Zooropa_Fly Posted March 6, 2019 Posted March 6, 2019 I've been pounding DVII's for over half an hour with the Dolphins guns, and I've yet to see a hole in the fabric.. a tear.. an aileron come off.. a strut problem.. any tail damage.. fuselage damage.. The engine pops fairly easily, and I think the fuel tank too, but it's entire construction seems invincible ! Anyone shot off a DVII aileron yet ? S!
BlitzPig_EL Posted March 6, 2019 Posted March 6, 2019 In my brief testing yesterday in QMB I saw a D VII wing crumple once, had one go down in flames once, and also had one that only showed coolant loss for a bit, I think my next burst hit the pilot and it rolled over and dove into the trees. Never saw torn/shredded fabric though.
No.23_Gaylion Posted March 6, 2019 Posted March 6, 2019 Yeah, I just plugged one up ALOT and it never lost anything but did see fuel. About that time, I remembered this post and was like "huh, guess that dudes onto something" and then I got a burst into the D7 and it absolutely EXPLODED in front of me.
BMA_Hellbender Posted March 6, 2019 Posted March 6, 2019 Structural failure should be extremely rare with the caliber used. As for torn fabric, it should be a texture change but not much more. Record your flights and check again. As for her structural strength, it’s above that of the Camel and Dolphin, but way below the SPAD and Tankz D.IIIa.
JGr2/J5_Klugermann Posted March 6, 2019 Posted March 6, 2019 2 hours ago, US103_Talbot said: Yeah, I just plugged one up ALOT and it never lost anything but did see fuel. About that time, I remembered this post and was like "huh, guess that dudes onto something" and then I got a burst into the D7 and it absolutely EXPLODED in front of me. The DVIIs we shot down in NFF last night went a lot easier. Onward Christian Soldiers... 2
[N.O.G.F]_Cathal_Brugha Posted March 7, 2019 Posted March 7, 2019 12 hours ago, Zooropa_Fly said: and I've yet to see a hole in the fabric.. Holes in fabric.. and more!
Dutch2 Posted March 7, 2019 Posted March 7, 2019 While testing the Fokker D7, it was shot down and I did notice the same black ink spots on the wings as on the WW2 plane, geuss those black spots must be the damage. Rather ugly and bad made damage.
US103_Baer Posted March 7, 2019 Posted March 7, 2019 (edited) Had same thought as @Zooropa_Fly at first. Bloody D7 wouldn't go down. Then read about the convergence bug and put it down to that. Bug has been fixed via a hotfix so will try again as soon as can. Edited March 7, 2019 by US103_Baer
SeaW0lf Posted March 7, 2019 Posted March 7, 2019 26 minutes ago, US103_Baer said: then read about the convergence bug and put it down to that. What kind of bug? Has it been fixed?
US103_Baer Posted March 7, 2019 Posted March 7, 2019 On 3/6/2019 at 11:04 AM, Jason_Williams said: Convergence is bugged at the moment. A weird one. Didn't seem to do it in Beta. Jason Is fixed in Hotfix 3.011b along with... 17 hours ago, Han said: 1. Guns convergence fixed; 2. P-47 turbosupercharger won't erroneously overspeed; 3. An erroneous drag caused by the retracted P-47 landing gear has been fixed, so its speeds are now back to the reference values; 4. Default P-47 turbosupercharger keys remapped to LShift+Equals / LShift+Minus; 5. Excessive dispersion of Lewis MGs corrected; 6. Ju-87 at a large distance won't disappear from view if it is slightly damaged; 7. Simple (not player controllable) Pz-III-H tank can be damaged; 8. Ground vehicle AIs keep the Line and User formations better; 9. Black loading screens should be fixed now; 10. Fokker D.VII Berthold skin has been corrected; 11. Reload handles of the Lewis MGs are visible in Sopwith Dolphin cockpit; 12. A visual artifacts with transparent elements in Fokker D.VII cockpit were corrected. 13. Fixed a bug that caused the propeller blades of a damaged engine to become unbreakable
SeaW0lf Posted March 7, 2019 Posted March 7, 2019 3 hours ago, US103_Baer said: Is fixed in Hotfix 3.011b along with... But do you know what the bug did? You couldn't adjust convergence? It was too spread out? Was it obvious or not? So that we can see pattern in our shooting in the past.
Parmentier Posted March 7, 2019 Posted March 7, 2019 Been taking the D VII out for my very first attacks against ground targets, no success of course. The enemy destroyed me a couple of times, last time I landed at the base with lots of black marks on the wings. I could hear the bullets hitting. Interesting experience!
J2_Trupobaw Posted March 7, 2019 Posted March 7, 2019 4 hours ago, SeaW0lf said: But do you know what the bug did? You couldn't adjust convergence? It was too spread out? Was it obvious or not? So that we can see pattern in our shooting in the past. First thing I did with Solphin and D.VII was truck-strafing. My first reaction was "wow, neither is nearly as stable gun platform as RoF counterpart".
SeaW0lf Posted March 7, 2019 Posted March 7, 2019 Just now, J2_Trupobaw said: First thing I did with Solphin and D.VII was truck-strafing. My first reaction was "wow, neither is nearly as stable gun platform as RoF counterpart". But was it related to gun convergence?
J2_Trupobaw Posted March 7, 2019 Posted March 7, 2019 I hope. I've used same timing and convergence as in RoF and the bullets went nowhere into target. Overall accurancy, measured with my standard covergence settings, against small immobile target, was reduced. We need a lake with a dock, then we can do measurements :D. 1
Guest deleted@83466 Posted March 7, 2019 Posted March 7, 2019 Yeah, but in Rise of Flight, you couldn't hit a bull in the ass with a bass fiddle anyway, Trupobaw. ?
ZachariasX Posted March 7, 2019 Posted March 7, 2019 On 3/6/2019 at 1:54 PM, Zooropa_Fly said: Anyone shot off a DVII aileron yet ? Looks like it came off. ? 3
Zooropa_Fly Posted March 7, 2019 Author Posted March 7, 2019 (edited) Update : I've structurally damaged the DVII (wings) twice today, but both times was with balloon guns. Having shot down around 50-60 of the b*st*rds today, all were engine damage, except the above two, and one which exploded in front of me - never seen that before but it was interesting. It seems my shooting sucks. 41 minutes ago, ZachariasX said: Looks like it came off. ? Be honest, you were shooting from an IL2 Sturmovik weren't you ? Edited March 7, 2019 by Zooropa_Fly
ZachariasX Posted March 7, 2019 Posted March 7, 2019 3 minutes ago, Zooropa_Fly said: Be honest, you were shooting from an IL2 Sturmovik weren't you ? SturmoLaG.
Guest deleted@83466 Posted March 7, 2019 Posted March 7, 2019 (edited) Not really a "test", more just wasting a few minutes screwing around in a FW versus the new FC planes to see them, and my initial impression is that the visual damage model of the D.VII seems a bit less dramatic compared to some of the other planes. When you hit some of the other WW1 planes with half a dozen 20mm, they tend to come apart pretty explosively and instantanously. With the D.VII, the catastrophic damage tended to develop more progressively, and less dramatically....damaged struts and some fabric rips followed by the relatively slow peeling off of the wings due to the wind. In general, and it's a pretty subjective impression only, the Camels, Dolphin and DR.1 just instantly blew to smithereens by comparison when subjected to a similar barrage. Edited March 7, 2019 by SeaSerpent
BMA_Hellbender Posted March 7, 2019 Posted March 7, 2019 Now try shooting the Pfalz with a 20mm cannon. Belay that, I want a cannon that actually shoots Pfalzes.
SeaW0lf Posted March 7, 2019 Posted March 7, 2019 (edited) I like the fact that we hear bullet noises and the plane does not start to shake and the frame wrinkles like an accordion like it does in ROF. The way it is now is much more immersive and believable. You can get hit on the fabric and continue fighting normally, just like it was in the war. The sound of bullets improved tons as well with the new patch. It sounds very nice. I flew the D7 today and liked it a lot. Apparently you just have to avoid going to the deck, just like in ROF. But other than that, it feels much more survivable, and the Camel here has TRT. Edited March 7, 2019 by SeaW0lf
US103_Baer Posted March 7, 2019 Posted March 7, 2019 9 hours ago, SeaW0lf said: But do you know what the bug did? You couldn't adjust convergence? It was too spread out? Was it obvious or not? So that we can see pattern in our shooting in the past. My understanding is the bug was only introduced in 3.011. It had the effect of giving zero convergence no matter what convergence setting you had. I noticed a lot of my shots hitting the tail sections but was using the Dolphin and DVII so at first thought it was their sight picture. When I went back to the Spad I realised something was up. By then others had reported it and Dev team responded. 1
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