Jump to content

Recommended Posts

Posted
2 hours ago, =IL2AU=chappyj said:

The fov is the same . I don't have black bars 

Check for firmware and make sure you have latest steam vr app perhaps.  

Otherwise combined with your lack of uniform  dark contrast consider an rmt 

 

I'm reading a number of others with this "darker left side" issue. I'm loving how IL-2 looks in the Pro so much, I'm not even sure I'll do anything about it. BTW, the 'black bars' are the physical edges of the oled panels. They're 3.5" as opposed to the original Vive that has 3.6" panels.

Posted
6 hours ago, =IL2AU=chappyj said:

The fov is the same . I don't have black bars 

Check for firmware and make sure you have latest steam vr app perhaps.  

Otherwise combined with your lack of uniform  dark contrast consider an rmt 

You can run ss at levels lower than 100% via the app  although I've  not tried it and  I personally didn't see a performance hit going from vive to vive pro and using 100% ss.  I had been using 1.6ss  on vive 1 and had a boost in performance in the pro at 100% 

But I do think a good rule of thumb for potential upgraders is to only consider pro if your rig is already running a gen one with ss 1.5 + smoothly 

 

FWIW I got those black bars on my normal vive once, I adjusted the lens distance however and they went away. Strange thing is they didnt come back when I adjusted the lens distance again to check!

  • 2 weeks later...
chiliwili69
Posted
On 11/4/2018 at 7:58 AM, =IL2AU=chappyj said:

@chiliwili69

SS counts from steam vr 

100% - 2299x 2554

130%  2621x  2912

200% - 3251 x 3612

 

I don´t know why you had that values for the VivePro, those are different ratios that the ones I obtained (I use SteamVR Beta). Maybe the ratios has been changed in VivePro.

I have modified my previous post with the calculations.

5add8d075ec75_SteamVRBeta-100SS.jpg.283f6723ccec4246f34ae43f66cf164b.jpg5add8d07ee273_SteamVRBeta-130SS.jpg.64c3733702bdc884d4d68ab594581055.jpg

=IL2AU=chappyj
Posted (edited)

@chiliwili69

just had a look. 

appears because my manual override was set to 130% already it was acting as a multiplier to the application settings (which is where i gave you values from) unsure whether that means even if manual override is switched off, if its set to anything other than 100% it affects all the application settings anyway?

Edited by =IL2AU=chappyj
WIS-Redcoat
Posted

So am I supposed to set my Vive pro to 130% to get its natural resolution or simply 100%?

Posted
12 hours ago, WIS-Redcoat said:

So am I supposed to set my Vive pro to 130% to get its natural resolution or simply 100%?

100% will give you no supersampling. I run the Pro at 130% for IL-2 with a 1080Ti and 8700K.

Aloha-Snackbar
Posted
11 hours ago, scrapmetal said:

100% will give you no supersampling. I run the Pro at 130% for IL-2 with a 1080Ti and 8700K.

thats not true, 100% in steamvr results in a resolution of 2016x2240, which is 96% more pixels than the native resolution of the panel in the vive pro.

 

chiliwili made a post about this the other day

 

 

  • Upvote 1
chiliwili69
Posted
On 23/4/2018 at 4:12 PM, =IL2AU=chappyj said:

appears because my manual override was set to 130% already it was acting as a multiplier to the application settings (which is where i gave you values from) unsure whether that means even if manual override is switched off, if its set to anything other than 100% it affects all the application settings anyway?

I don´t use the applications settings (basically I use VR for IL-2).

But according to your previous numbers it seems that if you use manual override SS then it multiples your SS with the SS set in the application settings.

I don´t know what happen if you set the manual override off.

In any case I always prefer to fix myself the SS. so better to use manual override.

On 23/4/2018 at 9:43 PM, WIS-Redcoat said:

So am I supposed to set my Vive pro to 130% to get its natural resolution or simply 100%?

according to the table if you set the SS manual override (in Video) to:

71% you get the physical display resolution at the render (2880x1600)

100% you render more pixels than the physical display resolution (4032x2240)

130% you render much more pixels...

 

According to SteamVR, 130% is the recomended SS for a 1080Ti with VivePro.

Posted
16 hours ago, Aloha-Snackbar said:

thats not true, 100% in steamvr results in a resolution of 2016x2240, which is 96% more pixels than the native resolution of the panel in the vive pro.

 

chiliwili made a post about this the other day

 

 

I agree. But even with 0.714 multiplication, it's not possible though to achieve absolute native resolution because of lens distortion. At that multiplication, the screen pixel sampling will vary between being supersampled to being undersampled. Personally, I consider 1.4x as the starting base, or 100%.

Posted (edited)

Guys , gives your Vive or Vive Pro some love doing this mod

 

Edited by TWHYata_PL
Guest deleted@134347
Posted
1 hour ago, TWHYata_PL said:

Guys , gives your Vive or Vive Pro some love doing this mod

 

 

did you do it?

 

I've ordered the brackets and the gearvr, so I'm almost there..

 

just wondering about the barrel distortion in IL2, if you're experiencing it and if you've applied the json fix.

Posted (edited)

First in case of have lenses or miopia to adjust and try:

 

 

Or 

 

 

Edited by RAY-EU
Posted (edited)

Any way to just buy these lenses rather than paying for and butchering a gear VR headset?

 

To be honest this just P's me off that for 800 dollars HTC didn't even upgrade their lenses to the standard of gear VR. I wouldn't really feel comfortable doing this to such an expensive headset with or without the warranty!

Edited by Wolf8312
Guest deleted@134347
Posted
23 minutes ago, Wolf8312 said:

Any way to just buy these lenses rather than paying for and butchering a gear VR headset?

 

To be honest this just P's me off that for 800 dollars HTC didn't even upgrade their lenses to the standard of gear VR. I wouldn't really feel comfortable doing this to such an expensive headset with or without the warranty!

 

gearvr headset is $20 on amazon. :)

 

as far as butchering - welcome to the world of early adopters and PC gaming in general!   As we say on the Moon: "he who doesn't risk doesn't drink champagne!"  ;)

WIS-Redcoat
Posted

Are the gear VR lenses actually better?  or merely eliminate the god rays etc.   Seems like for $20 they shouldn't be better.  

 

I agree, HTC should have upgraded these lenses (considering it's so cheap).

Posted (edited)
37 minutes ago, moosya said:

 

gearvr headset is $20 on amazon. :)

 

as far as butchering - welcome to the world of early adopters and PC gaming in general!   As we say on the Moon: "he who doesn't risk doesn't drink champagne!"  ;)

 

Haha, but it's just the sort of thing I would enter into wanting more more more, and then end up breaking my VIVE and wailing why couldn't I have just been happy with what I had! To be honest godrays, and sweet spot has never been something that's concerned me in VR, nor resolution either really. I think it was because when I first got VR right at the beginning we had no SS and it looked like total crap. After that I guess everything just seems wonderful!  But I know too its probably a case of you don't realize what you haven't got until you have it!  

 

23 minutes ago, WIS-Redcoat said:

Are the gear VR lenses actually better?  or merely eliminate the god rays etc.   Seems like for $20 they shouldn't be better.  

 

I agree, HTC should have upgraded these lenses (considering it's so cheap).

 

They skimp on everything outside of the main headset itself. Look at how the headphones are going! The head strap the original shipped with, for myself and everyone else I am sure literally disintegrated as if created for the sole purpose of destruction, as if it was disposable, and then of course they hit us with the deluxe audio strap, because who in their right mind would have ordered the original as a replacement!

 

Pfft, I ordered my next strap from a company in China (on Taobao lots of VR stuff there, I will check for the lenses) and its working out very well at a fraction of the price. Can also use some great headphones with my VIVE which actually and surprisingly serve to balance out the front heavy HMD better.  I didn't realize how important good sound was for VR until I bought those headphones, I was using earbuds because again they skimped!

 

VR badly needs competition, cause there is no way the pro is worth what they are charging IMO.

 

Anyone who owns one care to correct me? Do you honestly think it's been worth the money?

 

 

What kind of lenses are you guys talking about? Cause I found this but I'm not sure if they are the same thing, they are to help people with glasses I think but still might be of some use. If you tell me what to look for I might be able to find these gear VR lenses for cheaper...Its just the kind of thing people on that site will be selling like I said its where I got myself a better head strap.

 

https://item.taobao.com/item.htm?spm=a230r.1.14.98.513a593a5MPTMm&id=537093276972&ns=1&abbucket=1#detail

Edited by Wolf8312
Posted
20 hours ago, moosya said:

 

did you do it?

 

I've ordered the brackets and the gearvr, so I'm almost there..

 

just wondering about the barrel distortion in IL2, if you're experiencing it and if you've applied the json fix.

I will , just send STL files to my friend with 3D printer, I'm wearing glasses so I need to experiment more with adapters

Posted

Man I would hate to spend that much on a headset then find out their lower unit has better lenses...

WIS-Redcoat
Posted

Thank you scrapmetal, that was an impressive response from Alan Yates.

Posted
1 hour ago, dburne said:

their lower unit has better lenses...

 

Can you explain this ? Vive and Vive Pro have the same lenses

Posted (edited)

And remember is fundamental to adjust to your own  optimal  vision for your VR for your flights ::

 

Edited by RAY-EU
Posted
13 hours ago, TWHYata_PL said:

 

Can you explain this ? Vive and Vive Pro have the same lenses

 

I was referring to the desire by some to replace the lenses in the Vive Pro with the Gear VR lens.

I used poor wording saying "their" lower unit lens which is not accurate...

  • 2 weeks later...
TWHYata_PL
Posted

So, lens mod is working here perfectly, there is still a bit barell distortion but noticable only in start menu and maps at IL2.

The best impression I had in ED. Superb sharp picture!

  • 2 months later...
  • 2 weeks later...
Posted (edited)

Crummy mic and sound fix:

 

1. Change sound output settings to 24bit/48kHz, above this the headphones wil start clipping ( middle finger to you HTC).

 

2. Disable the Vive Pro microphone (x2 middle finger to HTC) under recording devices.

 

3. Blue Yeti Pro microphone, won mine for $80 shipped on Ebay AS IS no return (likely initial buyer unaware of need for dedicated drivers) but I have done dumber things in my life. Set it to 24bit/192kHz in cardioid mode side facing you, set monitoring on in SteamVR and in TeamSpeak and  PTT programmed into a controller button.  Even at 6ft from seating position above and behind the monitor it kicks xxx and I am convinced it is overkill, the SQ of some of the clips I recorded in my treated basement home theater where the sim rig is set up rival HD radio:)

 

OK, I have about 14 hours hands on, and spent 2h chatting with people from around the world on TeamSpeak, gathered many tips from UK through Russia and Australia,  learned that there are still IL-2 1946 servers in use!!!

 

I am starting to really have fun now, and the Vive Pro remains extremely comfortable.

Edited by Kandiru
Guest deleted@134347
Posted
55 minutes ago, Kandiru said:

Crummy mic and sound fix:

 

1. Change sound output settings to 24bit/48kHz, above this the headphones wil start clipping ( middle finger to you HTC).

 

2. Disable the Vive Pro microphone (x2 middle finger to HTC) under recording devices.

 

3. Blue Yeti Pro microphone, won mine for $80 shipped on Ebay AS IS no return (likely initial buyer unaware of need for dedicated drivers) but I have done dumber things in my life. Set it to 24bit/192kHz in cardioid mode side facing you, set monitoring on in SteamVR and in TeamSpeak and  PTT programmed into a controller button.  Even at 6ft from seating position above and behind the monitor it kicks xxx and I am convinced it is overkill, the SQ of some of the clips I recorded in my treated basement home theater where the sim rig is set up rival HD radio:)

 

OK, I have about 14 hours hands on, and spent 2h chatting with people from around the world on TeamSpeak, gathered many tips from UK through Russia and Australia,  learned that there are still IL-2 1946 servers in use!!!

 

I am starting to really have fun now, and the Vive Pro remains extremely comfortable.

 

do the gearVR lense mod. It makes Pro even better. You can always swap back to fresnel lense later if you don't like it.

Posted (edited)
5 hours ago, moosya said:

 

do the gearVR lense mod. It makes Pro even better. You can always swap back to fresnel lense later if you don't like it.

I am not that brave:(

After reading on Reddit I make the jump  on these German snap-ons with Zeiss DuraVision blue light filters:

https://vroptician.com/prescription-lens-inserts/htc-vive-pro/

Apparently the Thai VR Lens Lab ones are not as good as promised to several users.

Will report once installed.

My major issue with the glasses is that the lenses get rubbed and smeared by the sebum impregnated velour liner on HMD removal.

Edited by Kandiru
Guest deleted@134347
Posted
5 minutes ago, Kandiru said:

I am not that brave:(

After reading on Reddit I make the jump  on these German snap-ons with Zeiss DuraVision blue light filters:

https://vroptician.com/prescription-lens-inserts/htc-vive-pro/

Apparently the Thai VR Lens Lab ones are not as good as promised to several users.

Will report once installed.

My major issue with the glasses is that the lenses get rubbed and smeared by the sebum impregnated velour liner on HMD removal.

 

oh, so you're getting the prescription lenses, that's super cool man. They'll be as clear as the gearVR but without the need for glasses!

Posted (edited)

I GIVE UP!

 

I thought it was all going reasonably until I installed 3DMigoto using JSGME. The mod did not work, but then controllers  not recognized, Joy2Key persistently and irreversibly minimized, stuttering. Reinstalled everything, no luck, base stations which earlier registed via BT now not found but tracking.

 

This in addition to all the pixelation, stuttering on busy servers,  Godrays, low plane identification rates, and crummy distance spotting, with frame rate drops, and non-stop fooling around removing the HMD to see keys.  Don't get me wrong, the action was beautiful at close range. The heat in the HMD, fogging on my glasses, smearing from the trim just additional hassle.

 

I am returning the Vive Pro along with the LG 34WK650 basic monitor and getting a 3440x1440 AW3418DW curvie with TrackIR Pro Clip on the AKG 702s with Blue Yeti Pro, I want beautiful fluid action and great soud.

 

Good luck to you VR pioneers, will be joining again after the next revolution in computing?

Edited by Kandiru
Posted

Sorry to hear your bad experience Kandiru, when it works right it is truly an amazing thing. There is no telling how many hours of gaming I have on my Rift now.

Hopefully you won't have too long to wait before a true next generation product is out.

 

Guest deleted@134347
Posted
1 hour ago, Kandiru said:

I GIVE UP!

 

I thought it was all going reasonably until I installed 3DMigoto using JSGME. The mod did not work, but then controllers  not recognized, Joy2Key persistently and irreversibly minimized, stuttering. Reinstalled everything, no luck, base stations which earlier registed via BT now not found but tracking.

 

This in addition to all the pixelation, stuttering on busy servers,  Godrays, low plane identification rates, and crummy distance spotting, with frame rate drops, and non-stop fooling around removing the HMD to see keys.  Don't get me wrong, the action was beautiful at close range. The heat in the HMD, fogging on my glasses, smearing from the trim just additional hassle.

 

I am returning the Vive Pro along with the LG 34WK650 basic monitor and getting a 4k ultrawide Alienware with TrackIR. 

 

Good luck to you VR pioneers, will be joining again after the next revolution in computing allowing proper VR.

 

so you didn't get the prescription lenses, did you? Was waiting for your review on those....

 

i can tell you that my HMD would fog up the hmd lenses themselves, I have my rig in the cold basement so when I put on the hmd on my hot face the fog just creeps in. But once both my face and hmd are at the same temperature it goes away.. :)

 

busy servers stuttering - yup, a known thing, I don't join any servers with 40+ players.. and I run the game on Balanced preset.

 

To see the keys I had to put a piece of a soft foam right under my forehead strap. It keeps the hmd on at a higher level leaving a nose gap..

 

but yeah, I agree, the glasses make this whole thing even worse. That's why I was interested in hearing the prescription lenses story...

 

 

Posted (edited)

Thank you Moosia. 

If anyone wants them and their prescription is close, I am willing to part with them for $80 shipped PayPal CONUS. These are in transit to me now and have to receive them, will be unopened, no returns.

Quote

Order Date: 2018-08-10 19:01:29

Article Price
HTC Vive Pro Prescription Lens Adapter EUR 99.00
SPH-R:
+0.25
(EUR 0.00)
CYL-R:
-0.50
(EUR 0.00)
AXS-R:
147°
(EUR 0.00)
SPH-L:
+0.75
(EUR 0.00)
CYL-L:
-0.50
(EUR 0.00)
AXS-L:
54°
(EUR 0.00)
ZEISS BlueProtect Lenses:
true
(EUR 30.00)

 

Edited by Kandiru
Guest deleted@134347
Posted
5 hours ago, Kandiru said:

Thank you Moosia. 

If anyone wants them and their prescription is close, I am willing to part with them for $80 shipped PayPal CONUS. These are in transit to me now and have to receive them, will be unopened, no returns.

 

 

so you didn't even try them? :) c'moooon.. ?

  • 3 weeks later...
Posted

VIVE PRO UPDATE

 

So I was a day 1 Vive pro user; as well as a vocal critic of it's drawbacks as compared to my old Oculus Rift.  That said, I have stuck with this headset and here are a few updates to my earlier critiques.

 

1. I am certain the "scale" is indeed off a little in IL2(as many others have said) and perhaps the view is 90%.  It hasn't been a huge deal but still annoying

 

2. Switching from PC audio on Teamspeak and between games to the Vive continues to be buggy and annoying, often requiring restarting the headset a few times to start a VR session.  The sound has improved a little over the past few months.

 

3.  Clarity - WOW     

               I couldn't handle the crappy god ray/sweet spot issue anymore (my main complaint) so last week I finally bought a V.4 GearVR kit off of ebay for $60.    It was easily installed and it is AMAZING.  My headset is now crystal clear.  No SDE, no god rays, no sweet spot.  If you have a vive pro I highly recommend you consider this kit.  My vive pro is now exactly what I was hoping for.

 

*Those of you that have followed the GearVR mod know what concerns:  Barrel distortion.

 

The version 4 mod I bought has worked so well that I have not noticed any barrel distortion.  So I didn't need to do anything other than install the lenses.  Obviously some people have stated it was an issue...  it simply wasn't for me.

 

The only thing I will note:

I have pretty good VR legs, but when playing FPS games (not Il2), I think the clarity is so high it almost makes feel feel worse after a couple of hours.  I would compare it to wearing someones prescription glasses for awhile when you don't need glasses. 

 

Again, if you have the vive pro I would seriously recommend this mod.

 

 

 

  • Upvote 1
Guest deleted@134347
Posted
1 hour ago, WIS-Redcoat said:

VIVE PRO UPDATE

 

The only thing I will note:

I have pretty good VR legs, but when playing FPS games (not Il2), I think the clarity is so high it almost makes feel feel worse after a couple of hours.  I would compare it to wearing someones prescription glasses for awhile when you don't need glasses. 

 

Again, if you have the vive pro I would seriously recommend this mod.

 

 

cool, glad you're enjoying it!

 

as far as the vr legs I noticed with the gearVR lenses and the wider sweet spot it's imperative to set the correct lense IPD using the mechanical wheel in the headset. I started getting weird headaches and dizziness after first couple of weeks, then realized i was flying at 67-68mm instead of my correct 64.3mm. Set it to my personal spec and all of that is completely gone.

With freznel lenses the IPD didn't matter at all. But with gearVR it's a whole different story.

Posted
9 minutes ago, moosya said:

 

cool, glad you're enjoying it!

 

as far as the vr legs I noticed with the gearVR lenses and the wider sweet spot it's imperative to set the correct lense IPD using the mechanical wheel in the headset. I started getting weird headaches and dizziness after first couple of weeks, then realized i was flying at 67-68mm instead of my correct 64.3mm. Set it to my personal spec and all of that is completely gone.

With freznel lenses the IPD didn't matter at all. But with gearVR it's a whole different story.

I am pretty sure you are exactly right.  I have to admit that setting the IPD is hard for me to assure it's correct.  Do you have a method that works well?  Seems like there should be a program or something to accurately set the IPD.  

Guest deleted@134347
Posted
7 minutes ago, WIS-Redcoat said:

I am pretty sure you are exactly right.  I have to admit that setting the IPD is hard for me to assure it's correct.  Do you have a method that works well?  Seems like there should be a program or something to accurately set the IPD.  

 

i think i remembered it from my oculus days where there was this green calibration 'cross'. Plus I had my so measure the ipd with a ruler :) .. it's not exact but if it's within +-1mm it's tolerable.

Posted

1. I am certain the "scale" is indeed off a little in IL2(as many others have said) and perhaps the view is 90%.  It hasn't been a huge deal but still annoying

 

You can fix this with 3D Migoto mod and have the scale like the Oculus Rift, which seemed perfect to me.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...