1CGS Han Posted December 5, 2018 1CGS Posted December 5, 2018 32 minutes ago, Han said: Update 3.008 Dear friends, We spent the two weeks since the previous release on intensive work on important aspects of the project. In the not-too-distant future, we'll be adding some huge new features for our Early Access titles, so we've decided to take some time and concentrate on several smaller, but important and long-awaited improvements and create this update. ..................... News on 3.008 update, full text You can ask new questions in this thread 14 6 8
303_Bies Posted December 5, 2018 Posted December 5, 2018 (edited) Very welcomed improvements. Great job! Can't wait to test new damage model. Edited December 5, 2018 by Bies
Lusekofte Posted December 5, 2018 Posted December 5, 2018 Very good news on the DM front, many thanks
Chief_Mouser Posted December 5, 2018 Posted December 5, 2018 Oooh wasn't expecting this today. Interesting reading, for sure. 1
JtD Posted December 5, 2018 Posted December 5, 2018 Now this sounds like an interesting update! Thank you.
Yardstick Posted December 5, 2018 Posted December 5, 2018 New toys are nice, but having all our toys improved is much better ? 10
CountZero Posted December 5, 2018 Posted December 5, 2018 That was fast, thanks for more improvments to game ?
Wulfen Posted December 5, 2018 Posted December 5, 2018 Great additions, I`m very interested in these "huge" new features to the engine. I wonder is ASW 2.0 in the wings for us rift users, always chasing the fps or ways of improving the experience. 1
Voidhunger Posted December 5, 2018 Posted December 5, 2018 Wow, that was unexpected! You are the best! Thanks
Sgt_Joch Posted December 5, 2018 Posted December 5, 2018 14 minutes ago, Han said: In the not-too-distant future, we'll be adding some huge new features to the engine good news, long overdue. The "engine limits" discussions are getting out of control. ?
THERION Posted December 5, 2018 Posted December 5, 2018 1 minute ago, Sgt_Joch said: good news, long overdue. The "engine limits" discussions are getting out of control. ? I don't think Han was quoted correctly, my friend - with the engine he might be thinking of the game engine? 5
HR_Zunzun Posted December 5, 2018 Posted December 5, 2018 So, finally, something was not completely right with wings damage. 2
6FG_Big_Al Posted December 5, 2018 Posted December 5, 2018 Sounds great ? Can´t wait to see the new Pilot Modell from the Brits ❤️
dburne Posted December 5, 2018 Posted December 5, 2018 Wow a pleasant surprise thank you! I look forward to checking out even more performance improvements in Kuban!
rowdyb00t Posted December 5, 2018 Posted December 5, 2018 Thanks a lot! Pleasantly surprised again great work Devs!
Sgt_Joch Posted December 5, 2018 Posted December 5, 2018 3 minutes ago, -IRRE-Therion said: I don't think Han was quoted correctly, my friend - with the engine he might be thinking of the game engine? you are right, wishful thinking on my part.
LLv24_Veccu_VR Posted December 5, 2018 Posted December 5, 2018 Bf109 missing in this list ;( 13. P-47D-28, Yak-7b and Spitfire Mk.IXe wings made less fragile when damaged; 3 2
Seb71 Posted December 5, 2018 Posted December 5, 2018 Quote 55. Flight frequency option in Career corrected; What's that about?
Jason_Williams Posted December 5, 2018 Posted December 5, 2018 2 minutes ago, LLv24_Veccu said: Bf109 missing in this list ;( 13. P-47D-28, Yak-7b and Spitfire Mk.IXe wings made less fragile when damaged; No that's not right to say. All airplanes will see changed due to hit angles being considered and other adjustments.. You should read more closely. We continue to improve everything within our product. Jason 12 5 12
150GCT_Veltro Posted December 5, 2018 Posted December 5, 2018 (edited) We'll see for 109 and Pe-2 DM but for sure, looking to the RAF pilots we can say that IL2 pilots are the best ever seen in a flight sim. Insane, what a job guys! Abosolutely stunning. Edited December 5, 2018 by 150GCT_Veltro 1
Operatsiya_Ivy Posted December 5, 2018 Posted December 5, 2018 (edited) @Han is there a possibility that you could explain the following few changes and how it affects the game? they seem a little cryptic to me: 15. An overdone HE explosion effect on the primary structure of an aircraft has been reduced. What is an overdone HE explosion effect? does it mean less HE structural damage in general? 16. Damage calculations of the airframe take a hit angle into account; Can you elaborate on that a little further? seems like a huge change. If it wasn't in the game before, it could explain a lot of things. 17. Damage from direct hits and explosions on the skin and control rods has been tuned; Same thing, could you elaborate a bit more? 21. Aircraft primary structure won't erroneously receive double damage in case of hits on the internal components like fuel tanks, engine, radiators, etc.); How does this change affect HE/AP ammunition? 23. Armor of the internal components corrected whenever it was wrong; Is there a list of the corrected components or which aircraft are affected by this? Many thanks in advance! Edited December 5, 2018 by Operation_Ivy 1 1 1
LLv24_Veccu_VR Posted December 5, 2018 Posted December 5, 2018 (edited) 9 minutes ago, Jason_Williams said: No that's not right to say. All airplanes will see changed due to hit angles being considered and other adjustments.. You should read more closely. We continue to improve everything within our product. Jason Hi Jason That is my opinion and I think I m not alone with my opinion... Nice that it wil be fixed! I continue to fly with my good old paperplane.... -Veccu- Edited December 5, 2018 by LLv24_Veccu 1 1
LuftManu Posted December 5, 2018 Posted December 5, 2018 Thank you! As always polishing and improving every aspect of the game. Can't wait to try it.
216th_Jordan Posted December 5, 2018 Posted December 5, 2018 3 minutes ago, LLv24_Veccu said: Hi Jason That is my opinion and I think I m not alone with my opinion... I continue to fly with my good old paperplane.... -Veccu- Did you not read? The update clearly stated: 22. Airframe sturdiness tuned for all aircraft;
sevenless Posted December 5, 2018 Posted December 5, 2018 Woot! That came unexpected! Nice to see all those fixes being made.
Warpig Posted December 5, 2018 Posted December 5, 2018 4 minutes ago, Operation_Ivy said: @Han is there a possibility that you could explain the following few changes and how it affects the game? they seem a little cryptic to me: 15. An overdone HE explosion effect on the primary structure of an aircraft has been reduced. What is an overdone HE explosion effect? does it mean less HE structural damage in general? 16. Damage calculations of the airframe take a hit angle into account; Can you elaborate on that a little further? seems like a huge change. If it wasn't in the game before, it could explain a lot of things. 17. Damage from direct hits and explosions on the skin and control rods has been tuned; Same thing, could you elaborate a bit more? 21. Aircraft primary structure won't erroneously receive double damage in case of hits on the internal components like fuel tanks, engine, radiators, etc.); How does this change affect HE/AP ammunition? 23. Armor of the internal components corrected whenever it was wrong; Is there a list of the corrected components? Many thanks in advance! Would you like a copy of the code too?.. ? 1 2 4
LLv24_Veccu_VR Posted December 5, 2018 Posted December 5, 2018 (edited) 4 minutes ago, 216th_Jordan said: Did you not read? The update clearly stated: 22. Airframe sturdiness tuned for all aircraft; Why this list then? 13. P-47D-28, Yak-7b and Spitfire Mk.IXe wings made less fragile when damaged; And to which direction other planes are tuned? More fragile direction or? Edited December 5, 2018 by LLv24_Veccu 1
-=PHX=-SuperEtendard Posted December 5, 2018 Posted December 5, 2018 (edited) 11 minutes ago, Operation_Ivy said: @Han is there a possibility that you could explain the following few changes and how it affects the game? they seem a little cryptic to me: 15. An overdone HE explosion effect on the primary structure of an aircraft has been reduced. What is an overdone HE explosion effect? does it mean less HE structural damage in general? I guess this means the graphical effect of the explosion. While it was big IRL, it was a bit too big in game? Edited December 5, 2018 by -=PHX=-SuperEtendard
1CGS Han Posted December 5, 2018 Author 1CGS Posted December 5, 2018 1 minute ago, Operation_Ivy said: What is an overdone HE explosion effect? does it mean less HE structural damage in general? HE shells have provided too much damage for longerons before, it was overdone. 2 minutes ago, Operation_Ivy said: Can you elaborate on that a little further? seems like a huge change. If it wasn't in the game before, it could explain a lot of things. You have more chance to hit longeron when AP shell hit along airfoil chord, and much less when perpendicular. 2 minutes ago, Operation_Ivy said: Same thing, could you elaborate a bit more? Control rods damage by HE hits now less abstract and depends on number of hitting fragments of explosive fragmentation. 2 minutes ago, Operation_Ivy said: How does this change affect HE/AP ammunition? It was too much damage to longerons in case of hit near ammo boxes, radiators, tanks and so on. 2 minutes ago, Operation_Ivy said: Is there a list of the corrected components? It is too long to quote. Many planes many items. 3 10 5
Blitzen Posted December 5, 2018 Posted December 5, 2018 (edited) Yesterday I took a flip in the almost new Sopwith Camel & noticed that when I fired the twin Vickers that the empty shells didn’t appear to be ejected from the shell chute on the port side of the aircraft where they would be seen, when viewing from the cockpit. I’m not sure if this effect is seen on the other three WW-1 Flying Circus aircraft. Have I just missed this or is it on a list to be added later? Thanks! Edited December 5, 2018 by Blitzen Added a detail
SCG_ErwinP Posted December 5, 2018 Posted December 5, 2018 (edited) 28. Bodenplatte pilots put on and remove oxygen mask when needed; Is this "automatic" or manual, by players? Edited December 5, 2018 by 3./JG15_HansPhilipp
RedKestrel Posted December 5, 2018 Posted December 5, 2018 3 minutes ago, Han said: You have more chance to hit longeron when AP shell hit along airfoil chord, and much less when perpendicular. This is a big and welcome change IMO. This should increase the realism of structural wing damage a lot. I think we will see less wing-off scenarios on all planes, not just those that have had the wings strengthened. Actually all the updates to the damage model look great. The AI stuff is good to see too! I appreciate the small improvements here and there. The AI experience has, for me, improved in a small but noticeable way since I started playing not too long ago. Thanks for all your hard work! Pass along our congratulations to the rest of your hardworking team. 1 2
E69_geramos109 Posted December 5, 2018 Posted December 5, 2018 Nice that Ap now is going to make less damage if not hitting the longeron. Lets see next days how the changes work. I am looking foward to see if the tail on the 109 is a little more stronger. Thanks for the work 1 3
Operatsiya_Ivy Posted December 5, 2018 Posted December 5, 2018 1 minute ago, E69_geramos109 said: Nice that Ap now is going to make less damage if not hitting the longeron. Lets see next days how the changes work. I am looking foward to see if the tail on the 109 is a little more stronger. Thanks for the work Too me it reads like AP will be even better compared the HE now. 1
E69_geramos109 Posted December 5, 2018 Posted December 5, 2018 Just now, Operation_Ivy said: Too me it reads like AP will be even better compared the HE now. It depends. Before the wings were like hitboxes and no matter where the shells went they ripp of your wing. Now unless they hit the spar Ap is going to be way more useless. He is going to lose power as well. 1
II./JG77_Manu* Posted December 5, 2018 Posted December 5, 2018 The HE nerf seems a bit odd to me. I always thought HE was the primary/best ammunition to down aircraft. Now in game AP was already better then HE to shoot down aircraft before the update (easily replicable by taking La5 and switching between AP and HE only). And now HE was made even weaker? Or am I missing something here? 1
unreasonable Posted December 5, 2018 Posted December 5, 2018 4 minutes ago, Operation_Ivy said: Too me it reads like AP will be even better compared the HE now. We shall have to run all our tests again I think it means that AP shots from behind will still be effective but if you are making a hit on the planform of a wing the AP shot will usually "go straight through" with reduced damage.
LLv24_Veccu_VR Posted December 5, 2018 Posted December 5, 2018 2 minutes ago, II./JG77_Manu* said: The HE nerf seems a bit odd to me. I always thought HE was the primary/best ammunition to down aircraft. Now in game AP was already better then HE to shoot down aircraft before the update (easily replicable by taking La5 and switching between AP and HE only). And now HE was made even weaker? Or am I missing something here? Yep, maybe 109 is made with a thinner paper
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