LizLemon Posted October 7, 2018 Posted October 7, 2018 (edited) This is really only worth it for tankers, unless you like to buzz buildings or taxi through towns. INSTALL Drag the data folder from the zip into your bos install folder, typically "X:\Steam\steamapps\common\IL-2 Sturmovik Battle of Stalingrad\" DOWLOAD https://mega.nz/#!mDRWVYbC!40FgR1USlifwwfZk2MwN9zRzunV7FjsmKlFnMCdRiqU Edited October 7, 2018 by LizLemon 6 2 4
KpgQuop Posted October 7, 2018 Posted October 7, 2018 Hi Liz Could you take a look at the download link please. I think the houses look spot on in hi def. thanks for posting.
SAS_Bombsaway Posted October 7, 2018 Posted October 7, 2018 I tried the link but it fails to load. Cant download.
LizLemon Posted October 17, 2018 Author Posted October 17, 2018 Working on airfield textures. Here is a test of the summer airfield miscellany. https://mega.nz/#!LSZmFCJa!FETbscZBkGTQt3CPPZq9MVR9U3_bRKgr7yQrxmf18Ag 2 3 4
FurphyForum Posted December 1, 2019 Posted December 1, 2019 On 10/17/2018 at 4:10 PM, LizLemon said: Working on airfield textures. Here is a test of the summer airfield miscellany. https://mega.nz/#!LSZmFCJa!FETbscZBkGTQt3CPPZq9MVR9U3_bRKgr7yQrxmf18Ag @LizLemon, Did you ever get around to finish working on the airfield textures and the testing of the summer airfield miscellany? 3
FurphyForum Posted December 8, 2019 Posted December 8, 2019 @LizLemon, Sorry for bumping this, as RL is the priority, but would it be possible to give an indication as to where your great mod is at? Thanks
=K=Gunther Posted February 17, 2020 Posted February 17, 2020 Hi! Can anyone tell me how to pull these texture templates out of the game?
WheelwrightPL Posted February 17, 2020 Posted February 17, 2020 High resolution textures will make a huge difference in VR because everything gets enlarged in VR, including ugly textures which become super-ugly. Really the DEVS should be looking into this.
LizLemon Posted February 17, 2020 Author Posted February 17, 2020 1 hour ago, =K=Gunther said: Hi! Can anyone tell me how to pull these texture templates out of the game? Dump all the games archives with unGTP and look in graphics\blocks\textures, its arf_signs.dds
=K=Gunther Posted February 17, 2020 Posted February 17, 2020 38 minutes ago, LizLemon said: Dump all the games archives with unGTP and look in graphics\blocks\textures, its arf_signs.dds I unpacked the archives with unGTP. But there are no DDS textures in the blocks folder! Only these files
=K=Gunther Posted February 18, 2020 Posted February 18, 2020 8 hours ago, LizLemon said: Its in maps8.gtp, extract that Thank you very much, Lemon! I got this file! But how can I put back the modified version?
LizLemon Posted February 18, 2020 Author Posted February 18, 2020 What do you mean? Installing the mod? Just create a duplicate file structure in the games graphics folder, so blocks if there isnt a folder like that already with a textures folder inside blocks. Then stick the texture in that folder with the same name.
=K=Gunther Posted February 18, 2020 Posted February 18, 2020 (edited) I did it! Lemon, thank you for your help! Edited February 18, 2020 by =K=Gunther 2
=K=Gunther Posted March 6, 2020 Posted March 6, 2020 Hi everyone! Please tell me! If I make these objects , how can I add them to the game as a mod?
LizLemon Posted March 6, 2020 Author Posted March 6, 2020 What do you mean? Releasing them as new objects for the game?
=K=Gunther Posted March 6, 2020 Posted March 6, 2020 Yes! I already realized that I can't insert these new objects into the game. P.S Please excuse for my English, I use a translator
LizLemon Posted March 8, 2020 Author Posted March 8, 2020 Like this. Use a hex editor to change the name of the texture in .mgm example.zip
=K=Gunther Posted March 9, 2020 Posted March 9, 2020 Another question. Can I increase the size of the object? Not the resolution, but the size of the object itself. For an example
LizLemon Posted April 22, 2020 Author Posted April 22, 2020 All bridges and most buildings in the blocks folder https://mega.nz/folder/TDZn3IQK#nsD3p8hCNOdoDip-6H-FyQ 4
Dutch2 Posted April 24, 2020 Posted April 24, 2020 On 4/22/2020 at 5:34 PM, LizLemon said: All bridges and most buildings in the blocks folder https://mega.nz/folder/TDZn3IQK#nsD3p8hCNOdoDip-6H-FyQ Could you also make an damaged and blacked houses for the FC1 Arras mod?
inexus Posted April 25, 2020 Posted April 25, 2020 Are there any mods that covers the texture for buildings in the cities?
jollyjack Posted May 10, 2020 Posted May 10, 2020 (edited) i am new to this .... can you create a new block "building".mgm file by just changing the name with a HEX editor from something photoshop can read/edit like a dds file? Or must i UnGTP say maps8.gtp, load the dds into photoshop, and then what do i do exactly with the edited dds? Place the bridges f.i. unGTPd in .....\data\graphics\bridges\textures Is it possible to re-GTP the edits? Edited May 10, 2020 by jollyjack
LizLemon Posted May 10, 2020 Author Posted May 10, 2020 4 hours ago, jollyjack said: i am new to this .... can you create a new block "building".mgm file by just changing the name with a HEX editor from something photoshop can read/edit like a dds file? Or must i UnGTP say maps8.gtp, load the dds into photoshop, and then what do i do exactly with the edited dds? Place the bridges f.i. unGTPd in .....\data\graphics\bridges\textures Is it possible to re-GTP the edits? You can rename the XXXX.mgm to whatever you want and the game will load it, provided that you also add a new luascripts file in "\luascripts\worldobjects\blocks" or wherever for that kind of object. You can change the texture used in the mgm file by using a hex editor to rename the texture and it will load the texture with the same name in xxxx/textures. You cant repack gtp archives. 2
jollyjack Posted May 11, 2020 Posted May 11, 2020 (edited) Thanks .. now i need to learn Russian too LoL: RoadsRoF.exe works ... but loading IL2 road files seem impossible in this RoF tool 'RoadEditor.exe". On the MOD whislist thus ... Edited May 11, 2020 by jollyjack
jollyjack Posted June 29, 2020 Posted June 29, 2020 (edited) Well, i still don't get it, sorry. But i am a programing nitwit alas. i unpacked the BLOCKS filed here ..... 1C Game Studios\IL-2 Sturmovik Great Battles\data\graphics\blocks\textures. Now what's the next step; i have a Hex editor. Loading a DDS and saving with save as creates a mgm with the same file size ... Now to convert all DDS files in to something? How and into what? I understand that the worldobjects contains the lua scripts And then this LuaScript folder business in worldobjects ... your torpedo bomb_ger_sc1000.txt file in ballistice/bombs is quite complicated ... also i have a folder besides worldobjects called Woldbjects (no letter o) containing 3 folders, fixcameras, mapemitters, and ships. Edited June 29, 2020 by jollyjack
LizLemon Posted July 1, 2020 Author Posted July 1, 2020 Open .mgm with a hex editor and change the name of the texture in the mgm to the same as the new one in texture folder - with the same number of characters for the new name as the old one. Use ctrl-f. EXAMPLE.zip 1
Robert_Molders Posted July 28, 2020 Posted July 28, 2020 (edited) Edit: Link now working ( It just take a bit to run properly ) Edited July 28, 2020 by SKG_210_Belial 1
Skipper- Posted September 1, 2021 Posted September 1, 2021 On 4/22/2020 at 4:34 PM, LizLemon said: All bridges and most buildings in the blocks folder https://mega.nz/folder/TDZn3IQK#nsD3p8hCNOdoDip-6H-FyQ Does anyone have a working link to d/l LizLemon's building textures? Thanks..
Hoss Posted September 1, 2021 Posted September 1, 2021 Package the MOD into a file tree that allows you to use jsgme, so you can remove it before you update your game or just plain remove it if its not to your liking. Extreme care is the norm if you attempt to install this by hand......... back up every file it touches before you start. Good luck
354thFG_Drewm3i-VR Posted September 1, 2021 Posted September 1, 2021 Hello @LizLemon! This work is excellent. I would love to add these to my IL-2 Enhanced Modpack but the download links are a bit confusing. Is there any chance you could upload them all in one package? 1
moustache Posted November 5, 2022 Posted November 5, 2022 hello @LizLemon, I'm a little afraid to know the answer, but is this mod still relevant? the link is dead...
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