WWSitttingDuck Posted December 3, 2018 Posted December 3, 2018 (edited) Didn't think this would actually work. From my ROF scripts.gtp in luascripts\worldobjects\mapemitters i pulled static_light_lrg, _med, and _small From my ROF graphics7.gtp in effects\surf I pulled light_dummy_big, _med, and _small I put the files into corresponding folders I create in my IL2 install. Treated like any other effect in mission builder. Personally thought the large light was little too big for anything,. Tried it out on a MP mission hosted from my computer, so can not say or not if these files have to be on everyones computer. Have a feeling if they are not on a player joinings system, they will be able to join, just will not see the effect, but not totally sure. Also have no idea how much impact these effects have on game play. We did use them extensively in ROF, so going to assume the answer would be no. Seeing as how these ROF files work fine in BoX, would like to see them start being included in BoX, so they can be used. If I knew for sure it was ok to make the files available, I would have, but I do not know if it is ok, so please do not ask me for them. Edited December 3, 2018 by WWSitttingDuck 2 2
DD_Arthur Posted December 3, 2018 Posted December 3, 2018 23 minutes ago, WWSitttingDuck said: If I knew for sure it was ok to make the files available, I would have, but I do not know if it is ok, so please do not ask me for them. Er....this is the Mods section of the forum that Jason created so people could share mods. Congratulations! You have created an interesting mod. I'm not sure I see a problem......
LuftManu Posted December 3, 2018 Posted December 3, 2018 The best inventions always come by accident ? 1
WWSitttingDuck Posted December 3, 2018 Author Posted December 3, 2018 Not actually sure if I would call it a mod...just stock ROF files put into BoX. Would love to see if someone could get ROF dummy explosions to work in BoX. I used them alot in ROF missions.
DD_Arthur Posted December 4, 2018 Posted December 4, 2018 On 12/3/2018 at 10:21 PM, WWSitttingDuck said: Not actually sure if I would call it a mod...just stock ROF files put into BoX. Would love to see if someone could get ROF dummy explosions to work in BoX. I used them alot in ROF missions. Don't we have artillery falling on Stalingrad? I'm sure we do. The mechanic is definitely in BoX.
WWSitttingDuck Posted December 5, 2018 Author Posted December 5, 2018 Dummy Explosions in ROF was an effect, like village smoke, and fire. You could "trigger" a dummy explosion in an area at a specific time with it. Eye Candy I guess would be the best word for it. 1
=TBAS=Sshadow14 Posted January 9, 2019 Posted January 9, 2019 On 12/4/2018 at 9:21 AM, WWSitttingDuck said: Not actually sure if I would call it a mod...just stock ROF files put into BoX. Would love to see if someone could get ROF dummy explosions to work in BoX. I used them alot in ROF missions. Many of them already.. Like 1/3 of the game :D
WWSitttingDuck Posted January 9, 2019 Author Posted January 9, 2019 I get this unusual "Flash" of light around the ground where the effect was placed. This is all before the explosion is triggered. Do you get the same thing? and if so, how did you get around it.?
ZachariasX Posted January 9, 2019 Posted January 9, 2019 On 12/3/2018 at 10:05 PM, WWSitttingDuck said: Didn't think this would actually work. It certainly wouldn't have worked for anyone there at that time to not follow the blackout.
Gambit21 Posted January 14, 2019 Posted January 14, 2019 On 12/5/2018 at 6:54 AM, WWSitttingDuck said: Dummy Explosions in ROF was an effect, like village smoke, and fire. You could "trigger" a dummy explosion in an area at a specific time with it. Eye Candy I guess would be the best word for it. I need this.
WWSitttingDuck Posted January 14, 2019 Author Posted January 14, 2019 I'll get everything I used together for you to test. Only problem I see is in a Multi player mission, the user is downloading from the server, and additional files that are needed can put in their proper directories. In a single player mission, the user is just downloading the mission files, and they go into the missions folder. I think something like this can work if all the effects files are inside the mission folder, but would be something that needed to be tested. I think your best bet would be to try and get the dev's to take the ROF effects files that already exist, and include them in a BoX update. Have them include the village lights too!
rowdyb00t Posted February 12, 2019 Posted February 12, 2019 (edited) I cant seem to find those files in my ROF folders. Dunno if it’s because it’s the new version or maybe the files are hidden. Could you put them in a zip so I can download or maybe I’m missing something NEVERMIND ? I found them Edited February 13, 2019 by rowdyb00t
Oyster_KAI Posted March 24, 2020 Posted March 24, 2020 I tried to fly over Rhineland map at night, there is no lights there even above a big city. I hope this can be release by official or user mod, whatever. or maybe Deferred Shading can solve many things, include city/village lights.
1CGS LukeFF Posted March 24, 2020 1CGS Posted March 24, 2020 1 hour ago, Oyster_KAI said: I tried to fly over Rhineland map at night, there is no lights there even above a big city. I hope this can be release by official or user mod, whatever. or maybe Deferred Shading can solve many things, include city/village lights. https://en.wikipedia.org/wiki/Blackout_(wartime) 1 1
rowdyb00t Posted March 24, 2020 Posted March 24, 2020 (edited) On 3/24/2020 at 5:57 PM, Blitzen said: Use JSGME to activate this Mod? Yes drop into mods folder ; ) Edit: didn’t realize this is to use with the ME Edited March 26, 2020 by rowdyb00t 1
Blitzen Posted March 25, 2020 Posted March 25, 2020 I’ve only tried it in FC and saw no lights in Arras and yes they may have had a black out in 1917,W years old I see lights in the smaller towns in the Araas map or no?
Dutch2 Posted March 25, 2020 Posted March 25, 2020 (edited) 21 hours ago, LukeFF said: https://en.wikipedia.org/wiki/Blackout_(wartime) Yes I know lights from houses is absolute not realistic in WW2, but count this more as an guilty pleasure. ? 19 hours ago, LizLemon said: ... lights mod.zip 2.86 kB · 22 downloads @LizLemon, is this only for BoBpl or do you have also the lights for BoK my favorite map. Edited March 25, 2020 by Dutch2
LizLemon Posted March 25, 2020 Posted March 25, 2020 Its just light objects, it doesn't add them to any map. 1 1
Deacon352nd Posted March 26, 2020 Posted March 26, 2020 Great mod ! I've used it in a few missions. Place the med light inside a rounded brown hanger and the light shines through the windows for a great effect. Great mod, really ! Thanks LizLemon.
Blitzen Posted March 26, 2020 Posted March 26, 2020 56 minutes ago, Deacon352nd said: Great mod ! I've used it in a few missions. Place the med light inside a rounded brown hanger and the light shines through the windows for a great effect. Great mod, really ! Thanks LizLemon. I guess I don’t fully understand this mod.Does it have to be designed into a new mission or can it somehow be used in older existing missions and/or campaigns?
Deacon352nd Posted March 26, 2020 Posted March 26, 2020 You would need to open an older mission in the ME and then add it to whatever or wherever you want.
Blitzen Posted March 26, 2020 Posted March 26, 2020 Just now, Deacon352nd said: You would need to open an older mission in the ME and then add it to whatever or wherever you want. Forgive me- is there a readme somewhere or could you PM me & walk me through how to do so? I’d love to see this in towns in existing missions in Flying Circus & elsewhere like Tank Crew. Many thanks!
WWSitttingDuck Posted March 26, 2020 Author Posted March 26, 2020 On 3/24/2020 at 6:57 PM, Blitzen said: Use JSGME to activate this Mod? Not necessary. This is not a mod. A mod is something that changes something that is already in the game. These files are not in the game (yet) which is great, because that means they work in mods on, or mods off....
Deacon352nd Posted March 27, 2020 Posted March 27, 2020 If you know how to open the ME to make a mission or adjust a mission you are working on, then you just add the village lights like adding another effect or object. If you don't know how to use the ME, then download and read Jim's mission editor manual. But be patient, mission making takes time and experience along with a lot of trial and error.
jollyjack Posted September 12, 2020 Posted September 12, 2020 (edited) On 3/24/2020 at 9:33 PM, LizLemon said: lights mod.zip 2.86 kB · 56 downloads Hi LizLemon ....thanks, it works !! BTW installing via JSGME gives an error telling me that it overwrites something from your He111 torpedo MOD. The torpedo mod is greyed out after installing the lights mod, what can be wrong? Edited September 12, 2020 by jollyjack
LizLemon Posted September 12, 2020 Posted September 12, 2020 Because both mods have files in the same folder. 1
jollyjack Posted September 12, 2020 Posted September 12, 2020 (edited) OK thnx, i tried it, Torpedoes still work as well ... Seems static_light_lrg works too much, only when you drive up close the lighting effect explodes and is quite unnatural. 2nd picture is with static_light_med .... driving up close still explodes the light level too much. Edited September 12, 2020 by jollyjack 1
jollyjack Posted September 13, 2020 Posted September 13, 2020 Download this and start messing around ... Streetlamps Group PS you'll need to have LizLemon's MOD installed: download Lights MOD MOD works with JSGME, and if you have LizLemon's torpedo MOD installed you''ll get an errormessage in JSGME; not to worry as it seems both MODs work after install. 1 1
jollyjack Posted October 21, 2020 Posted October 21, 2020 (edited) On 3/24/2020 at 6:05 PM, Oyster_KAI said: I tried to fly over Rhineland map at night, there is no lights there even above a big city. I hope this can be release by official or user mod, whatever. or maybe Deferred Shading can solve many things, include city/village lights. PS street lights in Cologne at night: Edited October 21, 2020 by jollyjack 2
caryatid23 Posted October 22, 2020 Posted October 22, 2020 (edited) I think this feature ( night time lights ) is vital. Would like to have it similar to the searchlights. If the building is an entity then its "force complete" state determines if it as some lights on behind the windows ( just light on/off for streetlamps etc ) Edited October 22, 2020 by caryatid23 grammar
GADDY Posted November 15, 2020 Posted November 15, 2020 On 3/24/2020 at 6:15 PM, LukeFF said: https://en.wikipedia.org/wiki/Blackout_(wartime) We had 'ARP Wardens' that would hammer on doors and shout "Ere......there's a chink in your curtains.......get it sorted!" if they saw even a pinprick of light emitting from a home.
Dutch2 Posted November 23, 2020 Posted November 23, 2020 On 9/13/2020 at 10:32 AM, jollyjack said: Download this and start messing around ... Streetlamps Group PS you'll need to have LizLemon's MOD installed: download Lights MOD MOD works with JSGME, and if you have LizLemon's torpedo MOD installed you''ll get an errormessage in JSGME; not to worry as it seems both MODs work after install. @jollyjack I guess this will work only when using the ME, not permanently when using career/mission/campaign/PWCG. On 11/15/2020 at 8:39 PM, SGSteveGad said: We had 'ARP Wardens' that would hammer on doors and shout "Ere......there's a chink in your curtains.......get it sorted!" if they saw even a pinprick of light emitting from a home. Yep you nailed us. 1
jollyjack Posted November 23, 2020 Posted November 23, 2020 Well, i like the tourist approach, it's only a game after-all ... the nice scenery is other ways wasted unless you're a street cat or nightowl. 1
Monksilver Posted November 23, 2020 Posted November 23, 2020 On 3/24/2020 at 6:15 PM, LukeFF said: https://en.wikipedia.org/wiki/Blackout_(wartime) On 11/15/2020 at 7:39 PM, SGSteveGad said: We had 'ARP Wardens' that would hammer on doors and shout "Ere......there's a chink in your curtains.......get it sorted!" if they saw even a pinprick of light emitting from a home. Below is an extract from my great grandfather's 1941 A.R.P. diary which gives details about the black out. Interesting book as it contains information about gas masks, different types of poison gas - in fact there is quite a lot linked to fears of a gas attack including gas masks for babies. One interesting point is that my great grandfather filled in the part about when he enrolled in the Civil Defence Authority which was December 1937 and his badge was issued in March 1938 so quite some time before the war started. The ARP wardens also didn't just deal with enforcing the blackout, the diary records how he put out 2 incendiary bombs in the Birmingham blitz. 1 1
GADDY Posted November 28, 2020 Posted November 28, 2020 On 11/23/2020 at 7:41 PM, Monksilver said: Below is an extract from my great grandfather's 1941 A.R.P. diary which gives details about the black out. Interesting book as it contains information about gas masks, different types of poison gas - in fact there is quite a lot linked to fears of a gas attack including gas masks for babies. One interesting point is that my great grandfather filled in the part about when he enrolled in the Civil Defence Authority which was December 1937 and his badge was issued in March 1938 so quite some time before the war started. The ARP wardens also didn't just deal with enforcing the blackout, the diary records how he put out 2 incendiary bombs in the Birmingham blitz. Wow. Thanks for sharing that. I've never seen one before. As an 'Old sim pilot' I've seen a lot of the old wartime era stuff as a kid - house hold stuff - as the war had only been over for 15 years when I came on the scene. Thanks a lot.
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