SeaW0lf Posted January 6, 2020 Posted January 6, 2020 Regarding that dogfight on the video above, for whoever else is in doubt (it seems to be the discussion all along without me even knowing), there was no disco on that v-life. You can also check the logs as well. It is there for you to learn about what happened in-game. In that log, in this particular order, I was killed, then damaged, then shotdown and then wounded again (the parser might record other body hits). So there was no disco, disconnection, pull the plug or similar. In fact I never did it since ROF. I don't even know the key combination to disco. It is a pain to be killed, but I go all the way until the sortie ends.
Cynic_Al Posted January 6, 2020 Posted January 6, 2020 31 minutes ago, SeaW0lf said: In fact I never did it since ROF There's a revelation. 31 minutes ago, SeaW0lf said: I don't even know the key combination to disco. I doubt that there is one specifically, but I believe Alt + F4 does the trick.
emely Posted January 7, 2020 Posted January 7, 2020 1 hour ago, SeaW0lf said: I was killed I have no doubt that it was so and you did not make a disco. I didn’t talk about this, where did this topic come from? Yes, this is a game in which you have to have time to die correctly ? That evening, I met four D7, and managed to die as it should ? During the filming of this video, the j5_Gamecock pilot suffered a bit, and I hope he is not mad at me for that) 4
J5_Gamecock Posted January 7, 2020 Posted January 7, 2020 40 minutes ago, emely said: During the filming of this video, the j5_Gamecock pilot suffered a bit, and I hope he is not mad at me for that) The only thing that made me mad was screwing up my initial bounce. Too fast! In the end, I was as worried about getting hit by one of the other three that joined as I was about you. 1
JGr2/J5_Baeumer Posted January 7, 2020 Posted January 7, 2020 Beautiful film, Emily. Don't know the words to the music but am sure it fit perfectly. Thanks for sharing. PS Our training officer will be reviewing the film with our pilots in more detail....lots more going on in that film! 1
Feathered_IV Posted January 7, 2020 Posted January 7, 2020 Are there any plans to add more activities for the times when the server is empty or at a minimum number of players? It is very rare for me to see another player when I am there, and the option to shoot a single column of trucks, destroy a solitary barge or balloon gets dull quite quickly. So much so that I find I now end up quitting before I reach the target area. If player number is just 1, could you do things like spawn an enemy Ace AI over airfields and targets when the player is nearby? Something that makes the journey a challenge and gives the solitary player a reason to stick around and explore?
JGr2/J5_Baeumer Posted January 7, 2020 Posted January 7, 2020 Good idea Feathered.....there are some AI up there but not at the frequency your describing....perhaps something will get done to increase frequency.....we had this on the original Kuban map Flugpark and it was quite good. Thanks for suggesting it. We keep forgetting the FC AI planes are so much better than what we've been used to.
US103_Baer Posted January 7, 2020 Posted January 7, 2020 Questions on Recon. - Is there a reason why each Recon area requires a different Recon plane and is there a way to enable the ROF method where 1 recon plane can do them all? - Could we have some Recon area(s) closer to the front? - Are the benefits for doing Recon sufficiently strong? Was looking at ways we could encourage completion of Recons, especially where the benefit to a side is high.
JGr2/J5_Klugermann Posted January 7, 2020 Posted January 7, 2020 6 hours ago, Feathered_IV said: Are there any plans to add more activities for the times when the server is empty or at a minimum number of players? It is very rare for me to see another player when I am there, and the option to shoot a single column of trucks, destroy a solitary barge or balloon gets dull quite quickly. So much so that I find I now end up quitting before I reach the target area. If player number is just 1, could you do things like spawn an enemy Ace AI over airfields and targets when the player is nearby? Something that makes the journey a challenge and gives the solitary player a reason to stick around and explore? I find thats a good time to launch RoF. 5 hours ago, US103_Baer said: Questions on Recon. - Is there a reason why each Recon area requires a different Recon plane and is there a way to enable the ROF method where 1 recon plane can do them all? - Could we have some Recon area(s) closer to the front? - Are the benefits for doing Recon sufficiently strong? Was looking at ways we could encourage completion of Recons, especially where the benefit to a side is high. 1 hour ago, US213_Talbot said: Yeah they seem really far back. I'm wondering if this was designed precisely with you in mind. Perhaps they don't want a single recon escorted by a dozen Spads. Maybe Matt could let you have unlimited Spads if you complete the recons although you may have to put some of those precious streaks in jeopardy to do so.?
No.23_Gaylion Posted January 7, 2020 Posted January 7, 2020 Who needs unlimited SPADs when the one you're in is never damaged? ?
JG1_Butzzell Posted January 7, 2020 Posted January 7, 2020 8 hours ago, US103_Baer said: Questions on Recon. - Is there a reason why each Recon area requires a different Recon plane and is there a way to enable the ROF method where 1 recon plane can do them all? - Could we have some Recon area(s) closer to the front? - Are the benefits for doing Recon sufficiently strong? Was looking at ways we could encourage completion of Recons, especially where the benefit to a side is high. 1. The recon mechanics use a complex trigger. It is set to the name of the plane. If it was set to just Recon you could then have some one finish taking pictures and have a plane spawn in at base to complete the mission. Name of plane and target have to be specific and limited. Yes, we dearly miss the RoF recon program made by AnKor. 2. Up to mission maker. 3. Uhm, kinda like no other targets available until you do a recon?
JGr2/J5_Klugermann Posted January 7, 2020 Posted January 7, 2020 8 hours ago, US103_Baer said: Questions on Recon. Was looking at ways we could encourage completion of Recons, especially where the benefit to a side is high. 15 minutes ago, JG1_Butzzell said: 3. Uhm, kinda like no other targets available until you do a recon? And most obviously, can't win the map without completing the recons....time to shove Talby into a Bristol lol.
No.23_Gaylion Posted January 7, 2020 Posted January 7, 2020 (edited) I barely have enough time to fly to the front and disconnect because of my wife's nagging let alone flying to a recon to get shot down by an invisible plane after an hour and a half round trip. Edited January 7, 2020 by US213_Talbot 1
JGr2/J34b_Matthias Posted January 7, 2020 Author Posted January 7, 2020 (edited) Hope everyone had a wonderful Christmas and NewYears break. Sorry for the lack of new content, but family took priority through most of December. Anyway... here we go into another year and we're getting the train back on the rails so to speak SERVER UPDATE 2020-01-07 Amiens St. Quentin maps rearming, repair, refueling on all airfields now work per the rules laid out on the War Stress meters (forward airfields can lose access to services). "Repair" trucks offering these "FBO" services are located next to airfield flags and have a 25 meter service radius. Repair trucks cannot currently be destroyed. Note for other mission designers, despite the option in the mission editor to make the airfield itself a repair/arm/refuel point, it does not work - must be a vehicle. Hence this update. Doullens Cambrai maps Balance change - Limited Spad and Fokker D.VIIF inventories. Next on the plate - testing a system of parser rewards for pilots completing trench mapping, photo recon, and arty spotting two seater missions Edited January 7, 2020 by J5_Matthias 1 2
HagarTheHorrible Posted January 7, 2020 Posted January 7, 2020 (edited) 1 hour ago, J5_Matthias said: Balance change - Limited Fokker D.VIIF inventories. Wailing and gnashing of teeth and plenty of donner (Turkish contingent ordering takeawawys perhaps ?)and blitzen heard drifting across no mans land along with the occasional, depending on the wind ( all that cabbage, don't cha know) vengeful singing of "Gott straff zi server admins" !!! Edited January 7, 2020 by HagarTheHorrible
J99_Sizzlorr Posted January 7, 2020 Posted January 7, 2020 Full fix list for Doullens Cambrai maps - ww1 AAA assets - corrected mission times in the description - made ground targets a bit better defended - corrected waypoint timer for AI - Limit of Spads and Fokker D.VIIF increased from 5 to 7
emely Posted January 7, 2020 Posted January 7, 2020 34 minutes ago, J99_Sizzlorr said: - Limit of Spads and Fokker D.VIIF increased from 5 to 7 Not very good news. Not to mention the fact that shit like dr1 and a camel have not been restricted for a long time
J99_Sizzlorr Posted January 7, 2020 Posted January 7, 2020 18 minutes ago, emely said: Not very good news. Not to mention the fact that shit like dr1 and a camel have not been restricted for a long time The number of planes have increased from 5 to 7, restriction was there since the mission first rolled...
No.23_Gaylion Posted January 7, 2020 Posted January 7, 2020 (edited) For some reason SPADS=D7F ?♂️ Edited January 7, 2020 by US213_Talbot
JGr2/J5_Klugermann Posted January 7, 2020 Posted January 7, 2020 The Allied planes are much better with the exception of the 7F. I say limit all entente types with the exception of the Dolphin.? 2
NO.20_W_M_Thomson Posted January 8, 2020 Posted January 8, 2020 Why the F did they give us any planes if your gonna limit them,
J99_Sizzlorr Posted January 8, 2020 Posted January 8, 2020 (edited) 1 hour ago, J5_Gamecock said: Limit the Camels, the Spads are fine. The Camel was the mainstay fighter of the Allies in that period of time and on that sector of the frontline. Do we want somewhat historical missions or not? 18 minutes ago, NO.20_W_M_Thomson said: Why the F did they give us any planes if your gonna limit them, To balance the planeset. They are not limited to 7 and thats it. They all do respawn. So basically they are unlimited You just can't have more than 7 at once... 1 hour ago, US213_Talbot said: For some reason SPADS=D7F No. A Spad takes 10 min to respawn and a Fokker D.VIIF takes 15 min to respawn. Edited January 8, 2020 by J99_Sizzlorr 1
No.23_Gaylion Posted January 8, 2020 Posted January 8, 2020 So if all five are in the air, do 5 more respawn after 15 mins?
J99_Sizzlorr Posted January 8, 2020 Posted January 8, 2020 (edited) Just now, US213_Talbot said: So if all five are in the air, do 5 more respawn after 15 mins? Yes...there are 7 now 7! Edited January 8, 2020 by J99_Sizzlorr 1
NO.20_W_M_Thomson Posted January 8, 2020 Posted January 8, 2020 4 minutes ago, J99_Sizzlorr said: The Camel was the mainstay fighter of the Allies in that period of time and on that sector of the frontline. Do we want somewhat historical missions or not? To balance the planeset. They are not limited to 7 and thats it. They all do respawn. So basically they are unlimited No. A Spad takes 10 min to respawn and a Fokker D.VIIF takes 15 min to respawn. Yes we do want historical missions.
US103_Baer Posted January 8, 2020 Posted January 8, 2020 This will come across whiney, but limiting Spads in particular is based on what parameter actually? - The SE5a hits 223kph compared to the Spads 215kph - 8000+ Spad XIIIs produced compared to 5000+ for the Camel and SE5a - the FC Camel, like the FC D7f, is a bit of a wonder weapon Just saying
J5_Gamecock Posted January 8, 2020 Posted January 8, 2020 16 minutes ago, J99_Sizzlorr said: The Camel was the mainstay fighter of the Allies in that period of time and on that sector of the frontline. Do we want somewhat historical missions or not? Yes.... to a point anyway. There is a fine line between historical accuracy and play-ability however. By the summer of 1918 Camels were being relegated to mostly ground attack because they were outclassed by German machines. For that matter the Pfalz DIIIa was being pulled from the front and sent to training schools during this time as well. You could limit both of these models and still be in the realm of historical accuracy. I have no issue with the limit on the DVIIF for this reason. (Although for play-ability sake I wish they were unlimited too ) Please don't take me wrong, I very much enjoy your missions and have much respect for what you do. I just feel that unlimited waves of over-modeled aircraft flying on 30-40% of fuel doesn't meet the threshold for history or play-ability. JMO. S! GC 2
J99_Sizzlorr Posted January 8, 2020 Posted January 8, 2020 13 minutes ago, US103_Baer said: This will come across whiney, but limiting Spads in particular is based on what parameter actually? - The SE5a hits 223kph compared to the Spads 215kph - 8000+ Spad XIIIs produced compared to 5000+ for the Camel and SE5a - the FC Camel, like the FC D7f, is a bit of a wonder weapon Just saying 15 minutes ago, J5_Gamecock said: Yes.... to a point anyway. There is a fine line between historical accuracy and play-ability however. By the summer of 1918 Camels were being relegated to mostly ground attack because they were outclassed by German machines. For that matter the Pfalz DIIIa was being pulled from the front and sent to training schools during this time as well. You could limit both of these models and still be in the realm of historical accuracy. I have no issue with the limit on the DVIIF for this reason. (Although for play-ability sake I wish they were unlimited too ) Please don't take me wrong, I very much enjoy your missions and have much respect for what you do. I just feel that unlimited waves of over-modeled aircraft flying on 30-40% of fuel doesn't meet the threshold for history or play-ability. JMO. S! GC The Spad limit is there because there weren't that many Spads in that sector of the frontline. The French served further to the south. It's not all about top speed, the Spad for example has great diving capabilities and is way more stable in it's structure and more reliable as a gun platform than a S.E.5a. Why aren't we flying and testing this before we judge it? I am not biased when creating missions! I just want them to be balanced. And i think it is balanced this way. On the Flugpark there are currently two types of mission running. One has limited Fokker D.VIIF and Camels and the other one has limited Fokker D.VIIF and Spads. So we can enjoy both.
No.23_Gaylion Posted January 8, 2020 Posted January 8, 2020 Do you really think we haven't tested D7s vs SPADs? One cannot simply dive away in a SPAD anymore.... which is historically inaccurate.
emely Posted January 8, 2020 Posted January 8, 2020 In the old IL2 there was a project on a server called "Front Sky" There, the pilots were given out planes depending on the length of their streak. After death, you could take only the weakest plane and fly on it up to ten victories without death, in order to switch to a stronger airplane. It is a pity that here it cannot work like that.
SeaW0lf Posted January 8, 2020 Posted January 8, 2020 (edited) In my opinion, selective missions could be a solution. A mission without the Camel and the D7F, then people can fly Dolphins and D7s (Albies and Pfalzes) without the feeling that they are just filling the slots in flying coffins. I personally miss the Dolphin, but in a full map, mud, and the visibility the way it is against D7Fs over our heads, I'm forced to take the Camel. Also, for me the Camel could be locked on fuel to see how it goes, but if the Dr1 get a penalty as well to prevent people from taking off on fumes and so on so forth. Perhaps in a mission with no D7Fs, just D7s. One thing I think though, the Albatros and Pfalz can't be saved, since they were rolled back. Then I think people have to work on a balance with the BZs (Spad / SE5a), turnfighters (Camel / Dr1) and D7 and Dolphin. I also like to think that Chill brought some good information for us with his Le Rhône 80hp, in a way that the rotaries are not looking so uber as people think (especially the Dr1, which seems to be heavily underperformed), plus the g-forces, which prevents the Dr1 and the Camel to display all they got (especially the pilot fatigue). You need to be really good to fly those planes and get a decent streak of more than a handful of kills. Regarding fuel locks, flying time is a good measure to make it even for everyone. You can lock the Camel with 60+ percent of fuel as a penalty (2.5 plus hours of flight), or even lock it with 100% fuel (4 plus hours), but the Dr1 have to get a penalty as well to prevent people from taking off on fumes. I'm not sure how that will go. I fly the Camel with 42% (a bit more than 2h of flight, corresponds to the D7 with 78% of fuel and a bit more than 1 hour) and I have some good hair raising dogfights with D7Fs, Dr1s, duos of Albies and such. Some people will complain even with 100% fuel (I sense the D7F will trounce it, especially with no fuel locks), but it might work. I also like to think that Stark and other D7 pilots respected the Camel at lower altitudes very much. She was no slouch in the hands of a good pilot. Perhaps it might be soon to start locking things. We just got the map, there are bugs out there, visibility issues, etc. It may drive some people away, who knows. Just some thoughts. Edited January 8, 2020 by SeaW0lf
US103_Baer Posted January 8, 2020 Posted January 8, 2020 (edited) 38 minutes ago, J99_Sizzlorr said: The Spad limit is there because there weren't that many Spads in that sector of the frontline. The French served further to the south. It's not all about top speed, the Spad for example has great diving capabilities and is way more stable in it's structure and more reliable as a gun platform than a S.E.5a. Why aren't we flying and testing this before we judge it? I am not biased when creating missions! I just want them to be balanced. And i think it is balanced this way. On the Flugpark there are currently two types of mission running. One has limited Fokker D.VIIF and Camels and the other one has limited Fokker D.VIIF and Spads. So we can enjoy both. Ok, thanks for the detailed response. @SeaW0lf I also liked the way fuel locks in Wargrounds created some balance between planes. But I think they were pretty unpopular in general. Given we still see low numbers most of the week, it may not help. Edited January 8, 2020 by US103_Baer
J99_Sizzlorr Posted January 8, 2020 Posted January 8, 2020 46 minutes ago, US213_Talbot said: Do you really think we haven't tested D7s vs SPADs? One cannot simply dive away in a SPAD anymore.... which is historically inaccurate. I was talking S.E.5a vs Spad... 30 minutes ago, SeaW0lf said: Regarding fuel locks, flying time is a good measure to make it even for everyone. You can lock the Camel with 60+ percent of fuel as a penalty (2.5 plus hours of flight), or even lock it with 100% fuel (4 plus hours), but the Dr1 have to get a penalty as well to prevent people from taking off on fumes. I'm not sure how that will go. I fly the Camel with 42% (a bit more than 2h of flight, corresponds to the D7 with 78% of fuel and a bit more than 1 hour) and I have some good hair raising dogfights with D7Fs, Dr1s, duos of Albies and such. Some people will complain even with 100% fuel (I sense the D7F will trounce it, especially with no fuel locks), but it might work. I also like to think that Stark and other D7 pilots respected the Camel at lower altitudes very much. She was no slouch in the hands of a good pilot. Perhaps it might be soon to start locking things. We just got the map, there are bugs out there, visibility issues, etc. It may drive some people away, who knows. Just some thoughts. Not a fan of fuel locks...
NO.20_W_M_Thomson Posted January 8, 2020 Posted January 8, 2020 I hope the spads are not limited, 103's at the moment are a big part of community right now, lock their planes up might chase them off then you won't see many entente flying much unless they like getting constantly stomped on. To me the spad is useless, hate the thing but our main squad uses them. Atleast until the 20th starts to grow, don't even think of touching my Bristol. 1
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