SYN_Vander Posted July 8, 2020 Author Posted July 8, 2020 And we have a new version! Release Notes v34 -Dogfight mode now features "perpetual" AI fighters. Just as the AI bombers they will keep coming back and patrol random areas -Added P-47D-22 to Rhineland (can also be used when selecting non-historical planes) -'Patrol' scenario is now 'Intercept' scenario as enemy bombers will be present in patrol area (if AI flights is turned on!) -AI flights will start closer to their first waypoint when 'in the air' has been selected as starting point -Added new ammo explosion effects to a number of targets -Red AI level logic slightly changed. The leading planes will have higher skill setting -Fixed bug: Weather setting for overcast without rain/snow would produce an error -Fixed bug: HQ could be chosen as target for Stalingrad and Moscow, but were missing. HQ target locations have been added. -Minor bug fixes As usual, download here: https://sites.google.com/view/il2-great-battles-emg/ 5
blue_max Posted July 8, 2020 Posted July 8, 2020 Nice Vander, thanks! This definitely makes things more interesting if you select ‘unlimited ammo’ hehe
DD_Arthur Posted July 9, 2020 Posted July 9, 2020 On 7/8/2020 at 6:18 PM, SYN_Vander said: Release Notes v34 -Added P-47D-22 to Rhineland (can also be used when selecting non-historical planes) Hi Vander. I can select the P-47D22 for historical Rhineland missions only. When selecting non-historical it does not appear in the aircraft list. Is it just me or is it.....?
SYN_Vander Posted July 9, 2020 Author Posted July 9, 2020 2 minutes ago, DD_Arthur said: Hi Vander. I can select the P-47D22 for historical Rhineland missions only. When selecting non-historical it does not appear in the aircraft list. Is it just me or is it.....? Ah, okay I must have forget to add it to the generic list. Will fix. I also just fixed a skin issue on the AI bombers in Multiplayer Dogfight mode so update will follow soon.
SYN_Vander Posted July 9, 2020 Author Posted July 9, 2020 New version up. Some bugs slipped in v 34: Release Notes v34.1 -Fixed issue where skins on Multiplayer bomber flights got mixed up -Added P-47D-22 to generic list so it is available on all maps when 'historical' is not selected -Removed Blue/Red flight mission briefing paragraphs for 'dogfight' multiplayer and replaced with generic text Download here or click the banner in the tool: https://sites.google.com/view/il2-great-battles-emg/ 1 1
CanadaOne Posted July 9, 2020 Posted July 9, 2020 1 hour ago, SYN_Vander said: New version up. Some bugs slipped in v 34: Release Notes v34.1 -Fixed issue where skins on Multiplayer bomber flights got mixed up -Added P-47D-22 to generic list so it is available on all maps when 'historical' is not selected -Removed Blue/Red flight mission briefing paragraphs for 'dogfight' multiplayer and replaced with generic text Download here or click the banner in the tool: https://sites.google.com/view/il2-great-battles-emg/ Excellent mission creator! Is there any way, by hook or by crook, to be able to choose the armour you're attacking in your program?
SYN_Vander Posted July 10, 2020 Author Posted July 10, 2020 14 hours ago, CanadaOne said: Excellent mission creator! Is there any way, by hook or by crook, to be able to choose the armour you're attacking in your program? Thanks CanadaOne! Tanks are now of a certain type (medium tanks I believe) based on a predefined template. You can’t change it in the tool, but you can open it in the full mission builder, look for the group ‘objective_<axis or allied>_tanks’ and then change the tank types. 1
CanadaOne Posted July 10, 2020 Posted July 10, 2020 14 minutes ago, SYN_Vander said: Thanks CanadaOne! Tanks are now of a certain type (medium tanks I believe) based on a predefined template. You can’t change it in the tool, but you can open it in the full mission builder, look for the group ‘objective_<axis or allied>_tanks’ and then change the tank types. Thanks! That might be beyond my mental snack bracket, but I'll try. It would be nice to be able to chose the tanks to fit the mood. If you choose an IL2 with 37MM AP and can also choose a Tiger or an Elefant as the target, that would be great.
SYN_Vander Posted July 10, 2020 Author Posted July 10, 2020 (edited) 1 hour ago, CanadaOne said: Thanks! That might be beyond my mental snack bracket, but I'll try. It would be nice to be able to chose the tanks to fit the mood. If you choose an IL2 with 37MM AP and can also choose a Tiger or an Elefant as the target, that would be great. yeah, we have quite some types to choose from now. Editing an existing mission which has groups in the FMB is pretty simple though. Give it a try. I might make a small video how to do it. Edited July 10, 2020 by SYN_Vander 3 1
Beebop Posted July 10, 2020 Posted July 10, 2020 47 minutes ago, SYN_Vander said: I might make a small video how to do it. +100
CanadaOne Posted July 10, 2020 Posted July 10, 2020 2 hours ago, SYN_Vander said: yeah, we have quite some types to choose from now. Editing an existing mission which has groups in the FMB is pretty simple though. Give it a try. I might make a small video how to do it. You da man!
SYN_Vander Posted July 10, 2020 Author Posted July 10, 2020 Allright, see if this makes any sense 1 5 2
CanadaOne Posted July 10, 2020 Posted July 10, 2020 Out-freaking-standing! That's as close to the QMB this game should have as I've seen. And very well presented, even I understood that. 1
DD_Arthur Posted July 11, 2020 Posted July 11, 2020 1 hour ago, CanadaOne said: Out-freaking-standing! +1. Thanks Vander
Beebop Posted July 11, 2020 Posted July 11, 2020 E X C E L L E N T! Even with some experience with the ME I learned several new tricks and ways to interact with the Editor from your video. I know they must take a lot of work but any spare (LOL) time you have please continue with this series. I am sure that I will learn something and for the neophyte mission builder it will be an important first step in understanding and using the ME THANKS for everything you do for the community!??? 2 2 2
Cquinn Posted July 12, 2020 Posted July 12, 2020 Mind any grammar or spelling mistakes I'm doing this on a phone. Me and my friend are really looking into getting into the CO-OP scene of il2 great battle but when I set up a server and he tries to join he gets put into a loading screen and waits and waits until it kicks him back to the title page of the game I have looked up everything and I all out of idea Please help Thank you
SYN_Vander Posted July 12, 2020 Author Posted July 12, 2020 (edited) 12 minutes ago, Cquinn said: Mind any grammar or spelling mistakes I'm doing this on a phone. Me and my friend are really looking into getting into the CO-OP scene of il2 great battle but when I set up a server and he tries to join he gets put into a loading screen and waits and waits until it kicks him back to the title page of the game I have looked up everything and I all out of idea Please help Thank you Hi Cquinn, Let's say these are the files that get generated: Now the SYN_Generated.mission file is the mission file in a text format. Notice it's quite big. When you host a game the other player has to download that file and that can take ages (for some reason, must be the upload speed limiting it or something) You can safely delete this file as the SYN_Generated.msbin is also the mission file but in a binary format, which is much quicker to load & process. For some reason IL2 prefers the .mission file. If this works, and you don't need to edit the mission in the editor, then you can change this line in config.ini file that comes with the generator, so it will automatically delete the .mission file: no_mission = 0 change to: no_mission = 1 But remember to use a proper text editor (notepad ++) and change this again when you download a new version. Edited July 12, 2020 by SYN_Vander
Cquinn Posted July 13, 2020 Posted July 13, 2020 (edited) Thanks for the answer but I have a quick question does every participant need to have emg installed? and where would I be able to find these files? Edited July 13, 2020 by Cquinn
SYN_Vander Posted July 13, 2020 Author Posted July 13, 2020 5 hours ago, Cquinn said: Thanks for the answer but I have a quick question does every participant need to have emg installed? and where would I be able to find these files? 1) No, this is just to create the mission. Only one person needs to have EMG. 2) See the video tutorial above
Cquinn Posted July 13, 2020 Posted July 13, 2020 Thanks again for the answer but we are now having a different problem the screen just freezes and after waiting awhile it kicks us back and says connection lost
DD_FT- Posted July 14, 2020 Posted July 14, 2020 Vander, One generated mission has the Bonninghard-Süd as airfield. Problem is on landing approach, all AI pilots end up in the trees ... they simply end up in the forest when on finals... Cooperative.zip
SYN_Vander Posted July 14, 2020 Author Posted July 14, 2020 1 hour ago, DD_FT- said: Vander, One generated mission has the Bonninghard-Süd as airfield. Problem is on landing approach, all AI pilots end up in the trees ... they simply end up in the forest when on finals... Cooperative.zip 169.98 kB · 1 download Thanks. I'll check that 1
SYN_Vander Posted July 15, 2020 Author Posted July 15, 2020 On 7/13/2020 at 9:43 AM, Cquinn said: Thanks again for the answer but we are now having a different problem the screen just freezes and after waiting awhile it kicks us back and says connection lost Are you able to host the example mission provided with the game?
DD_Arthur Posted July 15, 2020 Posted July 15, 2020 On 7/13/2020 at 8:43 AM, Cquinn said: Thanks again for the answer but we are now having a different problem the screen just freezes and after waiting awhile it kicks us back and says connection lost I think this is a port-forwarding issue rather than anything to do with the EMG. Cquinn; in your game there is a stock coop mission provided as an example. Have you tried hosting this successfully?
vonGraf Posted July 18, 2020 Posted July 18, 2020 I had some 'newer' Russian tanks between the old ones in Arras. Some of the mission files are in the zip. Missions.zip
Beebop Posted July 18, 2020 Posted July 18, 2020 1 hour ago, vonGraf said: I had some 'newer' Russian tanks between the old ones in Arras Cue "The Twilight Zone" theme. Mr. Serling: Sgt.Don "Wardaddy" Collier. A battle-hardened tank commander in Normandy after the D Day invasion who, despite his outward bravado, secretly wishes war was more chivalrous like during WWI and discovers you should be careful what you wish for in tonight's episode, "Tanks For The Memories." 2 1
Stonehouse Posted July 18, 2020 Posted July 18, 2020 Also can they both join a game hosted by someone else eg one of the permanently hosted IL2 servers that are about the place. If they both can join without issue it really does point towards port forwarding or similar.
SYN_Vander Posted July 18, 2020 Author Posted July 18, 2020 5 hours ago, vonGraf said: I had some 'newer' Russian tanks between the old ones in Arras. Some of the mission files are in the zip. Missions.zip 307.76 kB · 0 downloads Thnx! I’ll sort this out 1
Miles_Vorkosigan Posted July 20, 2020 Posted July 20, 2020 Hello Vander, thanks very much for this generator, it does so much to remove the headache of mission creation. One problem that I have found in the missions that I have created is that the AI disappear after they carry out their attacks. Either AI fighters attacking bombers or bombers dropping their bomb loads. My missions are simple Flaming Cliffs dogfight missions, unedited. I did skim through all 24 pages of this thread but did not find anything relating to the issue so it is probably something to do with my server but I thought I would check here. The server is called The Great War in the Air. Thank you again for taking the time to create and share this mission generator.
SYN_Vander Posted July 20, 2020 Author Posted July 20, 2020 44 minutes ago, Miles_Vorkosigan said: Hello Vander, thanks very much for this generator, it does so much to remove the headache of mission creation. One problem that I have found in the missions that I have created is that the AI disappear after they carry out their attacks. Either AI fighters attacking bombers or bombers dropping their bomb loads. My missions are simple Flaming Cliffs dogfight missions, unedited. I did skim through all 24 pages of this thread but did not find anything relating to the issue so it is probably something to do with my server but I thought I would check here. The server is called The Great War in the Air. Thank you again for taking the time to create and share this mission generator. This is " Dogfight" mode yes? I also noticed that when I ran one of those missions on my server. It has something to do with a timer expiring, but the AI should by then be away from the action. I'll investigate. 1
Miles_Vorkosigan Posted July 20, 2020 Posted July 20, 2020 Thanks Vander, yes it is dogfight mode. Even though they are away from the action it is frustrating to be chasing them and have them disappear right when you are about to catch up ?
Cquinn Posted July 21, 2020 Posted July 21, 2020 On 7/15/2020 at 9:54 AM, DD_Arthur said: I think this is a port-forwarding issue rather than anything to do with the EMG. Cquinn; in your game there is a stock coop mission provided as an example. Have you tried hosting this successfully? Would you have a fix for a port forwarding issue?
Miles_Vorkosigan Posted July 21, 2020 Posted July 21, 2020 Cquinn have you tried this? https://portforward.com/il-2-sturmovik-battle-of-stalingrad/
=RS=Stix_09 Posted July 22, 2020 Posted July 22, 2020 (edited) On 7/22/2020 at 1:49 AM, Miles_Vorkosigan said: Cquinn have you tried this? https://portforward.com/il-2-sturmovik-battle-of-stalingrad/ This covers what is required network wise and game side to get coop working. Self hosted Dogfights however need be run with dserver (il-2 dedicated server) as client hosting (from within the game client) have problems with some game triggers (like checkzones). Network stuff is the same... Edited July 22, 2020 by =RS=Stix_09
GSP_Hund Posted July 23, 2020 Posted July 23, 2020 Hello gents, please be kind and don't take offense if someone else has asked this question, but none of my pals can seem to join when I setup a coop mission using your generator, any ideas what settings I have to alter to make this work? Please advise, thanks.
DD_Arthur Posted July 23, 2020 Posted July 23, 2020 6 hours ago, GSP_Hund said: Hello gents, please be kind and don't take offense if someone else has asked this question, but none of my pals can seem to join when I setup a coop mission using your generator, any ideas what settings I have to alter to make this work? Please advise, thanks. Check out Miles_Vorkosigan's post above. You need to set up your router ports to host.
Miles_Vorkosigan Posted July 23, 2020 Posted July 23, 2020 How is the i7-3930 working for you Arthur? Vander, more oddness but I am not sure it is an issue with the mission generator or Flying Circus. Still related to planes despawning though. Sometimes the plane that I am dogfighting and about to shoot down (wings came off, etc) disappears and no notification of victory nor credit for same.
DD_Arthur Posted July 23, 2020 Posted July 23, 2020 31 minutes ago, Miles_Vorkosigan said: How is the i7-3930 working for you Arthur? If this is who I think it is then; hello m8! The 3930 is purring along beautifully at 4.6Ghz and paired with an RTX2070 seems to handle anything I can throw at it. Hosting DangerDogz coop using Vander's generator; 1
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