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The clouds issue examined


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18 minutes ago, F/JG300_Egon said:

It was in my feedback to devs, so I upvote Barton !

I did the same as well. I don't necessarily agree with the end piece of the vid though. I've gotta say, the devs are among the best at response that I for ONE have come across in gaming.

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Thanks for the video and the critic.

 

Lets see how much time it takes to the team to solve the isue. But being a simulator where the fight is based on situacional awareness and contact visivility is a very important isue to have such a bug and such limitation.

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Thanks for the video.

 

Couple thoughts on my end :

- Screen resolution also plays a big role in this cloud issue. I've never seen a disappearing plane again since I moved to a good GTX and a 4k screen. Very expensive workaround, but for those lucky enough to have some performance room left on their GPU, maybe generating higher resolution picture and downscaling it to the monitor resolution might help. But I'm no expert. 

 

- I don't really agree that the team is any slow at fixing things. FM was a big chunk with a lot of tuning involved and careful analysis of scarce historical sources, so it certainly took much more time that we all wanted it to. But look for instance at the migration from DX9 to DX11 it was done in a way shorter time than the most optimistic estimations of the community. It's all about ressource allocation and budget/time constraints, and managing their "urgent things to do" list

 

Edited by F/JG300_Gruber
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Resolution is one of the things that has been brought to my attention and I’ll examine that tonight when I get home from work.  Unfortunately my big monitor only does 1080p but I’ll see if DSR helps any. 

 

I understand that this may not be fixed any time soon mostly because their resources are probably being thrown at Bodenplatte and Flying Circus.  Ultimately they need to produce new content to generate income. No one wins if 1C/777 go under.  

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1 hour ago, lefuneste said:

Did you try with my mod :

Yes I installed the folder 3Dmigoto_VRBOS_9.8 into my JSGME NO OTHER MODS ARE INSTALLED, in the game I pressed LCTL +K and did not see anything happen.

it reduces greatly this problem of planes hidden by cloud behind them...

 

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I did not install my JSGME correctly all ok now and your mod works fine enclosed a pic the planes seem clearer even at short range, I also noticed I have lost the gun sight on the plane is this right?, while im here is there anything else the mod do I ?

 

And Thank you for taking the time to reply and the mod.

 

 2018_11_5__23_40_3.thumb.jpg.d412a70b0f881fff5087dfc62f9d1e6b.jpg

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6 hours ago, CB775tadon246 said:

I did not install my JSGME correctly all ok now and your mod works fine enclosed a pic the planes seem clearer even at short range, I also noticed I have lost the gun sight on the plane is this right?, while im here is there anything else the mod do I ?

 

And Thank you for taking the time to reply and the mod.

 

Great !

You'll have to press Lalt+k in order to get your sight back, because the mod is tuned for VR by default. This can be changed by modifying d3dx.ini, have a look on the detailed explanation of the first post on the mod thread.

You may also notice that labels are hidden by your airframe with the mod.

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16 hours ago, II./JG1_Barton said:

I’ve installed the mod and labels are now hidden by the aircraft cockpit but I see no difference in how planes appear in front of clouds.  I’ll have time to do more tinkering tonight.  

Could you post a track  ? So I will check and try to understand why the mod is not working.

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  • 1CGS

We've said this before and I'll say it again here. There is nothing more we can do with this technology. We'd have to scrap our total cloud tech and rebuild from scratch. I don't like it, but it's technology I was saddled with when I took over and had no say when it was implemented. I have no time or resources or people to change it now. Videos like this don't really do anything except rehash an old issue. if the clouds bug you badly say so in the Feedback survey we currently have running. 

 

This thread does not belong in this section and I will move it. 

 

Jason

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On 11/5/2018 at 8:04 PM, F/JG300_Gruber said:

Thanks for the video.

 

Couple thoughts on my end :

- Screen resolution also plays a big role in this cloud issue. I've never seen a disappearing plane again since I moved to a good GTX and a 4k screen. Very expensive workaround, but for those lucky enough to have some performance room left on their GPU, maybe generating higher resolution picture and downscaling it to the monitor resolution might help. But I'm no expert. 

 

 

I have a GTX 1080 and a 4K TV/monitor - the vanishing against clouds still happens often enough, although it may be at greater distances.    As Jason says there is nothing that can be done anytime soon, and I accept that.    

 

Of course a fast GPU and 4K have other benefits - the game still runs well at 4K and looks terrific,  but people should not be misled into spending large sums for upgrades in the expectation that this will fix this issue completely: it will not. 

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  • 2 weeks later...
On 11/7/2018 at 4:09 PM, Jason_Williams said:

We've said this before and I'll say it again here. There is nothing more we can do with this technology. We'd have to scrap our total cloud tech and rebuild from scratch. I don't like it, but it's technology I was saddled with when I took over and had no say when it was implemented. I have no time or resources or people to change it now. Videos like this don't really do anything except rehash an old issue. if the clouds bug you badly say so in the Feedback survey we currently have running. 

 

This thread does not belong in this section and I will move it. 

 

Jason

"There is nothing more we can do with this technology." "I have no time or resources or people to change it now."

 

Im so sad to hear this.... this at the moment is my only complaint about the sim..... we have beautiful clouds but they are so flawed.  Escorting bombers is frustrating to cover when clouds present because of this issue... and yes i've used the feedback section (which is a great idea!)  for this very reason

 

"We'd have to scrap our total cloud tech and rebuild from scratch."

 

Honestly, your product has this communities complete support... and i believe that if your company made the decision to put full production into new cloud technology that gave us the result we all want there wouldn't be an issue.   you overhauled the sim its self to 64Bit for gods sakes!  and its payed off entirely...   

 

With the new expansion coming out soon... new fuel mechanics, aircraft technology, upping pilot and aircraft standards...  this is the only sim i've played with layered clouds and moisture when flying through them...

 

I'm sorry if you lack the resources at the moment, i myself am not a programmer but an aviation lover and AME in training, so i do not know the difficulties you combat day to day...

IL-2 GB is my go to for stick and rudder flying by the seat of your pants authentic action pack relaxing experience... and i want it to continue to thrive..

 

I'm not trying to have a negative reaction to your reply, im just disappointed because i know this is an amazing sim...

 

Thank you for your efforts...

Edited by spartan85
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  • 2 weeks later...
  • 3 weeks later...

Similar tech as clouds in DCS I suppose. I don't like them very much. They look OK in stills, but in VR you can see they are flat particles that rotate with you when you do aerobatics through them. The current tech in IL-2 is the way to go I believe. They looked great before the Kuban release, I'm sure the devs can get them back if they get the time to work on it.

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On 11/5/2018 at 4:04 PM, F/JG300_Gruber said:

I've never seen a disappearing plane again since I moved to a good GTX and a 4k screen

That what I have and planes are dispearring also in 4K

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11 hours ago, chiliwili69 said:

Maybe a silly question, but... Could you borrow clouds technology from CoD?

 

Doubtful. From what Jason has said, it's not a simple task to change the current cloud tech to something else. 

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On 12/16/2018 at 10:55 AM, chiliwili69 said:

Maybe a silly question, but... Could you borrow clouds technology from CoD?

 

Clouds in CoD look gorgeous!

post-13-0-67637400-1513234441.thumb.jpg.ad175192e471b5e59da76a2c0c81c765.jpg

Did you test Migoto mod? On the post they say that this mod improves the cloud problem so if is true will be niice to add that mod part to the oficial game. 

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1 hour ago, E69_geramos109 said:

Did you test Migoto mod? On the post they say that this mod improves the cloud problem so if is true will be niice to add that mod part to the oficial game. 

It does improve the cloud issue, even maybe not in all cases.

 

Game pauses with feature toggled off:

image.png.cced368d082d85aa1d83f669fd214c24.png

 

The same with mod feature on :

image.png.f35f54484a22bf185aa4a18813d7aa1d.png

 

Edited by lefuneste
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On 12/16/2018 at 11:37 AM, coconut said:

They look OK in stills, but in VR you can see they are flat particles that rotate with you when you do aerobatics through them.

 

I have not other flight sim installed in my PC, so can not test others. When CoD will be in VR I will give it a try to see how clouds looks like. But in still image is amazingly realistic.

I think clouds simulation could be one of the most complex things to achieve in computer graphics. Twenty years ago I spent a full year simulating smoke in a supercomputer.

14 hours ago, E69_geramos109 said:

Did you test Migoto mod?

 

No, I didn´t try. Not very friend of mods. (don´t know really why).

 

What I really don´t understand well is how just a smart guy (lefuneste) can repair a bug that developers (who are also very smart) can´t. It might be priorities and resources.

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