Jump to content
NETSCAPE

AI Return to Base Decision

Recommended Posts

When applied, does the AI return to base when hitting a certain coded low fuel %?

 

Or does it actually calculate the fuel needed to reach the nearest friendly AF? 

  • Thanks 1

Share this post


Link to post
Share on other sites

You have to set up a fake airfield / or more than one and assign it to axis/allies. 

 

If the AI is in trouble, heavy damaged, low on ammo or low on fuel, it will return to the closed fake airfield. At least, this is what we are observing due to our coops

Share this post


Link to post
Share on other sites

He’s asking “if the nearest friendly base is 70km away, does the AI break off sooner than if the nearest base is 20km away”

 

I have no idea but I doubt it.

Share this post


Link to post
Share on other sites
On 2/22/2019 at 10:44 PM, Gambit21 said:

I have no idea but I doubt it.


Same here. In my practice, they always performed belly-landing somewhere in bushes if ran out of fuel. 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...