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Voyager

Key binding Quality of life: Button test window

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(Curse you autocorrect...) 

 

Hopefully simply Quality of life suggestion: Add a sub window in the Key Mapping that, when you are in it, will display the action mapped to the currently pressed button. 

 

Basically we've got a lot of commands, and not all of them are always in use, so even if I've napped them, I may not remember what I've mapped them to. Having a way to quickly check what buttons do what without having to either start a mission or read through every in-game command would streamline button handling. 

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That's not a bad idea. Even better would be, if a button is being pressed, the list could jump to the assigned command. 

(just like it is in DCS) 

This is sometimes really useful. 

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+1 for this suggestion. it's also a bit ridiculous that we have no way of binding a modifier key without downloading a separate software called joy2key. It should be included as a quality of life feature in the base game, as this is standard in just about every other flight simulator, even war thunder, to allow multiple joystick buttons to be pressed

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Bump this. We need this. That and the modifier key. DCS has these functions and they are VERY handy. Big QOL improvement.

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