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Posted (edited)

As far as I know, the "Sound Name" drop down functionality is not implemented.

 

For details on audio, see Play Audio on pg. 154 of the mission editor manual. In particular, see "Play an Audio Track with the Media Translator" on pg. 155 and "Play an Audio Track with the Animation Operator Translator" on pg. 157.

 

Update: The RoF editor manual (middle of pg. 86) indicates that you can specify a .lua file "describing scene sounds" in the animation operator and then choose one of those sounds in the "Sound Name" drop down list. Has anyone tried this in RoF or BoX and does it work in either sim?

Edited by JimTM

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