ladlon Posted March 9, 2019 Posted March 9, 2019 Hi. I was disappointed to see that IL-2 Blitz does not have any kind of spawn radius feature in the mission editor, allowing you to randomize where units appear (...or seemingly any system to randomize things, so I could make myself a mission for myself, where I wouldn't be sure what I'd run into, when and where....). I'm wondering if the IL-2 BoX series does have that feature, or (again) some means for me to make a randomized mission... ideally not just random enemy location, but also random ground attack missions, too. Or, are the Quick Missions in BoX such that you can set basic parameters (ex. Ground attack, using a particular plane), and the rest is generated randomly... so (in this example) I wouldn't be aware of where or what the target is until I would start?
Gambit21 Posted March 9, 2019 Posted March 9, 2019 You're wrong about the editor...you just have to know how to do what you describe. I have a randomized U2 attack mission that does exactly this...will be out soon. It's a lot of work so I can't create one for every aircraft/map etc. The answer to your question though is yes, if you know what you doing in the editor.
ladlon Posted March 9, 2019 Author Posted March 9, 2019 (edited) Is it some sort of hack or coding thing, or is there actually features in the editor specifically to randomize that I missed? It didn't seem like there was any spawn radius, nor anything in the parameters palettes that would allow for any randomization. I've tried the Olgen generator, but that only seems to be for air-to-air. I'm just about to try the EnlightenedFlorist one (which apparently can do ground attacks), if I can figure out how to install it. I just found someone who apparently added to the Olgen one, making a v7 from it. Any news if this sort of thing is being added in Blitz v5.0? Also... Are you talking about Blitz or BoX? Edited March 9, 2019 by ladlon
Gambit21 Posted March 9, 2019 Posted March 9, 2019 It’s not a hack, and it’s not so simple as setting a spawn radius. It takes some work. You need to place units/groups, triggers, and use random generator logic to activate them.
ladlon Posted March 9, 2019 Author Posted March 9, 2019 What plane/map is your work connected to? And, what is the title of the mission, so I can keep an eye out for it?
Gambit21 Posted March 9, 2019 Posted March 9, 2019 Kuban - it will be announced/better described soon.
ladlon Posted March 9, 2019 Author Posted March 9, 2019 Great! Best of luck, and thanks for your efforts.
Jade_Monkey Posted March 10, 2019 Posted March 10, 2019 No there is no such thing as a spawn radius. You have to manually place a bunch of planes and then randomly trigger one/a group of them by using the percentage probability in the timers. I've used this in my missions and campaigns many times, but never more than four "random" locations because it's just a lot of work.
ladlon Posted March 10, 2019 Author Posted March 10, 2019 That's a shame. A similiar method was used in one of the early sims I played... They filled the map with a ton of enemies, and then used some unorthodox method to make only some of them spawn. A shame there isn't some built in system to do that sort of thing... define an area (either by a circle radius, or even better still, some means to paint an odd-shaped region) for the 'unit' to appear... have a value for the chance it will appear (which sounds like what you say IS actually present.. I guess I missed it)... have a checklist/field where you specify which type of units can spawn... and have a min-max value for the random number of them that would spawn. Well, that would be IDEAL, at least....
JimTM Posted March 10, 2019 Posted March 10, 2019 5 minutes ago, ladlon said: That's a shame. A similiar method was used in one of the early sims I played... They filled the map with a ton of enemies, and then used some unorthodox method to make only some of them spawn. A shame there isn't some built in system to do that sort of thing... define an area (either by a circle radius, or even better still, some means to paint an odd-shaped region) for the 'unit' to appear... have a value for the chance it will appear (which sounds like what you say IS actually present.. I guess I missed it)... have a checklist/field where you specify which type of units can spawn... and have a min-max value for the random number of them that would spawn. Well, that would be IDEAL, at least.... For an example of spawning an object in a random location, see "Example: Spawn an AI Fighter at Random Locations Whenever a Player Enters a Zone", on pg. 112 of the mission editor manual. The example uses a group (pg. 7) called a random switch (pg. 294) to trigger the spawn of an AI Yak-1 at one of four locations within a zone. The random switch group is not "built-in" to the editor but it's available at the link mentioned, along with other groups used in the manual. See "Access Saved Objects, MCUs, and Groups in the Object Library" on pg. 30 for details on how to make groups available to place in a mission.
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