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Posted

When applied, does the AI return to base when hitting a certain coded low fuel %?

 

Or does it actually calculate the fuel needed to reach the nearest friendly AF? 

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Posted

You have to set up a fake airfield / or more than one and assign it to axis/allies. 

 

If the AI is in trouble, heavy damaged, low on ammo or low on fuel, it will return to the closed fake airfield. At least, this is what we are observing due to our coops

Posted

He’s asking “if the nearest friendly base is 70km away, does the AI break off sooner than if the nearest base is 20km away”

 

I have no idea but I doubt it.

Posted
On 2/22/2019 at 10:44 PM, Gambit21 said:

I have no idea but I doubt it.


Same here. In my practice, they always performed belly-landing somewhere in bushes if ran out of fuel. 

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