scrapmetal Posted March 20, 2018 Posted March 20, 2018 I'm following a youtube tutorial on building a coop mission. I started linking MCUs, but then had to give up because a complex trigger would not link to a timer. Actually, I can't get complex triggers to link to anything except another complex trigger. I'm following the tutorial identically. I'm not sure what I'm doing wrong or if there's a bug. Any ideas?
JimTM Posted March 20, 2018 Posted March 20, 2018 Which video are you watching? I see that you can target link two complex triggers but I'm not sure what that does. To my knowledge, the only legitimate links to and from a complex trigger are detailed on pg. 253 of the mission editor manual.
Gambit21 Posted March 20, 2018 Posted March 20, 2018 47 minutes ago, scrapmetal said: I'm following a youtube tutorial on building a coop mission. I started linking MCUs, but then had to give up because a complex trigger would not link to a timer. Actually, I can't get complex triggers to link to anything except another complex trigger. I'm following the tutorial identically. I'm not sure what I'm doing wrong or if there's a bug. Any ideas? Complex triggers link via and event in the drop-down menu.
scrapmetal Posted March 21, 2018 Author Posted March 21, 2018 (edited) I was trying to copy what this guy's doing in his video, starting at 8:12. He's linking the complex trigger to the timer. I don't have a problem linking a proximity trigger to a timer. Edited March 21, 2018 by scrapmetal grammer
Gambit21 Posted March 21, 2018 Posted March 21, 2018 I don't know WTF he's doing there or why he's doing it that way...never used a Complex Trigger like that. I cant' get it to work like that either, and never would l need to. The complex trigger fires based on the filters you set within it, and events you set within it. If I need simpler functionality, I use a check zone.
scrapmetal Posted March 21, 2018 Author Posted March 21, 2018 Ah! Good to know. I'll look for better tutorials then. Thanks!
[Pb]Vapor Posted March 21, 2018 Posted March 21, 2018 (edited) That above video is Prangster's. I believe he meant some of it to be used alongside his PDF, I think his PDF is pretty solid. Document wise check out Jim's (second comment in this thread) doc. His reference in the back is incredibly useful. Shameless plug for my series: It's still not totally complete but might cover what you are looking for. I plan on later creating a coop, dogfight and Single player video's later on. So far it's just basics and templates for mission creation. One thing you need to check is to make sure you are zoomed in close enough so that when you are linking the icon is being captured by your mouse. In other words zoom in a little closer to the icon and try. Edited March 21, 2018 by FFS_Vapor 1
Gambit21 Posted March 21, 2018 Posted March 21, 2018 Vapor...I'm not sure he posted a problem related to zooming. In any case this is still no explanation for the apparent target linking of the Complex Trigger as if it's a Check Zone rather than linking it via it's internal target drop-down.
[Pb]Vapor Posted March 21, 2018 Posted March 21, 2018 (edited) 1 hour ago, Gambit21 said: Vapor...I'm not sure he posted a problem related to zooming. In any case this is still no explanation for the apparent target linking of the Complex Trigger as if it's a Check Zone rather than linking it via it's internal target drop-down. Sorry I probably wasn't very clear. The Mission editor can behave buggy when zoomed out and trying to link, not just target linking, any kind of link. For example; lets say you hit Ctrl+T to initiate a target link from timer A to timer B. Once you hit Ctrl+T your mouse is in "target link mode". I have often run into problems where I can't link to timer B unless I click dead center of timer B or I zoom in in order to increase (what I assume) is the area in which the Mission editor will register my target link click by the mouse. Does that make sense? This is why I reference zoom. Zooming seems to increase the clickable area for target linking, at least sometimes. I get now that he was talking about complex triggers, so this was intitallly a problem with MCU type. But yes, the other easy way around this is to target link from within the properties panel of the Object itself. Here is an example from one of my videos of the three ways to link using an object link in this case instead of a target (first 15-30 seconds): Instead of using the "Find Object" box you would use the "Find Target" box. Edited March 21, 2018 by FFS_Vapor 1
Gambit21 Posted March 21, 2018 Posted March 21, 2018 Interesting - in a billion hours (well it feels like a billion hours) that temperamental linking behavior is not something I've experienced. On the other matter I was speaking specifically about the complex trigger - not so much MCU's in general. I think ctrl T/ctrl O is the way to go there.
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