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Bf-109-G14 Template (4k) released


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Posted (edited)

@Community 

 

Based on the new planes for "Operation Bodenplatte" I'm very glad to release a new high resolution Template for the Bf-109 G14 Model of the simulation.

Many thanks for inspiration and all my respect for their artistic work I would like to contribute it to BlackHellHound1, Boomerang, BOO, DetCord12b, Zargos & Pierre which allowed me to present the template in its for now final state.

 

The Template itself is a Photoshop file which has all needed Layers included to do pretty good skinning at a very good and accurate level IMHO, of course ;)

 

The Template is Version V.001 which is at a very accurate status but I'm always ready to improve the Template to an even better state ;)

 

You are able to combine the Weathering Layers to your comfort. Unfortunately my time is limited, so I could not include all what I had in mind, but due to the Photoshop structure I will add missing or new layers, which could be downloaded separately from the main file.

 

Changes and improvements to the 2k Base Template

  • Panel lines and Riveting complete overworked and improved
  • Many new Details to inner and outer parts like antenna holders, umbrella holder and ventilation flaps (Kiemenplatte)
  • Improved Stencils
  • Maintenance Openings with now supported by Normal Map
  • Textile and fabric layers for Ailerons, Elevators & Rudder are renewed and improved and included in Normal Map
  • Maintenance Hatches Oxygen & Pressured Air Supply now same & correct size
  • Push Openers for all Hatches added and improved
  • Added "Nicht anfassen" Advices in Style from 1943 to 1945
  • New Alpha Layer, there is one for the paint scheme with unpainted areas under the wings and on for normal colouring! You can choose by switching the Alpha channels!
  • New Normal Map
  • Metal Tail Fin included right know this version of the Template

 

Addition & Remarks (just to make sure for those who not familiar with Bump Maps):

The textile and stiches of flaps, rudder and ailerons are handled with the Normal Map, so you don't need to enhance them with some layers!

These new improvements makes it necessary to download the Template file and the Normal Map again. Already drawn paint schemes with older versions will normally fit without problems.

 

The Tail Fin of the Bf-109 G14 sported two versions which was used through out the nearly 5.500 planes that was produced from July 1944 to April 1945. A metal frame covered with texile and a wooden construction which was covered with playwood. Right now the metal fin is included, but there will be a version featuring the wooden Tail fin later on :)

 

Now to Business :)

You can download the template and related or upcoming files and layers through my new page (where the Bf-109 G4 and the Bf-109 G6 Templates are also be available) or via the direct link I added to this post!

 

1. Visit my site at RaFiGer.de through:

 

RaFiGer's Template page for IL2 Sturmovik Simulation

 

Template-Banner.jpg.49a33afdad5f0addb900fda9d5d25f7c.jpg

 

2. Direct Download links for Bf-109 G14 public Template and new Normal Map:

TemplateG14-Bilder.jpg.27c14fc7f8423463b78c016efd9ec510.jpg

Bf-109-G14 public Template (Version V.001, 30.05.2018)

Normal Map (Bump Map) for public Template with backup of original Bump Map (Version V.001, 30.05.2018)

 

3. Sample skins (also available through my page) in Version V001:

Version with non-problematic markings are available on my Template page

Template-Bilder-Bf-109G14-White5.jpg.c74fc4944c6c64ebb52981a8fe6d33fd.jpg

Sample skin for Bf-109-G14 of IV./JG 3 in 4k resolution

Sample skin for Bf-109-G14 of IV./JG 3 in 2k resolution

 

Here are some pictures In Game:

Spoiler

TP-Bf-109G14-01.thumb.jpg.118cef9f7bdee478d59ee2542b8aab20.jpgG14-04.thumb.jpg.ed8ca3b87605193209b2d37694f6f160.jpgTP-Bf-109G14-02.thumb.jpg.708712ac59bbc91dfde2765c85d8a1f6.jpgTP-Bf-109G14-03.thumb.jpg.a72dae7266e7136d44a9f94bd4408543.jpg

 

Edited by RaFiGer
Info about Alpha Channel added!
  • Like 6
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  • Upvote 13
Posted

KA-BOOM!!!!  Thank you RafiGer. 

 

You are a STAR!!

  • Thanks 1
Posted

Beautiful work. Kudos

  • Thanks 1
Yankee_One
Posted

Thank you Rafi,

 

brilliant work and thank you for sharing the skin and bump map:salute:

  • Thanks 1
E69_julian57
Posted

Hello, Rafiger you are a machine, as always I work excellent.:good:

Thank you very much

  • Thanks 1
Voidhunger
Posted

Thanks!

  • Thanks 1
Rottweiler
Posted

Everytime I re-download it and try to unzip it I get an error. Error 0x800004005: Unspecified error.

 

Might be on my end if others are downloading it fine? Not sure how to fix it. ?

Posted (edited)

@Rottweiler

 

It is working fine with me. I do not know if this is helping you out:

http://www.fixerrs.com/2014/05/Fix-error-code-0x80004005.html

 

But just in case there is a problem I do not encounter, here is a link to the unzipped *.psd file of the Template:

http://rafiger.de/Homepage/IL2-BOS-Museum/Info-Templates/Template/Bf109G14_Public4k-V001-UL.psd

Edited by RaFiGer
  • Like 1
Rottweiler
Posted

Thanks for the direct link @RaFiGer. Not sure what's going on with the zip file. Cheers 

  • Thanks 1
Posted

:good:

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Posted

@DD_Arthur

 

Thank you very much, a nice one :)

A like the acceleration going through the hangars & anyway the look of that plane in game!!!

 

I really appriciate your short videos ?

Posted

@Boomerang

 

Thank you very much for your inspiration! You're work is one of the basics for these templates!!!

Thank you for starting with the Bf-109 G series and your help archiving this :)?

  • Like 1
Posted

Beautiful Work RaFiGer.  Thanks for taking the time to make this for us.

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Posted (edited)

@ICDP

 

Thank you very much I appriciate that from you very much, because you the Template man of the series !!!

Thanks for all your contribution's and in special all the inputs that allow to do a good work?

 

BTW:

I run out of reaction points :(

Edited by RaFiGer
Information ;)
Raptorattacker
Posted

@RaFiGer

Thanks mate! You really ARE a clever little sausage!! I suppose I'll have to make meself a 'Rap' custom now as I've no excuse not to!! ?

  • Thanks 1
Posted

Thank you Raptorattacker!

 

Welcome to IL2-"Rap"torvik ;)

  • Like 1
Posted

Thank you! :-)

  • Thanks 1
Raptorattacker
Posted
12 hours ago, RaFiGer said:

Welcome to IL2-"Rap"torvik

Ha! Ha!

  • Like 1
DetCord12B
Posted

Outstanding work as always, Rafi. 

 

However, its a shame the G14 suffers from the same issues as the G6. That being developer laziness. Instead of properly covering the airframe, they most likely chose to alter the existing G4, mapping textures to external parts instead of producing a model with proper fuse maps. Most notably visible below.

 

Spoiler

UezP8sC.jpg

  

Now this wouldn't be an issue in the grand scheme of things but if you or anyone else is like me then I tend to weather the symbology, emblems and markings and change the color tones of them. Thusly, you get things like this as a result.

 

Spoiler

uNfxkGt.png

 

This isn't something that can't be remedied or fixed, it simply requires far too much time on my part to go in an attempt to alter the existing maps in order to get it to work. We've already discussed the numerous errors on the aircraft with regards to hatches etc, and its pretty obvious it extends to the rest of the texture as well. I just really disappointed how lackadaisical it all seems. 

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Posted (edited)

@DetCord12B

 

Yes you are right, having the Bf-109 G6 as Collector plane (extra money) it should get a special threatment to avoid things like that. And it really hurts if you and also me are trying to get the best result possible you have to overcome this in my eyes "small" changes for good :(

 

I do not now haw the 3D Model is done and why this was necessary in the eyes of the developer (Polygone count?!?), but I still have the hope that it's not done with the Bf-109 K4!

Let us pray, pay money, lit candles, swear and by the end there is  a chances of change.

 

But anyway, you skins looks terribly good even with these mismatches ;)

Edited by RaFiGer
Typos
  • Upvote 1
III/JG2Gustav05
Posted (edited)
2 hours ago, DetCord12B said:

Outstanding work as always, Rafi. 

 

However, its a shame the G14 suffers from the same issues as the G6. That being developer laziness. Instead of properly covering the airframe, they most likely chose to alter the existing G4, mapping textures to external parts instead of producing a model with proper fuse maps. Most notably visible below.

 

  Reveal hidden contents

UezP8sC.jpg

  

Now this wouldn't be an issue in the grand scheme of things but if you or anyone else is like me then I tend to weather the symbology, emblems and markings and change the color tones of them. Thusly, you get things like this as a result.

 

  Reveal hidden contents

uNfxkGt.png

 

This isn't something that can't be remedied or fixed, it simply requires far too much time on my part to go in an attempt to alter the existing maps in order to get it to work. We've already discussed the numerous errors on the aircraft with regards to hatches etc, and its pretty obvious it extends to the rest of the texture as well. I just really disappointed how lackadaisical it all seems. 

This can be easily overcome by first saving your finished work as JPG, and cut this part from JPG and past it to the MK108 option portion, and dont forget to put the high pressure air stencil on this MK108 option portion.

Edited by III/JG2Gustav05
  • Thanks 1
Posted (edited)

@Detcord12B 

 

Thanks to III/JG2Gustav05 I realise that I have not included the Stencils for pressured Air MG 108!

Sorry, but here's the new layer with the MK 108 version! Just copy to Stencils group then you have the Overpainted and the normal version available;

 

Stencil normal and overpainted for PA MK 108

Edited by RaFiGer
Posted (edited)

I think also somehow your stencil and weathering of propeller were made into the 3d of the bump map.

1.thumb.jpg.c906e758fe085a80e93f43026f2de301.jpg

2.thumb.jpg.991ff10d37cf4b516e798461ce33a331.jpg

 

Edited by BorysVorobyov
  • Thanks 1
DetCord12B
Posted
On 6/1/2018 at 1:10 AM, III/JG2Gustav05 said:

This can be easily overcome by first saving your finished work as JPG, and cut this part from JPG and past it to the MK108 option portion, and dont forget to put the high pressure air stencil on this MK108 option portion.

 

JPG. No. No way. Absolutely not. A JPG is a lossy format. That's terrible advice.

 

 

It can however be remedied by flattening the image, duplicating it to a separate PSD, unflattening the original template, cutting the portion from said external texture, duplicating it back to the PSD, and cutting and aligning it to fit. Now, this isn't an issue in the grand scheme of things if you're working on one texture. But it absolutely is and issue if you're creating more that one camo scheme using variations of the existing materials/template. 

 

This doubles the work. For every variation created, this process has to be repeated. It's anything but easily overcome.

  • Confused 1
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Posted
On ‎6‎/‎6‎/‎2018 at 6:31 AM, DetCord12B said:

 

JPG. No. No way. Absolutely not. A JPG is a lossy format. That's terrible advice.

 

 

It can however be remedied by flattening the image, duplicating it to a separate PSD, unflattening the original template, cutting the portion from said external texture, duplicating it back to the PSD, and cutting and aligning it to fit. Now, this isn't an issue in the grand scheme of things if you're working on one texture. But it absolutely is and issue if you're creating more that one camo scheme using variations of the existing materials/template. 

 

This doubles the work. For every variation created, this process has to be repeated. It's anything but easily overcome.

Dunno if it works differently in PS but all id do in gimp is select the whole image, edit and "copy visible layers". Then free select the area of the main airframe on the new copied image using the (pre defined guides to assist) copy and place the part over the insert (again using pre defined guides). No new projects, no exporting, 1 mins work and a full plate for future reference in the process.  Since the potion has both rivet detail and the cross alignment its easy and quick. 

  • Upvote 1
Posted

@Community

 

Sorry for delay on an update. But due to an eye inflammation I was not able to draw at all :(

But I will start again as soon as possible and update all three Templates when the eye inflammation is cured!

  • Like 1
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Posted
24 minutes ago, RaFiGer said:

@Community

 

Sorry for delay on an update. But due to an eye inflammation I was not able to draw at all :(

But I will start again as soon as possible and update all three Templates when the eye inflammation is cured!

Take it easy RaFiGer and get better soon!

 

S!

 

BOO

  • Thanks 1
III/JG2Gustav05
Posted (edited)
On 6/5/2018 at 10:31 PM, DetCord12B said:

 

JPG. No. No way. Absolutely not. A JPG is a lossy format. That's terrible advice.

 

 

It can however be remedied by flattening the image, duplicating it to a separate PSD, unflattening the original template, cutting the portion from said external texture, duplicating it back to the PSD, and cutting and aligning it to fit. Now, this isn't an issue in the grand scheme of things if you're working on one texture. But it absolutely is and issue if you're creating more that one camo scheme using variations of the existing materials/template. 

 

This doubles the work. For every variation created, this process has to be repeated. It's anything but easily overcome.

If you want high quality, save it as BMP,  lossy format? DDS is actually more lossy, the skinning itself is a pain work already, do it (normally only takes you 2 more mins) every time is nothing comparing with the whole skin work. just give my 2 cents.

Edited by III/JG2Gustav05
Posted
On 6/8/2018 at 7:18 AM, RaFiGer said:

@Community

 

Sorry for delay on an update. But due to an eye inflammation I was not able to draw at all :(

But I will start again as soon as possible and update all three Templates when the eye inflammation is cured!

 

Hope you're okay, Rafi.

 

2 hours ago, III/JG2Gustav05 said:

If you want high quality, save it as BMP,  lossy format? DDS is actually more lossy, the skinning itself is a pain work already, do it (normally only takes you 2 more mins) every time is nothing comparing with the whole skin work. just give my 2 cents.

 

No conversion is needed.

 

All you have to do is flatten the image and duplicate it to another PSD, cut/copy the aforementioned section and then duplicate the layer back to the original texture to the Spezial Parts (must be first Layer), align, cut and carry about your business.

 

Again, this isn't an issue in the grand scheme of things when producing a single texture. But when doing multiple textures it does indeed become a problematic issue as every differing camo pattern requires this to be done.

  • Upvote 1
III/JG2Gustav05
Posted
18 minutes ago, DetCord12B said:

 

No conversion is needed.

 

well said!

  • 3 weeks later...
Junjun_Nikurasu
Posted
On 6/1/2018 at 1:53 PM, DetCord12B said:

However, its a shame the G14 suffers from the same issues as the G6. Instead of properly covering the airframe, they most likely chose to alter the existing G4, mapping textures to external parts instead of producing a model with proper fuse maps.

Now this wouldn't be an issue in the grand scheme of things but if you or anyone else is like me then I tend to weather the symbology, emblems and markings and change the color tones of them.

This isn't something that can't be remedied or fixed, it simply requires far too much time on my part to go in an attempt to alter the existing maps in order to get it to work. We've already discussed the numerous errors on the aircraft with regards to hatches etc, and its pretty obvious it extends to the rest of the texture as well. I just really disappointed how lackadaisical it all seems.

I can't stress this enough, so that why I'd quit the G6 and now the G14.  Mediated these fixes isn't enough, I'm blinding adding different roundels to that spot and up till now I'm done with it.  I'd hoped and pray that the K4 does not suffered the same (cause its my personal favorite 109 in the Messerschmidt series).  If it goes on to the Bf109K series I won't touch its template anymore (despite my being my favorite).

  • Upvote 1
Posted
3 hours ago, Junjun_Nikurasu said:

I can't stress this enough, so that why I'd quit the G6 and now the G14.  Mediated these fixes isn't enough, I'm blinding adding different roundels to that spot and up till now I'm done with it.  I'd hoped and pray that the K4 does not suffered the same (cause its my personal favorite 109 in the Messerschmidt series).  If it goes on to the Bf109K series I won't touch its template anymore (despite my being my favorite).

 

Cant help but comment on this and some of the other entries in this thread - there's a risk that what is a slightly inconvenient and EASILY FIXABLE oddity with the aircraft skin is beginning to look like a fatal flaw (and may do so to someone coming to this thread later).

 

The template is one of, if not the, best in the game. It can be worked with on a skin by skin basis easily with just a modicum of care. Larger skin sets may be more time consuming but again the template quality makes the additional time spent worth while. And that time, if a skinner can be bother to set up their template correctly, is minutes, even seconds. 

 

I think id be less enamoured if the template simply reflected the 777 version with its inaccuracies but it doesn't. Its a thousand fold better and super detailed. The list of corrections is astounding.  

 

Rafiger put many tens if not hundreds of hours into it not to mention the cost incurred in purchasing his reference material. He corrected dozens of inaccuracies and added many features useful to skinners wanting more control of things. 

 

Ultimately all a skinner needs to do is put a little thought into it (and I stress "A little"). Rafi's work justifies it. 

 

 

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Posted
On 6/28/2018 at 1:08 AM, BOO said:

 

Cant help but comment on this and some of the other entries in this thread - there's a risk that what is a slightly inconvenient and EASILY FIXABLE oddity with the aircraft skin is beginning to look like a fatal flaw (and may do so to someone coming to this thread later).

 

The template is one of, if not the, best in the game. It can be worked with on a skin by skin basis easily with just a modicum of care. Larger skin sets may be more time consuming but again the template quality makes the additional time spent worth while. And that time, if a skinner can be bother to set up their template correctly, is minutes, even seconds. 

 

I think id be less enamoured if the template simply reflected the 777 version with its inaccuracies but it doesn't. Its a thousand fold better and super detailed. The list of corrections is astounding.  

 

Rafiger put many tens if not hundreds of hours into it not to mention the cost incurred in purchasing his reference material. He corrected dozens of inaccuracies and added many features useful to skinners wanting more control of things. 

 

Ultimately all a skinner needs to do is put a little thought into it (and I stress "A little"). Rafi's work justifies it. 

 

 

 

No one, not one person has commented that the template isn't great. It's spectacular, IMHO. Rafi did an amazing job. Continues to do an amazing job.

 

The issue discussed is that they, the developers, chose to map an external texture to cover a fuse map as opposed to doing it properly. Most likely while editing the G4 MDL and adopting it for the G6 and G14. I honestly don't understand how you're not getting this and are instead focused upon Rafi's template and in turn continue to misconstrue criticism. It has nothing to do with Rafi. It's the G6/G14 models mapping sections, period.

 

They didn't model a G6 or G14. They took an existing model (G4) and altered it, adapted it, created new sections etc etc to create the G14. It's not a new model, its based off an old one, and it shows. Just open the thing in Max or H2R and you'll see that poly's and tri's are a 1v1 match.

  • Like 1
Posted
7 hours ago, DetCord12B said:

 

No one, not one person has commented that the template isn't great. It's spectacular, IMHO. Rafi did an amazing job. Continues to do an amazing job.

 

The issue discussed is that they, the developers, chose to map an external texture to cover a fuse map as opposed to doing it properly. Most likely while editing the G4 MDL and adopting it for the G6 and G14. I honestly don't understand how you're not getting this and are instead focused upon Rafi's template and in turn continue to misconstrue criticism. It has nothing to do with Rafi. It's the G6/G14 models mapping sections, period.

 

They didn't model a G6 or G14. They took an existing model (G4) and altered it, adapted it, created new sections etc etc to create the G14. It's not a new model, its based off an old one, and it shows. Just open the thing in Max or H2R and you'll see that poly's and tri's are a 1v1 match.

I'm not misconstruing anything. Simply commenting that working around the manner in which the devs have produced the mapping is not as hard as perhaps some posts are making it out be. Nor did I accuse anyone of bashing Rafi's template. I referenced it simply to say that its quality more than justifies the small additional effort required. 

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  • 2 weeks later...
Posted

@Community

 

I have overcome my eye illness (luckily) but was additional hindered by an very exausting bussines trip for a possible new construction side in Russia.

Unfourtunately we didn't get this Project :(

 

But now I'm back sorting all things out and continue with correctings to the Templates and some idea's related to the main gear rubber Profile for the late series of the G14 and the wooden tail fin.

Regarding the Flettner flaps on the fin I will provode a layer which will blackend the flaps out, so that e.g. the G14 of Alfred Grislawski will get a coreccted look!

 

Thanks for waiting and I hope that the developers will try to sort the misalignments of the Bf-109 G-series out and do it better with the K4 :)

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Posted

Great to see see you well again RafiGer!!

  • Thanks 1
Junjun_Nikurasu
Posted
On 6/30/2018 at 10:43 PM, BOO said:

I'm not misconstruing anything. Simply commenting that working around the manner in which the devs have produced the mapping is not as hard as perhaps some posts are making it out be. Nor did I accuse anyone of bashing Rafi's template. I referenced it simply to say that its quality more than justifies the small additional effort required. 

Sorry BOO (It was just my "very bad n unpopular" nick picking on the developer's models of the later 109s), I'm just not going "self-creating" a custom skins on the darn thing and I'd hope (and praying) this doesn't go the same way in 109K4 (heaven knows I'll not going for it, if it does).

 

On 7/9/2018 at 6:44 PM, RaFiGer said:

I hope that the developers will try to sort the misalignment of the Bf-109 G-series out and do it better with the K4.

Well I'll be betting 85,050 high school marbles n casino chips that it would not going to be improved.

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