Jump to content
Sign in to follow this  
PA_Willy

Transparency Supersampling en BOX

Recommended Posts

I've seen that with the only antialiasing option available in the game (4x MSAA) 3D models don't look as good as they should, especially on the edges of polygons with transparent textures, such as cockpits, windows and so on (no wires).

 

I've tried this profile of Nvidia Inspector:

 

183106082018.jpg

 

And I got these captures (no retouching, only reduction of the size from the original 2560*1600). I believe that there is an improvement in the union of the glass or Plexiglas with frames. There is a significant loss of performance with planes on the ground when the view is directed to wooded areas, where there are also many transparent textures where the TSSAA x8 is applied. Which should indicate that he's acting. What do you think? Does anyone know if this type of antialiasing is compatible with the game or not? Thank you in advance.

 

Spoiler

 

183206082018.jpg

 

183306082018.jpg

 

 

183406082018.jpg

 

183506082018.jpg

 

183606082018.jpg

 

183706082018.jpg

 

183806082018.jpg

 

183906082018.jpg

 

184006082018.jpg

 

184106082018.jpg

Share this post


Link to post
Share on other sites
Posted (edited)

Yes, I'm reasonably sure is working and moreover, it affects performance. These pics are with MSAA x8 (instead of x4 from original game) + TSSAA x8:

 

202206082018.jpg

 

202306082018.jpg

 

202406082018.jpg

 

202506082018.jpg

 

Check transparent textures antialiasing. 

Edited by PA_Willy
  • Upvote 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×