wju Posted January 8, 2019 Posted January 8, 2019 in the real life, your view is locked to the object you are looking at. in Box´s VR cockpit view, the cockpit is fixed, but everything outside shakes and this causes nausea; at least in my case… It is the most evident when the plane is taxiing on uneven ground or flying at windy day with gusts. The lighter, smaller and slower planes more than heavier ones. in the VR sim, as we do not have eye tracking yet, there should be balance between outside and inside, a slider to adjust, or at least a switch between “lock to cockpit” or “lock to horizon” Is there such option in the BOx? do I miss something?
dburne Posted January 8, 2019 Posted January 8, 2019 Interesting, can't say I have really noticed this.
wju Posted January 8, 2019 Author Posted January 8, 2019 hmm, I may messed my camera settings... ? which ones are VR relevant?
A_radek Posted January 8, 2019 Posted January 8, 2019 I had a slight tracking jitter when my sensors were badly calibradted. As in the cat moving them around without me running oculus setup again. Figured it was old age for a while but noticed I had that same view-vibration when running the benchmark track, with the hmd lying still on the table. This was however a high frequency vibration mostly visible when focusing on distant objects at the high zoom levels only the migoto mod allows. If this sounds like what your having and you are running a rift I suggest re running the oculus setup.
wju Posted January 8, 2019 Author Posted January 8, 2019 no, it is not the sensor issue; it is an intended behavior I am afraid
Dagwoodyt Posted January 8, 2019 Posted January 8, 2019 22 minutes ago, wju said: no, it is not the sensor issue; it is an intended behavior I am afraid I have never experienced said behavior, but details would help. What HMD, graphics card, driver version and FPS are you working with? Can you move closer to or further from the gunsight at will or does the cockpit move with you?
JonRedcorn Posted January 9, 2019 Posted January 9, 2019 Yeah I am unsure of exactly what you are talking about? Maybe try another description? Can't quite understand it.
Guest deleted@134347 Posted January 9, 2019 Posted January 9, 2019 in Dirt Rally in VR mode you can set a " Vehicle Camera Motion " where it enables two separate settings: 1) lock to horizon and 2) lock to car. if you set it to "lock to car" then your driver's body/view stays still inside the car no matter what the car is doing, i.e. it's not being influenced by the car's inertia and your VR view doesn't dance/shift inside the car. If you set it to horizon then the cockpit moves and jitters around you, however the deviation isn't extreme, but enough to induce the physical sensation in your inner ear. Some people like the horizon lock and some the car lock, it's an extremely subjective configuration. What @wju is saying that he'd prefer the plane's cockpit to move around his vr's point of view to simulate the g forces perhaps. It'd be akin to a view drift the 2d players experience on their monitors if you watch their youtube vids. The cockpit shakes on the ground to emulate the engine vibration, and during high g turns the view shifts left/right/up/down a little. Given the fact that in the airplane simulation you'd want to execute the smoothest maneuvers I prefer the lock to cockpit as it gives me the 'homey' feeling, i.e. sitting inside a mother's protective womb. ?
wju Posted January 9, 2019 Author Posted January 9, 2019 (edited) yep, moosya described it above in much better words and with car sim analogy, (sorry for my bad English here); again: in the real life, your view is locked to the object you are looking at. Try it yourself: sit into your (real) car and drive it on uneven road 1) Look at the road in front of You and keep your eyes at this point for a while - the point you are looking at is not moving but frame of car´s window does. 2) Look somewhere at car´s front deck or front window frame and observe what happens with outside picture (road, trees etc..) while keeping your eyes still on car. Be careful here, drive slowly!! Driving uneven road is the same like flying in windy weather with guts. I can survive it when taxiing, also flying in weather without wind and guts is OK, have no problem here. But wind and guts are the problem maker, at least in my case. That causes my nausea. In Box we have 2); I am asking for 1) as an option. Neither variant is perfect because in the real life you brain automatically switch between both; in VR, as we do not have eye tracking yet, should be some kind of balance or option. This is what I am asking about. At least switch; but slider 0-100% between both options would be much better. Thank You for your attention gentlemen? Edited February 10, 2019 by wju
Guest deleted@134347 Posted January 9, 2019 Posted January 9, 2019 5 hours ago, wju said: yep, moosya described it above in much better words and with car sim analogy, (sorry for my bad English here); again: in the real life, your view is locked to the object you are looking at. Try it yourself: sit into your (real) car and drive it on uneven road 1) Look at the road in front of You and keep your eyes at this point for a while - the point you are looking at is not moving but frame of car´s window does. 2) Look somewhere at car´s front deck or front window frame and observe what happens with outside picture (road, trees etc..) while keeping your eyes still on car. Be careful here, drive slowly!! Driving uneven road is the same like flying in windy weather with guts. I can survive it when taxiing, also flying in weather without wind and guts is OK, have no problem here. But wind and guts are the problem maker, at least in my case. That causes my nausea not observed in other fly sims, DCS and X-plane. In Box we have 2); I am asking for 1) as an option. Neither variant is perfect because in the real life you brain automatically switch between both; in VR, as we do not have eye tracking yet, should be some kind of balance or option. This is what I am asking about. At least switch; but slider 0-100% between both options would be much better. Thank You for your attention gentlemen? what you're asking for is not unreasonable, however there's a very little change (tiny) the devs would even look at it. So, that being said you can try one very specific solution to reduce your vertigo sensation. To begin with the reason why you experience the vertigo effect in VR is simple: your brain does not receive a physical world input (physical forces, gravity, etc) whilst processing the visual imagery indicating that there should be something pushing on your body. Obviously, building a 360 degree sim cockpit with 3 rotational axis would be ideal to address this problem, however it's cost prohibitive, plus it will require IL2 telemetry output, which it lacks. So, the next best thing is to introduce a variable vibration to your lower and upper torso. ? And that is easily achieved with Bass Shakers. You can get a pre-made system, i.e. a version of ButtKicker product that includes an amp, shaker, wiring. Or you can build it yourself using off the shelf cheap bass amp (~30$), low frequency transducer ($30-$100 depending on wattage), and some electrical wiring. I guarantee you that the bass shaker will lower your vertigo experience dramatically (it may not rid of it completely, however, but you can build up vr tolerance over time). It'll work off your pc's sound card and the bass output from the game (it'll filter out high fq's automatically). Give it a try, it's an easy and a cheap solution.
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