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Never let mess'in around with the ME go to waste.

 

Gramps Pe2 Mission 2.zip

 

 

Enjoy,

Tip

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Here's another one. Naval facilities and shipping this time.

 

Gramps Pe2 Mission 3.zip

 

 

Enjoy,

Tip

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Stalingrad Map. 

 

Gramps Pe-2 Mission 1.zip

 

 

Enjoy,

Tip

Edited by [DBS]Tx_Tip
All Missions updated to v.3.201
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Says it can't view mission 3... not sure what that means but it won't download, last post just takes you to first post. 

 

Cheers

 

Hoss

 

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17 minutes ago, 19//Hoss said:

Says it can't view mission 3... not sure what that means but it won't download, last post just takes you to first post. 

 

Cheers

 

Hoss

 

Thanks for the heads up Hoss. Fixed the download... Links up in the OP.

Tip

 

 

 

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Thanks again Tip! First mission is great, and definitely a lot going on during the flight. Will give this new one a run later on today. 

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Gramps Mission 3 Updated to correct the longer mission routines.

See OP for Mission Download...

 

Edited by [DBS]Tx_Tip

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Thanks again Tip for making these missions. Lots of fun, lots going on during the missions, and a few surprises thrown in!

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Posted (edited)

GHOST PLANES ALERT in Gramps no 3 !!!

 

3 weird unmarked Messerschmidts keep shooting at me in this one, sometimes they're gone, sometimes not, not seen from cockpit view funny enough when shooting at my po ol' Pe-2. Pls see the first 2 pics.

 

Guess triggered after destroying 2 naval on the way ..... maybe some ME error?

 

PS Found out that with this Pe-2 scrambling from the attacked airfield on start, in the direction of the mountains one should not use flaps on take off, 

or you'll end in the trees or ditch BTW. Fun when you make it! You'll need Kuban for this ...

 

ADDED: opened with the ME for fun, changed the player Pe-2 for a A20b, the same 3 unmarked ME109 spooks appeared after bombing the 2 ships ....

and the whole Gramps Three mission all of a sudden was a piece of cake; no wonder this A20 is so popular. See lowest picture.

 

Gramps Ghostplanes 1.jpg

 

Gramps Ghostplanes 2.jpg

 

A20 Gramps Three score.jpg

Edited by jollyjack

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Hmm, those "ghost" unmarked 109's look an awful like Mc202's.

Just a heads up Jack. Gramps 3 is set with a randomizer for different scenarios. No "ghosts",  just a different sortie.  

Hang tight behind your leader and No.2 for the taxi and take-off if you'd like as he makes the call or go your own way.

All good...

Tip

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