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Posted (edited)

 

14 minutes ago, hrafnkolbrandr said:

 

There is no effing way.  I carefully scrutinize flak bursts, and if there is a plane near there, I usually see it.  There appear to be some flak batteries that only fire on aircraft, and others that fire whether there is something there or not.  Unless they are firing randomly into the sky at a distance because *I* am the plane in the area.  But it comes from my side of the lines.  ???

 

It could be in part due to the cloud bug (in missions with clouds).

 

Do the following, when you are in a mission with two, three flak zones going off, record a short track and then check it after the mission and enable icons. You might be surprised with how crowded the place is. I had one of those tracks and although I was not seeing anything in game, there were four or five planes in the vicinity when I checked the track.

 

The other bug that I reported could also make spotting virtually impossible in certain situations. Like yesterday, I saw you up there, but I would make a turn and you would be gone, even though you were like 200 yards above. Even with the TrackIR position - at the edges you looked big, at the center, gone... And this way it goes. Since you probably weren't seen bananas either, you did not bounced me, because I was a sitting duck trying to track a contact that was disappearing intermittently. I just bounced you because you dove on that guy and you crossed my path. 

 

But flak does not discriminate friend or foe at this point in J5 Flugpark (as it was told), so you have to check the flak or then ask on chat if there is anyone [friendly] there.

 

Let’s see if the devs work on the expert visibility (and fix those bugs as well), because what you are experiencing is common place amongst many of us.

Edited by SeaW0lf
US63_SpadLivesMatter
Posted

Seawolf I'm talking about an empty server though.  You can see it firing near south of Cappy when there are no aircraft around.  Shoot down the AI yourself to ensure no other planes, then see.

 

I will try the track thing though, I am convinced on your visual bug #2 there.

  • Like 1
Posted
4 minutes ago, hrafnkolbrandr said:

Seawolf I'm talking about an empty server though.  You can see it firing near south of Cappy when there are no aircraft around.  Shoot down the AI yourself to ensure no other planes, then see.

 

I will try the track thing though, I am convinced on your visual bug #2 there.

Maybe this is due to an old bug, that is plagueing RoF up to this day, where the flak won't stop shooting, even if the enemy plane isn't in the vicinity anymore...

  • Upvote 1
No.23_Gaylion
Posted

I have never seen AA randomly fire at nothing. I have seen them have incredibly awful aim, often firing 1000m above or below a target...

4 hours ago, hrafnkolbrandr said:

Seawolf I'm talking about an empty server though.  You can see it firing near south of Cappy when there are no aircraft around.  Shoot down the AI yourself to ensure no other planes, then see.

 

I will try the track thing though, I am convinced on your visual bug #2 there.

 

The flak does not discriminate friend or foe. It was shooting at the other AI you didn't shoot down. 

 

I think they immediately respawn too.

  • Upvote 1
JGr2/J34b_Matthias
Posted (edited)

Flak in the mud does not discriminate.  The gun crews are too shell shocked to waste time identifying friend or foe.  They just shoot out of panic.  Very inaccurately.  Anything behind the mud does id firend vs foe and takes good aim.  Mud flak is a warning.  The rest has varying degrees of lethality.

Edited by J5_Matthias
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JGr2/J34b_Matthias
Posted (edited)
18 hours ago, US103_Talbot said:

I think they immediately respawn too.

 

That implies you've attempted to KILL them.  How terribly inconsiderate to pick on poor ostracized mud flak!

 

Just you wait till the fresh elite units rotate in to replace them during the next divisional reorg...

Edited by J5_Matthias
  • Haha 1
HagarTheHorrible
Posted

I thought the flak worked very well, I stooged around, sausage side, up at about 8-10,000 ft, North of Cappy , in the flak zone. It was menacing but didn’t hurt me, or my aircraft.  It did keep me on my toes though, doing it’s job, pointing me out to the dread hun and distracting me from keeping a good look out for enemy aircraft.

  • Upvote 1
JGr2/J46_Sturm
Posted
1 hour ago, J5_Matthias said:

 

That implies you've attempted to KILL them.  How terribly inconsiderate to pick on poor ostracized mud flak!

 

Just you wait till the fresh elite units rotate in to replace them during the next divisional reorg...

LOL TOOOO funny Matt

JGr2/J34b_Matthias
Posted (edited)

FLUGPARK SERVER UPDATE - 10/27/2019 - TAKES EFFECT 0000 EASTERN STANDARD US

  • All maps have had their alternate language files updates so people should be able to see the correct mission description, icon names/tooltips, etc. no matter what language you play in natively.
  • NEW MISSION contributed by J99Sizzlorr - TESTING ALL DAY SUNDAY! 
    • Basic Premise:  Action centers between Doullens & Cambrai - complete initial two-seater recons to progressively open up a total of 9 additional objectives for your side.  Complele all these objectives to win the map!
    • New Mission Objective Type:  Artillery Spotting
      • COMPLETION  INSTRUCTIONS:  You have to fly over your battery first to establish contact. The battery will flare to signal readiness. Then you have to fly over the target area and fire a flare from within that area to signal your battery that you are ready to observe their barrage, then the artillery is shooting at the target. After the barrage there is a brief period where your observer transmitts the corrections to the artillery battery. All while you need to stay over the target area. Then you have to shoot another flare to signal your battery that you are ready to observe the next barrage. After the fourth barrage, the target gets destroyed. If the Artillery Spotter gets shot down while on the task, the next spotter can continue the task where the first spotter left it.

Have fun and please report any bugs or comments in this thread.

 

Salute,

Matthias

Edited by J5_Matthias
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No.23_Gaylion
Posted (edited)

This is really cool and very realisticn with the flaring! Love it!

 

 

Another two seater recon idea is for them to find the opposing sides artillery batteries. This wouldn't require them to fly high and they could simply look for the muzzle flashes and then fly sorta close to them. Then they can activate as a target for a counter-arty arty mission or complete the obj of finding them. 

 

Edited by US103_Talbot
US63_SpadLivesMatter
Posted (edited)

The new mission has repairs and rearming!  And working AI gunners!  And flak that discriminates!  The landscape looks considerably more war torn too, which is a nice touch.

Edited by hrafnkolbrandr
  • Upvote 1
Posted

Had a blast today, testing revealed some minor flaws in the respawn logic of targets and the absence of a mission end timer. Sorry for that. Besides that i enjoyed it very much...

  • Thanks 3
1PL-Husar-1Esk
Posted

Nice touch to immersion with destroyed buildings and big piles of smokes over cities/villages. Those are not hitting performance at all, as one would think opposite.

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  • Upvote 1
Posted

Guys, I think the Sunday event mission got stuck and did not rotate. I logged in an hour ago and it was night time at the mud. The parser did not rotate as well, perhaps still waiting for the end of the mission?

Posted
17 minutes ago, SeaW0lf said:

Guys, I think the Sunday event mission got stuck and did not rotate. I logged in an hour ago and it was night time at the mud. The parser did not rotate as well, perhaps still waiting for the end of the mission?

7 hours ago, J99Sizzlorr said:

Had a blast today, testing revealed some minor flaws in the respawn logic of targets and the absence of a mission end timer. Sorry for that. Besides that i enjoyed it very much...

  • Like 1
Posted

Judging by starts page, it's still running :D.

Posted

Does this mean the stats won't count then ? ?

 

Last night I went for the lorry columns in a CLII,  flight must have been about an hour (felt like 3).

I think I took off from Bapaume, headed South to avoid detection, and followed the river all the way to Amiens.

Just about dodged the surprise flak there, and turned North to just West of Valheureux. Blimey - I'd nearly gained 2K alt by then, but it was hard work.

Eventually I was West of Doullens, target being the lorry's between there and Acheux.

To my horror, just as I arrived the target disappeared from the map and I couldn't help noticing, I think three other Halbs down low - beat me to it !

Well done chaps !

 

So off I headed for the lorry's between La Herlier and Arras. As indeed were the other Halbs below and ahead of me.

They flew all the way up the road at ground level, me still higher... no vehicles in sight.

So I ended up dropping the bombs and wasting half my mg's on some static vehicles at the edge of Arras ?

 

That's that I thought so I headed for the mud and hopefully safe passage back to Bullecourt.

An SE5 jumped me, an enjoyable brief skirmish ended with the SE5 smoking his way back to Entente territory.

I think I eventually got a kill for it - hooray !

Landed safely.

 

Moral of the story - don't drop bombs on static targets.

 

S!

 

1PL-Husar-1Esk
Posted (edited)

We had problems  finding the northern trucks on Entente side , we did check road twice, also wasted some bombs on static concrete trucks at beginning and in the end of the trucks route. If you can't find this one missing truck you start to think maybe those parked are targets too :)

Edited by 307_Tomcat
Posted
1 hour ago, Zooropa_Fly said:

Does this mean the stats won't count then ? ?

 

I hope not ? I had a good mission and this would affect everyone's streak in one way or the other. Looks like the mission is still running. This morning it was night time at the mud.

Posted

Stats will count i guess, it is just that the mission is still running and therfore hasn't produced a log that the parser can read. I also corrected all the error in the mission design and send an updated version to Matthias.

  • Thanks 2
Posted

Great, the stats showed up! These missions are reminding me of when I played Red Baron and had to return to base evading flak and ground fire after shooting down some enemies to keep the score. Over the last weeks I had a few of those, tending my damaged engine, flying low or escaping through the clouds. 

 

This is a game changer as well compared to ROF (to be captured). You can’t go to the deck so easily following a kill, fearing to be trapped in between patrols. The only thing missing is that Red Baron animation simulating an escape through the barbed wire ?

  • Upvote 1
Posted
8 hours ago, SeaW0lf said:

Guys, I think the Sunday event mission got stuck and did not rotate. I logged in an hour ago and it was night time at the mud. The parser did not rotate as well, perhaps still waiting for the end of the mission?

 

You can check out any time you like but you can never leave!

Great job with those smokes.

  • Like 1
Posted

If you can adjust it, Matthias, I think stats page requirement for squadron to have 4 pilots before it shows in squadron raking should be relaxed or dropped. Feels weird to have ranking without 103rd on technicallity. Also, it may be discouraging for new WW1 squadrons (we can hope).

JGr2/J5_Baeumer
Posted

We will look at parser and see if that is a setting we control.  Regardless though, it seems like a reasonably low bar for qualifying. And the 103rd just got a few new recruits this past week....if they join the 103rd on the parser squadron then I think they'll qualify as a squadron and the point is moot.

Posted (edited)

US103rd is represented on J5 Squad list, you can find it at the top (for Oct) ?  http://stats.jasta5.org:8000/en/squads/?tour=5

But nothing in Nov to date so i guess the 4 pilot threshold requires 4 active pilots in a month for the listing to show and is unrelated to the number of pilots signed up and registered.

 

Just seen Hunter has renamed the listing as 3rd Pursuit Group USAS. This is an expansion to accomodate pilots forming the US93rd,  US213th,  US28th plus us old guys in the 103rd.

 

S!

Edited by US103_Baer
JGr2/J5_Baeumer
Posted

Yes, get four up in the air and your on the scoreboard as a group.

Don't know if you need to generate a new link after the rename of the group in order to join.    Let us know what you find out.   We are all still learning together! ?

No.23_Gaylion
Posted (edited)

Can't even get 4 dudes to show up at formation. What a hotshot outfit...

 

Somebody is gonna be on latrine duty.

 

Edited by US103_Talbot
  • Haha 1
JGr2/J5_Baeumer
Posted

.... german spy delivers note to enemy HQ and then hurries away into the bushes.... note says, "Vee do not tink all four of zee planze needs to be in the air at zee same time."

 

veryinteresting.png.d1b5b138f1fdc1b62819160f4d35b0a5.png

  • Thanks 1
HagarTheHorrible
Posted

Dear Sir,

             Is it just me ?

 

My profile on the Flugpark website don't appear to be updating, I appear to be stuck in time. I flew last Sunday (Ok 2 Sundays ago) and could have sworn I left with two kills on the stats page, but given the problems with the map not rotating I wasn't overly fussed, or concerned.  I flew again last night and definately had one kill chalked up but also flew a ground attack and damaged/destroyed a factory, landed at home and was awarded points.  Nothing however has been updated on my stats profile.

Posted
2 minutes ago, HagarTheHorrible said:

Dear Sir,

             Is it just me ?

 

My profile on the Flugpark website don't appear to be updating, I appear to be stuck in time. I flew last Sunday (Ok 2 Sundays ago) and could have sworn I left with two kills on the stats page, but given the problems with the map not rotating I wasn't overly fussed, or concerned.  I flew again last night and definately had one kill chalked up but also flew a ground attack and damaged/destroyed a factory, landed at home and was awarded points.  Nothing however has been updated on my stats profile.

It shows that you had a kill last night along with 2 ground kills.  Did you wait for the mission to end before checking stats? as the web page is not live updating.  http://stats.jasta5.org:8000/en/sorties/193/HagarTheHorrible/?tour=6

  • Thanks 1
JGr2/J5_Baeumer
Posted

 

We will be increasing capacity this week from 50 to 60 and by 5 additional slots each week thereafter, as needed, until we reach the limits of the server.

 

Flying activity yesterday.    Start times are GMT/UTC.

image.thumb.png.46364f79784a64708d0fecbf854df7e5.png

 

 

@HagarTheHorrible Make sure you have changed the tour near the upper right hand of the parser under the header to October (to see your results from a few weeks ago; the parser did parse the "long" mission),  and to November to see your results from this past weekend.

  • Upvote 4
JGr2/J5_Klugermann
Posted

Btw,  anyone know why does the parser list 1000 rounds used on sorties when you bail out ???

HagarTheHorrible
Posted
1 hour ago, US93_Furlow said:

It shows that you had a kill last night along with 2 ground kills.  Did you wait for the mission to end before checking stats? as the web page is not live updating.  http://stats.jasta5.org:8000/en/sorties/193/HagarTheHorrible/?tour=6

 

Cheers.

 

I checked the pilot rankings/stats page about an hour ago, it looked completely different to how it does now, it recorded a total of 13 kills, as it had done for the last week and a bit.  Presumably it resets at the start of each month ? Anyway it's updated now and recorded my flying last night so it's fine. ?

1 hour ago, J5_Baeumer said:

 

We will be increasing capacity this week from 50 to 60 and by 5 additional slots each week thereafter, as needed, until we reach the limits of the server.

 

Flying activity yesterday.    Start times are GMT/UTC.

image.thumb.png.46364f79784a64708d0fecbf854df7e5.png

 

 

@HagarTheHorrible Make sure you have changed the tour near the upper right hand of the parser under the header to October (to see your results from a few weeks ago; the parser did parse the "long" mission),  and to November to see your results from this past weekend.

 

 

Cheers, got it now. Far to sophisicated for my simple resources to fathom without guidance ?.

1PL-Husar-1Esk
Posted

Some guys suffered from data position lost then game crash or disconnected them with 1009 error. I presume this is not from overloaded server ?

JGr2/J5_Baeumer
Posted

Server has not had issues we are aware of.....  exception might be a few pilots with spotty Eastern European connections.

 

As stated earlier we are expanding pilot slots over the next few weeks in a stepped manner given the smooth performance of the server to date.

Posted
11 hours ago, J5_Klugermann said:

Btw,  anyone know why does the parser list 1000 rounds used on sorties when you bail out ???

Well for one the armorer didn't get to check them back into the aerodromes stock.

  • Haha 1
1PL-Husar-1Esk
Posted (edited)
13 hours ago, J5_Klugermann said:

Btw,  anyone know why does the parser list 1000 rounds used on sorties when you bail out ???

All you ammo was lost in the crash ,unfortunately  no scavenger come back with it :( Pro tip ,next time before you jump out  take out the ammo belts and put it in your pants.

Edited by 1PL-Husar-1Esk
Posted

Any news on the new mission?

Posted
On 11/4/2019 at 2:59 AM, J5_Baeumer said:

We will look at parser and see if that is a setting we control.  Regardless though, it seems like a reasonably low bar for qualifying. And the 103rd just got a few new recruits this past week....if they join the 103rd on the parser squadron then I think they'll qualify as a squadron and the point is moot.

Jain :). 103 are the most prominent example, but when I looked last week there were 10+ squadrons registered on the site, 4 of which visible in ranking. I think treshold is to high.

JGr2/J5_Baeumer
Posted (edited)
2 hours ago, J2_Trupobaw said:

I think treshold is to high.


In RoF there were skillions of 1 and 2 person squads.   Some of them had 10+ members listed but they never flew. Yet one or two pilots could bomb their "units" way to the top of the squadron listings by flying at night without anyone else on the server to actually oppose them.

 

The new Il2 parser seems to account for that by only showing "active" squads, defined as 4 or more pilots flying once or more during the month.  You don't show up each month until you meet that requirement.  New month, new requirement....get four pilots up in the air ...once you do, your unit appears on the list.

 

Something that is not really self explanatory is the fact that in order to build your unit on the parser whoever creates the unit becomes the administrator of it on the parser, and  needs to generate a link using the link generator tool in the admin area of their squad when logged into their parser account.  Once the link is generated by the unit administrator, they should they need to send to pilots who are part of their squad. Those pilots then click on the shared link in order to automatically become part of the unit created on the parser. This is a arguably improved method than was used in Rise of flight, where you found the unit in the listing of units and clicked to request to join it and waited to be approved by an administrator of the unit, which might not happen for sometime.  

 

Back to the threshold....I'm still not sure it's something we can even change.  A quick look under the hood did not show anything to indicate its under our control and instead may be baked into the parser itself.

 

If you think it's a bar too high , what do you think the threshold should be?

 

PS 3rd Attack Sqdrn (103 et al) are now showing since 4 of them got up and flew at some point in the past week. All it took was the fourth one to fly for 20 mins.

Edited by J5_Baeumer
clarifying technical details
  • Like 2

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