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Game version 3.006 discussion: GFX update, numerous features and fixes


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Posted
3 hours ago, SeaSerpent said:

 

I think they should be like the water effects too.  The intensity of the goo on your goggles should be directly proportionate to how far your head is sticking out beyond the protection of the windscreen.

I meant il flowing over the cockpit windscreen like the water does but instead of disappearing it would build up and obscure you vision.

 

Like this:

 

  • Upvote 1
Posted

After the update, i'v found my game crashes whenever i minimize it... Anyone else having this? 

Posted

Wow, I really like this upgrade. Effects are amazing, fuel leak looks much more realistic, as well as shell/bullet strikes. Also like the 190A8 upgrades. Thank you!

=EXPEND=Capt_Yorkshire
Posted

after a few hours of testing i'm really liking the patch.:good:

Posted (edited)
On 9/27/2018 at 8:44 PM, EAF51_Jimmi said:

 

 

TY very much! @I./JG1_Baron

 

it worked!

downloading it now!

 

+1 Remove the technochat! (good reading about that here )

 

 

On 9/28/2018 at 2:09 AM, E69_geramos109 said:

+1 about removing option. Can be a big step on simulation to take care about engine gauges istead of waiting the warning. 

But remember. If that option is going to be implemented we must have modeled the swich button from water to oil on the 109 indicator. Now you just can see the water lecture.

I wrote Han about that

Removing all the technochat is not a good option. You think with a fighter spirit, but for bomber pilots, the technochat provide some information we can't have easily in the cockpit.  But i agree, that it would be cool if we can select the information (disable some messages, and keep enable other, for example, the hatch, the armed bombs information...). It's the same thing for the HUD, i would like to define what i can display, when i fly with a bomber, i would like having the engine display. it's easier to know if we select the right engine or not.

Edited by Habu
  • Upvote 2
Posted
On 9/26/2018 at 6:03 PM, AnPetrovich said:

 

This is not true.
First, WW2 pressurised cooling systems were affected by low altitude pressure anyway.
Regarding Yaks, now they boil at 79-80°C at 10 km, and this is much closer to the real life than 115°C which was before.

does now your engine start to overheat when you see steam coming out of airplane, or when tehchat say your overheating?

 

as i see that steam starts to come from airplane at mid-high altitudes but no message that airplane is overheating, is that correct and airplane is still not overheating even though i see steam but no message that its overheating, or is this bug and we should get message at same time when we see steam coming out of airplane no mather altitude ?

 

 

  • Thanks 1
Posted

New effects all add up and are super cool! 

 

Also very much enjoying the frighteningly large bomb I can now strap under my 190...

Posted

Great patch. Not having the smoke shaders over burning towns load in when you look their way is a huge immersion booster.

 

Have now begun playing the game without HUD and navigation aids on. Didn't think I'd be able to cope with navigating. But now, I wouldn't go back. Trying to find your way to the target, or home after getting beaten up, is a huge thrill! :)

  • Upvote 1
Posted

DXRenderer11::endFrame(...)

DXGI_ERROR_DEVICE_REMOVED (0x887a0005)

 - after about 10 minutes of playing.

 

Again...

Posted

Did you update your GK drivers?

Posted
2 hours ago, I./JG1_Baron said:

Did you update your GK drivers?

 

411.63, so pretty new.

After some tweaking in nvidia settings the problem seems to be gone, but I need to play more...

Posted

Third picture pretty much sums up my feelings on this update, thank you and keep up the good work o7

20180926214419_1.jpg

20180926214606_1.jpg

20180926215619_1.jpg

20180928215118_1.jpg

  • Like 3
I./JG1_Baron
Posted
6 hours ago, NoMoreSteam said:

 

411.63, so pretty new.

After some tweaking in nvidia settings the problem seems to be gone, but I need to play more...

Issue can be in GK  - try clean it from dirty. Good luck mate, see ya in air. 

 

Posted (edited)

Players playing with lagg3s i noticed that moving throttle to fast up will brake your engines after new patch, so be careful with it in heat of a df, dont know if from now same also happends on other airplanes with same engine.  

Edited by 77.CountZero
Posted (edited)

not sure where to post this, but having some issues with the game since this update:

 

-game randomly freezing for up to 30 seconds when I press the "start" button for QMBs.

 

-game randomly freezing in flight when I am firing at an enemy aircraft (Fokker Dr.1) and there is a large amount of damage. I presume this is tied to the new hit/explosion effects. Still tweaking my graphics setting to see if I can workaround it.

 

my system: i5-4670k, OC @ 4.2 GHZ., AMD R9 290, WIN 7.

 

edit: solved my freezing issue by dropping from Ultra to High preset.

Edited by Sgt_Joch
Bilbo_Baggins
Posted
8 hours ago, 77.CountZero said:

Players playing with lagg3s i noticed that moving throttle to fast up will brake your engines after new patch, so be careful with it in heat of a df, dont know if from now same also happends on other airplanes with same engine.  

 

I had this with the I-16

Bilbo_Baggins
Posted
10 hours ago, 77.CountZero said:

Players playing with lagg3s i noticed that moving throttle to fast up will brake your engines after new patch, so be careful with it in heat of a df, dont know if from now same also happends on other airplanes with same engine.  

 

Not at the PC right now- does it happen with the Yak machines too? They are the same M105-PF motors after all.

Posted

before this patch only in yak7 you had to be cearfule or youll brake engine from what i could see and here on ts3, other yaks and lagg were ok before patch you could abuse them endlesly, i didnt test yaks in new patch but i expect same is now posible on them also so it should be more accurate if same engine have same behavior on all airplanes

71st_AH_Mastiff
Posted

it seems this new patch It keeps kicking me with error #10009. 

Posted

still in testing process, but I am happy what I experience now:

 

When your plane is under fire, it looks, sounds and in VR feels truly dangerously and real !! Perfect feelings. Love it.

Engine damage model is superb now ! The sound, the torque and shaking and everything is so cool. Positively surprised.

There is more situations when you hit the plane, no visible damage, but after few moments the plane breaks down, or the engine stopped. Is much more appreciated!

I see also different flying model when plane is damaged. And much more real and it behaves much more as you would expect.

 

Thank you for your work and your updates !!

  • Like 1
Posted

and it looks like airplanes cant fly 10-15min with damaged engines any more, in few min your engine just stops after some one damages it, and then its glide time :)

I.JG3_CDRSEABEE
Posted (edited)
On 9/28/2018 at 8:23 AM, RobCarter3 said:

 

IIRC a lot of pilot memoirs say that they really couldn't hear the guns firing, but they 'felt' them instead. You can't really reproduce that in a sim. I think that's why the devs chose to emphasize the mechanical-type cycling noises instead of the muzzle reports.

 

 

I can feel through my BUTT (kicker)...?

Edited by CDRSEABEE
Posted

Anyone else notice some differences in engine sounds and behaviour?

Coming in for a landing in the I-16 last night , with the engine at low MP and high RPM, the engine sounded noisier and rougher, whereas before I think the sounds were nearly the same as high MP and High RPM on approach - I enjoyed it though I cant be sure it actually happened lol. I haven't flown the I-16 in a while though so that could be it...

 

Posted
32 minutes ago, RedKestrel said:

Anyone else notice some differences in engine sounds and behaviour?

Coming in for a landing in the I-16 last night , with the engine at low MP and high RPM, the engine sounded noisier and rougher, whereas before I think the sounds were nearly the same as high MP and High RPM on approach - I enjoyed it though I cant be sure it actually happened lol. I haven't flown the I-16 in a while though so that could be it...

 

it does *feel* as if there's a whole bunch of undocumented tweaks (all for the better) it's a super patch ;)

Posted
1 hour ago, RedKestrel said:

Anyone else notice some differences in engine sounds and behaviour?

Coming in for a landing in the I-16 last night , with the engine at low MP and high RPM, the engine sounded noisier and rougher, whereas before I think the sounds were nearly the same as high MP and High RPM on approach - I enjoyed it though I cant be sure it actually happened lol. I haven't flown the I-16 in a while though so that could be it...
 

I had the same feeling in a P-40 during landing approach (low MP and medium-high RPM). but it's been also a long time since I last used this plane (maybe just a false impression).

  • Like 1
Posted
4 minutes ago, molodoi said:

I had the same feeling in a P-40 during landing approach (low MP and medium-high RPM). but it's been also a long time since I last used this plane (maybe just a false impression).

Sometimes I wish that you could play the old version of the game vs. the new version to compare objectively. As it is after every patch I'm wondering if there is something new or Im just crazy.

Posted
3 hours ago, RedKestrel said:

Anyone else notice some differences in engine sounds and behaviour?

Coming in for a landing in the I-16 last night , with the engine at low MP and high RPM, the engine sounded noisier and rougher, whereas before I think the sounds were nearly the same as high MP and High RPM on approach - I enjoyed it though I cant be sure it actually happened lol. I haven't flown the I-16 in a while though so that could be it...

 

I noticed that during the beta test of the 3.006 version. And i checked with the 3.005 public version. Two Other testers had the same feeling, as we tested with teamspeak. So, i can say yes, something has been change in the sound. But it's something i forgot to ask to the dev during the beta test, and i'm surprised that they don't talk about that.  When we found that, we fly other planes.

=EXPEND=13SchwarzeHand
Posted
5 hours ago, 77.CountZero said:

and it looks like airplanes cant fly 10-15min with damaged engines any more, in few min your engine just stops after some one damages it, and then its glide time :)

 

Ah so that´s new for you reds huh? :)

  • Like 1
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  • 1CGS
Posted (edited)
8 minutes ago, =EXPEND=SchwarzeDreizehn said:

 

Ah so that´s new for you reds huh? :)

 

"You reds", really? Can we stop using these overly simplistic color descriptions for everything and start using, say, more mature terms like Soviet, Aliied, Axis, etc.?

 

(Besides that, Axis forces were colored red on Western Front maps by Allied commanders and the Allies Blue). It's even more dumb to keep saying "red / blue", when the player can set the colors any way they want. 

Edited by LukeFF
  • Haha 3
=EXPEND=13SchwarzeHand
Posted (edited)
6 minutes ago, LukeFF said:

It's even more dumb to keep saying "red / blue", when the player can set the colors any way they want.

 

1. What is your problem ?

2. If you want to go "more mature" and proper description , then it´s not that dumb if you consider that communists are reffered to as reds, and if you know some history you might see that Soviets has that political inclination as well. But maybe that info hasn´t arrived in the Redlands yet.

 

So you are the tester in charge of historical docuemnts right? Maybe you should look into them from time to time ?

Edited by =EXPEND=SchwarzeDreizehn
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Posted (edited)
9 minutes ago, =EXPEND=SchwarzeDreizehn said:

What is your problem ?

 

Nothing, just this "hurr, durr, I blue pilot" sort of nonsense. 

 

9 minutes ago, =EXPEND=SchwarzeDreizehn said:

If you want to go "more mature" and proper description , then it´s not that dumb if you consider that communists are reffered to as reds, and if you know some Russian you might see that Soviets has that political inclination as well.

 

So you are the tester in charge of historical docuemnts right? Maybe you should look into them from time to time ?

 

No kidding. What I'm getting at here is that this whole red / blue crap doesn't mean jack to someone who hasn't played the game before, and it sure as hell doesn't mean anything to anyone who's decided to set up their colors as blue-friendly and red-enemy. It also has an entirely different context when playing on the Western Front. You know, that thing the devs are working on right now?

 

Maybe you should compare contemporary maps from the Western and Eastern Front from time to time. You might learn something new, you know. 

Edited by LukeFF
  • Haha 3
=EXPEND=13SchwarzeHand
Posted (edited)
12 minutes ago, LukeFF said:

What I'm getting at here is that this whole red / blue crap doesn't mean jack to someone who hasn't played the game before, and it sure as hell doesn't mean anything to anyone who's decided to set up their colors as blue-friendly and red-enemy.

 

Luke, Luke, Luke why do you get triggered like a feminist at hooters

1. Read my post again to see the context that red was meant to be in (communist)

2. You cannot be serious

3. CountZero is a very good RED pilot

4.You cannot be serious

 

12 minutes ago, LukeFF said:

Nothing, just this "hurr, durr, I blue pilot" sort of nonsense. 

 

5. Whatever parallel dimension you are roaming, come back to the actual one please!

 

 

Edited by =EXPEND=SchwarzeDreizehn
  • Haha 4
  • Upvote 1
Posted
48 minutes ago, =EXPEND=SchwarzeDreizehn said:

 

Ah so that´s new for you reds huh? :)

he he yes, a lot new things to red airplanes after patch no longer just falling a sleep climbing on full power and 70 rads, or chasing blues with yellow engine icon, now its working thouse rads and rpm, and instant turn home when yellow engine icon shows up :)

 

red blue is easy to type, alajed, alide, aladne, alidine... is hard to spell ,so red is better ? 

Bilbo_Baggins
Posted
5 hours ago, RedKestrel said:

Anyone else notice some differences in engine sounds and behaviour?

Coming in for a landing in the I-16 last night , with the engine at low MP and high RPM, the engine sounded noisier and rougher, whereas before I think the sounds were nearly the same as high MP and High RPM on approach - I enjoyed it though I cant be sure it actually happened lol. I haven't flown the I-16 in a while though so that could be it...

 

 

Straight away I noticed it in i-16, you cut the throttle to zero and you hear that deep howl on RPM overrun. 

Guest deleted@83466
Posted (edited)
7 hours ago, CDRSEABEE said:

 

I can feel through my BUTT (kicker)...?

 

I have a Buttkicker too, and it really adds immersion.  I can't live without it now.  Frankly, I think it would be cool if the developers added just an itsy bit more bass to effects such as the guns firing and also the stall buffett, and then it would be perfect.  I can feel it in the seat of my pants when something like the Mk-108 fires, but not so much with other guns, and I don't get too much seat shaking when the airplane is in the buffett.   Not many people have a seat shaker, and so I think game makers don't often put much emphasis on something like this, but man is it cool when they do and you have believable tactile effects.

Edited by SeaSerpent
Posted

The new Fw-190A-8 makes me moist.

  • Upvote 1
Posted
8 hours ago, SeaSerpent said:

I have a Buttkicker too, and it really adds immersion.  I can't live without it now.  Frankly, I think it would be cool if the developers added just an itsy bit more bass to effects such as the guns firing and also the stall buffett, and then it would be perfect.

 

 

Actually it would be awesome if the team would just allow the access to the data so that SimShaker and other motion software could actually be used. Been requested but always denied. Sad.

unreasonable
Posted
On 10/3/2018 at 12:40 AM, OrLoK said:

Im a feminist.

 

Do you get triggered at Hooters?  Or do you get something else?

 

Back OT I am also enjoying the patch - it always takes a little while to get used to new graphics, I thought the new fire was OTT at first but now I rather like it. The exhaust smoke is both

convincing and useful; it helps a fair bit in keeping up with a formation to see when the leader opens his throttle.

 

The only thing I am not that happy about is the implementation of the "water boiling".  The basic idea of this is fine, but in the case of the Spitfires, (at least) both the calculation of when it should happen and the graphical representation of the consequences are highly problematic.  Essentially one of the best high altitude fighters of the war, the Mk.IX, is now unusable in that role after this patch.

 

We get the same graphical representation for a coolant overheat as we do for a bullet through the radiator; but Spitfires like most (all?) planes had relief valve(s) that triggered to allow the escape of steam. These were not in the radiators.

 

The way in which the boiling point of the coolant drops in the BoX Spitfires is consistent with a very low level of pressurization. This is also almost certainly wrong. I say almost because although we have found documents for the Merlin powered Hurricane and the Merlin powered P-51 that show that the true pressure limit of their cooling systems was 30 psi over ambient, we have not yet found the same for the Merlin powered Spitfire.  However, all three of these have manuals that give almost identical temperature limits, none of which mention a reduction in limits with altitude, and all  of which are consistent with a 30 psi limit.  (More detail in the Spit Mk9 Post 3.006 Update thread for those who want it).

 

Anyway, bug reports have been made and emails sent, by people with more engineering credibility than me, so we shall have to wait and see what the developers say.

 

Oh, and maybe tone down the "dust" in FC? It looks as though someone is beating an old carpet.  I expect a modder can do that though, so not a priority.

 

 

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