Preacherman Posted August 15, 2018 Posted August 15, 2018 Hi all, I am just trying to learn the Basics, but I got stuck because when I want to object-link Icons I often cannot connect them. What´s worse: the "Object arrow"-mouse Symbol remains so I cannot do anything else. The "Find Object"-button also doesnt give me any Options, although I do have placed objects which have an ID and all. Occasionally the linking actually works, but most of the time I cannot link by mouse-click and the mouse-symbol doesnt Change back to normal... Is this a bug or am I missing something essential here?
JimTM Posted August 15, 2018 Posted August 15, 2018 (edited) Make sure that the object you are linking to is a linked entity (pg. 17 in the editor manual). To cancel the object link mouse cursor, press ESC. Edited August 15, 2018 by JimTM 1
Sketch Posted August 15, 2018 Posted August 15, 2018 (edited) To add to this, not all MCUs connect via object connection. As an example, icons only connect via target connection. Maybe if you watch this video, it'll help you out in creating your first mission(s). Also, some shortcut keys: Place your first mcu, then hold shift and left click to place multiple types of that same mcu. It automatically adds the correct connections if you've connected the first correctly. shift + o will do an object link connection shift + t will do a target link connection esc clears out any type of connection you're doing (including onReport connections) After selecting an entity that is linked, you can right click anywhere on the scene, and it will give you a menu about that entity. I discuss some of these shortcut keys in this video: Edited August 15, 2018 by [TWB]Sketch 2
Preacherman Posted August 17, 2018 Author Posted August 17, 2018 Hi, thank you so much, I have spent two days on the mission editor now and thanks to the great guides I am totally addicted now. I have some experience with Arma editor, but I prefer this one. Once you get the basics its really powerful. I am only trying to create tank missions though because Tank Crew is the reason I got here. 1
Preacherman Posted August 18, 2018 Author Posted August 18, 2018 @Thad and all: I dont want to start another Topic for this Little question so here goes: I figured out how to trigger a certain Action when ONE target is killed. What I want to do is to trigger an Action only after ALL Targets in an area have been killed. How can I do this? Thx in Advance, Preacher
Thad Posted August 18, 2018 Posted August 18, 2018 (edited) I haven't tried to tie this to all vehicles killed in a specific designated 'Area'. I have tied it to the advanced vehicle settings with a counter. See images below. Good luck. Edited August 18, 2018 by Thad 1
Sketch Posted August 18, 2018 Posted August 18, 2018 To add to @Thad's comment, it's good practice to fire an event at around 80-90 percent of [entity] destroyed instead of 100%. This way the players aren't hunting a single [entity] that may have gotten away.
Sketch Posted August 18, 2018 Posted August 18, 2018 (edited) Here's a more complex [entities] destroyed system that shows the health of the convoy to both sides via icons. It uses Jim's damage switch group as a base and I've just modified it a little bit to use 10 counters, and to show health instead of damage done. These entities have no other logic attached to them (such as waypoints, onAttacked, etc, etc). You can see how I'm doing the group in the image below: Btw, there's 12 tanks there, and only 10 of them need to be destroyed. RussianTanks.zip Edited August 18, 2018 by [TWB]Sketch
Preacherman Posted August 19, 2018 Author Posted August 19, 2018 Thank you so much, this comes in handy! 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now