54th_Hashashin Posted February 4, 2019 Posted February 4, 2019 (edited) I have a question. I love the graphics in IL-2 Stalingrad. My question, whenever I fly through a cloud on outsideview I see the aliasing bricks on my wings/plane. Is there a setting to get rid of that or is it natural. I run a 1070 TI on 1080p monitor Edited February 4, 2019 by 54th_Hashashin typo
6FG_Big_Al Posted February 4, 2019 Posted February 4, 2019 (edited) Sounds like great news, can´t wait to test it out But i have one little question? Is the Mirror Bug in this Version fixed and referring to Point " 26. Lists rendering has been optimized, improving the overall GUI performance, settings and Career mode responsiveness, etc; " ? Thank you for the constantly hard work on this game Special Thanks to the translators for the SP ? Can´t wait to see the next Updates! lg Rico Edited February 4, 2019 by [KGv53]Big_Al_the_Allo
Dogbert1953 Posted February 4, 2019 Posted February 4, 2019 Many thanks and appreciation for the update. Nice surprise after only having the modules for a few weeks. ? ? Mike.
CountZero Posted February 4, 2019 Posted February 4, 2019 thanks for fixes and changes, off to see how they work download was quick
HandyNasty Posted February 4, 2019 Posted February 4, 2019 14. Soldiers walking on airfields can be killed now; I'm going to have fun chasing these guys around hehe 4
-=TW=-BiggieB Posted February 4, 2019 Posted February 4, 2019 Still observing outdated hits on Knights right now
Hanu Posted February 4, 2019 Posted February 4, 2019 I really like this DM now! Wings are again breaking off, but when they are damaged and under high-G load! -Not the same way like it was in 3.007, when it was quite excessive. After this testing this feels very very good. . Not tried the large cannons yet.
Falcon41 Posted February 4, 2019 Posted February 4, 2019 Unfortunately, I’m out of town, but will download the latest fix as soon as I return. Judging from the comments above the team has done a great job as usual and you all should take pride in a job well done to make this the best. KUDOS!
ZachariasX Posted February 4, 2019 Posted February 4, 2019 Wow... can we always have DD on Monday if we get such fixes then? Awesome job!! Thanks guys!
Voidhunger Posted February 4, 2019 Posted February 4, 2019 3 minutes ago, Hanu said: I really like this DM now! Wings are again breaking off, but when they are damaged and under high-G load! -Not the same way like it was in 3.007, when it was quite excessive. After this testing this feels very very good. . Not tried the large cannons yet. Yeah its something between old DM and the new, what we wanted, but I would like to have rudder and elevator less resistant to MK108 (20mm not tested yet) in the future. Nice update! Also its seems to me that the new GUI remember old settings like skins, fuel etc. which is very good.
Art-J Posted February 4, 2019 Posted February 4, 2019 26 minutes ago, 54th_Hashashin said: I have a question. I love the graphics in IL-2 Stalingrad. My question, whenever I fly through a cloud on outsideview I see the aliasing bricks on my wings/plane. Is there a setting to get rid of that or is it natural. I run a 1070 TI on 1080p monitor It's "normal" and long-standing limitation of the gfx engine, you'll have to get used to it.
IckyATLAS Posted February 4, 2019 Posted February 4, 2019 (edited) Thanks to Jason and his team for this very nice cookie. I wait now for the big cake to come in a few weeks. ? Edited February 4, 2019 by IckyATLAS
Uufflakke Posted February 4, 2019 Posted February 4, 2019 (edited) 32 minutes ago, 54th_Hashashin said: I have a question. I love the graphics in IL-2 Stalingrad. My question, whenever I fly through a cloud on outsideview I see the aliasing bricks on my wings/plane. Is there a setting to get rid of that or is it natural. I run a 1070 TI on 1080p monitor Limitation of the game engine. For the time being no solution. Recently Jason said something about it when the question popped up again. but can't find the comment at the moment. Found a topic from a year ago plus answer by Jason. https://forum.il2sturmovik.com/topic/34679-cloud-issues/ Edited February 4, 2019 by Uufflakke
Coldman Posted February 4, 2019 Posted February 4, 2019 tested the U-2 rockets anti tanks and it is a new challange to me learning how to aim those but it is possible ? and fun
HighStick Posted February 4, 2019 Posted February 4, 2019 Thank you for no 33. I just tested my Hs-129 career, now AI planes cruise at 290 km/h instead of 265 km/h. Much easier to fly in formation with full fuel and bomb load. P-47 looks great in 4K-skins, all that shiny metal... 1
danielprates Posted February 4, 2019 Posted February 4, 2019 Thanks. Great to know walking humans are now damageable targets. Hope to see even further improvement in that area, TC could do with soldiers to shoot at! 2
Voidhunger Posted February 4, 2019 Posted February 4, 2019 7 minutes ago, Uufflakke said: Limitation of the game engine. For the time being no solution. Recently Jason said something about it when the question popped up again. but can't find the comment at the moment. Found a topic from a year ago plus answer by Jason. https://forum.il2sturmovik.com/topic/34679-cloud-issues/ I finally found my post in Graviteam forum what i think was something similar(but maybe Im wrong) and they finally fixed it i think. http://graviteam.com/forum/index.php?topic=10419.msg23845#msg23845 Q: Is it possible to make something with these white outlines in infantry? A: Yes in shadows. It is a feature of the algorithm used by imposing shadows. Q: I tried everything and the outlines are still there. (shadows on/off, different graphic settings etc) A: these outlines are particularly feature of shadow imposing algorithm. They can not turn off Q: but in previous patches it was ok. Am I right? A: Yes, previous patch has little bit another algorithm for shadow mapping. Will be fixed in next patch.
onlyforbrian Posted February 4, 2019 Posted February 4, 2019 Thanks for the update but when are we going to see the P51? Been a long time waiting....
150GCT_Veltro Posted February 4, 2019 Posted February 4, 2019 Actually, micro stuttering and micro freeze are gone. Tested now on Knights of the sky. Sure, network has been heavily improved.
SAS_Storebror Posted February 4, 2019 Posted February 4, 2019 Thanks for the update, sounds great! I'm glad you decided not to hold back the important improvements until new content is ready. Thanks a lot for that wise decision. Mike
Uufflakke Posted February 4, 2019 Posted February 4, 2019 1 hour ago, 54th_Hashashin said: I have a question. I love the graphics in IL-2 Stalingrad. My question, whenever I fly through a cloud on outsideview I see the aliasing bricks on my wings/plane. Is there a setting to get rid of that or is it natural. I run a 1070 TI on 1080p monitor 44 minutes ago, Uufflakke said: Limitation of the game engine. For the time being no solution. Recently Jason said something about it when the question popped up again. but can't find the comment at the moment. Found a topic from a year ago plus answer by Jason. https://forum.il2sturmovik.com/topic/34679-cloud-issues/ 28 minutes ago, Voidhunger said: I finally found my post in Graviteam forum what i think was something similar(but maybe Im wrong) and they finally fixed it i think. http://graviteam.com/forum/index.php?topic=10419.msg23845#msg23845 Q: Is it possible to make something with these white outlines in infantry? A: Yes in shadows. It is a feature of the algorithm used by imposing shadows. Q: I tried everything and the outlines are still there. (shadows on/off, different graphic settings etc) A: these outlines are particularly feature of shadow imposing algorithm. They can not turn off Q: but in previous patches it was ok. Am I right? A: Yes, previous patch has little bit another algorithm for shadow mapping. Will be fixed in next patch. I found Jason's comment I was referring to: https://forum.il2sturmovik.com/topic/40767-the-clouds-issue-examined/?tab=comments#comment-689504 I realise it is an off topic subject actually. So better move on to today's game version 3.10
Jason_Williams Posted February 4, 2019 Posted February 4, 2019 Yes this update isn't about clouds. Jason 2 3
sevenless Posted February 4, 2019 Posted February 4, 2019 29 minutes ago, onlyforbrian said: Thanks for the update but when are we going to see the P51? Been a long time waiting.... It will be June for the P51 to arrive, Maybe we see first pics in April.
Voidhunger Posted February 4, 2019 Posted February 4, 2019 13 minutes ago, Jason_Williams said: Yes this update isn't about clouds. Jason Yes you are right, sorry for this
=RvE=Windmills Posted February 4, 2019 Posted February 4, 2019 Anyone able to test how the P47 stall characteristics have changed?
1CGS LukeFF Posted February 4, 2019 1CGS Posted February 4, 2019 (edited) 56 minutes ago, Optimum-X said: I just tested my Hs-129 career, now AI planes cruise at 290 km/h instead of 265 km/h. Much easier to fly in formation with full fuel and bomb load. Yes, I was quite glad this change was made. I tested every single plane to see where there might be a problem with them flying too fast or too slow. The result now is that you shouldn't have to use combat power to keep up with the AI when carrying bombs and / or they won't fly too slow any more (like with the Hs 129). Edited February 4, 2019 by LukeFF 3 2
Gambit21 Posted February 4, 2019 Posted February 4, 2019 46 minutes ago, onlyforbrian said: Thanks for the update but when are we going to see the P51? Been a long time waiting.... The product is not released yet - so yes you're going to continue to wait for various items until development is complete.
LuftManu Posted February 4, 2019 Posted February 4, 2019 Thanks! The new improvements are great. Those small details are really, really important!
Magnum11 Posted February 4, 2019 Posted February 4, 2019 No Pugs Here..... Thanks Development Team for your Class A+ Work your the Best
=EXPEND=CG_Justin Posted February 4, 2019 Posted February 4, 2019 This drops and I'm on my way out the door to physical therapy. It will have to wait....damn! I will try it when I get home. Thanks for the update team! Your hard work is appreciated!
JimmySolarium_VR Posted February 4, 2019 Posted February 4, 2019 (edited) Devs! I love you! ? this latest update gave a huge boost in fps in VR! even with Hud on i achieved 90fps in level flight 3k height (in Multiplayer) , droppping down to 45 in combat, but overall a much smoother experience for me on my ryzen 1600x with 1070 GTX card. Thanks for your constant and brilliant efforts on this pearl! Did some really fluid fights, before i recognized that HUD was still on! Never had this before! ?️ cheers, Jimmy Edited February 4, 2019 by JimmySolarium 1 1 1
Freycinet Posted February 4, 2019 Posted February 4, 2019 The updating of this sim is amazing: just out of this world, really. Hope everybody can appreciate that. Dev team: you guys are *insanely great*! - bolshoi spasiba & spakuinie nots from a happy customer.
Taxman Posted February 4, 2019 Posted February 4, 2019 Wow, a Monday update. Thank you team, it will be a few hours before I can get it.
Guest deleted@50488 Posted February 4, 2019 Posted February 4, 2019 (edited) Indeed, these guys are 2nd to none! I am seriously considering buying Tank Crew just as a form of support! After all, that's certainly a much more interesting/useful way of saying "Thank Ya 1C / 777 !!! " Edited February 4, 2019 by jcomm
Hoots Posted February 4, 2019 Posted February 4, 2019 Got my oculus up and running today, perfect timing! Also, oh my sweet Jesus this game in VR is bloody awesome!
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