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[MOD] Cockpit 4k rework


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FTC_ChilliBalls
Posted

this is really awesome, I really hope you´ll find the time to continue this!

Though I´m assuming it´s impossible to fly with this online?

  • 1 month later...
Posted

Cant wait for this to be a standard in all planes, it's a shame that we still don't have 4k textures resolution

Posted

I’m assuming the mod does not currently include 109’s. Is that right?

Posted

Your assumption, after obviously reading the mods forum posts, is correct and indicates that Bf109s cockpits have not been updated to 4k yet. ?

Posted (edited)

Many thanks for your helpful response! 

Edited by TheSNAFU
Posted

The 109 pits are the biggest pain in the ___ because; 1. the weathering is way overdone and doesnt make sense in a lot of places and 2. pretty much every 109 sans the E uses the same cockpit texture.

 

Making a new 109 pit consists of creating a clean mostly wear free texture, which I am doing now. Then once that is done applying wear to that texture in different patterns for all the subtypes of 109.

  • Thanks 1
  • Upvote 10
Posted (edited)

Thanks LizLemon I appreciate your update on the 109 and more so the cockpit improvements you’re making. Great work indeed!

Edited by TheSNAFU
Posted (edited)

I have found that always IL2 game cockpits looks bad and should be where most of the effort should be put, you spent the entire flytime looking at cockpit and not enjoying the look is a big bummer for me, men I even can't read the controls right without zoom in it...

Edited by SJ_Butcher
  • Upvote 1
Posted
1 minute ago, SJ_Butcher said:

I have found that always IL2 game cockpits looks bad,l and should be where most of the effort should be put, you spent the entire flytime looking at cockpit and not enjoying the look is a bug bummer for me, men I even can't read the controls right without zoom in it...

 

Well, sorry man, but if you can't read the controls and instruments in the cockpit without zoom in, then you might have a serious problem with your eyes or - and I really

hope that for you - your resolution setup is completely wrong. I mean, see my system specs in my signature and I wear reading glasses, but still I can read my instruments

perfectly without zoom in. I think you FOV might be too wide too.

  • Haha 2
  • Upvote 1
  • 2 weeks later...
FTC_ChilliBalls
Posted (edited)
On 1/4/2019 at 11:44 AM, -IRRE-Therion said:

 

Well, sorry man, but if you can't read the controls and instruments in the cockpit without zoom in, then you might have a serious problem with your eyes or - and I really

hope that for you - your resolution setup is completely wrong. I mean, see my system specs in my signature and I wear reading glasses, but still I can read my instruments

perfectly without zoom in. I think you FOV might be too wide too.

Or, as is the case for me, he has a small monitor.

23in just isn´t enough too see anything honestly.

 

Anyway, love what you are doing here LizLemon, can´t wait for the 109 in 4K.

BTW, since the G14 came out these black "holes" on the struts just bother me to death, would it be possible to also edit the normal map texture?

Edited by So_ein_Feuerball
Posted
2 hours ago, So_ein_Feuerball said:

Or, as is the case for me, he has a small monitor.

23in just isn´t enough too see anything honestly.

 

 

 

OK, you might be right on this. I've got an ASUS 27" monitor running 1920X1080.

Posted
On 10/1/2018 at 12:31 PM, sammydee said:

Great mod, thanks.

 

Up voted for your profile photo. ?

 

Mike.

  • Like 1
Posted
23 hours ago, Dogbert1953 said:

 

Up voted for your profile photo. ?

 

Mike.

Diolch!

  • Like 1
  • 3 weeks later...
FTC_ChilliBalls
Posted

Hey LizLemon, is there any news regarding the 109 cockpit?

Not that I want to hurry you in any way, it would just be nice to hear if there´s been progress since you wrote last time

  • Upvote 1
  • 4 weeks later...
Posted (edited)
On 2/1/2019 at 10:23 PM, So_ein_Feuerball said:

Hey LizLemon, is there any news regarding the 109 cockpit?

Not that I want to hurry you in any way, it would just be nice to hear if there´s been progress since you wrote last time

 

Which of the many 109s?

 

Also, a quick question: which file do the F and G series (G 6 and 14 excluded, they do have their own file) use for cockpit instruments? 

 

Edited by Picchio
  • 2 months later...
Jade_Monkey
Posted

Any updates? I really like all the work done so far. After jumping into DCS WWII i'm craving some higher res cockpits in IL2, I really hope this can some day be incorporated to the base game, the same way ICDP and other skin makers are contributing with their 4K skins.

  • Upvote 2
Boomerang
Posted

4k CP's, on the wish list of wish lists and /or the *.psd's at some point, just like what we have with for the exteriors would be great!

Q: How do mods like this fair with a new game updates? Are files over written?

  • 2 months later...
Posted
On 9/12/2018 at 9:13 PM, Picchio said:

 

I had been following a similar approach when I attempted to rework the Folgore's cockpit. I was aiming for a dirtier overall look and I also had the (vain) ambition of painting every texture from scratch, but I gave up on it for the moment.

In this version I kept some of the new textures I made for the front dash and a few hood frame elements.

I'd like to share the humble result here, I hope you don't mind!

Preview screenshots inside the spoiler.

 

  Hide contents

43731522275_f5bf39b8b3_o.png

 

43731523905_da8108114f_o.png

 

Download: https://drive.google.com/file/d/1g1o19Ff0nu9ACFP8uf6eA_xrkJCM4SsO/view?usp=sharing

Where can I download this file? The address above does not work.
Kindly
Jussi of Finland
  • 4 weeks later...
Posted

More than a year later and I think I finally cracked it.....

1679453644_trainedexample.thumb.png.df87b4da0edc5605bc023510a24b4d0c.png

  • Like 3
  • Upvote 6
Posted

That does look good.......:salute:

I.JG3_CDRSEABEE
Posted

Are the 4k skins and cockpits noticeable in VR?

Posted
2 hours ago, LizLemon said:

More than a year later and I think I finally cracked it.....

1679453644_trainedexample.thumb.png.df87b4da0edc5605bc023510a24b4d0c.png

 

Good Jesus, how did you do that? And... does it also work consistently?

  • Like 1
Posted

Looks great! :salute:

Posted
17 hours ago, Picchio said:

 

Good Jesus, how did you do that? And... does it also work consistently?

 

A scaling neural net like sftgan/esrgan/waifu2x but trained with video game textures. The end goal is something that can batch process an entire games textures after the right parameters have been chosen for that texture set; stuff like art style(photoish, animated, hyperreal), noise reduction, sharpening, ect.

308571987_quakeexample.thumb.jpg.7f2933e719a14e87c040242868dbc2d1.jpg2020990673_halflifeexample.thumb.png.df6537202dbeda69114dc037225373dc.png

 

You can see that it does a better job with some things than others. That is because I used the same parameters for all of them. Textures that have different artstyles or are a mix of very different materials trip it up right now.

 

For example in BOX I can get very good results with the 190 cockpit on everything but the leather, or good results with the leather and iffy results on everything else. Because of that most cockpit textures will have to be run with at least two passes, and then the best of each will be combined in photoshop by hand.

 

But for other stuff like buildings the same settings work pretty much across the board.



Note that in this example noise reduction and sharpening were a bit too low. But it still worked pretty well.

https://i.imgur.com/rl1lf5N.png [/img]

  • Thanks 1
  • Upvote 1
Posted

I'm impressed by the level of cleanliness you achieved for the numbers and letters! How are you handling Alpha textures?

von_Michelstamm
Posted

for the 109, i'd settle for just a fix for that ugly, lo rez looking headrest.
Seems lower quality than anything else in the pit.

FTC_ChilliBalls
Posted
On 8/13/2019 at 12:51 AM, von_Michelstamm said:

for the 109, i'd settle for just a fix for that ugly, lo rez looking headrest.
Seems lower quality than anything else in the pit.

Yeah, if it´s not too much of a hassle, any 109 texture you can improve would be most appreciated.

 

  • Upvote 1
Posted

THX for sharing.

Just a question: should I rename your bf109f4_c.DDS and/or bf109f4_c_1.DDS?

In the Bf109F4 folder I have already these files: bf109f4_1.DDS, bf109f4_B.DDS and bf109f4_d.DDS

Which one is used by the game and what logic is behind the different names of DDS for each plane?

Posted (edited)

You shouldn't rename anything, just copy-paste the folder structure. The files you have in your folder belong to other modifications you have installed (a default texture, a normal map, and a damage texture map). The ones that are present here are read and used by the game as long as Mods-on is active. Each filename uses a suffix and a number that matches a specific part (skin, cockpit, glass, prop blur, damage etc.) but the numbering sequence isn't always the same. You can easily take a look into the .gtp archives and see for yourself.

As you see I had deleted my post. I will reupload the files later, I must check a few things.

Edited by Picchio
Posted

OK, thanks Picchio for the explanation.

Posted

Pick, ignore the lack of specular

624879205_headrestcomp.thumb.png.487a4da1f46deae8de5288ac68e3abd1.png

  • Like 1
  • Upvote 2
Posted

I think sample B.

 

Thank you for your efforts. :salute:

  • Upvote 2
FTC_ChilliBalls
Posted
14 hours ago, LizLemon said:

Pick, ignore the lack of specular

624879205_headrestcomp.thumb.png.487a4da1f46deae8de5288ac68e3abd1.png

I´d say middle ground between A and B? If that´s not possible then B

Posted

+A. B or C do not look like leather, imho.

Posted

Sample B

Posted

Something between  A and B

Posted

To be honest: stock version.

Or otherwise A.

FTC_ChilliBalls
Posted (edited)

@LizLemon Just out of curiosity, how much work is it to upscale these textures?

 

Is it more a question of computing time needed to complete since the algorythm handles the work,

or is more manual input required?

Edited by So_ein_Feuerball

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