EJGr.OstEJGrOst-Trantor Posted November 29, 2018 Posted November 29, 2018 Hi , i have a Question about Dogfight Multiplayer Missions. Is it possible to have there AI Planes that attack Human Players? In the Sample Mission from Battle of Kuban there are many Planes in the Air but they don´t attack the human Players , they fly like Drones and do nothing. Thx for Help Greetings EJGr.Ost~Trantor
Guster Posted December 4, 2018 Posted December 4, 2018 Yes, it is possible. If you like I can provide a template mission for you to develop your own idea from.
JimTM Posted December 4, 2018 Posted December 4, 2018 (edited) In addition to a template mission from Guster, see "Example: Engage an FW190", on pg. 34 of the editor manual. You can implement the AI portion of that example into a multiplayer mission. Without the attack area command shown in the example, AI planes should attack nearby enemy planes unless waypoint triggers on the route they are following are set to priority high (follow route) or medium (change course only to defend against enemies). However, sometimes the AI can do unexpected things. Edited December 4, 2018 by JimTM
Guster Posted December 4, 2018 Posted December 4, 2018 Here's a simple MP mission designed for some fast action. AI fighters will spawn, fly to the center of the map, kill enemies on sight and return to base (AI return to base decision), and respawn when landed or killed. Whenever each team has lost 5 AI fighters, an extra fighter will spawn and join the fight (for the sake of game balance). Red Star Black Cross.zip 1
EJGr.OstEJGrOst-Trantor Posted December 5, 2018 Author Posted December 5, 2018 Thx a lot , i take a look at it.
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