Danziger Posted December 4, 2019 Posted December 4, 2019 May we have a new LaGG-3s29 4096 template for Battle of Stalingrad? Can't wait to sink my tooth into this one!
MarcoPegase44 Posted December 5, 2019 Posted December 5, 2019 For you my generic skin 4K for lagg3 here Spoiler 1 1
ICDP Posted December 5, 2019 Posted December 5, 2019 (edited) LaGG-3 Template is here until Jason gets it uploaded officially. https://btcloud.bt.com/web/app/share/invite/cdcwVGgFis Edited December 5, 2019 by ICDP 1 3
RedeyeStorm Posted January 1, 2020 Posted January 1, 2020 Hello all, I have recently been working with the 4k template of the Bf109 F2. I am using Gimp for my attempts. I believe I have found an error in the template by BlackHellhound1. See picture for the error. The green blop on the nose even effects the underside. Anyone have a handy tip for repairing this in Gimp short of doing the entire layer a new?
RNAS10_Oliver Posted January 12, 2020 Posted January 12, 2020 (edited) Just noticed couple small issues with the Sopwith Camel template; The struts have large random dot covering their alpha. Looks as though this was from the roundel on the aileron beneath but not excluded from the struts? Some of the struts are missing the metal disc on them. I've also provided screen shots showing the difference between the struts on the default skins compared to the skin produced with the template. Edited January 12, 2020 by Oliver88
Raptorattacker Posted January 12, 2020 Posted January 12, 2020 Just get rid of them/add them in your editing software?
RNAS10_Oliver Posted January 12, 2020 Posted January 12, 2020 (edited) 31 minutes ago, Raptorattacker said: Just get rid of them/add them in your editing software? And I will do for mine (as I said small issues). But figured should mention. Or rather that I say nothing? Not let others know and keep it to myself? Noticed these are not covered either in their metal texture like the defaults; Edited January 12, 2020 by Oliver88
Raptorattacker Posted January 12, 2020 Posted January 12, 2020 I wasn't suggesting that you say nothing. It's brilliant to mention this stuff when you come across it. I come across this stuff all the time and do the same. Have you mentioned it to ICDP or whoever it was who prepared the file? Probably worth it as it will more than likely get lost in the depths if it's just in here!
RNAS10_Oliver Posted January 12, 2020 Posted January 12, 2020 Yeh did not know where else to mention these (no dedicated thread for the templates unlike for example the Spitfire Vb). Waste of its own thread. And have seen others mention issues in here so figured to add here also. I shall private message him instead then, cheers. 1
PatCartier Posted January 22, 2020 Posted January 22, 2020 (edited) Can we expect the release of a ICDP 4k template for the Yak1s69 ? Édit : i've just seen it' already there ! Thanks for your great artwork Martin ! Edited January 22, 2020 by PatCartier
Jaws2002 Posted January 29, 2020 Posted January 29, 2020 (edited) When is the Panther template coming out. I'm pulling my hairs trying to find the thousands of small parts spread all over the place. From what i understand this tanks are made by third party company and that may explain why so many small parts are spread everywhere and are so hard to find. It's definitely a lot harder to work with this than the, in house made, aircraft made models. Edited January 29, 2020 by Jaws2002 1
E69_julian57 Posted January 30, 2020 Posted January 30, 2020 Some tank templates are crazy (pz VI-H1, pz IVG) And as commented the pieces are scattered throughout the template and difficult to locate, great waste of time and poorly finished skin. 2
Jaws2002 Posted January 30, 2020 Posted January 30, 2020 (edited) 12 hours ago, E69_julian57 said: Some tank templates are crazy (pz VI-H1, pz IVG) And as commented the pieces are scattered throughout the template and difficult to locate, great waste of time and poorly finished skin. This is the biggest problem. The tank 3d models are contracted to an outside company and they do things differently and don't care about players made skins. they mapped this textures completely disregarding the user made skin aspect of it. So many small parts are spread everywhere without any interest to at least cluster them together to be easier to locate and paint. Just look at this image: i used that old and reliable panel finder. Look at all those colors for parts that are so small and so related to each other. How hard is it to cluster all those parts together on the map, so we can find them and paint them all together? I guess this is the reason so few tank skins have been released. I think Jason should contact the contracting company, that makes the mapping for this templates, and ask them to be more careful where they put this small parts. Edited January 30, 2020 by Jaws2002 2
E69_julian57 Posted January 31, 2020 Posted January 31, 2020 I've been trying to locate these parts of the canyon for many hours. This is what you face when painting a Tiger. Help Jason 1
Raptorattacker Posted January 31, 2020 Posted January 31, 2020 55 minutes ago, E69_julian57 said: This is what you face when painting a Tiger. Good luck with THAT then! If you ask me you're in for a lonnnnng and rocky road there, my friend!! 1
szelljr Posted January 31, 2020 Posted January 31, 2020 Btw, if i not own a plane i still can make a skin. But if i not have the TC then i cant see any tanks in viewer...why? why ladies and gentlemens ? 1
SR603-Flowbee Posted January 31, 2020 Posted January 31, 2020 (edited) I removed two skirting panels from the Panther 5 to show damage. One of them left a very thin metal rod, almost thread like, floating horizontally in the air. It was a panel edge. I thought no problem I will just remove a greater area. 4 hours later I still could not locate the thin strip. It was taken from somewhere in the skin but nowhere near the actual panel itself and too thin to pinpoint using the 4k panel finder. Maybe in another 4 hours I might have tracked it down by creating another finder but I ended up just putting the panel back on. I am sure the developers have time constraints and deadline pressures that we don't but in the long run just a little more care would pay off for everyone that enjoys the diversity and quality of good skins that the game can offer. Are they aware that others are following in their wake making more skins? Edited January 31, 2020 by Flowbee_603 1
Pict Posted January 31, 2020 Posted January 31, 2020 (edited) 6 hours ago, E69_julian57 said: I've been trying to locate these parts of the canyon for many hours. This is what you face when painting a Tiger. Help Jason I might be able to help you. I made a little tool for just this kind of problem quite a few years back for the original IL2 called Eliminator which incredibly after all those years is still up at M4T from when Jim the site owner transferred it in 2006 to his then new site when he closed Airwarfare.com. I think it was around 2004 when I originally made it while on the Airwarfare forum I had planned to update it to work in IL2 BOX but it's no small task and I lacked the required level of motivation. However seeing you struggling and having some time today I felt motivated to crank out an alpha version of my little tool in 4k to let you try out. I've already tested it on the Tiger and it works, but I'll send you this alpha version to try out for yourself, so check your pm box shortly This tool works in a different way to the other tools available for this task, that's not to say that it's any better, just different. Here's a quick look at the Tiger trouble. We start with "elim start" and see that our part is blue. So we then change skins to "elim blue" and the part is now yellow. So we change to "elim blue yellow" and the part is still yellow. Finally we go to "elim blue yellow yellow" and the part is now green. Looking at the "elim blue yellow yellow" skin we can now see where on the template we should be looking. If it's still elusive, we can develop a new skin "elim blue yellow yellow green" which will divide the search area by a factor of 4. We can keep doing this down to 4x4 pixels if needs be If this works for you, I'll knock out a beta version and upload it to the skinning resources page for anyone who wants it. Then if I can motivate myself, clean it up a bit and make a final version. @E69_julian57 I tried to PM you but it won't send, is your box full? Edited January 31, 2020 by Pict Spelling, tweaking etc. 4 2
Jaws2002 Posted January 31, 2020 Posted January 31, 2020 (edited) 8 hours ago, Pict said: I might be able to help you. I made a little tool for just this kind of problem quite a few years back for the original IL2 called Eliminator which incredibly after all those years is still up at M4T from when Jim the site owner transferred it in 2006 to his then new site when he closed Airwarfare.com. I think it was around 2004 when I originally made it while on the Airwarfare forum I had planned to update it to work in IL2 BOX but it's no small task and I lacked the required level of motivation. However seeing you struggling and having some time today I felt motivated to crank out an alpha version of my little tool in 4k to let you try out. I've already tested it on the Tiger and it works, but I'll send you this alpha version to try out for yourself, so check your pm box shortly This tool works in a different way to the other tools available for this task, that's not to say that it's any better, just different. Here's a quick look at the Tiger trouble. We start with "elim start" and see that our part is blue. So we then change skins to "elim blue" and the part is now yellow. So we change to "elim blue yellow" and the part is still yellow. Finally we go to "elim blue yellow yellow" and the part is now green. Looking at the "elim blue yellow yellow" skin we can now see where on the template we should be looking. If it's still elusive, we can develop a new skin "elim blue yellow yellow green" which will divide the search area by a factor of 4. We can keep doing this down to 4x4 pixels if needs be If this works for you, I'll knock out a beta version and upload it to the skinning resources page for anyone who wants it. Then if I can motivate myself, clean it up a bit and make a final version. @E69_julian57 I tried to PM you but it won't send, is your box full? This looks very interesting!!! Can i have a copy if it please? This Panther makes me pull my hairs out. Edited January 31, 2020 by Jaws2002
Pict Posted February 1, 2020 Posted February 1, 2020 On 1/31/2020 at 4:53 PM, Jaws2002 said: This looks very interesting!!! Can i have a copy if it please? This Panther makes me pull my hairs out. I'm pleased your interested as I will be hoping for some feedback and even some input to expand things a little when I release the Beta, which I am just in the middle of post now...should be up in about 15 minutes on the skinning resources thread. The Panther has got some weird issues I think as I had a look at it with Eliminator and it appears that the complete turret, rear boxes (fuel?) and most of the drive train don't appear to be on the skin that we can access. I would post a screenshot, but you can see for yourself shortly 1
Pict Posted February 1, 2020 Posted February 1, 2020 7 minutes ago, Jaws2002 said: Thank you! Your welcome, it's now available here
Jaws2002 Posted February 1, 2020 Posted February 1, 2020 1 hour ago, Pict said: I'm pleased your interested as I will be hoping for some feedback and even some input to expand things a little when I release the Beta, which I am just in the middle of post now...should be up in about 15 minutes on the skinning resources thread. The Panther has got some weird issues I think as I had a look at it with Eliminator and it appears that the complete turret, rear boxes (fuel?) and most of the drive train don't appear to be on the skin that we can access. I would post a screenshot, but you can see for yourself shortly i posted in the other thread what is the issue wit the Panther. basically the tanks have two textures, one for hull and one for turret. The names have to follow some rules to work. I got it working for the turret and i posted the "how to" in the other thread.
=/Hospiz/=uGryzzli Posted February 1, 2020 Posted February 1, 2020 Hello, how do you get the file with schurzen for Pz. IV working? My game recognizes file for the hull but not for schurzen
Jaws2002 Posted February 2, 2020 Posted February 2, 2020 (edited) Make sure you respect the naming convention for tank skins. I didn't try the Panzer IV yet, but for the panther you have to add &1 to the hull texture name and the turret use the exact hull name plus #1 That way the game knows that this two textures are for the same skin. this one in game shows up as "ambush": but the names for the textures are ambush&1 for hull and ambush&1#1 for the turret. Try it see if it works for the PanzerIV. I just checked the names for the official panzer IV skins and i thinkl they follow the same naming convention. Edited February 2, 2020 by Jaws2002 1
MasserME262 Posted February 7, 2020 Posted February 7, 2020 is there a place where I can find the 2K versions? The 4K is cool and everything, but since nor my monitor nor my eyes are that picky, I would be happy with the 2K, if its possible to access them (190 A3 for example).
Jaws2002 Posted February 8, 2020 Posted February 8, 2020 (edited) 5 hours ago, ME-BFMasserME262 said: is there a place where I can find the 2K versions? The 4K is cool and everything, but since nor my monitor nor my eyes are that picky, I would be happy with the 2K, if its possible to access them (190 A3 for example). I found an early 2k template that's very close to the original 2k A3 release. There are a few extra layers I painted over it, but all the layers released with the original are there. I lost the original in a hard drive failure and this is the closest to the official templateI was able to recover. https://www.mediafire.com/file/se5hcvor2f6s9i3/FW190a3_2kPublic.psd/file Have fun painting. Edit. You could also work on the 4k template and just reduce the size of the texture before you save it. That way, you get a better looking skin. The newer, 4k template is of higher quality as well, not only bigger in size. Edited February 8, 2020 by Jaws2002
Raptorattacker Posted February 8, 2020 Posted February 8, 2020 9 hours ago, Jaws2002 said: You could also work on the 4k template To be fair Jaws, it doesn't sound like there was any intent on actually doing any SKINNING. I think there was just a request for skins? I may be wrong...
Jaws2002 Posted February 8, 2020 Posted February 8, 2020 That can be easily done by resizing the skin and saving it at 2k.
Raptorattacker Posted February 8, 2020 Posted February 8, 2020 13 minutes ago, Jaws2002 said: That can be easily done by resizing the skin and saving it at 2k. Yeah, I know that and YOU know that but does HE know that (and can he do it even if he does?). To some people it isn't as easy to do is all. Just sayin'... 1
Jaws2002 Posted February 8, 2020 Posted February 8, 2020 I still think he was talking about the template. There are still a lot of 2k skins available online. 1
SE.VH_Boemundo Posted February 9, 2020 Posted February 9, 2020 We need more official skins of 110, trop version, different camouflage etc. 2
the_dudeWG Posted February 13, 2020 Posted February 13, 2020 If this never gets "officially" fixed ...
ICDP Posted February 17, 2020 Posted February 17, 2020 (edited) Panther Template https://btcloud.bt.com/web/app/share/invite/I1SJ5cQzRc I have uploaded the Panther template to Jason, it has been cleaned up ready for public release. I wanted to give some info for those creating skins for the Panther. Templates Panther_TC_Public &1#1 (contains turret, wheels and engine decking) Panther_TC_Public &1 (contains hull) There are 2x templates, one for the hull and one for the turret, wheels and engine decking and the naming conventions must be followed. The skin name must be identical for both parts of the skin and IT MUST end with the text highlighted in red. So for example if I create a skin called Panther 123 I end up with 2x skins called Panther 123 &1#1 Panther 123 &1 You can have any names for the skins you want, as long as it has the same name and ends with the text in red. Failure to follow these naming conventions means your skins will not display properly. Edited February 17, 2020 by ICDP 1 2 2
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