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FORTRESS STALINGRAD - SP scripted campaign [I-16 type 24]


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Posted (edited)
1 hour ago, Reggie_Mental said:

Without cannons or bombs some missions are impossible. Especially 21. SEEK & DESTROY. Those rockets are so inaccurate, but I could drop a FAB 50kg bomb down a commanders hatch with the 'Mosca'

 

Personally I prefer rockets over bombs, I thought this mission would be much harder if the Player were to bomb the targets.. Anyway you do have cannons in this mission, just in case you miss with rockets. But of course you can edit the files and play it the way you want!

Btw there is playthrough of this mission on Youtube, some good shooting (although it was recorded before the recent game update, which changed the damage model): 

 

A shame the player in this video didn't try to complete the secondary task though.. 

Edited by Vendigo
Posted

Hey guys, if you are already talking about Seek & Destroy mission, I am also stuck in this mission.
Any advice on how to spot the target and avoid AAA? What should I look at? What vehicles, rocket launcher or anything else?
Thanks in advance for any tips!
P.S I also think that the rocket aiming, especially with i-16 is very hard :(

Posted

Zeev, I assume you are having trouble with secondary task which pops up on the screen in mid-flight (adjust artillery fire on enemy positions east of Varvarovka)?  In case you can't locate the primary targets (rocket launchers) - they should be easy to spot because of the black smoke trails visible from quite far. 

If the problem is with the secondary task, here's the tip:

Spoiler

There are enemy artillery positions on the outskirts of Varvarovka village, they are being fired at by "Katyusha" BM-13 launchers but BM-13's will not be able to hit the target without your assistance. After secondary task is activated, you must fly to Varvarovka - and if you can't find it you just look for white smoke trails of BM-13's firing, they must be visible from afar, just as black smokes of your primary targets. So you just fly to where the BM-13's are and by direction of their firing you will know the way to Varvarovka.

Once you are approaching Varvarovka, there will be enemy artillery positions (heavily protected by AAA), and the idea is to report their exact coordinates by firing a signal flare while flying over their positions. Usually an over-pass at very low altitude and at maximum speed lets you avoid critical hits by enemy flak (and actually you don't need even to shoot a flare, as the trigger will activate just by your passing over the enemy). Then you just need to circle around the target at a safe distance to see the results of BM-13's adjusted firing. 

Messages on the screen will let you know when you can fly back to base.  

 

Actually I feel the secondary task needs to be more detailed, as people seem to not understand what they are supposed to do to complete it. I am going to change it soon, as I am working on a new patch to this Campaign (but it is very very slow)...

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Posted
1 hour ago, Vendigo said:

Zeev, I assume you are having trouble with secondary task which pops up on the screen in mid-flight (adjust artillery fire on enemy positions east of Varvarovka)?  In case you can't locate the primary targets (rocket launchers) - they should be easy to spot because of the black smoke trails visible from quite far. 

If the problem is with the secondary task, here's the tip:

  Hide contents

There are enemy artillery positions on the outskirts of Varvarovka village, they are being fired at by "Katyusha" BM-13 launchers but BM-13's will not be able to hit the target without your assistance. After secondary task is activated, you must fly to Varvarovka - and if you can't find it you just look for white smoke trails of BM-13's firing, they must be visible from afar, just as black smokes of your primary targets. So you just fly to where the BM-13's are and by direction of their firing you will know the way to Varvarovka.

Once you are approaching Varvarovka, there will be enemy artillery positions (heavily protected by AAA), and the idea is to report their exact coordinates by firing a signal flare while flying over their positions. Usually an over-pass at very low altitude and at maximum speed lets you avoid critical hits by enemy flak (and actually you don't need even to shoot a flare, as the trigger will activate just by your passing over the enemy). Then you just need to circle around the target at a safe distance to see the results of BM-13's adjusted firing. 

Messages on the screen will let you know when you can fly back to base.  

 

Actually I feel the secondary task needs to be more detailed, as people seem to not understand what they are supposed to do to complete it. I am going to change it soon, as I am working on a new patch to this Campaign (but it is very very slow)...

Thanks a lot for the details!

Posted

What can I do to pass mission 19? after landing, passed all waypoints, destroying some AC, its said misson failed. It seems to me that there is no completed trigger, or maybe some problem. How can I skip?

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Posted (edited)

HI

This is a great campaign one of the best I've played.

 

There seems to be an issue with the Airfield template you are using, for some reason AA or ground fire is being shot across the runway which hits players and AI aircraft as they takeoff and land, they look to be shooting a white T marker on the ground. I have been getting around it by doing short landings and takeoffs. I did look at the missions in the editor but I cannot find the object causing the issue. Issue is present on a number of missions throughout the campaign. I've attached some screenshots from Mission 17 as an example, first looks to be the object they are firing at, second is one of the units firing across the airstrip.

 

The missions can be quite difficult with the new damage model, without cannons the 109's and He111's are almost impossible to destroy, I actually like this as it provides a good challenge and probably quite realistic. For some reason 110's are like flying matchboxes and go up in flames with a good burst of MG :)

 

Thanks again for a wonderful campaign,

20200419172518_1.jpg

20200419172542_1.jpg

Edited by Retrofly
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Posted (edited)
On 4/18/2020 at 5:37 PM, Gryzor said:

What can I do to pass mission 19? after landing, passed all waypoints, destroying some AC, its said misson failed. It seems to me that there is no completed trigger, or maybe some problem. How can I skip?

 

Main Mission Objective in mission 19 (“Not a step back”) is triggered when you get close to Bf-110’s (closer than 1.1km distance), so after takeoff you just need to fly to Waypoint 1 until you run into Bf-110’s and then the mission is already “complete” and the next mission is unlocked.

I will test this mission and maybe change the trigger as maybe the mission can’t be complete if you stray away from Waypoint 1, or if you don’t climb to the required altitude as stipulated by the briefing. But if you stick to the mission task, then it should be possible to unlock the next mission.

 

But this kind of bug indeed happened in Mission 18 ("Dusk patrol"), and I have posted a fix to it; so if it is Mission 18 that you can't pass, you can download the patch from here:

https://forum.il2sturmovik.com/topic/37645-fortress-stalingrad-sp-scripted-campaign-i-16-type-24/page/2/?tab=comments#comment-882073

 

 

Thank you for your feedback, Retrofly!

I think I know the reason for this - the white T sign is an object of “neutral” coalition and previously AAA ignored them but now they consider “neutral” to be an enemy.

I will revise this by either changing coalition to “USSR” or unticking “engageable” box in the properties window.

Edited by Vendigo
Posted (edited)
6 hours ago, Vendigo said:

 

Main Mission Objective in mission 19 (“Not a step back”) is triggered when you get close to Bf-110’s (closer than 1.1km distance), so after takeoff you just need to fly to Waypoint 1 until you run into Bf-110’s and then the mission is already “complete” and the next mission is unlocked.

I will test this mission and maybe change the trigger as maybe the mission can’t be complete if you stray away from Waypoint 1, or if you don’t climb to the required altitude as stipulated by the briefing. But if you stick to the mission task, then it should be possible to unlock the next mission.

 

But this kind of bug indeed happened in Mission 18 ("Dusk patrol"), and I have posted a fix to it; so if it is Mission 18 that you can't pass, you can download the patch from here:

https://forum.il2sturmovik.com/topic/37645-fortress-stalingrad-sp-scripted-campaign-i-16-type-24/page/2/?tab=comments#comment-882073

 

 

Thank you for your feedback, Retrofly!

I think I know the reason for this - the white T sign is an object of “neutral” coalition and previously AAA ignored them but now they consider “neutral” to be an enemy.

I will revise this by either changing coalition to “USSR” or unticking “engageable” box in the properties window.

Can you show me the object in the editor? I dont mind changing it myself but I couldn't find it.

 

I'd just like to add, playing this campaign was the first time I felt like I was part of some other big battle going on. BoS struggles to deal with the scale of WW2 due to engine limitations, your interpretation has been the most immersive so far. ?

Quick question (im doing some investigations regarding AI after the latest patches) what difficulty setting is the AI on?

Edited by Retrofly
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Posted (edited)
8 hours ago, Retrofly said:

Can you show me the object in the editor? I dont mind changing it myself but I couldn't find it.

 

I'd just like to add, playing this campaign was the first time I felt like I was part of some other big battle going on. BoS struggles to deal with the scale of WW2 due to engine limitations, your interpretation has been the most immersive so far. ?

Quick question (im doing some investigations regarding AI after the latest patches) what difficulty setting is the AI on?

 

I noticed that the white T-sign is not the only "neutral coalition" object I had placed on the airfield, the "windsock" is also "neutral", so I think they both must be revised..

Here some screenshots, I opened Mission 17 file in the editor - when you look at the Player's airfield, the "neutral country" objects are easy to see as they are white-colored.

The T-sign is actually two "land canvas" objects, you just select them one by one and open "Advanced properties" where you change the "Country" field from "Neutral country" to "USSR". I suggest you also untick the "Engageable" box, just in case.

The windsock is always located close to the T-sign (object named "Flag"); likewise you change the country to "USSR".

 

Spoiler

1.thumb.jpg.08f47e1edc321d593865270c96d373e5.jpg

2.thumb.jpg.bc489377db6f33d02e854002afb8ef75.jpg

3.thumb.jpg.f7e6c81c529ef38d9bedebbc18ba566e.jpg

4.thumb.jpg.bed2e4498b3c65041cc9989672633ff2.jpg

 

As to AI setting, most AI-controlled planes are "normal" skill level! 

 

Thanks again for your kind words, the feeling of being a small part of a big war is what I was trying to achieve in this campaing, I am really glad you have enjoyed it! 

    

Edited by Vendigo
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Posted
2 hours ago, Vendigo said:

 

I noticed that the white T-sign is not the only "neutral coalition" object I had placed on the airfield, the "windsock" is also "neutral", so I think they both must be revised..

Here some screenshots, I opened Mission 17 file in the editor - when you look at the Player's airfield, the "neutral country" objects are easy to see as they are white-colored.

The T-sign is actually two "land canvas" objects, you just select them one by one and open "Advanced properties" where you change the "Country" field from "Neutral country" to "USSR". I suggest you also untick the "Engageable" box, just in case.

The windsock is always located close to the T-sign (object named "Flag"); likewise you change the country to "USSR".

 

HI

I did this and it worked but I think I broke the campaign function, I fixed mission 21 but when I complete it I dont  unlock the next mission. I completed all primary and secondary tasks and got the "landing successful" message.

 

Im wondering if I broke the campaign logic by saving the mission.

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Posted
10 hours ago, Retrofly said:

HI

I did this and it worked but I think I broke the campaign function, I fixed mission 21 but when I complete it I dont  unlock the next mission. I completed all primary and secondary tasks and got the "landing successful" message.

 

Im wondering if I broke the campaign logic by saving the mission.

 

This is strange, if you didn't change anything but "coalition" property of some objects, the mission logic shouldn't have been affected.. It must have been frustrating to not be able to progress to the next one after such a long flight!

The Primary task in mission 21 is triggered when you get within 1.5km of the enemy rocket launchers, so it basically requires you just to locate them and the next mission is already unlocked.

I am going to make a patch for this campaign soon where all the issues will be addressed, thank you for posting!

 

 

Posted
5 hours ago, Vendigo said:

 

This is strange, if you didn't change anything but "coalition" property of some objects, the mission logic shouldn't have been affected.. It must have been frustrating to not be able to progress to the next one after such a long flight!

The Primary task in mission 21 is triggered when you get within 1.5km of the enemy rocket launchers, so it basically requires you just to locate them and the next mission is already unlocked.

I am going to make a patch for this campaign soon where all the issues will be addressed, thank you for posting!

 

 

Strange, I got all the messages, blew the enemy to smithereens! :)
20200420232707_1.thumb.jpg.59f3022c9c6047024dc1d5d1b5472b8c.jpg

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Posted

Update to 4.005! 

 

Revised all the bugs I could find, but some of them may still be there, so any feedback is appreciated!

 

This is the link to the patch (no skins included): 

Download Update 4.005

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Nadelbaum
Posted

Just started this campaign and I'm on the second mission. Managed to take one Ju-88 down, but crippling back home I encountered a stray Bf-109, which eventually took me down a few kilometers away from the home field. Have to re-fly the mission, but in fact I'm just happy to do it as I really enjoy the campaign so far. 

 

Many thanks for creating something for the I-16 ! I don't believe I would otherwise fly that plane too much. 

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Posted

You are welcome Nadelbaum, your feedback is appreciated!

Nadelbaum
Posted (edited)

Mission 5 feedback, in spoiler below:

 

Spoiler

I doubt that I suck so much with rockets and cannons that after flying this mission three times I couldn't score a single kill at the targets ? So question, at the time you did the 4.005 update did you also update the durability values of the objects according to the latest recommendations? Or maybe the mission has been done in a way that some of the targets are invulnerable? Here's a link to relevant topic:

 

 

In fact just before submitting this post I opened the mission in TacView and can confirm that I scored direct hits with the rockets, but nothing happened to the target ?

 

Edited by Nadelbaum
Added link to 4.005 durability values post
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Orville64
Posted (edited)

Thanks Vendigo, great campaign ?

 

 

Edited by Orville64
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Posted

Nadelbaum, I know that the durability value is only applicable to static objects (like buildings, stationary planes, static trucks etc.), which are different objects than movable vehicles; in mission 5 you get to strafe the moving vehicles. I did update durability for some static objects - like the bridge that you attack in mission 11 - but not any moving vehicles.

I can also say that I didn't make any of the targets invulnerable, so I am not sure why direct hits didn't destroy them. Did any of AI-controlled I-16's manage to destroy any trucks?  

Now the damage model is more complicated than it used to be, so if you shoot up a truck it may still seem intact but in fact the game renders it "damaged" or "destroyed"; it might even explode a couple minutes later. 

You mention TacView, what is it? Is it the debriefing page that shows after you exit the mission? 

Am I right to understand that after you finish the mission, it showed you had destroyed zero ground targets even though you are sure you had scored direct hits with rockets and cannons? 

So far I don't understand why your situation happened, I will test this mission again because I am sure the vehicles must be destructable.

 

Orville64 thank you for your kind words!

 

 

Nadelbaum
Posted

Here's a link to TacView thread. It has native support for IL-2: 

 

 

Great product if you want to improve your skills. Installation is straightforward and in-game you just enable recording and that's it. 

 

I will also revisit mission 5 some time in the future. I didn't get any kills for the mission even with the direct hits. Can't really remember if the AI managed to score anything, but I can visit the track in TacView later and come back to this. And no worries, I'm not expecting you to do extensive debugging if you don't have time for it. I just want to highlight things that I see as I fly through the missions.

 

Mission 6 done, this really was hard for my rig. First time ever my FPS dropped to 28 ? Typically I'm around 50-70 FPS. Otherwise fun, except after downing one of the Ju-88 another got me and my engine died completely.

 

I still want to thank you for creating this scripted campaign! It has forced me to play in a totally different way from the usual. I-16 is more or less crap and just surviving is more important than scoring kills. And each kill feels so good! I've made a successful normal landing in just two missions, the rest have been: One time parachuting from a burning plane, one time seriously wounded, but landed alive (destroyed my landing gear and propeller in the process), one time with stopped engine just gliding to the nearest airfield (with a successful landing, this was in mission 6) and one time forced landing (home airfield) by having to pull full left aileron during the last 5 minutes of flight (still sore hand from that...).

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Posted

Nadelbaum, thank you for the link to TacView, it is an interesting tool and I will study it!

It's fun to read your experiences of the sorties!

 

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Posted

Missions flown now until mission 17 (which I haven't started yet). I love the variety and the atmosphere you have have been able to create, considering that the I-16 is only good'ish against bombers or less than veteran fighter pilots.

 

Mission 8 (the spy) was splendid! I could feel the anger of my alter ego in the game when he heard his commander tell about the spy and the mission and then getting to his plane ready to revenge. It was extremely enjoying to put the bullets into the spy's vehicle and fly back smiling all the way.

 

Mission 11 (the bridge) I had to do several times (because I really wanted that damn bridge to blow into pieces). From the first attempt there's nothing to write to the history books. After completely missing the bridge I flew to the nearby airfield for the recon and spent all my bullets just to be hit by flak at 150 m. End of story. The second time I missed the bridge by a few tens of meters (bombs into the river). At this point I swallowed my pride and went back to Utopioneer's flight school and started practicing on the lone truck there. A few tries later I was getting spot on. Back to mission 11 and a direct hit with both bombs... Yay! ... Just to crash into the Ju-52 flying around the close-by airfield ?This mission was clearly cursed. Okay, final try, again direct hits to the bridge. Ripped of one engine from the Ju-52 just to realize that a Bf-109 appeared out of the blue to my tail. Full throttle (yeah, really helps against the 109s, maybe the 109 pilot dies from laughter...) and towards east as quickly as possible and as low as possible while maneuvering vigorously. He scored a few hits, but I managed to eventually return home in one piece (me, not the plane).

 

Mission 13 (the night) I also enjoyed very much. Got one of the bombers down before I was out of ammo. Taking off and landing at night is fun!

 

So far no new issues found, great campaign! This could easily be a commercial one instead of a free one ?

 

 

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Posted (edited)

Problem with Mission 21, I'll put the details in Spoiler to avoid cluttering the thread (more than I usually do):

 

Spoiler

Something fishy with destroying the rocket launcher(s) in this mission. First, I make the assumption that the target are these ones:

 

image.png.0cd23382e6fdecfe3e060c866954bea3.png

 

There's a bunch of Sd Kfz 251 Wurfrahmen 40, I could also see black smoke from rocket firing etc. The following pictures show myself doing the thing. First the rockets with hits:

 

image.png.7ed381522322fd5a621f36ead329b792.png

 

image.png.dd44944db5876187fa0a58d9c33de322.png

 

image.png.5c8945b5744f9bca34c5a331fa8375b2.png

 

Then going around and hitting the same targets with cannons:

 

image.png.ee602c34d0ef05cbe584a9f2cf3b4520.png

 

And one more time: 

 

image.png.b000a103d21ddf0ac760dc15e2bf1aaa.png

 

From TacView log:

 

image.png.87bfe7e8c748bff8a122cfd3aeab9d97.png

 

So quite a few hits, including multiple with rockets and cannons. But NOTHING was recorded as destroyed. In fact I also have the textual logs enabled in order to use PWCG (very good software by the way!). In the logs I identified my PLID and went through all files. Found the Sd Kfz 251's and looked at their DMG, which never went up more than 16%. Then I re-read the TacView log and realized that my S-8 rockets have been hit by my cannon shells (!?). At this point I don't really have the faintest clue on what's going on, maybe I used the cannons too early and actually destroyed my own rockets... 

 

I will revisit this mission one more time and this time make the first pass using only the rockets and the second pass by using the cannons... Let's see...

 

 

 

Solved! In fact TacView was right all along. I fired the rockets and then destroyed most of them with my own cannon fire ?? Flew the mission again and now scored a few easy hits eventually destroying one of the targets. Note to self, ease on the cannons as rockets take some time to reach the target. 

Edited by Nadelbaum
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Posted (edited)

It is funny, I never knew you can actually destroy your own rockets with cannons; I have always used them on separate passes!

Kudos for making numerous attempts to get a perfect result, I really mean it as I myself have flown each mission dozens of times when testing. It will be interesting to know your total score when you finish the campaign!

Edited by Vendigo
Posted

I'll post the final score as soon as the campaign is finished. A few more missions to go. 

 

I also want to emphasize that I'm not after a perfect result, I'm more after a (close to) perfect understanding of why something that just happened happened in the first place. In other words I try to learn as much as possible. Mission 21 was a good example of this: At first I couldn't understand why what seemed to be perfect hits with rockets didn't really destroy anything. In the end the analysis of the events clearly showed an error in my own execution and I could take corrective actions and verify that they worked. Lesson learned. I'm sure that something similar went wrong with Mission 5 earlier and I'll still revisit it after completing the campaign. 

 

In this campaign I've only re-flown if I land/crash/bail-out in enemy territory. This is to simulate the fact that in such case in real life, even if you would stay alive, you most likely wouldn't be able to continue your war efforts. If you do the same on friendly territory then you probably can continue, even if some medical leave etc. would keep you away for some time. So a good result is being alive on friendly grounds, a perfect result is the same with an additional kill during the mission ;)

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Posted

Campaign finished, I loved the twist in last mission! That came completely out of the blue. I didn't even imagine that it would be possible to implement something like that, but now it is obvious ? 

 

A few comments in the spoiler about the last mission issues, which probably are out of your control, but I'll mention them anyway.

 

Spoiler

I typically have all the realism settings turned on i.e. all helpers turned off. I had to restart the mission in order to enable autopilot in my realism settings. Not a big deal. But since I have disabled all the other helpers as well including warm engines start the AI didn't manage to get in air with the plane (it was just stuck at rolling at slow speed and pulling stick, I think the AI was afraid of the cold engines as it kept the throttle around 50%). So I basically jumped into the pilot position and handled the take-off after which I re-enabled AI and jumped to my expected position. 

 

The AI also made pretty strong maneuvering so it was a nightmare to actually do my part during the flight. I don't think I managed to hit anything, but at least the enemy gave up at some point and we managed to continue to the destination in more or less one piece.

 

Nice ending video as well. I do hope that what you say in the end will materialize at some point in time! 

 

Here's the final stats (can't take an in-game screenshot for some reason):

 

12 Planes (4 light, 6 medium, 2 heavy)

1 Vehicle (transport)

1 Heavy Weapon (Rocket launcher)

 

I'm really happy about the results myself. In most cases I could damage 1-3 enemy bombers before either running out of ammo or taking too many hits to continue flying. I would also say that in 2 cases out of 3 the damaged bomber would just drop its bombs and disengage (so in that sense a success, but not noted on the score board). It was quite rare to actually completely down a bomber. 

 

Once more congratulations on an excellent campaign!

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Posted

Nadelbaum, thank you for your feedback! Your final score is much closer to real-life results that a real pilot would have been able to achieve, which means you have taken it seriously, not trigger-happy kind of playing.

I believe AI can only manage "warmed-up" engines, I think it should have been mentioned in the briefing. I will update it later, as I have already found some things that need to be revised. 

  • 1 month later...
=gRiJ=Roman-
Posted

Great campaign full of action at close combat!!! :gamer:

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  • 5 months later...
Posted

Is there a new version of this great campaign?

Posted
On 12/25/2020 at 1:02 PM, alpenspion said:

Is there a new version of this great campaign?

 

Not yet; because of the improved visibility, most missions now require a thorough overhaul. I hope to finish it sooner than later! 

  • 4 weeks later...
Posted

can make a german translation i you want.

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Posted
On 1/19/2021 at 6:08 PM, alpenspion said:

can make a german translation i you want.

 

If you do have time to make a decent German translation, I will certainly appreciate it! Currently it is Googled translated, so I know it sucks. 

I am slowly working to update the missions; I have found a number of bugs when AI planes attack wrong ground targets (not the ones that I assigned for them to attack). Also I am re-arranging the missions so that the Player doesn't see the AI planes spawn mid-air; it is not so easy because the planes are now visible from around 25km distance while before it was like 10 km or less. So it is going to take some more time for me to finish updating this campaign. 

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  • 2 weeks later...
Posted

Cant play it. Unpacked it in the folders. Tried out a lot in the main folder or in the campaign or mission folder. but wont load the mission disription and cant go to hangar to start

Posted
27 minutes ago, Skaska said:

Cant play it. Unpacked it in the folders. Tried out a lot in the main folder or in the campaign or mission folder. but wont load the mission disription and cant go to hangar to start

 

Well, if you don't own BOS/BOM you won't be able to use this campaign.

Posted (edited)
13 hours ago, THERION said:

 

Well, if you don't own BOS/BOM you won't be able to use this campaign.

I have all missions or parts. Is it a difference if i bought it via Steam or direct?
I dont know how to connect my Steam purchases to the main Game profile. But I can see all the parts I bought in the game. I also can use all my collectors planes I bought on Steam.

Edited by Skaska
Posted
Just now, Skaska said:

I have all missions. Is it a difference if i bought it via Steam or direct?

 

No, there is no difference as long as you linked your accounts - to keep it simple: Can you see all modules you bought on the main screen of your game

like this (see the mouse pointer)?

 

account_game.thumb.jpg.bf464b9e44356c1a8d8b01af90e98ad8.jpg

 

The other thing might be the campaign to be to old - there were actually a lot of updates in the past, so older campaigns need to be updated.

What you can do, is to launch the Mission Editor (ME) and use the tool "resave all missions". This way you can "update" those missions.

 

Scripted campaigns usually are meant to be stored/placed in the campaign folder of your game.

  • Like 1
Posted
13 hours ago, Skaska said:

Cant play it. Unpacked it in the folders. Tried out a lot in the main folder or in the campaign or mission folder. but wont load the mission disription and cant go to hangar to start

 

The downloadable RAR file must be extracted to the main folder of the game because it contains the skins and the mission files. The mission files will be stored in the folder: 

...data/Campaigns/Fortress_Stalingrad_Scripted_Campaign 

 

The skin files will automatically add to the respective folders inside:

...data/graphics/Skins

 

But I am still working to update the missions to the game's latest version, so in order to play the campaign now, you must manually re-save the mission files with the Editor. To do this, you run the STEditor inside the folder ...bin/editor then click on "Tools/Resave all missions in folder" then find the folder ...data/Campaigns/Fortress_Stalingrad_Scripted_Campaign then click OK.

 

It might take a minute or two to re-save all missions, then the campaign will be workable. But I would recommend to wait until I update it, as there are many small and not so small things that look bad in 4.505.  

 

 

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Posted (edited)
3 hours ago, THERION said:

 

3 hours ago, THERION said:

 

No, there is no difference as long as you linked your accounts - to keep it simple: Can you see all modules you bought on the main screen of your game

like this (see the mouse pointer)?

 

 

Quote

Yes. I have it all

 

 

3 hours ago, Vendigo said:

 

It might take a minute or two to re-save all missions, then the campaign will be workable. But I would recommend to wait until I update it, as there are many small and not so small things that look bad in 4.505.  

 

Ok. Thank you. I will wait

 

Edited by Skaska
  • 2 months later...
Posted

I tried resave missions via Editor and I got some error message at the end about script error.

Anyone else tried to resave to version 4.601 successfully?

Thanks for advice.

Posted
11 hours ago, AKCarnysimilar said:

I tried resave missions via Editor and I got some error message at the end about script error.

Anyone else tried to resave to version 4.601 successfully?

Thanks for advice.

 

Thank you for the feedback; actually I have successfully re-saved the missions via the Editor - at least I didn't get any error messages..

Anyway, I kindly ask you to wait "2 more weeks" till I finish updating this campaign, as due to AI changes many missions do not play as they are supposed to; there's something wrong with AI planes not attacking the ground targets in some missions.

I am sure you will have better experience if you play the updated missions rather than just re-saved missions.   

 

 

  • Thanks 4
Posted

Vendigo, thank you very much, I am waiting for upgrage. Good luck

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