AtlasActual Posted March 11, 2017 Posted March 11, 2017 Hey, I could translate this in french if you'd like!
Swing Posted March 12, 2017 Posted March 12, 2017 Salut Atlas ...je comprends assez bien l'anglais, mais une version Française, ce serait vraiment génial...
SYN_Haashashin Posted March 12, 2017 Author Posted March 12, 2017 Hi Atlas, Thank you for the offer, check PM. Also for all Spanish Users, find attached the translation by Cananas to our lenguage. Just unzip the file at the campaign folder and run the game in Spanish. Haash Alberts Life SPA.zip 2
SYN_Haashashin Posted April 17, 2017 Author Posted April 17, 2017 News from French translation ? Hi Pollux, I got no word from Atlas, as soon as he send it to me I will added to the campaign along with the Spanish loc. Haash
Kosman72 Posted May 9, 2017 Posted May 9, 2017 Good day, Haash. Sent you a private message with a link to the Russian translation of the campaign. Passed the campaign. It was interesting. Thank you.
SYN_Haashashin Posted May 10, 2017 Author Posted May 10, 2017 Hi Kosman, Thank you for the translation, I need to download it and add to the main download along with the Spanish and French one(when done). As of now I do not have much time due to RL and also Fritz Life which seems to take way longer than I expected. Again, Thanks. Haash
Quax Posted May 14, 2017 Posted May 14, 2017 I don´t see the Alberts Life campaign in the game. The other scripted campaigns are listed. Any ideas ?
ST_ami7b5 Posted May 15, 2017 Posted May 15, 2017 Happened to me also.After I deleted the folder and reinstalled with the fresh download it's already there.
Hoss Posted May 15, 2017 Posted May 15, 2017 Really enjoy the campaigns that the community have made, wish there were a few more VVS campaigns. I enjoy flying both sides and all the planes, but it really really ticks me off when they don't follow instructions. Right now I prefer the missions/campaigns where you are a wingman, the leaders and other wingman perform their functions a bit better than they do when I'm the leader.... Get tired of being ganged up on while my group flies away fat dumb and happy they survived. Cheers Hoss
pilotpierre Posted May 16, 2017 Posted May 16, 2017 Really enjoy the campaigns that the community have made, wish there were a few more VVS campaigns. I enjoy flying both sides and all the planes, but it really really ticks me off when they don't follow instructions. Right now I prefer the missions/campaigns where you are a wingman, the leaders and other wingman perform their functions a bit better than they do when I'm the leader.... Get tired of being ganged up on while my group flies away fat dumb and happy they survived. Cheers Hoss I agree with you, I much prefer to be no. 2,3 or 4 slot.
LLv24_Zami Posted May 16, 2017 Posted May 16, 2017 Really enjoy the campaigns that the community have made, wish there were a few more VVS campaigns. I enjoy flying both sides and all the planes, but it really really ticks me off when they don't follow instructions. Right now I prefer the missions/campaigns where you are a wingman, the leaders and other wingman perform their functions a bit better than they do when I'm the leader.... Get tired of being ganged up on while my group flies away fat dumb and happy they survived. Cheers Hoss There is a bug in a 2.010 patch that made wingmen ignore all orders given by player. And they just follow you doing nothing. Hopefully it gets fixed very soon.
SYN_Haashashin Posted May 17, 2017 Author Posted May 17, 2017 There is a bug in a 2.010 patch that made wingmen ignore all orders given by player. And they just follow you doing nothing. Hopefully it gets fixed very soon. It may affect only half of Albert Life missions, no reports about it as of now. Fritz life is another story. Its actually on hold untill I can run test on it but...by the look of it, only 1 mission will work properly. Haash
Luger1969 Posted May 18, 2017 Posted May 18, 2017 Hi SYN_Haashashin. Many thanks for your work. I see there is a patch out on Ai so proably solved. Can i ask i know it ismaybe part of the surprise (if i missed it somewhere sorry) and you want to keep is Fritz life an e7 or f2 campaign or?
SYN_Haashashin Posted May 18, 2017 Author Posted May 18, 2017 Hi SYN_Haashashin. Many thanks for your work. I see there is a patch out on Ai so proably solved. Can i ask i know it ismaybe part of the surprise (if i missed it somewhere sorry) and you want to keep is Fritz life an e7 or f2 campaign or? Just saw the post, Im away from my PC for couple days so will try to release asap. E7 or F2?? see below... Please... let's start 'Fritz Life' in the E7 It starts and ends in the E7
Luger1969 Posted May 18, 2017 Posted May 18, 2017 My day gets even better You have a fan club now for that plane https://forum.il2sturmovik.com/topic/29338-e-series-109-purists-choice/
Semor76 Posted June 9, 2017 Posted June 9, 2017 (edited) Hi Haashashin I found a bug in the first mission. IIRC, the player should start in his I-16 as a part of a 3 plane flight to the Airfield near Moscow,right? and the Player should start behind a Hangar to join with the rest of its flight. Actual situation is: The briefing screen is empty, the loading screen shows a mix of IL-2 & ROF including WW I background Music ^^ and the player starts in the corner of the AF as a flight leader. I think something went a bit wrong here. Maybe you can have a look at the mission files. I attach 3 screenshots for better understanding. (Dont know why,but the screenshot with the loading screen doesn´t show the description. Something with JASTA 11 and Mannfred von Richthofen) regards Edited June 9, 2017 by Semor76
SYN_Haashashin Posted June 16, 2017 Author Posted June 16, 2017 Hi Semor, Albert Life only support English, Spanish and Russian Loc. I see you have the game in German therefore you see the "gosht" of SYN_Vander work I used to build this campaign,the WWI stuff you mention. If you change the loc to English you should be good to go. As this campaign is not an official one it's not translated to all loc,sorry. Haash
Blooddawn1942 Posted July 3, 2017 Posted July 3, 2017 (edited) Just flew the first three missions yesterday. Lots of fun and great atmosphere. Thank You for this great campaign. Edited July 3, 2017 by Blooddawn1942
OrLoK Posted October 5, 2017 Posted October 5, 2017 Excellent missions! BUT, the "intro" zoom into one's plane is very nauseating for those of us in VR. Other than that Its a blast! Im seeing alot of the custom architecture one misses in general gameplay, very impressive, plus barrage balloons! I luv em.
SYN_Haashashin Posted October 5, 2017 Author Posted October 5, 2017 HI Orlok, That issue is solved in the newest campaign, it is a problem with the camera logic I solved. Haash
OrLoK Posted October 5, 2017 Posted October 5, 2017 HI Orlok, That issue is solved in the newest campaign, it is a problem with the camera logic I solved. Haash Excellent, thanks for the info!
=gRiJ=Roman- Posted October 17, 2017 Posted October 17, 2017 Starting the campaign and after 3 missions ... you guys are gooodddd!!!
56RAF_Roblex Posted October 25, 2017 Posted October 25, 2017 Enjoying the campaign but, as a bit of feedback, I wish I was allowed to taxi back after I land. Just my personal opinion but I am always a bit disappointed when I have a great mission and then no sooner have I landed than I am forcibly despawned. Campaigns are all about immersion and I love the immersion of taxiing out with my flight and would also enjoy taxiing back to the hangars or apron or revetments and stopping my engine Is there a way in future campaigns of letting the player decide when he has finished?
SYN_Haashashin Posted October 25, 2017 Author Posted October 25, 2017 Hi Roblex, Thanks for the feedback. About what you ask, total control over when he finish: I dont think its even possible. As of know you need to land or at least crash to progress in the campaign but there is no way other than add a timer (let say 5 min) for the player to taxi but it will have to wait until those 5 min are passed before hitting finish fly or the mission will count as non completed!! The On Landed event is triggered as soon as player is landed afak. Will think in ways to do it in the future since I agree with you, it would be cool to let the player taxi back if he wants to. Haash
56RAF_Roblex Posted October 25, 2017 Posted October 25, 2017 (edited) Hi Roblex, Thanks for the feedback. About what you ask, total control over when he finish: I dont think its even possible. As of know you need to land or at least crash to progress in the campaign but there is no way other than add a timer (let say 5 min) for the player to taxi but it will have to wait until those 5 min are passed before hitting finish fly or the mission will count as non completed!! The On Landed event is triggered as soon as player is landed afak. Will think in ways to do it in the future since I agree with you, it would be cool to let the player taxi back if he wants to. Haash OK. I am not up to speed with the way BoX ME works but in other games you can set it to end the mission when a person taxis to a specific area. The official BoM campaign has two mission ends, fly to a certain waypoint and despawn or continue back to base and land to get a bonus. Is it not possible to do something similar and say that a person can end the mission as soon as they land or get extra credit for taxiing back as well? Even though 'extra credit' is meaningless when all you want to do is be allowed to move to the next mission, it still gives you two ways to end the mission. Edited October 25, 2017 by 56RAF_Roblex
56RAF_Roblex Posted November 4, 2017 Posted November 4, 2017 I have a problem which is probably common to everyones campaigns but I have only flown this one so don't know the answer, How do I get my wingmen to take off? I am on mission 8 'Retaliation' and I cannot find a way to make them follow me when I take off. They follow me to the runway and they line up behind me but wont take off when I do.. I have tried asking them to Copy Me & Return To Mission & assume a formation but nothing works. The previous mission also had me as leader and in that one I got one to follow but the third one would not. Is there a secret?
FoxbatRU Posted November 4, 2017 Posted November 4, 2017 Is there a secret? Takeoff one. Wait for them in the air, over the airfield. It may take one minutes for the accelerated mode.
56RAF_Roblex Posted November 5, 2017 Posted November 5, 2017 Takeoff one. Wait for them in the air, over the airfield. It may take one minutes for the accelerated mode. Not really. In my attempts to get them to follow I orbited the field for at least 5, maybe 10 minutes flying over them at low level and issuing commands. Eventually I flew off and did the mission alone and when I returned they were still sitting there. In the previous mission the second plane followed me within 30 seconds and the third never took off.
yeikov Posted November 5, 2017 Posted November 5, 2017 (edited) I think it has to do with your position on the runway. Everytime this happened to me, not all of my wingmen had reported by radio that they were in position and ready for takeoff. As they follow your plane when you're the leader, if you stay too far back in the runway or too far to the right this can happen. What worked for me: give them space, advance on the runway little by little, until they report they're ready by radio, and stay just a little to the right of the center of the runway (I used number 3's line as reference). With this they always followed me. Edited November 5, 2017 by yeikov
56RAF_Roblex Posted November 5, 2017 Posted November 5, 2017 I think it has to do with your position on the runway. Everytime this happened to me, not all of my wingmen had reported by radio that they were in position and ready for takeoff. As they follow your plane when you're the leader, if you stay too far back in the runway or too far to the right this can happen. What worked for me: give them space, advance on the runway little by little, until they report they're ready by radio, and stay just a little to the right of the center of the runway (I used number 3's line as reference). With this they always followed me. I did wonder about that. I moved quite a long way forward and thought I was only just right of centre but number three never ended up quite straight. I even moved forward again but it did not help. When the tower said I was clear to take-off I assumed that meant everyone was happy. If being too far right is an issue why are you not suggesting I stop slightly left?
FoxbatRU Posted November 5, 2017 Posted November 5, 2017 Not really. So my decision is not universal. In the last few missions, I had problems with the take-off of the wingman aircrafts. First I taxied on the runway, waited for them, turned around, drove up to them back. Sometimes in this case I received a report on the readiness of each aircraft. But in the end for myself I found an option. I just took off from the field without even going to the runway. Then he flew to the first point of the route and there he gained altitude. Usually to my 2000-3000 meters, the followers flew up and overtook me on the route.
56RAF_Roblex Posted November 5, 2017 Posted November 5, 2017 (edited) So my decision is not universal. In the last few missions, I had problems with the take-off of the wingman aircrafts. First I taxied on the runway, waited for them, turned around, drove up to them back. Sometimes in this case I received a report on the readiness of each aircraft. But in the end for myself I found an option. I just took off from the field without even going to the runway. Then he flew to the first point of the route and there he gained altitude. Usually to my 2000-3000 meters, the followers flew up and overtook me on the route. Hmm. I always get to the runway well before the other two so maybe I should just go straight away before number 2 arrives. Perhaps it is them waiting for me to take off that causes the problem. EDIT: That worked. I took off before number two had reached the runway and made a couple of wide circuits being careful not to get too close to the others in case the game decided I was landing and stopped them taking off. They launched a minute or two after I had. Edited November 5, 2017 by 56RAF_Roblex 1
yeikov Posted November 7, 2017 Posted November 7, 2017 (edited) If being too far right is an issue why are you not suggesting I stop slightly left? Because if you're leader then your position is to the right. What I mean with "too far right" is actually "too far from your intended position" If you try the mission with autopilot you can see what that position is. Edited November 7, 2017 by yeikov 1
OrLoK Posted December 4, 2017 Posted December 4, 2017 Almost finished it. But its a superb campaign. Hate the flyby into the cockpit in VR. But other than that its amazing. Its the small details i adore, from signage to other flights just passing by. If it were a bit longer id hapilly pay for it. Highly recommended. Almost finished it. But its a superb campaign. Hate the flyby into the cockpit in VR. But other than that its amazing. Its the small details i adore, from signage to other flights just passing by. If it were a bit longer id hapilly pay for it. Highly recommended.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now