JGr2/J34b_Matthias Posted July 29, 2019 Author Posted July 29, 2019 23 hours ago, 307_Tomcat said: Hi ,its normal that i have always "flight Canceled" when I land at Zaporo Airfield (Camel airstart)? Sorry but I cannot seem to recreate this result. When I land Camels from either airstart I get "Successful Landing" when I come down at Zaporo. And if I ditch the plane elsewhere I get "Ditched". If by "landing" you actually mean selecting a plane at an airstart, that could be because other people are taking the Camels that are available there before you click to spawn. In that case, wait a few more minutes and more camels will respawn. Thanks, Matthias. 1
1PL-Husar-1Esk Posted July 30, 2019 Posted July 30, 2019 7 hours ago, J5_Matthias said: Sorry but I cannot seem to recreate this result. When I land Camels from either airstart I get "Successful Landing" when I come down at Zaporo. And if I ditch the plane elsewhere I get "Ditched". If by "landing" you actually mean selecting a plane at an airstart, that could be because other people are taking the Camels that are available there before you click to spawn. In that case, wait a few more minutes and more camels will respawn. Thanks, Matthias. I mean landing, so I should wait at map result screen for it to change before I respawn again? BTW I had minor battle damage but that should not be the problem. Thanks I will try next time.
6./ZG26_Loke Posted July 30, 2019 Posted July 30, 2019 I've had this message too. Can't remember which plane I flew, nor if it was an airstart or not.
1PL-Husar-1Esk Posted July 30, 2019 Posted July 30, 2019 (edited) 51 minutes ago, 6./ZG26_Loke said: I've had this message too. Can't remember which plane I flew, nor if it was an airstart or not. So it's not only me . Edited July 30, 2019 by 307_Tomcat
JGr2/J5_Baeumer Posted October 5, 2019 Posted October 5, 2019 The Flying Circus Flugpark hosted by Jasta 5 now has the Arras map on it. Expect additional development on the server over time, based on community feedback which is welcome here. Also, feel free to register on the parser for the server here: http://stats.jasta5.org:8000/en/ 1
1PL-Lucas-1Esk Posted October 6, 2019 Posted October 6, 2019 (edited) S! Baeumer, Matthias, I had a blast, flying on the J5 server! Can you double check the coalition occupation zones, please? After I landed on my home field in Bristol, I got a "captured" status. Btw, since the Devs finally implemented the repair/refuel/rearm features, can you confirm that they are available on the J5 server? Thanks, Lucas Edited October 6, 2019 by 1PL-Lucas-1Esk
JGr2/J5_Baeumer Posted October 6, 2019 Posted October 6, 2019 Thanks, Lucas. The coalition issue is getting resolved to fix the friendly fire and captured at home drome problem. We are anticipating to provide some "fast and furious" options up close to the front with a somewhat balanced "core" plane set as well as some back fields for two seater pilots/missions that might have some effects on plan supply etc. Aso, we are looking for additional community input on what the community would like to see on the server. 1
No.23_Gaylion Posted October 6, 2019 Posted October 6, 2019 (edited) I liked those ground attack missions from black September where the machine guns were shooting in the mud. Kinda added some life to the front and was a place to naturally congregate. Could you do a mission where you link up with and escort AI to do tasks? Like escorting a recon or ground attack? Completion of the mission unlocks something, etc.? I dont know the scripting involved and if thats even possible. Edited October 6, 2019 by US103_Talbot 1
Garven Posted October 6, 2019 Posted October 6, 2019 Stats page isn't working for me. Flew a ground attack mission, really thought that the close air support objectives were nicely done.
J2_Jakob Posted October 6, 2019 Posted October 6, 2019 Spawn a few AI planes and let them fly some routines ([escorted] recon, ground attack, line patrol, ...) Something to shoot at for lone seeding fighter jocks. Perhaps remove that star wars mg's from trains until a proper gun is delivered. (Again, something to shoot at with our own mg's.) That ground attack spots from BS where good indeed! How about scattered MG's shooting at each other along both frontlines? I find that AAA in the middle of the otherwise deserted NML a little odd. Maybe move it a bit behind the hypothetical MG's? ^^ 3
J99_Sizzlorr Posted October 6, 2019 Posted October 6, 2019 10 hours ago, 1PL-Lucas-1Esk said: S! Baeumer, Matthias, I had a blast, flying on the J5 server! Can you double check the coalition occupation zones, please? After I landed on my home field in Bristol, I got a "captured" status. Btw, since the Devs finally implemented the repair/refuel/rearm features, can you confirm that they are available on the J5 server? Thanks, Lucas To activate the refuel/ rearm/ repair and heal feature you have to put an object like a truck for example on the airfield, make it a linked entinity and check the refuel/rearm/repair/reheal boxes in the advanced properties dialog. There you can also alter the service range, which will determine how far away your plane can land from that object. In game you have to land in the service radius of that object and the repair begins after you have shut down you engine. To get refueld and rearmed you have to press the start refuel and start rearm buttons which by default is Rctrl+A for rearm and Rctrl+F for refuel. 1
J99_Sizzlorr Posted October 6, 2019 Posted October 6, 2019 (edited) 8 minutes ago, 307_Tomcat said: Did I saw ambient flak ? Nah, there are just neutral flak units (probably to free some server resources) in NML shooting at everything in the air. Edited October 6, 2019 by J99Sizzlorr
76SQN-FatherTed Posted October 6, 2019 Posted October 6, 2019 S! J5 for getting this up and running. Had my first "proper" go at FC last night (despite owning it for ages). Couldn't make any of the Black September sorties, but I really appreciate having a "drop-in" server available. Hopefully more and more pilots will start to use this resource. @307_Tomcat Yeah I thought I saw random flak bursts nowhere near aircraft. As I said, my first go in MP - anyone else noticing the odd depiction of distant aircraft? At wide FOV they're quite distinct, but as I narrow the FOV to get a better look they disappear. Spotting seems better than in RoF (ie can see things from further away) but it's almost like going back to IL2 '46 with distant planes showing up as a pixel-block.
J2_Jakob Posted October 6, 2019 Posted October 6, 2019 7 minutes ago, =CfC=FatherTed said: anyone else noticing the odd depiction of distant aircraft? Yes. But let's not be hysterical about this here as I've seen people going nuts about it in different parts of this forum. This will probably take some more tweaking, but for start it's nice to be able to spot objects further than 8,5km away. 23 minutes ago, J99Sizzlorr said: Nah, there are just neutral flak units (probably to free some server resources) in NML shooting at everything in the air. I knew there's something odd about it!
76SQN-FatherTed Posted October 6, 2019 Posted October 6, 2019 49 minutes ago, J2_Jakob said: Yes. But let's not be hysterical about this here as I've seen people going nuts about it in different parts of this forum. This will probably take some more tweaking, but for start it's nice to be able to spot objects further than 8,5km away. Oh I'm not worried about it - just checking it wasn't my settings or something. As you say, a new feature will take some bedding in. Also liking the "wing-reflections". 1
No.23_Gaylion Posted October 6, 2019 Posted October 6, 2019 You could put the AI planes running routes in areas near the edges of the map, away from main PvP. That way folks who dont want to do the AI thing can stay away from those areas. Just a thought. 2
SeaW0lf Posted October 6, 2019 Posted October 6, 2019 (edited) 2 hours ago, =CfC=FatherTed said: anyone else noticing the odd depiction of distant aircraft? I think it is related to the sun position. If they are behind the sun (being lit by it), they flicker and some disappear in different stages of the zoom at very close distances. The spotting distance also reduces considerably. To me they disappear with 0% zoom about 1.8/2km if they are behind the sun. So far I did not perceived abnormalities when they are against the sun. So I think the bug lies on the sun feature they were talking about. Glad to hear that other people are complaining as well. Right now it is impossible to sort the spatial perception (looks like they are teleporting). Yesterday I was just bumping into people. 1 hour ago, =CfC=FatherTed said: Also liking the "wing-reflections". Yeah, this is awesome. Saw it twice yesterday. I always missed it here and it was a good surprise when I saw it. In ROF they really do glitter (gorgeous), but it is doing its job all right. Edited October 6, 2019 by SeaW0lf 1
No.23_Gaylion Posted October 6, 2019 Posted October 6, 2019 (edited) Beautiful, beautiful, beautiful. Loved the atmospherics on this map. Edited October 6, 2019 by US103_Talbot 1
JGr2/J34b_Matthias Posted October 7, 2019 Author Posted October 7, 2019 (edited) 17 hours ago, -332FG-Garven said: Stats page isn't working for me. Flew a ground attack mission, really thought that the close air support objectives were nicely done. The stats page will be only partially functional until Vaal updates the parser software to support the new coalitions in the game. Reworking the map so the coalitions all point back to USSR instead of Great Britain would take hours. 15 hours ago, J2_Jakob said: Spawn a few AI planes and let them fly some routines ([escorted] recon, ground attack, line patrol, ...) Something to shoot at for lone seeding fighter jocks. Perhaps remove that star wars mg's from trains until a proper gun is delivered. (Again, something to shoot at with our own mg's.) That ground attack spots from BS where good indeed! How about scattered MG's shooting at each other along both frontlines? I find that AAA in the middle of the otherwise deserted NML a little odd. Maybe move it a bit behind the hypothetical MG's? ^^ Limited AI Planes coming to get in on the action are planned. Star Wars MGs on the train will stay for the time being. There's a way to attack the train that greatly limits your exposure to the weapons, you just have to set up properly to execute it. The new ground attack positions have the MGs and stuff shooting at the enemy front lines, the enemy front lines are just not shooting back like in BS. This way increases performance and still makes it look like they're laying a serious suppresive fire against the enemy trenches. I will experiment with a staggered Flak layout to avoid putting the units directly dead center of the Mud... but they're not designed to kill - they're there to alert others to the presence of enemy aircraft. Staggering the layout will likely reduce their coverage... When we get ACTUAL WW1 MGs I will be looking into deploying a curtain of MG positions along the front to provide fire at low level aircraft not paying attention.. On 10/5/2019 at 8:07 PM, 1PL-Lucas-1Esk said: Btw, since the Devs finally implemented the repair/refuel/rearm features, can you confirm that they are available on the J5 server? I will make sure I have them turned on but I have not played with them at all to see how they function other than just looking at an overview of the choices in the mission editor. Update: Ok so they work as I thought and I will shortly be tying the ability to refuel, rearm, and repair your aircraft into a system that checks what two seater missions have been completed by the enemy side that are knocking out critical infrastructure and interrupting supplies to the airfields. Edited October 7, 2019 by J5_Matthias 2
No.23_Triggers Posted October 7, 2019 Posted October 7, 2019 (edited) Server's coming together really nicely. I'm still stuck in 'airquake mode' after all the Lapino stuff, but it's definitely looking a lot more 'serious'. Great work on the stats page, too, can't wait until its fully up and running. Not keen on the 'easy' spotting where planes appear twice as big when not zoomed in, but it is what it is! Got a nasty shock when I flew through one of the AAA zones as well. Really nice touch! Can't wait for Bloody April on the new map. Edited October 7, 2019 by US103_Larner
JGr2/J34b_Matthias Posted October 7, 2019 Author Posted October 7, 2019 We will absoltuteluly continue to monitor the alt vis issue. My personal opinion is that neither setting is working as intended.
No.23_Gaylion Posted October 7, 2019 Posted October 7, 2019 There is definitely a difference between now and 4 days ago just after the first patch. Just after the first patch distant targets were big black blobs when zoomed out. You zoom in and they would completely disappear as a tiny pixel. Against the ground they were all but gone. Now the black blob is a little smaller and now there is MUCH more wing shine when zoomed out. I was able to pick up low CL2s waaaaay up the lines from me, like 6 or 7 grid squares away (the small ones, I assume 1km?). Prior to this there would have been no way to pick them up down low in the weeds like that.
JGr2/J5_Klugermann Posted October 7, 2019 Posted October 7, 2019 20 hours ago, US103_Talbot said: Beautiful, beautiful, beautiful. Loved the atmospherics on this map. I didn't know where RoF ended and FC began. 1 1
No.23_Triggers Posted October 7, 2019 Posted October 7, 2019 34 minutes ago, J5_Matthias said: We will absoltuteluly continue to monitor the alt vis issue. My personal opinion is that neither setting is working as intended. Hm, yeah, on the other setting planes are definitely harder to spot than in RoF. I quite like that though - ties in with the memoirs you read about rookies who couldn't see anything at first I think the big difference is the lack of shine on the wings. Most of my extreme-distance spotting in RoF was aircraft catching the sun. By any means, hopefully the devs continue to experiment with spotting and land at a good end result. Personally I'd rather have a hard time spotting than have the whole 'changing sizes with zoom' thing - I find it really distracting, and it becomes tricky to gauge where planes are in relation to yourself. But, of course, the server's gotta go with the majority preference! 1
No.23_Gaylion Posted October 7, 2019 Posted October 7, 2019 The trick, thus far, is to never zoom in while scanning. In all methods the enemy plane is the largest unzoomed. Once you find the enemy, zoom in and establish that hes off in oblivion and start flying towards his location. 10 minutes later you should be close enough to tell if it's an actual enemy or not. Then 5 minutes later you can begin to start to plan your attack. 1 1
=IRFC=Jorri Posted October 7, 2019 Posted October 7, 2019 Thanks for the great work on this server! ❤️ 1
JGr2/J5_Klugermann Posted October 7, 2019 Posted October 7, 2019 21 minutes ago, US103_Talbot said: The trick, thus far, is to never zoom in while scanning. In all methods the enemy plane is the largest unzoomed. Once you find the enemy, zoom in and establish that hes off in oblivion and start flying towards his location. 10 minutes later you should be close enough to tell if it's an actual enemy or not. Then 5 minutes later you can begin to start to plan your attack. Provided you have enough fuel left. 1
SeaW0lf Posted October 7, 2019 Posted October 7, 2019 It would be nice if you could keep the same mission when going with AV off. This way we can have a more precise way of comparison. The map is looking good. Thanks for all the work! I'll vote next week.
US63_SpadLivesMatter Posted October 8, 2019 Posted October 8, 2019 (edited) Was on earlier today, and with my display AV was neither gaudy or overdone. At distance aircraft where small specks; and spotting distance wasn't anywhere near what others have reported. Liked that I wasn't reliant on tracers to keep sight of the fight I was trying to assist. Will definitely visit more often if you end up keeping AV. I also liked the little message about entente troops in retreat when I finished off a ground target in no mans land. That little bit of feedback really put me in the moment. Edited October 8, 2019 by hrafnkolbrandr
JGr2/J34b_Matthias Posted October 8, 2019 Author Posted October 8, 2019 15 hours ago, SeaW0lf said: It would be nice if you could keep the same mission when going with AV off. This way we can have a more precise way of comparison. The map is looking good. Thanks for all the work! I'll vote next week. That is exactly my intention. Aples to aples comparison. 1
1PL-Husar-1Esk Posted October 8, 2019 Posted October 8, 2019 I was testing spotting on weekend ,when AV was enabled , distant contacts were white and so easy to spot (can't be missed if you just pan view from left to right) . I saw them right after my take off and they were far behind no-man's-land . This is to easy and I did not like how it was. I hope I can test and compare alternative view in coming weekend.
US63_SpadLivesMatter Posted October 8, 2019 Posted October 8, 2019 (edited) Ya'll better stop using zoom, as even with the non-AV system it now allows spotting beyond 7.7 nautical miles. ? But who am I kidding- we know the "simmers" among us will never give that up in the name of "realism". Edited October 8, 2019 by hrafnkolbrandr
SeaW0lf Posted October 8, 2019 Posted October 8, 2019 (edited) 1 hour ago, hrafnkolbrandr said: Ya'll better stop using zoom, as even with the non-AV system it now allows spotting beyond 7.7 nautical miles. That's not what I'm seeing from my side. With no AV, depending on the sun position, with zero zoom I see dots flickering or disappearing even at 1.5km or 1.8km. So now for me to get my bearings on the direct nearby contacts I have to use zoom, which tells me the visibility is just mediocre. And I'm using high settings and 4AA. You can see on the prints below (no AV) that they are just at 1.5km and 1.8km away. Note that the further plane is more visible than the nearest. At 1km I can see an executive chopper so big that it appears to be just a couple blocks away. Not being able to track a target from 1.5km is a bit too extreme. Let's see next week how it is going to look on the server with no AV, but as of now this update came to make things worse it appears. Whoever is in a mission with the sun on their backs will have a huge disavantage it seems. I have to check in a mission though. And just now we got the wings being lit up by the sun (saw a couple times the other day). After all these years when we already had it in ROF. Being honest, these things are just critical for game play and realism. Edited October 8, 2019 by SeaW0lf
Guest deleted@83466 Posted October 8, 2019 Posted October 8, 2019 (edited) 1 hour ago, hrafnkolbrandr said: Ya'll better stop using zoom, as even with the non-AV system it now allows spotting beyond 7.7 nautical miles. ? But who am I kidding- we know the "simmers" among us will never give that up in the name of "realism". There are actually quite a lot of "simmers" who play IL-2 who would prefer the visibility system endorsed as more realistic by AnPetrovitch. If they can't find any good servers that cater to that need (because spotting and SA is a pretty fundamental simulation aspect of the game), there *will* be some that quit the game over it. I don't know if I'll get into Flying Circus or not (probably not) but if I do, I can tell you right now I wont be wasting my time on one that has chosen Arcade Visibility setting. I find it immersion-killing. SYN_Vander announced that his server will be using the more realistic settings, so that is likely the one I would choose. Edited October 8, 2019 by SeaSerpent
SeaW0lf Posted October 8, 2019 Posted October 8, 2019 1 minute ago, SeaSerpent said: I wont be wasting my time on one that has chosen Arcade Visibility setting. Arcade Visibility is broken for a lot of people, so I tend to think no server will stick to it. This setting makes planes teleport when zoomed in and out and you can't tell the correct distance from contacts.
Guest deleted@83466 Posted October 8, 2019 Posted October 8, 2019 2 minutes ago, SeaW0lf said: Arcade Visibility is broken for a lot of people, so I tend to think no server will stick to it. This setting makes planes teleport when zoomed in and out and you can't tell the correct distance from contacts. Yeah, probably, and hopefully. Whether its broken, or by design, it provides something that I think might arguably even worse than Icons...because even Icons could only be seen at 10k! Dissapointingly, because it seems to be fairly popular to the masses, there is currently no mainstream server that I know of that is willing to run with the reaslistic vis option. That's kind of like when your favorite underground Rock band stops making the music you love and "sells out" to popular demand to make a Top 40 pop album.? I think the decision to provide these two options was made primarily with Single Player in mind, where it doesn't create a dillemna, and it seems very little consideration was given to the effects it might have on Multiplayer.
JGr2/J5_Klugermann Posted October 8, 2019 Posted October 8, 2019 This is making me miss Wargrounds already.?
JG1_Butzzell Posted October 8, 2019 Posted October 8, 2019 S! The "improved" version caught me off guard. I thought something was wrong. Ever since flight sims came out, players bitched about not being able to see enemy planes as far away as they should. Developers have explained view distance, pixel size and what they have done to compensate. Well, here we are again. Is it a cheat? Does it display objects at a distance farther than you could see in real life? That means when you zoom in. Is it a way to compensate for the limitations of computer based displays? It alerts you to something over yonder that you should be able to see if it was real life. Similar to seeing glint on wings that attracts your attention. For the WW I crowd I do not think "improved" really helps because the planes are so slow. It is like having radar? The view distance has already been increased on a scale that is beneficial for WW I players. It may be another thing for the WW II folks. 5000 post and two years from now we will have a better idea.
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