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AI planes spinning and crashing during takeoff


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Posted

I'm playing career mode as Germany in Kuban on Anapa field in a FW 190 A5. There's a flight of 8 of us and I'm the 6th plane back in the formation.

 

When it's time for takeoff,all of the AI controlled planes start to takeoff then they spin all over the place and crash into each other. This happens any time I try this mission. I've seen other bug reports about AI and takeoff that are similar, but I wasn't sure if I should report this as a new bug. I'm not sure where to report bugs like these.

 

Are the devs aware of this?

 

 

Posted (edited)

Funny. They behave like people walking on ice.

I guess this is the proper thread to report it:

Simply explain the situation and either embed your video or a link to this post.

 

Edited by sniperton
Posted (edited)

Another thing you can do is to go to the Missions folder and zip together all the files you see below (all the _gen.* files) and post with your video or screenshots.

 

5ab2d3692998f_Careermissionbuggouge.JPG.2797beeeccc2bcfff85b01d094e9f13f.JPG

Edited by busdriver
  • 2 weeks later...
Posted

 

On 3/21/2018 at 2:49 PM, busdriver said:

Another thing you can do is to go to the Missions folder and zip together all the files you see below (all the _gen.* files) and post with your video or screenshots.

 

5ab2d3692998f_Careermissionbuggouge.JPG.2797beeeccc2bcfff85b01d094e9f13f.JPG

 

@busdriver, I missed your reply. Does this need to be provided before you click Next Day like others have suggested? Is this a suggestion that's documented somewhere on the forum? I would've included it if I'd known but I guess I'll just include it the next time.

Posted

Yep, grab and zip the files before you hit Next Day. Next Day generates the next mission and thereby overwrites the previous _gen.* files.

The career mode has no 'official' documentation or whatsoever, everything we know about it is from experience and can be found scattered in various post.

  • Upvote 1
Posted
15 hours ago, obit said:

 

 

@busdriver, I missed your reply. Does this need to be provided before you click Next Day like others have suggested? Is this a suggestion that's documented somewhere on the forum? I would've included it if I'd known but I guess I'll just include it the next time.

 

Yep, just what sniperton posted. As technique, when you see goofy AI behavior take screenshots.  As a tester I would record a mission (there is a maximum file limit of 500mb) in several segments so I could go back and take screenshots. This is a tedious process. To elaborate, I would record the initial mission start (runway or airstart), then record the target area activity, and the final part of the RTB and landing circuit. But this is simply MY technique.

 

 

Posted
11 hours ago, sniperton said:

The career mode has no 'official' documentation or whatsoever, everything we know about it is from experience and can be found scattered in various post.

 

Yeah, I sort of figured and was only asking because it would be helpful if the forum said what's expected for bug/tech prob reports. Maybe there's something that support or moderators can add to the tech report topics or something... dunno... just trying to help so that new users know what to include in bug/tech issue reports. Thanks!

 

3 hours ago, busdriver said:

 

To elaborate, I would record the initial mission start (runway or airstart), then record the target area activity, and the final part of the RTB and landing circuit. But this is simply MY technique.

 

Nice. I do the same actually. I like having the records and tacviews so I can review what happened then I delete the boring stuff later. That's how I was able to post the FW-190 takeoff dance video above. I just hope that support and devs are aware of the AI problems and consider them higher priority. 

 

Thanks for tips for next time.

Posted
4 minutes ago, obit said:

 That's how I was able to post the FW-190 takeoff dance video above.

What is pretty interesting in this video, you can see the traces where the wheels of the aircrafts are rolling before they start their takeoff run. Like there were railway tracks in the ground.

Posted (edited)
55 minutes ago, Yogiflight said:

What is pretty interesting in this video, you can see the traces where the wheels of the aircrafts are rolling before they start their takeoff run. Like there were railway tracks in the ground.

 

I was wondering if someone would see that :) It's because I had a flight record that I played through then rewound it before I recorded the video above. This actually happens for me for all replays that I rewind a little back then play again. I can see the same thing if I have a flight record where I hit a plane which draws smoke. If I rewind the track back a little bit I will see the smoke before the plane reaches the point where I hit it. I've seen the same thing in other games that have rewind too (on my PC, console, system didn't matter). I suspect it's because when you rewind, you're rewinding the positioning of game objects. Things like vehicle positions, perhaps weapon ammo trajectories etc will get rewound, but things like wheel trails and smoke are not the same type of game objects and their positions are likely not recorded, thus not able to be rewound, so they might be left there even if you rewind. That's just a hunch though.

Definitely an interesting thing to see and can throw you off a bit, but I don't think it's related to this. Perhaps a topic for another tech report later.

Edited by obit
Posted
1 hour ago, obit said:

Nice. I do the same actually. I like having the records and tacviews so I can review what happened then I delete the boring stuff later. That's how I was able to post the FW-190 takeoff dance video above. I just hope that support and devs are aware of the AI problems and consider them higher priority. 

 

I am also a big fan of TacView ACMI files. I think the Devs were acutely aware of AI issues.  Testers continue to re-post reports like yours.  Screenshots/videos and a zip of the Missions file go a long way IMO to helping them squash bugs. The wailing and gnashing of teeth by some while valid...not as helpful. I certainly understand their frustration.

Posted (edited)
56 minutes ago, busdriver said:

 

I think the Devs were acutely aware of AI issues.

 

Cool, good to know.

 

56 minutes ago, busdriver said:

 

 Screenshots/videos and a zip of the Missions file go a long way IMO to helping them squash bugs. The wailing and gnashing of teeth by some while valid...not as helpful. I certainly understand their frustration.

 

Also good to know. That's why I was asking if this is documented or pinned somewhere because maybe I missed it. Ideally, anything that's expected of us for filing bug reports would be pinned or documented somewhere so that reports are consistent. Some of us new people haven't been here for years so don't know what to provide aside from what's asked. That's all I was getting at. But glad I know for next time and for all I know this is already documented and I'm just raising a non-issue lol. Thanks again!

Edited by obit
Posted
7 hours ago, busdriver said:

I am also a big fan of TacView ACMI files. I think the Devs were acutely aware of AI issues.  Testers continue to re-post reports like yours.  Screenshots/videos and a zip of the Missions file go a long way IMO to helping them squash bugs. The wailing and gnashing of teeth by some while valid...not as helpful. I certainly understand their frustration.

I did make a bugreport some time ago, about issues with AI in FW190s taking off in PWCG, where they sometimes made the takeoff run with either low power or full power but on the brakes. So they accelerated very slow, mostly didn't make it in the air at all, or when they left the ground, then hundreds of meters behind the runway. Maybe the circling issue is an effect of trying to solve the issue, I had reported.

Posted
9 hours ago, Yogiflight said:

I did make a bugreport some time ago, about issues with AI in FW190s taking off in PWCG, where they sometimes made the takeoff run with either low power or full power but on the brakes. So they accelerated very slow, mostly didn't make it in the air at all, or when they left the ground, then hundreds of meters behind the runway. Maybe the circling issue is an effect of trying to solve the issue, I had reported.

 

Yeah, I've seen the "slow takeoff speed" on occasion before too. I was actually thinking it was happening here too, but I could be wrong. If you look at the first few planes who takeoff it seems like they're going very slow before they spin. I'm the 6th plane back and it seems like I had more speed then all of them by the time I reached the point where they spun. Can't tell for sure though. I'll have to dig up that record and look from other angles.

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