Jump to content

Game version 3.008 discussion: Damage model update, fixes and improvements


Recommended Posts

  • 1CGS
Posted
32 minutes ago, Han said:

Dear friends,

We spent the two weeks since the previous release on intensive work on important aspects of the project. In the not-too-distant future, we'll be adding some huge new features for our Early Access titles, so we've decided to take some time and concentrate on several smaller, but important and long-awaited improvements and create this update.

.....................

 

News on 3.008 update, full text

You can ask new questions in this thread

  • Like 14
  • Thanks 6
  • Upvote 8
Posted (edited)

Very welcomed improvements. Great job!

Can't wait to test new damage model.

Edited by Bies
  • Han pinned this topic
Posted

Very good news on the DM front, many thanks

Posted

Oooh wasn't expecting this today. Interesting reading, for sure. :drinks:

  • Like 1
Posted

Now this sounds like an interesting update! Thank you.

Posted

New toys are nice, but having all our toys improved is much better ?

  • Upvote 10
Posted

That was fast, thanks for more improvments to game ?

Posted

Great additions, I`m very interested in these "huge" new features to the engine.  I wonder is ASW 2.0 in the wings for us rift users, always chasing the fps or ways of improving the experience.

  • Upvote 1
Posted

Wow, that was unexpected! You are the best! Thanks

Posted
14 minutes ago, Han said:

 

In the not-too-distant future, we'll be adding some huge new features to the engine

 

good news, long overdue.

 

The "engine limits" discussions are getting out of control. ?

Posted
1 minute ago, Sgt_Joch said:

 

good news, long overdue.

 

The "engine limits" discussions are getting out of control. ?

 

I don't think Han was quoted correctly, my friend - with the engine he might be thinking of the game engine?

  • Upvote 5
Posted

So, finally, something was not completely right with wings damage.

  • Upvote 2
Posted

Sounds great ?  Can´t wait to see the new Pilot Modell from the Brits ❤️

Posted

Wow a pleasant surprise thank you!

I look forward to checking out even more performance improvements in Kuban!

Posted

Thanks a lot! Pleasantly surprised again great work Devs!

Posted
3 minutes ago, -IRRE-Therion said:

 

I don't think Han was quoted correctly, my friend - with the engine he might be thinking of the game engine?

 

you are right, wishful thinking on my part. :biggrin:

LLv24_Veccu_VR
Posted

Bf109 missing in this list ;(

 

13. P-47D-28, Yak-7b and Spitfire Mk.IXe wings made less fragile when damaged;

  • Haha 3
  • Upvote 2
Posted
Quote

55. Flight frequency option in Career corrected;

 

What's that about?

Jason_Williams
Posted
2 minutes ago, LLv24_Veccu said:

Bf109 missing in this list ;(

 

13. P-47D-28, Yak-7b and Spitfire Mk.IXe wings made less fragile when damaged;

 

No that's not right to say. All airplanes will see changed due to hit angles being considered and other adjustments.. You should read more closely. We continue to improve everything within our product. 

 

Jason

  • Like 12
  • Thanks 5
  • Upvote 12
150GCT_Veltro
Posted (edited)

We'll see for 109 and Pe-2 DM but for sure, looking to the RAF pilots we can say that IL2 pilots are the best ever seen in a flight sim. Insane, what a job guys!

 

Abosolutely stunning.

Edited by 150GCT_Veltro
  • Upvote 1
Operatsiya_Ivy
Posted (edited)

@Han is there a possibility that you could explain the following few changes and how it affects the game? they seem a little cryptic to me:

 

15. An overdone HE explosion effect on the primary structure of an aircraft has been reduced.

 

What is an overdone HE explosion effect? does it mean less HE structural damage in general?

 

16. Damage calculations of the airframe take a hit angle into account;

 

Can you elaborate on that a little further? seems like a huge change. If it wasn't in the game before, it could explain a lot of things.

 

17. Damage from direct hits and explosions on the skin and control rods has been tuned;

 

Same thing, could you elaborate a bit more?

 

21. Aircraft primary structure won't erroneously receive double damage in case of hits on the internal components like fuel tanks, engine, radiators, etc.);

 

How does this change affect HE/AP ammunition? 

 

23. Armor of the internal components corrected whenever it was wrong;

 

Is there a list of the corrected components or which aircraft are affected by this?

 

 

Many thanks in advance!

Edited by Operation_Ivy
  • Like 1
  • Thanks 1
  • Upvote 1
LLv24_Veccu_VR
Posted (edited)
9 minutes ago, Jason_Williams said:

 

No that's not right to say. All airplanes will see changed due to hit angles being considered and other adjustments.. You should read more closely. We continue to improve everything within our product. 

 

Jason

 

Hi Jason

 

That is my opinion and I think I m not alone with my opinion...

 

Nice that it wil be fixed!

 

I continue to fly with my good old paperplane....

 

-Veccu-

Edited by LLv24_Veccu
  • Haha 1
  • Sad 1
Posted

Thank you! As always polishing and improving every aspect of the game. Can't wait to try it.

Posted
3 minutes ago, LLv24_Veccu said:

 

Hi Jason

 

That is my opinion and I think I m not alone with my opinion...

 

I continue to fly with my good old paperplane....

 

-Veccu-

 

Did you not read? The update clearly stated:

 

22. Airframe sturdiness tuned for all aircraft;

Posted

Woot! That came unexpected! Nice to see all those fixes being made.

Posted
4 minutes ago, Operation_Ivy said:

@Han is there a possibility that you could explain the following few changes and how it affects the game? they seem a little cryptic to me:

 

15. An overdone HE explosion effect on the primary structure of an aircraft has been reduced.

 

What is an overdone HE explosion effect? does it mean less HE structural damage in general?

 

16. Damage calculations of the airframe take a hit angle into account;

 

Can you elaborate on that a little further? seems like a huge change. If it wasn't in the game before, it could explain a lot of things.

 

17. Damage from direct hits and explosions on the skin and control rods has been tuned;

 

Same thing, could you elaborate a bit more?

 

21. Aircraft primary structure won't erroneously receive double damage in case of hits on the internal components like fuel tanks, engine, radiators, etc.);

 

How does this change affect HE/AP ammunition? 

 

23. Armor of the internal components corrected whenever it was wrong;

 

Is there a list of the corrected components?

 

 

Many thanks in advance!

Would you like a copy of the code too?.. ?

  • Like 1
  • Haha 2
  • Confused 4
LLv24_Veccu_VR
Posted (edited)
4 minutes ago, 216th_Jordan said:

 

Did you not read? The update clearly stated:

 

22. Airframe sturdiness tuned for all aircraft;

 

Why this list then?

 

13. P-47D-28, Yak-7b and Spitfire Mk.IXe wings made less fragile when damaged;

 

And to which direction other planes are tuned? More fragile direction or?

Edited by LLv24_Veccu
  • Upvote 1
-=PHX=-SuperEtendard
Posted (edited)
11 minutes ago, Operation_Ivy said:

@Han is there a possibility that you could explain the following few changes and how it affects the game? they seem a little cryptic to me:

 

15. An overdone HE explosion effect on the primary structure of an aircraft has been reduced.

 

What is an overdone HE explosion effect? does it mean less HE structural damage in general?

 

 

I guess this means the graphical effect of the explosion. While it was big IRL, it was a bit too big in game?

Edited by -=PHX=-SuperEtendard
  • 1CGS
Posted
1 minute ago, Operation_Ivy said:

What is an overdone HE explosion effect? does it mean less HE structural damage in general?

HE shells have provided too much damage for longerons before, it was overdone.

 

2 minutes ago, Operation_Ivy said:

Can you elaborate on that a little further? seems like a huge change. If it wasn't in the game before, it could explain a lot of things.

You have more chance to hit longeron when AP shell hit along airfoil chord, and much less when perpendicular.

 

2 minutes ago, Operation_Ivy said:

Same thing, could you elaborate a bit more?

Control rods damage by HE hits now less abstract and depends on number of hitting fragments of explosive fragmentation.

 

2 minutes ago, Operation_Ivy said:

How does this change affect HE/AP ammunition? 

It was too much damage to longerons in case of hit near ammo boxes, radiators, tanks and so on.

 

2 minutes ago, Operation_Ivy said:

Is there a list of the corrected components?

 

It is too long to quote. Many planes many items.

  • Like 3
  • Thanks 10
  • Upvote 5
Posted (edited)

Yesterday I took a flip in the almost new Sopwith Camel & noticed that when I fired the twin Vickers that the empty shells didn’t appear to be ejected from the shell chute on the port side of the aircraft where they would be seen, when viewing from the cockpit. I’m not sure if this effect is seen on the other three WW-1 Flying Circus aircraft. Have I just missed this or is it on a list to be added later?

Thanks!

Edited by Blitzen
Added a detail
Posted (edited)

28. Bodenplatte pilots put on and remove oxygen mask when needed;

Is this "automatic" or manual, by players?

Edited by 3./JG15_HansPhilipp
Posted
3 minutes ago, Han said:

 

 

You have more chance to hit longeron when AP shell hit along airfoil chord, and much less when perpendicular.

 

 

This is a big and welcome change IMO. This should increase the realism of structural wing damage a lot. I think we will see less wing-off scenarios on all planes, not just those that have had the wings strengthened.

Actually all the updates to the damage model look great.

The AI stuff is good to see too! I appreciate the small improvements here and there. The AI experience has, for me, improved in a small but noticeable way since I started playing not too long ago.

Thanks for all your hard work! Pass along our congratulations to the rest of your hardworking team.

  • Thanks 1
  • Upvote 2
E69_geramos109
Posted

Nice that Ap now is going to make less damage if not hitting the longeron. Lets see next days how the changes work. I am looking foward to see if the tail on the 109 is a little more stronger. 

Thanks for the work

  • Haha 1
  • Upvote 3
Operatsiya_Ivy
Posted
1 minute ago, E69_geramos109 said:

Nice that Ap now is going to make less damage if not hitting the longeron. Lets see next days how the changes work. I am looking foward to see if the tail on the 109 is a little more stronger. 

Thanks for the work

 

Too me it reads like AP will be even better compared the HE now.

  • Upvote 1
E69_geramos109
Posted
Just now, Operation_Ivy said:

 

Too me it reads like AP will be even better compared the HE now.

It depends.

Before the wings were like hitboxes and no matter where the shells went they ripp of your wing. Now unless they hit the spar Ap is going to be way more useless. 

He is going to lose power as well. 

  • Upvote 1
II./JG77_Manu*
Posted

The HE nerf seems a bit odd to me.

I always thought HE was the primary/best ammunition to down aircraft. Now in game AP was already better then HE to shoot down aircraft before the update (easily replicable by taking La5 and switching between AP and HE only). And now HE was made even weaker? Or am I missing something here?

  • Upvote 1
Posted

Thanks, mates for this update

Posted
4 minutes ago, Operation_Ivy said:

 

Too me it reads like AP will be even better compared the HE now.

 

We shall have to run all our tests again :)   I think it means that AP shots from behind will still be effective but if you are making a hit on the planform of a wing the AP shot will usually "go straight through" with reduced damage.  

Posted

Thanks for the update !

LLv24_Veccu_VR
Posted
2 minutes ago, II./JG77_Manu* said:

The HE nerf seems a bit odd to me.

I always thought HE was the primary/best ammunition to down aircraft. Now in game AP was already better then HE to shoot down aircraft before the update (easily replicable by taking La5 and switching between AP and HE only). And now HE was made even weaker? Or am I missing something here?

 

Yep, maybe 109 is made with a thinner paper ;)

Guest
This topic is now closed to further replies.
×
×
  • Create New...