Murleen Posted August 17, 2018 Posted August 17, 2018 (edited) Hi all, Here's a little mod which allows you to enter the navigator/bombadier's position in the nose of the A-20B. You can't really do anything except look out of the windows, but the view is nice Spoiler The interior is quite low detail, as the model wasn't designed to have a player inside it. Grab it here: https://github.com/Murleen/NavigatorMod/archive/refs/tags/v0.6.zip, JSGME compatible Changelog: 0.6: Updated for 4.605 0.5: Updated for 4.505, navigator now has a flare pistol 0.4: Updated for 4.004 compatibility 0.3: Updated for 3.201 compatibility 0.2: Release for compatibility with 3.012b 0.1: Initial release Edited November 1, 2021 by Murleen 0.6 release made 7 4 14
SAS_Bombsaway Posted August 18, 2018 Posted August 18, 2018 VERY nice! The detail of the pit may not be great but this is a great beginning. I hope the Dev's take this further such as bombardier site mod or more.
DD_Arthur Posted August 19, 2018 Posted August 19, 2018 Wow, interesting mod! Could this be done for the Pe 2? 2 1 1
Blitzen Posted August 20, 2018 Posted August 20, 2018 What fun..It was pretty disappointing that the Havoc didn’t have this position available when first introduced.I hope eventually we’ll have detailed pit but this is a good stand-in in the meantime...thanks
BOO Posted August 20, 2018 Posted August 20, 2018 whoa - WHAT is that guy doing in there!!? This is what happens when the devs lock the little people in places no one is supposed to go! I think having a fully realised nose position would have been a great and a fun thing for multi human crewing as well as single crewing - Arthurs vid shows it off nicely. . Sadly I suspect there are more than a few who will cry about its development being a waste of time and it'll never go further.. Each to their own I guess. Nice Mod!! 1
gn728 Posted October 29, 2018 Posted October 29, 2018 Just discovered this - very nice - always bugged me a little you couldn't man that spot - even with nothing to do except look out. Feels more complete now...
Antiguo Posted October 29, 2018 Posted October 29, 2018 Hi , Thanks for sharing, it's fantastic .... it is a pity that the servers do not allow it and in the game they did not implement it originally. regards
danielprates Posted November 10, 2018 Posted November 10, 2018 Hi @Murleen, Could you dumb it down for me and explain how to use this mod? Pls?
Murleen Posted November 10, 2018 Author Posted November 10, 2018 Install using JSGME, then the A-20 will basically have an extra gunner position (with no gun) for the navigator/bombadier position 1
Murleen Posted April 7, 2019 Author Posted April 7, 2019 I've updated this mod to work with the latest game version 6 1
sonnykims Posted June 23, 2019 Posted June 23, 2019 Luuuuve this mod Murleen. Picking out landmarks is a HUGE improvement when doing navigation exercises. Thanks for your time do develop and share this.
Beebop Posted October 18, 2019 Posted October 18, 2019 Mine has stopped working. At first I thought it might be a conflict between the 'Historically Accurate German Markings' Mod as it modify's the shared (?) files "data\swf\il2\worldobjects" and "data\swf\il2\worldobjects\planes". But taking out the Historical Markings Mod did not did not activate the Navigator mod. (I took both out, restarted the game then reactivated the Navigator mod w/o the Markings Mod). The Historical Markings Mod still works though with or without the Navigator mod activated. Is this a result of the latest update? Does anyone else have this problem? Is there is a fix? I had fun watching the world go by from that station.
Murleen Posted October 26, 2019 Author Posted October 26, 2019 I've updated the first post in this thread with a new release to work with 3.201. 2
gn728 Posted November 11, 2019 Posted November 11, 2019 On 10/26/2019 at 3:10 PM, Murleen said: I've updated the first post in this thread with a new release to work with 3.201. Thanks for the update - yours and historical skins are the only mods I run....
danielprates Posted January 23, 2020 Posted January 23, 2020 Hey @Murleen, I must be doing something wrong installing this mod. So I did the usual: created a 'mods' folder; drag and dropped the JSGME inside the main IL2 folder; dragged your mod inside the 'mods' folder; enabled it. It seems to do nothing. Am I doing something wrong?
Beebop Posted January 23, 2020 Posted January 23, 2020 And is the mods folder also in the main game folder and not a sub folder? The mod works fine for me and that is how I installed and enable it.
danielprates Posted February 3, 2020 Posted February 3, 2020 On 1/23/2020 at 12:53 AM, Beebop said: And is the mods folder also in the main game folder and not a sub folder? The mod works fine for me and that is how I installed and enable it. Yes, the JSGME "mods" folder is right in the main il2 folder. I don't understand why it does not work.
Murleen Posted February 3, 2020 Author Posted February 3, 2020 It's possible that some of the game files have changed in the latest version to stop it working - I'll take a look when I get time
Murleen Posted February 3, 2020 Author Posted February 3, 2020 I've put up a new version for the current game release 1 1
Beebop Posted August 20, 2020 Posted August 20, 2020 Be advised. This mod no longer works for me in 4.009. ? When enabled I get this screen in Multiplayer/Dogfight mode. From this screen if I move my mouse my head moves. Sometimes I cannot exit the game as the cursor won't go far right to the 'Exit Game' name. Then I have to use Task Manager to exit the game. This has only affected my Multiplayer modes when I either create or try and join a DF or Co Op Server. No other modes are affected, Quick Mission/single/Campaign. Once disabled everything go back to normal. Your mileage may vary.
jokerBR Posted August 20, 2020 Posted August 20, 2020 Curious. Will test later, thanks for the heads up, although I never play with mods on when in multiplayer.
=RS=rulezcz Posted October 28, 2020 Posted October 28, 2020 please please please update so it works with 4.009
Murleen Posted January 31, 2021 Author Posted January 31, 2021 I've made an update to work with 4.505, and as a bonus the navigator now has a flare pistol. 2
Beebop Posted January 31, 2021 Posted January 31, 2021 THANK YOU SO MUCH! I really liked the original and was sad to see it got broken. I am very glad you were able to fix it. ✔️? Plus you not only added flares but gave us more than the default number! This will be great for signaling the rest of the flight. ?????
jokerBR Posted January 31, 2021 Posted January 31, 2021 4 hours ago, Murleen said: I've made an update to work with 4.505, and as a bonus the navigator now has a flare pistol. WOW. Downloaded yesterday (reinstall) and now a new version. Thanks.
Aliocha62Mordreddesurmia Posted January 31, 2021 Posted January 31, 2021 How do you switch to the position of the navigator's view ? I do Ctrl Left + C but it only switches from the pilot to the gunners !!!
Beebop Posted January 31, 2021 Posted January 31, 2021 (edited) By default the 'Left Control+C' key or whatever you have bound the command to move from the pilots seat to a gunners seat. Essentially you are moving to another "gunners position". It will be the first stop on your "position tour" of the A-20. 9 minutes ago, Aliocha62Mordreddesurmia said: I do Ctrl Left + C but it only switches from the pilot to the gunners !! Have you installed the mod? Mine works just fine using that key bind. I know this may sound stupid but are Mods Enabled? Edited January 31, 2021 by Beebop 1
Aliocha62Mordreddesurmia Posted January 31, 2021 Posted January 31, 2021 Yes sorry I'm a big "noob" I hadn't enabled the Mod feature.
Beebop Posted January 31, 2021 Posted January 31, 2021 No apology needed. I can't begin to tell you how many times I've forgotten to turn things on/off. If one never made mistakes setting up the game one would be playing an arcade game.
Blitzen Posted May 19, 2021 Posted May 19, 2021 (edited) I love this mod, but I am having trouble with the latest version activated through JSGME : in certain single missions that sometimes involve A-20’s and some that don’t I get a lock up during loading & an on screen warning of a “Lauscripts Error.” I have to quit the entire game to begin again. It took me quite a while to track this down to this Mod ( to be fair I don’t know if it is in conflict with another already JSGME activated mod- I’ve never tried it all by itself on JSGME. I don’t of one of the earlier iterations might still work- they used to with earlier versions on GB , but I assume they are obsolete by this time. Could you look into this? That navigator position was a wonderful mod especially in low level Havoc missions! Edited May 19, 2021 by Blitzen Added photo
Murleen Posted May 19, 2021 Author Posted May 19, 2021 Yeah, sounds like this needs updating for the latest version - I'll see when I can get some time to look at it. 1 2
Beebop Posted May 19, 2021 Posted May 19, 2021 (edited) On 5/19/2021 at 8:00 AM, Blitzen said: I don’t know if it is in conflict with another already JSGME activated mod- I’ve never tried it all by itself on JSGME. I have and it's definitely something that was changed in the recent update. This happened once before and was fixed, then something was "fixed" by an update and it doesn't work again. I love the position and hope that it can be fixed. On long runs to and from target I can set the plane on autopilot and just sit there enjoying the wonderful scenery. It also helps with landing. ? Edited May 22, 2021 by Beebop 1
Murleen Posted November 1, 2021 Author Posted November 1, 2021 New version posted which works with 4.605 1 3 1
Beebop Posted February 7, 2022 Posted February 7, 2022 (edited) Moved to main MODS Forum. Edited February 7, 2022 by Beebop
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