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Alberts life. A BOM Mig3 Scripted Campaign.


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AtlasActual
Posted

Hey, I could translate this in french if you'd like!

Posted

Salut Atlas ;) ...je comprends assez bien l'anglais, mais une version Française, ce serait vraiment génial... :happy:  ;)

SYN_Haashashin
Posted

Hi Atlas,

 

Thank you for the offer, check PM.

 

Also for all Spanish Users, find attached the translation by Cananas to our lenguage. Just unzip the file at the campaign folder and run the game in Spanish.

 

Haash

Alberts Life SPA.zip

  • Upvote 2
  • 1 month later...
Posted

News from French translation ?

SYN_Haashashin
Posted

News from French translation ?

 

Hi Pollux,

 

I got no word from Atlas, as soon as he send it to me I will added to the campaign along with the Spanish loc.

 

Haash

  • 3 weeks later...
Posted

Good day, Haash.

Sent you a private message with a link to the Russian translation of the campaign.

Passed the campaign. It was interesting.

Thank you.

SYN_Haashashin
Posted

Hi Kosman,

 

Thank you for the translation, I need to download it and add to the main download along with the Spanish and French one(when done).

 

As of now I do not have much time due to RL and also Fritz Life which seems to take way longer than I expected.

 

Again, Thanks.

 

Haash

Posted

I don´t see the Alberts Life campaign in the game. The other scripted campaigns are listed. Any ideas ?

Posted

Happened to me also.
After I deleted the folder and reinstalled with the fresh download it's already there.

Posted

Really enjoy the campaigns that the community have made, wish there were a few more VVS campaigns.  I enjoy flying both sides and all the planes, but it really really ticks me off when they don't follow instructions.  Right now I prefer the missions/campaigns where you are a wingman, the leaders and other wingman perform their functions a bit better than they do when I'm the leader.... Get tired of being ganged up on while my group flies away fat dumb and happy they survived.

 

Cheers

 

Hoss

pilotpierre
Posted

Really enjoy the campaigns that the community have made, wish there were a few more VVS campaigns.  I enjoy flying both sides and all the planes, but it really really ticks me off when they don't follow instructions.  Right now I prefer the missions/campaigns where you are a wingman, the leaders and other wingman perform their functions a bit better than they do when I'm the leader.... Get tired of being ganged up on while my group flies away fat dumb and happy they survived.

 

Cheers

 

Hoss

I agree with you, I much prefer to be no. 2,3 or 4 slot.

LLv24_Zami
Posted

Really enjoy the campaigns that the community have made, wish there were a few more VVS campaigns.  I enjoy flying both sides and all the planes, but it really really ticks me off when they don't follow instructions.  Right now I prefer the missions/campaigns where you are a wingman, the leaders and other wingman perform their functions a bit better than they do when I'm the leader.... Get tired of being ganged up on while my group flies away fat dumb and happy they survived.

 

Cheers

 

Hoss

There is a bug in a 2.010 patch that made wingmen ignore all orders given by player. And they just follow you doing nothing. Hopefully it gets fixed very soon.

SYN_Haashashin
Posted

There is a bug in a 2.010 patch that made wingmen ignore all orders given by player. And they just follow you doing nothing. Hopefully it gets fixed very soon.

 

It may affect only half of Albert Life missions, no reports about it as of now.

 

Fritz life is another story. Its actually on hold untill I can run test on it but...by the look of it, only 1 mission will work properly.

 

Haash

Posted

Hi SYN_Haashashin. Many thanks for your work. I see there is a patch out on Ai so proably solved. Can i ask i know it ismaybe part of the surprise (if i missed it somewhere sorry) and you want to keep is Fritz life an e7 or f2 campaign or?

Trooper117
Posted

Please... let's start 'Fritz Life' in the E7   :biggrin:

  • Upvote 1
SYN_Haashashin
Posted

Hi SYN_Haashashin. Many thanks for your work. I see there is a patch out on Ai so proably solved. Can i ask i know it ismaybe part of the surprise (if i missed it somewhere sorry) and you want to keep is Fritz life an e7 or f2 campaign or?

Just saw the post, Im away from my PC for couple days so will try to release asap. E7 or F2?? see below...

 

Please... let's start 'Fritz Life' in the E7   :biggrin:

It starts and ends in the E7 ;)

Trooper117
Posted

You made my day Haash!   :salute:

pilotpierre
Posted

You made my day Haash!   :salute:

Et moi.

  • 3 weeks later...
Posted (edited)

Hi Haashashin

 

I found a bug in the first mission. IIRC, the player should start in his I-16 as a part of a 3 plane flight to the Airfield near Moscow,right? and the Player should start behind a Hangar to join with the rest of its flight.

 

Actual situation is: The briefing screen is empty, the loading screen shows a mix of IL-2 & ROF including WW I background Music ^^ and the player starts in the corner of the AF as a flight leader.

 

I think something went a bit wrong here. Maybe you can have a look at the mission files.

 

I attach 3 screenshots for better understanding. (Dont know why,but the screenshot with the loading screen doesn´t show the description. Something with JASTA 11 and Mannfred von Richthofen)

 

 

regards

post-102894-0-02853300-1497051656_thumb.jpg

post-102894-0-79112900-1497051662_thumb.jpg

post-102894-0-81830000-1497051773_thumb.png

Edited by Semor76
SYN_Haashashin
Posted

Hi Semor,

 

Albert Life only support English, Spanish and Russian Loc. I see you have the game in German therefore you see the "gosht" of SYN_Vander work I used to build this campaign,the WWI stuff you mention.

 

If you change the loc to English you should be good to go. As this campaign is not an official one it's not translated to all loc,sorry.

 

Haash

Posted

Got it. Thx Haash

  • 2 weeks later...
Blooddawn1942
Posted (edited)

Just flew the first three missions yesterday. Lots of fun and great atmosphere. Thank You for this great campaign. :)

Edited by Blooddawn1942
  • 3 months later...
Posted

Excellent missions!

 

BUT, the "intro" zoom into one's plane is very nauseating for those of us in VR.

 

Other than that Its a blast! Im seeing alot of the custom architecture one misses in general gameplay, very impressive, plus barrage balloons! I luv em.

SYN_Haashashin
Posted

HI Orlok,

 

That issue is solved in the newest campaign, it is a problem with the camera logic I solved.

 

Haash

Posted

HI Orlok,

 

That issue is solved in the newest campaign, it is a problem with the camera logic I solved.

 

Haash

Excellent, thanks for the info!

  • 2 weeks later...
Posted

Starting the campaign and after 3 missions ... you guys are gooodddd!!!  :lol:

Posted

Enjoying the campaign but,  as a bit of feedback,  I wish I was allowed to taxi back after I land.  Just my personal opinion but I am always a bit disappointed when I have a great mission and then no sooner have I landed than I am forcibly despawned.  Campaigns are all about immersion and I love the immersion of taxiing out with my flight and would also enjoy taxiing back to the hangars or apron or revetments and stopping my engine  Is there a way in future campaigns of letting the player decide when he has finished?

SYN_Haashashin
Posted

Hi Roblex,

 

Thanks for the feedback. About what you ask, total control over when he finish: I dont think its even possible. As of know you need to land or at least crash to progress in the campaign but there is no way other than add a timer (let say 5 min) for the player to taxi but it will have to wait until those 5 min are passed before hitting finish fly or the mission will count as non completed!! The On Landed event is triggered as soon as player is landed afak.

 

Will think in ways to do it in the future since I agree with you, it would be cool to let the player taxi back if he wants to.

 

Haash

Posted (edited)

Hi Roblex,

 

Thanks for the feedback. About what you ask, total control over when he finish: I dont think its even possible. As of know you need to land or at least crash to progress in the campaign but there is no way other than add a timer (let say 5 min) for the player to taxi but it will have to wait until those 5 min are passed before hitting finish fly or the mission will count as non completed!! The On Landed event is triggered as soon as player is landed afak.

 

Will think in ways to do it in the future since I agree with you, it would be cool to let the player taxi back if he wants to.

 

Haash

 

OK.  I am not up to speed with the way BoX ME works but in other games you can set it to end the mission when a person taxis to a specific area.   The official BoM campaign has two mission ends,  fly to a certain waypoint and despawn or continue back to base and land to get a bonus.  Is it not possible to do something similar and say that a person can end the mission as soon as they land or get extra credit for taxiing back as well?  Even though 'extra credit' is meaningless when all you want to do is be allowed to move to the next mission,  it still gives you two ways to end the mission.

Edited by 56RAF_Roblex
  • 2 weeks later...
Posted

I have a problem which is probably common to everyones campaigns but I have only flown this one so don't know the answer,  How do I get my wingmen to take off?   I am on mission 8 'Retaliation' and I cannot find a way to make them follow me when I take off.   They follow me to the runway and they line up behind me but wont take off when I do..   I have tried asking them to Copy Me & Return To Mission & assume a formation but nothing works.   The previous mission also had me as leader and in that one I got one to follow but the third one would not.

 

Is there a secret?

Posted

Is there a secret?

Takeoff one. Wait for them in the air, over the airfield. It may take one minutes for the accelerated mode.

Posted

Takeoff one. Wait for them in the air, over the airfield. It may take one minutes for the accelerated mode.

 

Not really.  In my attempts to get them to follow I orbited the field for at least 5, maybe 10 minutes flying over them at low level and issuing commands.  Eventually I flew off and did the mission alone and when I returned they were still sitting there.   In the previous mission the second plane followed me within 30 seconds and the third never took off.

Posted (edited)

I think it has to do with your position on the runway. Everytime this happened to me, not all of my wingmen had reported by radio that they were in position and ready for takeoff. As they follow your plane when you're the leader, if you stay too far back in the runway or too far to the right this can happen. What worked for me: give them space, advance on the runway little by little, until they report they're ready by radio, and stay just a little to the right of the center of the runway (I used number 3's line as reference). With this they always followed me.

Edited by yeikov
Posted

I think it has to do with your position on the runway. Everytime this happened to me, not all of my wingmen had reported by radio that they were in position and ready for takeoff. As they follow your plane when you're the leader, if you stay too far back in the runway or too far to the right this can happen. What worked for me: give them space, advance on the runway little by little, until they report they're ready by radio, and stay just a little to the right of the center of the runway (I used number 3's line as reference). With this they always followed me.

 

I did wonder about that.  I moved quite a long way forward and thought I was only just right of centre but number three never ended up quite straight.  I even moved forward again but it did not help. When the tower said I was clear to take-off I assumed that meant everyone was happy.   If being too far right is an issue why are you not suggesting I stop slightly left?

Posted

Not really. 

So my decision is not universal. :( In the last few missions, I had problems with the take-off of the wingman aircrafts. First I taxied on the runway, waited for them, turned around, drove up to them back. Sometimes in this case I received a report on the readiness of each aircraft. But in the end for myself I found an option. I just took off from the field without even going to the runway. Then he flew to the first point of the route and there he gained altitude. Usually to my 2000-3000 meters, the followers flew up and overtook me on the route. :salute:

Posted (edited)

So my decision is not universal. :( In the last few missions, I had problems with the take-off of the wingman aircrafts. First I taxied on the runway, waited for them, turned around, drove up to them back. Sometimes in this case I received a report on the readiness of each aircraft. But in the end for myself I found an option. I just took off from the field without even going to the runway. Then he flew to the first point of the route and there he gained altitude. Usually to my 2000-3000 meters, the followers flew up and overtook me on the route. :salute:

 

Hmm. I always get to the runway well before the other two so maybe I should just go straight away before number 2 arrives.  Perhaps it is them waiting for me to take off that causes the problem.

 

 

EDIT: That worked.   I took off before number two had reached the runway and made a couple of wide circuits being careful not to get too close to the others in case the game decided I was landing and stopped them taking off.  They launched a minute or two after I had.

Edited by 56RAF_Roblex
  • Upvote 1
Posted (edited)
If being too far right is an issue why are you not suggesting I stop slightly left?

 

Because if you're leader then your position is to the right. What I mean with "too far right" is actually "too far from your intended position" :)

If you try the mission with autopilot you can see what that position is.

Edited by yeikov
  • Upvote 1
  • 4 weeks later...
Posted

Almost finished it.

 

But its a superb campaign.

 

Hate the flyby into the cockpit in VR.

 

But other than that its amazing.

 

Its the small details i adore, from signage to other flights just passing by.

 

If it were a bit longer id hapilly pay for it.

 

Highly recommended.

Almost finished it.

 

But its a superb campaign.

 

Hate the flyby into the cockpit in VR.

 

But other than that its amazing.

 

Its the small details i adore, from signage to other flights just passing by.

 

If it were a bit longer id hapilly pay for it.

 

Highly recommended.

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