Tarkus8 Posted May 4, 2020 Posted May 4, 2020 (edited) Yep, I couldn't see that option because when I select a random scenario it isn't visible. Thank you very much. Edited May 4, 2020 by Tarkus8
Nocke Posted May 4, 2020 Posted May 4, 2020 As you chose to fly as red leader you will fly an La5 here, as player.
Tarkus8 Posted May 4, 2020 Posted May 4, 2020 That did it, it was the plane, that's why I couldn't find the previous missions. Thank you, again
SYN_Vander Posted May 4, 2020 Author Posted May 4, 2020 (edited) 57 minutes ago, Tarkus8 said: How do I choose the player plane from the mission generator then? I've also opened one of the missions that I can't see into the editor but I can't understand anything and I can't find the player plane Ah, that might be it (I own basically everything, so I couldn't replicate that). See in your screenshot below. You chose: -To fly for Allies. -Next to the faction it says "Red last" , so you will fly in "Red" flight as last man in the formation. -Now check the Allied section (Red Star) and specifically Red flight. In your example you chose Random, so you couldn't have seen that the tool chose a Mig-3 as plane. EDIT: LOOKS LIKE I MISSED A COUPLE OF POSTS Edited May 4, 2020 by SYN_Vander 1
1./JG42Nephris Posted May 8, 2020 Posted May 8, 2020 (edited) I got a question to the "Enemy air activity". As I understand this setting increases or decreases the enemy plane count. But EMG is generating on my end, beside the defined Blue and Red Flight, 2x4 AI planes, doesnt matter what "Enemy air activity I set" (low,medium,high). Am I doing sth wrong? I attached the setting of EMG I use. Edited May 8, 2020 by 1./JG42Nephris
SAxEviL Posted May 12, 2020 Posted May 12, 2020 Hi, thanks for making this program, but im unnable to use it because y cannot see te bottom buttons cause of my resolution. Y cannot move the window out of the screen or something. Any tip or trick? I know everybody have minimun 1080p displays nowadays but not my case and i cannot aford one.. ? I'm using 1366x768p native resolution. Thanks in advance
inexus Posted May 12, 2020 Posted May 12, 2020 2 hours ago, SAxEviL said: Hi, thanks for making this program, but im unnable to use it because y cannot see te bottom buttons cause of my resolution. Y cannot move the window out of the screen or something. Any tip or trick? I know everybody have minimun 1080p displays nowadays but not my case and i cannot aford one.. ? I'm using 1366x768p native resolution. Thanks in advance I think this is literally what is called an ‘edge case’ scenario ? 1
zeufman Posted May 12, 2020 Posted May 12, 2020 click on the german and soviet flag, it will reduce the GUI
SYN_Vander Posted May 12, 2020 Author Posted May 12, 2020 On 5/9/2020 at 12:48 AM, 1./JG42Nephris said: I got a question to the "Enemy air activity". As I understand this setting increases or decreases the enemy plane count. But EMG is generating on my end, beside the defined Blue and Red Flight, 2x4 AI planes, doesnt matter what "Enemy air activity I set" (low,medium,high). Am I doing sth wrong? I attached the setting of EMG I use. Hi, you can check here for additional explanation: https://sites.google.com/view/il2-great-battles-emg/tips-tricks?authuser=0 So only for activity low it will reduce the number of AI planes (slightly). It's mostly about whether they will hunt you or not. 4 hours ago, [FDP]zeufman said: click on the german and soviet flag, it will reduce the GUI Yes, thanks. You can click on the icons to minimize a section. I have added it to the tips & tricks page. 1
SAxEviL Posted May 12, 2020 Posted May 12, 2020 4 hours ago, [FDP]zeufman said: click on the german and soviet flag, it will reduce the GUI Thanks a lot!! I managed to do a airfield attack scenario. Any hint on how to do an airfield or ground defense scenario? Im getting some fun with this tool
OrLoK Posted May 16, 2020 Posted May 16, 2020 Resource Unavailable on lated download from Google Drive FYI.
SYN_Vander Posted May 16, 2020 Author Posted May 16, 2020 (edited) 36 minutes ago, OrLoK said: Resource Unavailable on lated download from Google Drive FYI. Thanks, let me check So I checked and the link is shareable, public. What download link do you use? Edited May 16, 2020 by SYN_Vander
OrLoK Posted May 16, 2020 Posted May 16, 2020 (edited) Latest version: IL2CoopGenerator_v30.1 that link. it lets me see the folder, but when i click on the download arrow icon on top right hand side, it attempts do do something then gives me a "Resource unavailable." page. Something my end? Edited May 16, 2020 by OrLoK
SYN_Vander Posted May 16, 2020 Author Posted May 16, 2020 10 minutes ago, OrLoK said: Latest version: IL2CoopGenerator_v30.1 that link. it lets me see the folder, but when i click on the download arrow icon on top right hand side, it attempts do do something then gives me a "Resource unavailable." page. Something my end? Weird, it does work on my end... without logging into google account. Could be a google issue. Not replicating correctly in their datacentres or something. Here is the file for now, although I will have an update very soon (as the new IL2 update comes out). IL2CoopGenerator_v301.zip 1
OrLoK Posted May 16, 2020 Posted May 16, 2020 excellent, that worked perfectly! Ill also dl your new version when it arrives Ill test it again ovee the next few days and will let you know if anything changes.
Ala13_Charlie_ Posted May 19, 2020 Posted May 19, 2020 (edited) First of all, I would like to congratulate you on this mission generator. I just started with this tool. I would like to ask you if it is possible to change the hardness of the vehicles. It is difficult to destroy a truck. Thank you. Edited May 19, 2020 by Ala13_Eco_Charlie
SYN_Vander Posted May 19, 2020 Author Posted May 19, 2020 9 hours ago, Ala13_Eco_Charlie said: First of all, I would like to congratulate you on this mission generator. I just started with this tool. I would like to ask you if it is possible to change the hardness of the vehicles. It is difficult to destroy a truck. Thank you. Do you mean the moving vehicles or the static vehicles? I can only change the latter.
TP_Tufty Posted May 19, 2020 Posted May 19, 2020 Simple to use program that gives great results. smashing! ?
Ala13_Charlie_ Posted May 19, 2020 Posted May 19, 2020 17 minutes ago, SYN_Vander said: Do you mean the moving vehicles or the static vehicles? I can only change the latter. Testing a bridge attack mission, I realized that the vehicles near AA were very, very strong. Thanks
SYN_Vander Posted May 19, 2020 Author Posted May 19, 2020 59 minutes ago, Ala13_Eco_Charlie said: Testing a bridge attack mission, I realized that the vehicles near AA were very, very strong. Thanks Thanks, I will check and adjust them. 1 hour ago, Ala13_Eco_Charlie said: Testing a bridge attack mission, I realized that the vehicles near AA were very, very strong. Thanks So I checked and the values seem okay: durability=1000 for trucks, according to specs by developers:
blue_max Posted May 19, 2020 Posted May 19, 2020 So another question: I read somewhere that the distance from which you can see air planes on the map is an option, and you can set it so that you can see farther on the map. Is that something that would be toggleable? I understand that people like spotting like it was IRL, but when we fire up the easy mission generator, we generally just want to find the enemy and get into a dogfight. So knowing where the enemy is would be a super cool addition
SYN_Vander Posted May 19, 2020 Author Posted May 19, 2020 49 minutes ago, SYN_Vander said: Thanks, I will check and adjust them. So I checked and the values seem okay: durability=1000 for trucks, according to specs by developers: I checked ingame and indeed durability of 1000 stil takes huge amount of 7.92 mm to destroy a truck. Perhaps I'll lower it a bit. 15 minutes ago, blue_max said: So another question: I read somewhere that the distance from which you can see air planes on the map is an option, and you can set it so that you can see farther on the map. Is that something that would be toggleable? I understand that people like spotting like it was IRL, but when we fire up the easy mission generator, we generally just want to find the enemy and get into a dogfight. So knowing where the enemy is would be a super cool addition Yes, it's a difficulty setting so you can set it an any mission. Try it, but you'll see it is a bit strange experience when planes suddenly disappear when you move closer
SYN_Vander Posted May 19, 2020 Author Posted May 19, 2020 (edited) New version up! This version has some improvements for Dogfight mode so it will be more useful for quick missions! Release Notes v31 -Added new battle area for Rhineland Map: March-April 1945 around Remagen -Added Yak-9 and Yak-9T (Stalingrad, Kuban map and custom/all aircraft list) -Added forward air spawn as option for Dogfight mode -Overhauled Config screen for "Dogfight" game mode -AI bomber type can now be chosen in "Dogfight" mode -AI bombers will now fly to rear arirfield first before attacking first target so you can escort them -"Blue" and "Red" airfield have been renamed "Rear Airfield" and "Forward Airfield" in "Dogfight" mode -Selected planes are available on all airfields now in "Dogfight" mode -Removed the "AI Bombers" option for "Dogfight mode". From now on to remove the bombers select "0" as number -All three targets in Dogfight mode now have AAA protection -Combined attacker/bomber aircraft for Germans in config file (was missing He-111 amongst others) -Used U2vs as static aircraft target for Arras map since there are no static planes for Flying Circus(!) -Fixed a bug where vehicle columns would drive cross country -Added some big smoke effects for ambient battlefield -Added smoke effects to ammo dump target and rearm/repair area Download here: https://drive.google.com/file/d/1f0uov21nWbUQfNe0WzNcSgCNCqX2RCRL/view?usp=sharing Edited May 20, 2020 by SYN_Vander 2 1
blue_max Posted May 20, 2020 Posted May 20, 2020 Awesome! Thanks a lot! We’ll be playing again this weekend I hope, I’ll test out the new functions. Really cool!
SYN_Vander Posted May 20, 2020 Author Posted May 20, 2020 26 minutes ago, blue_max said: Awesome! Thanks a lot! We’ll be playing again this weekend I hope, I’ll test out the new functions. Really cool! Thanks for your suggestion for an air start base. I also use it myself now to quickly test missions 1
sparty72 Posted May 20, 2020 Posted May 20, 2020 Hi all, need a little advice, i had V.20 of this amazing little program and it worked perfectly, sadly been away for a while and have just updated to latest version, V.31, so the problem, it generates the missions in the mission folder but they dont show up in game! V.20 still works and does produce in missions folder,. I have now over ridden v.20 with V.31 but still nothing and game path is correct. I know it will probably be something stupid but i cant for the life of me find whats wrong! any thoughts? Regards Sparty
Retrofly Posted May 20, 2020 Posted May 20, 2020 4 minutes ago, sparty72 said: Hi all, need a little advice, i had V.20 of this amazing little program and it worked perfectly, sadly been away for a while and have just updated to latest version, V.31, so the problem, it generates the missions in the mission folder but they dont show up in game! V.20 still works and does produce in missions folder,. I have now over ridden v.20 with V.31 but still nothing and game path is correct. I know it will probably be something stupid but i cant for the life of me find whats wrong! any thoughts? Regards Sparty What mission types are you creating?
sparty72 Posted May 20, 2020 Posted May 20, 2020 10 minutes ago, Retrofly said: What mission types are you creating? Single mission for now This is what i have on mission generation and this is the end result as you can see, as far as i know i'm doing it correctly but ingame nothing appears for said generated mission
SYN_Vander Posted May 20, 2020 Author Posted May 20, 2020 (edited) 25 minutes ago, sparty72 said: Single mission for now This is what i have on mission generation and this is the end result as you can see, as far as i know i'm doing it correctly but ingame nothing appears for said generated mission So the mission is generated (as the screenshot shows), but in-game it doesn't show in the list? This can happen if you don't own the plane you selected. Did you buy the U2 vs? (I guess you did since you have a mission pack) 30 minutes ago, sparty72 said: Single mission for now This is what i have on mission generation and this is the end result as you can see, as far as i know i'm doing it correctly but ingame nothing appears for said generated mission I created the mission using your configuration and I could select and play it... Could you try to generate it again with a different name? Side note: You have selected a LOT of planes:20 Allied + 14 Axis but if you tick "AI Patrols" it will add 2x8 = 16 more aircraft for a total of 50 aircraft. Edited May 20, 2020 by SYN_Vander
sparty72 Posted May 20, 2020 Posted May 20, 2020 12 minutes ago, SYN_Vander said: So the mission is generated (as the screenshot shows), but in-game it doesn't show in the list? This can happen if you don't own the plane you selected. Did you buy the U2 vs? (I guess you did since you have a mission pack) I created the mission using your configuration and I could select and play it... Could you try to generate it again with a different name? Side note: You have selected a LOT of planes:20 Allied + 14 Axis but if you tick "AI Patrols" it will add 2x8 = 16 more aircraft for a total of 50 aircraft. Hi and thanks, that is correct, mission generates but does not show in list i have all content except the new yaks so that wont be a problem I shall reduce plane amounts and attempt with new name and see what that gives! Thanks again
SYN_Vander Posted May 20, 2020 Author Posted May 20, 2020 Just now, sparty72 said: Hi and thanks, that is correct, mission generates but does not show in list i have all content except the new yaks so that wont be a problem I shall reduce plane amounts and attempt with new name and see what that gives! Thanks again I just tested again with the same name you gave it and now I also don't see it. Perhaps a naming issue? No spaces allowed? 2 minutes ago, SYN_Vander said: I just tested again with the same name you gave it and now I also don't see it. Perhaps a naming issue? No spaces allowed? hang on... the mission has missiontype = 2, which is incorrect. You may have found a bug. Will investigate further
sparty72 Posted May 20, 2020 Posted May 20, 2020 4 minutes ago, SYN_Vander said: I just tested again with the same name you gave it and now I also don't see it. Perhaps a naming issue? No spaces allowed? just tested this but still getting same result, mission IS generated but not showing
SYN_Vander Posted May 20, 2020 Author Posted May 20, 2020 (edited) It's a bug. The Rhineland template now has " Dogfight" as default mission type. Will fix within the hour.... Other maps should work fine... Edited May 20, 2020 by SYN_Vander 1
sparty72 Posted May 20, 2020 Posted May 20, 2020 ok redone again and this one worked only differences are Moscow map from Rhineland and checking the Historical planes box, if that helps, sorry i broke your amazing app
SYN_Vander Posted May 20, 2020 Author Posted May 20, 2020 3 minutes ago, sparty72 said: ok redone again and this one worked only differences are Moscow map from Rhineland and checking the Historical planes box, if that helps, sorry i broke your amazing app No, thanks for spotting a bug! It's a nasty one, because if the mission already exists as proper type and you overwrite it with a new version with wrong mission type it will still show up in the menu. So it's hard to find. 1 1
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