Bremspropeller Posted January 31, 2019 Posted January 31, 2019 Why not sell a 10-airplane asset-pack, that covers gaps here and there? One could make some of those flyable later, too. 1
ShamrockOneFive Posted January 31, 2019 Posted January 31, 2019 (edited) On 1/30/2019 at 9:37 AM, danielprates said: Come to think of it... the upcoming B25 has no less than 5 firing positions: nose, rear, dorsal and 2 ventral. So aren't we already in the dreaded "too much info for CPU to handle" area? Only 3 gunner stations for the version were getting. Unless I'm gravely mistaken the B-25C has front flex (.30cal), dorsal (dual .50cal), and ventral (dual .50cal). Some had a fixed forward firing .50cal. 9 minutes ago, Bremspropeller said: Why not sell a 10-airplane asset-pack, that covers gaps here and there? One could make some of those flyable later, too. They spend most of their time building aircraft. Another 10 airplanes might as well be another "Battle of..." except lacking the career, map and supporting vehicles and objects. Edited January 31, 2019 by ShamrockOneFive 1
Bremspropeller Posted January 31, 2019 Posted January 31, 2019 3 minutes ago, ShamrockOneFive said: They spend most of their time building aircraft. Another 10 airplanes might as well be another "Battle of..." except lacking the career, map and supporting vehicles and objects. Most time is spent building the cockpit and player-stations. One could easily fill gaps of many theatres by adding 3-4 AI airplanes (e.g. much sought-after twin bombers and sub-variants). Heck, the B-25 and A-20 alone could fill 10 airplane release slots. Imagine: Two B-25 versions Two B-26s Another A-20 (hard-nose) Three Mosquitos (a PR, a Fighter-Bomber and a Bomber) A Typhoon IB An Ar 234 B I'd trade a Mossie (I know! *sniff*) for an Allison-powered P-51. And that's just Bodenplatte. 1
danielprates Posted January 31, 2019 Posted January 31, 2019 25 minutes ago, ShamrockOneFive said: Only 3 gunner stations for the version were getting. Unless I'm gravely mistaken the B-25C has front flex (.30cal), dorsal (dual .50cal), and ventral (dual .50cal). Some had a fixed forward firing .50cal. My mistake. Well... still, same as a Lanc then ?
sevenless Posted February 1, 2019 Posted February 1, 2019 (edited) 29 minutes ago, Bremspropeller said: Three Mosquitos (a PR, a Fighter-Bomber and a Bomber) That´ll be my dream as flyable planes, please. Edited February 1, 2019 by sevenless
Jade_Monkey Posted February 1, 2019 Posted February 1, 2019 4 hours ago, Voidhunger said: I have zero problem to BUY AI aircraft only, because I dont think the team will release AI planes without the whole BOX pack for free. Its too much work with FM and 3d model to do it for free. If you remember the Ju52, it was an AI only plane for a while and it was released for free.
Voidhunger Posted February 1, 2019 Posted February 1, 2019 3 hours ago, Jade_Monkey said: If you remember the Ju52, it was an AI only plane for a while and it was released for free. Hmmm you are right, was it fully modeled from the start or like DFW we had in Rof with simplified fm?
Feathered_IV Posted February 1, 2019 Posted February 1, 2019 Full FM gets us where we are right now. Half a squadron vs half a squadron. It just doesn't work. 3 1
CountZero Posted February 1, 2019 Posted February 1, 2019 8 hours ago, Bremspropeller said: Most time is spent building the cockpit and player-stations. One could easily fill gaps of many theatres by adding 3-4 AI airplanes (e.g. much sought-after twin bombers and sub-variants). Heck, the B-25 and A-20 alone could fill 10 airplane release slots. Imagine: Two B-25 versions Two B-26s Another A-20 (hard-nose) Three Mosquitos (a PR, a Fighter-Bomber and a Bomber) A Typhoon IB An Ar 234 B I'd trade a Mossie (I know! *sniff*) for an Allison-powered P-51. And that's just Bodenplatte. From what i remenber FM for airplanes is why it takes long to get any airplane out as guy making them is busy as heck
Bremspropeller Posted February 1, 2019 Posted February 1, 2019 That is why a "lightened up" FM for AI-only airplanes makes so much sense. It's not great, but it certainly is better than not having the aircraft at all. Worked pretty well in the original IL-2 franchise.
Livai Posted February 1, 2019 Posted February 1, 2019 You speak here about "Full FM" compared to "Simpled FM" but when the Devs use words like "precise", "realistic" or "detailed" and vice versa. So tell me, where is the difference between "precise", "realistic" and "detailed" because the Devs switch between this words frist it is "precise" then "realistic" and then it is only "detailed", what now? Should I help you, tell me where is now the difference in their statements how to understand them -> Detailed physics model and performance vs Realistic physics model and performance -> Precise ballistics vs Realistic ballistics Is "Precise" better than "Realistic" and "Realistic" worse than "Precise" but what is then "Detailed" in the end???????
Field-Ops Posted February 1, 2019 Posted February 1, 2019 I dont think their lead programmer wants any excuses for half baked FM's as he takes pride in his work. 1
danielprates Posted February 1, 2019 Posted February 1, 2019 I too think a simpler FM or DM would be a step back. Specially if we are to retain the hope that any AI plane becomes flyable in the future.
6./ZG26_Custard Posted February 1, 2019 Posted February 1, 2019 I can imagine the scenario, dumbed down flight models and AI to allow hoards of heavies to blot out the sun. The aftermath of that would likely be 15 pages of thread, telling us just how terrible it is that the FM is dumbed down and the AI is non-existent. I for one will be very happy if we end up with a flyable B-25. Saying that, a mosquito would be good too 1 1 1
MiloMorai Posted February 1, 2019 Posted February 1, 2019 In EAW had over 200 B-17s plus some fighter and it ran OK on a 286. 3
danielprates Posted February 1, 2019 Posted February 1, 2019 (edited) The mosquito would excel as a natural target foe the 262, because of it's speed. (not to mention all else we can do with it). I do worry somewhat that we are getting a super fast jet interceptor but little to use it against - in it's main role, at least. Maybe it would have been better that the allied two-engine bomber slot in BoBp's planeset were filled by the mosquito than the B25. Getting both eventually would be even better though! Damn, everytime I think about it, the mosquito as a collector plane makes a lot of sense. Edited February 1, 2019 by danielprates
Diggun Posted February 1, 2019 Posted February 1, 2019 Just now, danielprates said: Damn, everytime I think about it, the mosquito as a collector plane makes a lot of sense. Give mossie please. Wold pay cash cash dollar dollar for 'British Aircraft Pack' Mozzie, Tiffie, Lysander.... 1 1
Georgio Posted February 1, 2019 Posted February 1, 2019 I'd go for the Mossie as well, opens up all kinds of wonderful opportunities for new mission, i.e. pathfinder, PR and precision bombing, especially with Boddenplate coming soon.
[PFR]Sarpalaxan Posted February 1, 2019 Posted February 1, 2019 2 hours ago, Livai said: You speak here about "Full FM" compared to "Simpled FM" but when the Devs use words like "precise", "realistic" or "detailed" and vice versa. So tell me, where is the difference between "precise", "realistic" and "detailed" because the Devs switch between this words frist it is "precise" then "realistic" and then it is only "detailed", what now? Should I help you, tell me where is now the difference in their statements how to understand them -> Detailed physics model and performance vs Realistic physics model and performance -> Precise ballistics vs Realistic ballistics Is "Precise" better than "Realistic" and "Realistic" worse than "Precise" but what is then "Detailed" in the end??????? They are all pretty simmilar buzzwords but maybe i can try to explain what i think they mean. Realistic Would be the oposite to Arcade. In Ballistics it would be the difference between a hitscan system and a System with bullet drop that reaches somewhat the reallive values. Precision wouldthen be how close the in game results come to the real live values while detail is the rabit hole of factors that influence the calculation. For a single shot you can ad stupid amounts of factors like weight of the bullet, Wind, densety of the air witch depends on height, themperature ect. Gravity depending on height curvature ofthe earth. It's really fun to do but unnesecary, umm where was ? 1
CountZero Posted February 1, 2019 Posted February 1, 2019 30 minutes ago, Georgio said: I'd go for the Mossie as well, opens up all kinds of wonderful opportunities for new mission, i.e. pathfinder, PR and precision bombing, especially with Boddenplate coming soon. and nogunners positions, yould be as light to game as P-38
Brano Posted February 1, 2019 Posted February 1, 2019 From my point of view Simplified FM means back to old sturm. 1. Aircraft taken as single object for FM calculation oposite to AFM of BoX or DCS which uses individual sections. Only this makes a huge difference. 2. AI doesnt fly the plane. AI rides on "rails" and scripts for edge of envelope situations. General maneuverebility is sometimes odd (AI can warp to keep formation or sustain unrealistic G overloads) . 3. CEM is simplified resulting in AI cheating in speed and climb rate ignoring nuances like overheating, overrevving,mixture settings etc. All of those points are not a gamebreaking issue for me in terms of AI medium/heavy bombers. 3
Diggun Posted February 1, 2019 Posted February 1, 2019 When I was a kid I read a great novel about a PRU mosquito photographing the dams the day after the dambusters raid. It was called St Crispin's Day. I can't find it on amazon or anywhere, but if you happen to see a copy, worth picking up.
=27=Davesteu Posted February 1, 2019 Posted February 1, 2019 2 hours ago, danielprates said: I do worry somewhat that we are getting a super fast jet interceptor but little to use it against - in it's main role, at least. "Fighter pilots make movies, bomber pilots make history." - I argue in favour of the fighter-bomber and photo-recce Me 262. The main reason the Me 262 is included in BoBP is called KG 51 and, as the name suggests, was a (fighter-)bomber unit. 2 hours ago, danielprates said: The mosquito would excel as a natural target foe the 262, because of it's speed. (not to mention all else we can do with it). ... Maybe it would have been better that the allied two-engine bomber slot in BoBp's planeset were filled by the mosquito than the B25. Getting both eventually would be even better though! Damn, everytime I think about it, the mosquito as a collector plane makes a lot of sense. Honestly, it doesn't. Only PR Mosquitoes were based within the map's boundaries during the timeframe depicted by BoBP. 13 hours ago, ShamrockOneFive said: Only 3 gunner stations for the version were getting. Unless I'm gravely mistaken the B-25C has front flex (.30cal), dorsal (dual .50cal), and ventral (dual .50cal). Some had a fixed forward firing .50cal. The frontal MG was a .50 cal, but most RAF Mitchell Mk. II were armed like this, yes. A few B-25C/D delivered later on featured waist and rear gunners instead of the ventral turret.
danielprates Posted February 1, 2019 Posted February 1, 2019 1 hour ago, =27=Davesteu said: Honestly, it doesn't. Only PR Mosquitoes were based within the map's boundaries during the timeframe depicted by BoBP ?♂️
sevenless Posted February 1, 2019 Posted February 1, 2019 (edited) 2 hours ago, danielprates said: Damn, everytime I think about it, the mosquito as a collector plane makes a lot of sense. It sure does. According to the 3 volume publication 2nd TAF by Shores & Thomas here are the main contenders over the continent and some of the airfields they flew from: 21 Sqd Mosquito VI B87 Rosieres-en-Santerre 107 Sqd Mosquito VI A75 Cambrai/Epinoy 140 Sqd Mosquito IX B48 Amiens/Glisy, B56 Evere/Brussels 140 Sqd Mosquito XVI B48 Amiens/Glisy, B56 Evere/Brussels 219 Sqd Mosquito XXX 264 Sqd Mosquito XIII, B51 Lille/Vendeville, B77 Gilze-Rijen 305 Sqd Mosquito VI 409 Sqd Mosquito XIII B24 St.Andre de L´Eure, B48 Amiens/Glisy 410 Sqd Mosquito XXX Hundsdon, B51 Lille/Vendeville 418 Sqd Mosquito VI 464 Sqd Mosquito VI 487 Sqd Mosquito VI 488 Sqd Mosquito XIII Colerne, B48 Amiens/Glisy 604 Sqd Mosquito XIII Picauville, 8/44, B17 Carpiquet, B51 Lille/Vendeville 605 Sqd Mosquito VI 613 Sqd Mosquito VI Edited February 1, 2019 by sevenless 1
danielprates Posted February 1, 2019 Posted February 1, 2019 Hooray @sevenless. And even if they weren't exactely there, so what? Would we delete our focke-wulfs from the Stalingrad Campaign because it takes a little creative liberty to have them in that exact scenario? Heck not!
=27=Davesteu Posted February 1, 2019 Posted February 1, 2019 (edited) 1 hour ago, sevenless said: It sure does. According to the 3 volume publication 2nd TAF by Shores & Thomas here are the main contenders over the continent and some of the airfields they flew from: I draw my conclusion, among others, from the very same series of books - most of those airfields are located (far) outside the map's boundaries. All units stationed within the map's boundaries are either reconnaissance ones or moved there after April 3rd, 1945 (end of BoBP campaign). 48 minutes ago, danielprates said: And even if they weren't exactely there, so what? Would we delete our focke-wulfs from the Stalingrad Campaign because it takes a little creative liberty to have them in that exact scenario? Heck not! The Fw 190 A-3 predates the new campaign system. I reckon most people would like to use their 20 - 25$ aircraft outside quick-missions and multiplayer. Take a look: Edited February 1, 2019 by =27=Davesteu
sevenless Posted February 1, 2019 Posted February 1, 2019 8 minutes ago, =27=Davesteu said: I draw my conclusion, among others, from the very same series of books - most of those airfields are located (far) outside the map's boundaries. All units stationed within the map's boundaries are either reconnaissance ones or moved there after April 3th, 1945 (end of BoBP campaign). You might want to look again. Skim through part 2 and you will find airfields in northern France and Belgium used in 1944 and early 45. Northern France and Belgium is within the BoBP boundaries. However even if outside the boundaries, it is no valid argument for not having the plane in the game.
BlitzPig_EL Posted February 1, 2019 Posted February 1, 2019 On 1/30/2019 at 4:37 AM, Feathered_IV said: I fear that flight sims will eventually die of sophistication. So much this, sadly. There is a direct correlation between increased sophistication/difficulty and lower player numbers.
=27=Davesteu Posted February 1, 2019 Posted February 1, 2019 6 minutes ago, sevenless said: You might want to look again. Skim through part 2 and you will find airfields in northern France and Belgium used in 1944 and early 45. Northern France and Belgium is within the BoBP boundaries. However even if outside the boundaries, it is no valid argument for not having the plane in the game. Excuse my ignorance, but which ones are you talking about? I'm only able to locate airfields used by non-PR Mosquito units post-April 3rd. Anyway, there are quite a few more possible candidates for collector aircraft.
DD_Arthur Posted February 1, 2019 Posted February 1, 2019 Mossie as a collector plane? What a great idea! How about an Arado 234 to make a collectable pair? 1
sevenless Posted February 1, 2019 Posted February 1, 2019 13 minutes ago, =27=Davesteu said: Excuse my ignorance, but which ones are you talking about? I'm only able to locate airfields used by non-PR Mosquito units post-April 3rd. You are the tester, aren´t ya? Go ahead and put them all into an Excel sheet with unit, type, date and airfield and you´ll see them nicely following the frontlines from Normandy to Northern France to Belgium into the Netherlands. You can, of course ignore the Mossie completely. Up to you.
BraveSirRobin Posted February 1, 2019 Posted February 1, 2019 44 minutes ago, BlitzPig_EL said: So much this, sadly. There is a direct correlation between increased sophistication/difficulty and lower player numbers. Isn’t War Thunder very popular? If you don’t like sophisticated complex games, that is always an option. 1
EAF19_Marsh Posted February 1, 2019 Posted February 1, 2019 Just adding my nominal pre-pay $19.99 to the Mossie suggestion ? 1
BraveSirRobin Posted February 1, 2019 Posted February 1, 2019 2 minutes ago, colemanuk82 said: why do all the "AI" turrets have to be awake at the same time? if a planes out of range why are they a burden in single player. surely they only become active if the targets are close I obviously don't understand something fundamental to the way the engine works. They’re probably not active. But you still need a process that checks whether there are any targets within range of each AI gunner. That doesn’ happen by magic. 1
CUJO_1970 Posted February 1, 2019 Posted February 1, 2019 8 hours ago, =27=Davesteu said: "Fighter pilots make movies, bomber pilots make history." - I argue in favour of the fighter-bomber and photo-recce Me 262. The main reason the Me 262 is included in BoBP is called KG 51 and, as the name suggests, was a (fighter-)bomber unit. Yep - the 262 will have by far it's greatest value as a ground attack plane in Bodenplatte - not as a pure fighter. 262 Primary role: ground attack down the list: 262 Secondary role: interceptor way, way down the list: 262 Tertiary role: fighter 1
Tonester Posted February 1, 2019 Posted February 1, 2019 The developers are really on a hiding to nothing with this one...if they do what people ask, the complaints about AI being over simplified will be long and loud..the way it is we get the complaints we now have...no win really....this sim is very different to all sims past, in my opinion, in that it’s aimed at the type of low level tactical style combat that we have, and that was prevelant on the eastern front..rather than, say, CLOD, which has little to do with it so the AI requirements are somewhat different....in addition it is, also in my opinion, far more aimed at online MP style scenarios...we can’t have our cake and eat it too...PCs just aren’t fast enough to deal with it...Do you want a stunningly visually attractive girlfriend that can be unpredictable or perhaps disappointing in ways, or a plain Jane that ticks all the other boxes? Personally I am happy with what we have....she’s not perfect, but she’s ours...and damn she looks good! 1
[CPT]Crunch Posted February 1, 2019 Posted February 1, 2019 The historical shouldn't be anything more than a facade, any fool knows games don't play out historically, ever. Make the game fun, and they will play it. 1
II/JG17_HerrMurf Posted February 2, 2019 Posted February 2, 2019 6 hours ago, EAF19_Marsh said: Just adding my nominal pre-pay $19.99 to the Mossie suggestion ? Im willing to bet it’s would be closer to $25 but I’d still give away three and keep one for myself at that price. 2 1
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