=OKT=Muas Posted October 18, 2018 Posted October 18, 2018 Hello all. Lately my squad mate is not able to join me on a multiplayer mission hosted by me... His game gets stuck when trying to join in, with no error massage, somehow like frozen... Sometime after I close the multiplayer session he gets his game control back. This didn't use to happen before, and with no error message it's difficult to figure out what it's causing it. It's not mission related though as it happens with any mission. Any ideas what the problem might be? Thank you.
HBB*Hunger Posted October 23, 2018 Posted October 23, 2018 (edited) Same problem for me, friends get stuck if they try to join, getting completely insane right now. Ports are all free (I HAVE DYNAMIC IP!, But if I make it fixed, I constantly get kicked out of TS). Any Ideas? EDIT::: Also a fixed IP didnt resolve the problem EDIT2: Router is a FritzBox WLAN 7390 Edited October 23, 2018 by HFG_Hunger
JimTM Posted October 23, 2018 Posted October 23, 2018 I don't know if these will work but try the following solutions from pg. 184 of the editor manual: Make sure the mission is saved in the correct folder on the DServer PC. The .list file for the mission shows the correct folder to save the mission in on the DServer PC. Resave the mission, copy it to the DServer, and restart the mission.
=OKT=Muas Posted October 24, 2018 Author Posted October 24, 2018 16 hours ago, HFG_Hunger said: Same problem for me, friends get stuck if they try to join, getting completely insane right now. Ports are all free (I HAVE DYNAMIC IP!, But if I make it fixed, I constantly get kicked out of TS). Any Ideas? EDIT::: Also a fixed IP didnt resolve the problem EDIT2: Router is a FritzBox WLAN 7390 Yes, me I've always been hosting on fixed IP when this issue started, and the problem still persists. 12 hours ago, JimTM said: I don't know if these will work but try the following solutions from pg. 184 of the editor manual: Make sure the mission is saved in the correct folder on the DServer PC. The .list file for the mission shows the correct folder to save the mission in on the DServer PC. Resave the mission, copy it to the DServer, and restart the mission. Is not that often that I host multiplayer, so I can't say exactly when this started. I know for sure I didn't change anything on my side, and I can tell this is not mission related as I tried it with missions that I'm sure worked before. This is probably something that started on the latest game update... All I know, is that I used to host multiplayer without any issues, and suddenly multiplayer doesn't work anymore on the client side. The client game hangs on mission download, without any error message. The host can still fly the mission though. I will report this issue to customer support, as I have no clue on even how to trace the problem... unless someone out there reports he can successfully host multiplayer...
=OKT=Muas Posted October 24, 2018 Author Posted October 24, 2018 2 hours ago, HFG_Hunger said: Please keep us posted Ticket submitted just now.
=OKT=Muas Posted October 31, 2018 Author Posted October 31, 2018 PROBLEM SOLVED. In fact this not a bug at all. 1CGS answer was Quote Try to open and re-save your mission in the editor. Do not forget to specify the correct paths for descriptions, videos, etc. Immediately I realized what I did wrong. In order to organize my multiplayer missions, I moved them to a new folder... The mission files set contains one file [name_of_the_mission].list where all the files related to that mission are registered, as well as their path from the data folder. If you move them to a different folder the paths won't be correct, and the when hosting multiplayer, the client system hangs trying to find the files at a wrong location. So, the safe way to organize the missions in folders, is to create the folders, then save the missions to their new location using the mission editor. This way the .list file will have the correct paths and the mission will load as expected (other option might be to correct the paths by hand on the .list file, not recommended). On 10/24/2018 at 9:34 AM, HFG_Hunger said: Please keep us posted So please check the mission you were trying to host. Check the files paths in the .list file, you will surely find something wrong. Open the mission using the mission editor and be sure to save them again at their correct location (usually the dogfights folder or any subfolder of this). Try hosting multiplayer, and you will see everybody will successfully join. I tested mine yesterday, and multiplayer is working as good as ever. Just try it out. 1
HBB*Hunger Posted October 31, 2018 Posted October 31, 2018 Thank you very much, but sadly I have to say that my .list file is fully ok. Also, other mates of my squad are able to host these exact missions. I dont know where the problem is. filename="multiplayer/cooperative/hbbmoskaukampagne/hbbmoskau1.eng","efead7cb" filename="multiplayer/cooperative/hbbmoskaukampagne/hbbmoskau1.fra","ce04730c" filename="multiplayer/cooperative/hbbmoskaukampagne/hbbmoskau1.ger","7e18949e" filename="multiplayer/cooperative/hbbmoskaukampagne/hbbmoskau1.pol","bd74303a" filename="multiplayer/cooperative/hbbmoskaukampagne/hbbmoskau1.rus","c2b9c3d4" filename="multiplayer/cooperative/hbbmoskaukampagne/hbbmoskau1.spa","5b96cc6a" filename="multiplayer\cooperative\hbbmoskaukampagne\lokivielglueckende.mp3","6f179e4b" filename="multiplayer\cooperative\hbbmoskaukampagne\wotaneinsatzabgeschlossengutgemachtende.mp3","c6da0f28"
=OKT=Muas Posted October 31, 2018 Author Posted October 31, 2018 I trust you are familiar with the mission editor. Try opening the mission in the mission editor and then save it to a different folder or even directly into the campaign folder then launch multiplayer and make sure you are launching the new saved mission not the old one. Be sure you have those MP3 files in the same folder. Then try hosting. In your main game folder you will find a file named ctreecache and another named mtreecache. It's ok to delete them because the program will generate new ones, but if you are in doubt just move them away from there to your desktop. This is to make sure the game is loading the mission from the new saved files. Then test it again.
JimTM Posted October 31, 2018 Posted October 31, 2018 2 hours ago, =OKT=Muas said: I trust you are familiar with the mission editor. Try opening the mission in the mission editor and then save it to a different folder or even directly into the campaign folder then launch multiplayer and make sure you are launching the new saved mission not the old one. Be sure you have those MP3 files in the same folder. Then try hosting. In your main game folder you will find a file named ctreecache and another named mtreecache. It's ok to delete them because the program will generate new ones, but if you are in doubt just move them away from there to your desktop. This is to make sure the game is loading the mission from the new saved files. Then test it again. I assume you meant "Multiplayer/Dogfight" folder rather than "campaign folder". The "data/Campaigns" folder is for scripted campaigns. As far as I know, ctreecache and mtreecache store mission names for singleplayer and campaign missions. I'm not sure if they relate to multiplayer and co-op missions. However, you could try deleting them anyway to see if it helps.
HBB*Hunger Posted October 31, 2018 Posted October 31, 2018 Thank you, I will have a look at it tomorrow when the group flies again.
=OKT=Muas Posted November 1, 2018 Author Posted November 1, 2018 17 hours ago, JimTM said: I assume you meant "Multiplayer/Dogfight" folder rather than "campaign folder". The "data/Campaigns" folder is for scripted campaigns. You are right, I wrote campaign folder by mistake; what I meant was to save the missions directly to the cooperative folder, by looking at the files paths on his .list file.
HBB*Hunger Posted November 4, 2018 Posted November 4, 2018 Sadly, also this was not the solution. All Clients just stop working when trying to connect.
=OKT=Muas Posted November 4, 2018 Author Posted November 4, 2018 49 minutes ago, HFG_Hunger said: Sadly, also this was not the solution. All Clients just stop working when trying to connect. It's strange... if your mates can host the same mission and you cannot. What I learned from this is that the client game hangs if it doesn't find any of the files listed in the mission.list There has to be a problem with your files location. Try to host a test mission from the default location multiplayer/dogfight/ just to make sure you can host in the first place. If yes, then we can look at those particular mission files again.
HBB*Hunger Posted November 5, 2018 Posted November 5, 2018 Example mission also doesnt work. Same things happen. So basically it cant be the file location and has to be something different. Btw: that happens to 9 out of 12 squad members who have tried to host now. If there would be some kind of error-message, that would be awesome. But the Game just freezes short before the loading screen would appear.
=OKT=Muas Posted November 6, 2018 Author Posted November 6, 2018 22 hours ago, HFG_Hunger said: Example mission also doesnt work. Same things happen. So basically it cant be the file location and has to be something different. Btw: that happens to 9 out of 12 squad members who have tried to host now. If there would be some kind of error-message, that would be awesome. But the Game just freezes short before the loading screen would appear. In this case, I suggest you fill a ticket at customer support and report the issue. You will get an answer in 2 or 3 days. Be sure to send one of the mission files set that you have been trying to host. It will be asked to you anyway, so you save time by sending it in the first place. Hope they can sort it out for you.
69th_Donkeyslaughter Posted August 21, 2023 Posted August 21, 2023 I have had issues with this similar situation recently. The ports for IL2 were being forwarded but when someone tried to connect it would hang up on their end. It would never give an error or anything like that just lock up IL2 until you force closed it. What we came to find out is some of the ports appear to be blocked by the ISP for hosting. So, on the DServer.exe when setting up the mission we changed the ports to the same as the DCS ports we used for hosting a server. The person connecting to the server did not have to edit any settings and were able to connect without issue and no hanging. So, the port change is only a configuration on the server side. Did not mean to bring a dead post back to life but spent a lot of time trying to understand what was happening here and this seems to have solved the issue for me. Incase others are having similar issues might be worth changing the ports used for IL2 to something else and hopefully after that you are able to connect without issue. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now