breach and aiming with that spot. IE the dot in the center of the circle for 600 yards, one below the circle for 1000 yards, etc. 1
=362nd_FS=RoflSeal Posted March 20, 2019 Posted March 20, 2019 (edited) Sherman tank has only got 5 degrees of gun depression... what? Our model represented ingame should have -12 degrees. Edited March 20, 2019 by =362nd_FS=RoflSeal
616Sqn_Johnny-Red Posted March 25, 2019 Posted March 25, 2019 Coverting yards to meters - based on the reference plate on the M3 Cannon: I didn't see the reference material =362nd_FS=RoflSeal provided until just now. Appologies if this is old information. I don't mind re-drawing and posting if this is helpful. JR 2 1
[F.Circus]sith1144 Posted March 25, 2021 Posted March 25, 2021 When I try to use the Sherman gunsight its only a tiny circle compared to other tanks! is there a reason for this or am I doing something wrong? The first picture is the sherman on maximum zoom, the second the T-34 on minimum zoom. When I look at youtube videos other people seem to have a screen-filling reticle (third picture) 1
ShampooX Posted March 26, 2021 Posted March 26, 2021 I went to play Sherman for my first time just to see if I had the same issue. I do, so I'm not going to be much help here but WOW - shooting that 50 cal. was a blast. I need to Sherman more, thats for sure. Fun!
BP_Lizard Posted March 30, 2021 Posted March 30, 2021 (edited) It was much bigger when the Sherman first came out, not too different than that of a T-34’s. When I played it on VR for the first time after it was updated to its current state, I thought I died and was going toward the light at the end of a long dark tunnel. Edited March 30, 2021 by BP_Lizard 1
[KG]Destaex Posted April 2, 2021 Posted April 2, 2021 (edited) Very nice. Edited April 2, 2021 by [KG]Destaex
[KG]Destaex Posted April 2, 2021 Posted April 2, 2021 They probably had new information. I don't know. But yeah it is small. I think you are meant to use the wider cupola style sight to spot and then the small one to fine tune and fire.
01Wingchaps Posted April 2, 2021 Posted April 2, 2021 On 3/19/2019 at 5:02 AM, L1A1 said: Does anyone know of a source that explains the gunner sight markings? i had a search but can find nothing of use, the sight seems to be generic for all types of ammo. The sherman, in game, seems to be far more robust and a challenge to the tiger than i thought it would be. Last night i was having no end of fun with it, the 50cal seems to be a very good AA weapon as well ☺️ Seriously, this tank is a blast to play. Give your gunner orders to fire at will and your driver orders to move, while you spray ground and air targets with your pedestal-mounted .50 cal MG, that's some real tanking! It's what has me hoping we'll see some more variants of the Sherman, maybe American or British versions with corresponding voices to go up against the German tanks we already have...
[KG]Destaex Posted April 2, 2021 Posted April 2, 2021 (edited) Yeah. The Sherman is a blast all right. I love how roomy it is inside as well. It's great to be able to see inside and really know how these machines worked and how the crew would have used them. Can you imagine a Firefly in this game, being able to see how poor the position for the loader was. Although I don't think you really see much in the way of animations for the crew currently. The Firefly crew had to reach back and up behind the breach to load because the gun took up so much room. Edited April 2, 2021 by [KG]Destaex
01Wingchaps Posted April 3, 2021 Posted April 3, 2021 It has to happen... Order your driver to advance, the gunner to fire, grab your own .50cal Commander's MG and go to town!
[KG]Destaex Posted April 3, 2021 Posted April 3, 2021 Easy 8 was around the time of the King Tiger right?
01Wingchaps Posted April 3, 2021 Posted April 3, 2021 19 minutes ago, [KG]Destaex said: Easy 8 was around the time of the King Tiger right? Oh, yes. When they encountered each other tanking got interesting for the Sherman crews...
BlitzPig_EL Posted April 3, 2021 Posted April 3, 2021 And there is the difference between this, or any sim, and the real war. Tigers, of either series, were not seen in large numbers, simply because there were not large numbers of them made. Hence, there was not a Tiger behind every blade of grass, like there is in the sim. The Sherman, however, was ubiquitous. They were built in vast numbers compairitively, and had much higher availability owing to their great reliability and ease of maintenance. In essence, the Germans built a tank to win one on one duels, while the US built a tank to win a global war. We see how their strategies worked out in the end. 1
352ndOscar Posted April 3, 2021 Posted April 3, 2021 To add to BlitzPig_EL’s comment; the total number of German armored vehicles (not including armored cars/half-tracks) on the entire Western Front, not just the Normandy area, on 10 June: 1544 tanks 420 tank destroyers and assault guns 182 self-propelled anti-tank guns 179 captured and converted foreign tanks Not counting British and Canadian Armored Troops, the US had approximately 900 Sherman’s (Armored Divisions and Tank Destroyer Battalions) in Normandy alone on 10 June with more and more landing each day. The numbers were heavily against them. 1
01Wingchaps Posted April 3, 2021 Posted April 3, 2021 In case anyone's wondering why I post Sherman pictures and advocate for more versions in the game... Simply pick one of the two scenarios included in Tank Crew for the Sherman and play it. That pedestal mounted MG for the commander is great fun to play in-game now. I play the Tiger more, and it has dominated the user-written scenarios. And that's fine. But as Oscar and BlitzPig have said, the Sherman made a major impact on World War II. The base model is already in the game. I'd love a package that has several models of the Sherman Easy Eight, Jumbo, the cast hull and turret, the Firefly...), with American and English voice options, and scenarios set on the Normandy map or that of Bodenplatte. But I'd settle for the Easy Eight and the Firefly with American and English voices respectively, on those two maps. Or, I'd settle for the Easy Eight on Normandy with American voices. Or, I'd settle for more scenarios with the in-game Sherman and it's Russian voices. Or, I settle for what we already have. Whatever I get!
[KG]Destaex Posted April 4, 2021 Posted April 4, 2021 (edited) Yeah. I have read the controversial book on Shermans called "tank traps". I was just thinking that if they give us the easy 8 then the devs or community cannot say the tiger 2 is out of period. The reason I said the Tiger2 above was because I see so many people asking for it. I do grant that it would be fun. I'd love a normandy\Caen theatre next I think. That or the western desert. Western desert though is unlikely because il2 CLOD just did that. Normandy has a pretty good chance because the golden boy flyboys got or are getting that theatre to compete with DCS. As for the Tiger2 - When they did turn up a lot of they made a difference to the entire area in the East. As far as I know the Americans did not face ANY tigers until after they got out of the Normandy Bocage country, however units misidentified German tanks as tigers. The British managed to get them all in Normandy. Therefore I'd like some British\Canadian Shermans. I do love a good sherman, the .50 will be fun when we get infantry as well. But I hated that movie, "FURY". Kelly's Heros is one of my favourite war movies though. The Shermans in that are great fun. The movie T-34 Iron Fury is pretty fun as well though.... the 85mm variant would be great to have. But I digress. The Tanks\TD units I would most like to see are below and not actually the TigerII: - StuG III - Jagdpanzer IV - Su-85 - Achilles TD - Wolverine M10 - Sherman m4a2 (76) w Maybe at some point the is-2 and Tiger2 would be fun though. I think these would bring people to the game. BTW I think it's crazy that you want to get on the engine bay and fire a .50. I remember this was in band of brothers and people were asking how common it was to do this. Edited April 4, 2021 by [KG]Destaex 1
01Wingchaps Posted April 4, 2021 Posted April 4, 2021 9 hours ago, [KG]Destaex said: The Tanks\TD units I would most like to see are below and not actually the TigerII: - StuG III - Jagdpanzer IV - Su-85 - Achilles TD - Wolverine M10 - Sherman m4a2 (76) w That's a good list, and you make a good point with the M4A2 (76) w, it was available far earlier than the Easy Eight, and is a better choice. All of those would be great to have in game, but if they only gave us the Sherman, we already have tanks for it to oppose, and a map to do it on. Still, that's a great list there. Not sure what you're talking about regarding standing on the engine bay. I'm referring to using the commander's MG the way we can with the Russian Sherman now, which I think is right out of the open commander's hatch. I used that in either of the Sherman missions that were included in Tank Crew, and it's a lot of fun. 1
[KG]Destaex Posted April 4, 2021 Posted April 4, 2021 I am referring to wingchaps picture above Here is the band of brothers version, pretty sure they are standing behind the turret 1:06
BlitzPig_EL Posted April 4, 2021 Posted April 4, 2021 (edited) The M2 on the Sherman was primarily intended as an anti-aircraft weapon, standing on the outside of the turret was how it was employed in that role. BTW, the Sherman type we have in game was primarily used by the Soviet Union. Only the USMC used it on the US side, and only in the Pacific. Edited April 4, 2021 by BlitzPig_EL 1
01Wingchaps Posted April 4, 2021 Posted April 4, 2021 (edited) 55 minutes ago, BlitzPig_EL said: The M2 on the Sherman was primarily intended as an anti-aircraft weapon, standing on the outside of the turret was how it was employed in that role. BTW, the Sherman type we have in game was primarily used by the Soviet Union. Only the USMC used it on the US side, and only in the Pacific. So, that's how it was used in the AA role... And the version in the game, used in Russia and by the USMC in the Pacific, had it being fired by the commander from his open hatch... Was it used from the open commander's hatch in other American models in Europe? North Africa? Italy? I'm hoping so, that feature in Tank Crew is worth hanging on to. Also, it seems to have been a feature in post-WW2 American tanks until the Patton series had it in it's own turret atop the main gun turret integrated in the commander's hatch, and in the M-1 Abrams it went back to being openly mounted. 3 hours ago, [KG]Destaex said: I am referring to wingchaps picture above Here is the band of brothers version, pretty sure they are standing behind the turret 1:06 I had to take a closer look at that picture you're referring to, I see it now. He's indeed firing it from behind the turret. For gameplay I like it better the way the Sherman is in Tank Crew. Edited April 4, 2021 by 01Wingchaps
BlitzPig_EL Posted April 4, 2021 Posted April 4, 2021 The M2 on the Abrams is remotely controlled from inside the vehicle, I do believe.
1CGS LukeFF Posted April 5, 2021 1CGS Posted April 5, 2021 (edited) 11 hours ago, BlitzPig_EL said: BTW, the Sherman type we have in game was primarily used by the Soviet Union. Only the USMC used it on the US side, and only in the Pacific. Yes, and if one looks close, a lot of the radio equipment is marked in Russian. It's a nice little detail, for sure. ? Edited April 5, 2021 by LukeFF
[KG]Destaex Posted April 5, 2021 Posted April 5, 2021 1 hour ago, LukeFF said: Yes, and if one looks close, a lot of the radio equipment is marked in Russian. It's a nice little detail, for sure. ? How come Tank Crew does not come up in your forum badges there?
01Wingchaps Posted April 5, 2021 Posted April 5, 2021 4 hours ago, BlitzPig_EL said: The M2 on the Abrams is remotely controlled from inside the vehicle, I do believe. Fair enough, the point is that Americans preferred having an MG up there. On WWII tanks, it would have been fired directly, probably by the commander.
NoelGallagher Posted October 31, 2021 Posted October 31, 2021 (edited) On 3/26/2021 at 1:34 AM, [F.Circus]sith1144 said: When I try to use the Sherman gunsight its only a tiny circle compared to other tanks! is there a reason for this or am I doing something wrong? The first picture is the sherman on maximum zoom, the second the T-34 on minimum zoom. When I look at youtube videos other people seem to have a screen-filling reticle (third picture) sherman this particular version inside the game doens't have proper optic and that little circular reticle attched on periscope only gives you 1.5X maginification while other tanks like t-34 and most of the german panzers had optic that gave you 2.5x to 5x magnificaiton the reason why they made it like that was it was mainly suppose to be infantry supporting tank also that's why they carry more explosive charge on their HE shell than other 75mm tank did so in that way it was more important for them to have broader sight than less FOV higher magnification and the reason why those youtube videos were able to zoom further was it's post gameplay footage they are showing recorded footage so they can zoom further in there Edited October 31, 2021 by NoelGallagher
[F.Circus]sith1144 Posted October 31, 2021 Posted October 31, 2021 5 hours ago, NoelGallagher said: sherman this particular version inside the game doens't have proper optic and that little circular reticle attched on periscope only gives you 1.5X maginification while other tanks like t-34 and most of the german panzers had optic that gave you 2.5x to 5x magnificaiton the reason why they made it like that was it was mainly suppose to be infantry supporting tank also that's why they carry more explosive charge on their HE shell than other 75mm tank did so in that way it was more important for them to have broader sight than less FOV higher magnification and the reason why those youtube videos were able to zoom further was it's post gameplay footage they are showing recorded footage so they can zoom further in there okay, so, indeed the sherman we have uses the M38 telescope, which has no magnification. The sherman should not have more zoom (necessarily anyway, I am not familiar with proper ways to implement simulations of the human eye on a flat screen) but it should have a wider FOV. like you said yourself, thats the point of having the gunsight this way. I have attached a mockup of roughly what I would expect the gunsight to look like. This would give us no more zoom yet more faithfully represent the gunsight. With the current implementation, if you use the wide FOV sight you cant see the gunsight and vice versa, which is unrealistic, as you should be able to see both simultaneously, because you are supposed to have two eyes.
NoelGallagher Posted November 9, 2021 Posted November 9, 2021 (edited) On 11/1/2021 at 1:55 AM, [F.Circus]sith1144 said: okay, so, indeed the sherman we have uses the M38 telescope, which has no magnification. The sherman should not have more zoom (necessarily anyway, I am not familiar with proper ways to implement simulations of the human eye on a flat screen) but it should have a wider FOV. like you said yourself, thats the point of having the gunsight this way. I have attached a mockup of roughly what I would expect the gunsight to look like. This would give us no more zoom yet more faithfully represent the gunsight. With the current implementation, if you use the wide FOV sight you cant see the gunsight and vice versa, which is unrealistic, as you should be able to see both simultaneously, because you are supposed to have two eyes. you are right they should have implemented the sight like the picture you posted above what's presented inside the game is very much wrong you don't get that black space around optic as usual gunsight does becasue this sight is like as if you attached magnifying glass in to the periscope On 11/1/2021 at 1:55 AM, [F.Circus]sith1144 said: okay, so, indeed the sherman we have uses the M38 telescope, which has no magnification. The sherman should not have more zoom (necessarily anyway, I am not familiar with proper ways to implement simulations of the human eye on a flat screen) but it should have a wider FOV. like you said yourself, thats the point of having the gunsight this way. I have attached a mockup of roughly what I would expect the gunsight to look like. This would give us no more zoom yet more faithfully represent the gunsight. With the current implementation, if you use the wide FOV sight you cant see the gunsight and vice versa, which is unrealistic, as you should be able to see both simultaneously, because you are supposed to have two eyes. you are right they should have implemented the sight like the picture you posted above what's presented inside the game very wrong you don't get that black space around optic as usual gunsight does Edited November 9, 2021 by NoelGallagher 1
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