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Engine-Sound Mods and official sounds


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Posted
2 minutes ago, BorysVorobyov said:

So why would you put it in here?? This is confusing...:unsure:

 

to remind this guy that if I do not share my mods then who?

  • Haha 1
  • Upvote 1
Posted

Ahhh. Ok. So where is the one for BoS?

  • Like 2
  • Upvote 4
Posted

I don't believe Online servers will ever enable mods anyway, to keep cheating out of the game as best they can.  So you would only be able to use this offline or in Single Player/Career Mode.

The more attention you pay to these posts the more you will be teased by these people. 

 

Cheers

 

Hoss

Posted

so let me get this straight, @Tiger_33 does not want to share his sound mod with the rest of the community because of accused cheating or did they just not support him and he is just unwilling to give out the mod because he is mad at the devs. either way this is very silly and i hope someone creates a sound mod for the game, or is creating a sound mod for the game not allowed, i just want some new sounds like most people and allow this type of user created content will only help the game survive and grow. why cant people just realize this? 

Jason_Williams
Posted
13 hours ago, eRoN said:

Why was my post deleted mods?

 

I deleted it because you are promoting DCS in our forum. 

 

Jason

Posted
3 hours ago, RustyEagle said:

so let me get this straight, @Tiger_33 does not want to share his sound mod with the rest of the community because of accused cheating or did they just not support him and he is just unwilling to give out the mod because he is mad at the devs. either way this is very silly and i hope someone creates a sound mod for the game, or is creating a sound mod for the game not allowed, i just want some new sounds like most people and allow this type of user created content will only help the game survive and grow. why cant people just realize this? 

He was never accused of cheating.

Jason_Williams
Posted
3 hours ago, RustyEagle said:

so let me get this straight, @Tiger_33 does not want to share his sound mod with the rest of the community because of accused cheating or did they just not support him and he is just unwilling to give out the mod because he is mad at the devs. either way this is very silly and i hope someone creates a sound mod for the game, or is creating a sound mod for the game not allowed, i just want some new sounds like most people and allow this type of user created content will only help the game survive and grow. why cant people just realize this? 

 

For the millionth time. No one accused tiger of cheating. He misunderstood something I said. Sound Mods such as Tiger's have NOTHING to do with our Mods On/Off. To mod the aircraft engine sounds etc. you need to modify/tweak/hack/whatever FMOD which is a 3rd Party sound engine that we use for our sounds and it is software we license and do not control. I've also said a thousand time's that Tiger can release what he has made. Whatever his gripe is has nothing to do with us. All I say is, modding FMOD could POTENTIALLY be used to make some kind of audio cheat or something. Just warning users who are hell bent on encouraging modding of sounds. I'm sure that was not Tiger's intention. Again, for the millionth time.

 

Jason  

  • Upvote 6
=IL2AU=chappyj
Posted
5 hours ago, 19//Hoss said:

I don't believe Online servers will ever enable mods anyway, to keep cheating out of the game as best they can.  So you would only be able to use this offline or in Single Player/Career Mode.

The more attention you pay to these posts the more you will be teased by these people. 

 

Cheers

 

Hoss

My server is currently mods on 

I hope and expect that people that want to use it in the spirit of the game will do so

  • Upvote 1
Posted
On 3/26/2018 at 3:35 AM, BorysVorobyov said:

So why would you put it in here?? This is confusing...:unsure:

 

Good loaded question.   Tiger33 fell right into your trap.

He wanted to answer you by posting a link to a 1946 mod he created but doesnt work for BOS.  

 

Indeed a person who likes to show off and not share.

  • Like 5
  • 4 weeks later...
Posted
On 3/20/2018 at 6:39 PM, 6./ZG26_5tuka said:

Tried getting into FMod to make this happen but unfortunately none of my attempts worked so far. The game starts with the modified fsb file but no sound is getting played.

 

I still have that issue and have found no way to fix this unfortunately. Maybe theres sby with more expirience who could help.

 

This is the error I'm getting in the event player with the modified fsb file.

  Hide contents

 

 


Unbenannt.thumb.jpg.c249e8753494322a2d14f4b69d156ce4.jpg

 

 

 

Not sure, but maybe this tool can be useful for extracting fsb files!

http://aezay.dk/aezay/fsbextractor/

  • 1 month later...
Posted

Wow this whole ordeal with this tiger guy is so weird. Jason literally said he could release it but told the community not to complain if it gives players an advantage, key word here is IF. Never implied the mod was a cheat. The modder apparently doesn't speak English very well or if he does then I am unsure how he could be mistaken so completely. I can't understand why you'd make a mod, show it off on youtube and elsewhere and then say, nope nobody can use it. Just an exceptionally odd ordeal all around. The guys clearly trolling or just thoroughly enjoys getting peoples hopes up for nothing. Real weird. Can't worry about it too much though, the devs have far more pressing matters to deal with.

  • Upvote 2
Posted

Engine sounds that is a very complex issue. Which sound are we talking about:

 

Sound of the engine in the cockpit - open and closed.

On the ground or in flight.

At idle or low regime or at medium full power. The propeller sound is not audible at very low or idle regimes.

From outside the plane camera nearby or passing by.

At different altitudes the external sounds are different too.

Sound of the propeller, sound of the turbocompressor (when existing), sound of the fuselage and wings through the air.

Vibrations of the airframe, metallic or fabric and wooden parts.

etc. etc.

 

All this combines in different ways at different regimes. And the sound heard direct in the field or filtered through microphones, loudspeakers or headphones is also very different.

 

This is why I have always been frustrated between the sound heard in direct mode (at warbird events, reno races etc.) and through recordings or videos.

 

Sound is very important for a good immersion but an incredible challenge.

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  • 2 months later...
-47-Uncle_Bob
Posted (edited)

I have read through the posts in this thread and unless Ive missed it it seems not one of you knows what kind of enginesounds are missing in the sim. The enginesounds are pretty good in general, good enough i would say. It is the flyby sounds that are dull and uninteresting. Dont some of you guys remember Tiger33 soundmods for il2 1946 and the real life like flybysonds? Those would rock this sim up several notches. But, this is not gonna happen. If I was head of this company I would hire a talent like tiger33 instead of drive him off like what happened here a while back. I would make real life like flybysounds a priority because I know what they would mean for a game like this. Nice going.

Edited by -47-Fritz_or_Ivan
  • Haha 2
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  • 1CGS
Posted
2 hours ago, -47-Fritz_or_Ivan said:

If I was head of this company I would hire a talent like tiger33 instead of drive him off like what happened here a while back.

 

1CGS already has an entirely competent sound engineer. 

  • Haha 1
Posted

I believe Tiger 33 mods dont work with IL2 BOS and this is why no release.

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  • Upvote 1
-47-Uncle_Bob
Posted (edited)
11 hours ago, LukeFF said:

 

1CGS already has an entirely competent sound engineer. 

Yes im sure. He just didnt see any need to make great flyby sounds. All the other sounds I think is "competent." Heck, the flyby sounds can of course also be said to be competent, its just nothing special about them. You may not have tried tigers flybys in the old 1946 il2.

9 hours ago, II./JG77_motoadve said:

I believe Tiger 33 mods dont work with IL2 BOS and this is why no release.

I think you are wrong there. He is just not going to be hellbent to release. I could clearly see the resentments towards him earlier and I think that puts him off. Hes not wanting to degrade anyone working with sounds in this company and if the head of it all calls it "crapping all over his sound engineer" I understand why he stands down. Hes not after any kind of glory. Thats what I think. I think he is a soundartist and he has no desires to hurt or create an argument/division of the comunity by releasing his work. I have no reason by many years of beeing blessed by his work for il2 1946, to believe his mods for bos dont work when he shows and says it does.

Edited by -47-Fritz_or_Ivan
  • Upvote 1
6./ZG26_5tuka
Posted

There are not static 'flyby' sounds because unlike 1946 sounds are generated based on physical events in BoX. Everything changes dynamicly.

 

Basicly, if all sound samples match up, flybys should sound very realistic with FMod.

Posted
On 9/9/2018 at 11:35 AM, 6./ZG26_5tuka said:

There are not static 'flyby' sounds because unlike 1946 sounds are generated based on physical events in BoX. Everything changes dynamicly.

 

Basicly, if all sound samples match up, flybys should sound very realistic with FMod.

I dont know if you have experienced a flyby in real life. Im not a pilot but have been around some of these old planes. Been up in a p-51(passenger) and on the ground beeing flybyed in more private settings, real close flybys. I think there is so much happening to the sound when coming from far and closing in and then passing you that it almost makes the static outside sound when engines are running (in flight) irrelevant. Dont take this the wrong way. I praise this game/sim to the skies and beyond to anyone i talk to. Im sure i have made several customers by beeing a fanboi. I love this new il2. Loved the old ones too. Its just the pure amazing look and feel of this game that makes me say that a real life like flyby would fit in soooo good(maaaan, i cant stress this enough). I wouldnt mind if the flybys wasnt 100% correct or historical. A powerful "hollywood" style on steroids would go a long way(hell, an option to make mods that would activate on hitting that flyby button would be great). Il2 isnt ment only for the hardcore, 100% historical no nonsens crowd or you wouldnt even have any outside camera views.

I feel there is not possible to be more fan of this game than me and that is where this flyby "nonsens" comes from ;))

Peace. Il2 forever.

  • Haha 1
Posted
On June 19, 2018 at 2:14 AM, IckyATLAS said:

Engine sounds that is a very complex issue. Which sound are we talking about:

 

Sound of the engine in the cockpit - open and closed.

On the ground or in flight.

At idle or low regime or at medium full power. The propeller sound is not audible at very low or idle regimes.

From outside the plane camera nearby or passing by.

At different altitudes the external sounds are different too.

Sound of the propeller, sound of the turbocompressor (when existing), sound of the fuselage and wings through the air.

Vibrations of the airframe, metallic or fabric and wooden parts.

etc. etc.

 

All this combines in different ways at different regimes. And the sound heard direct in the field or filtered through microphones, loudspeakers or headphones is also very different.

 

This is why I have always been frustrated between the sound heard in direct mode (at warbird events, reno races etc.) and through recordings or videos.

 

Sound is very important for a good immersion but an incredible challenge.

Yup, there's a lot to it. Impossible to make everyone happy. I think most would have differing opinions on what's "real", or what sounds like it should.

Posted (edited)
On 9/8/2018 at 7:35 PM, -47-Fritz_or_Ivan said:

"If I was head of this company I would hire a talent like tiger33 instead of drive him off like what happened here a while back. I would make real life like flybysounds a priority because I know what they would mean for a game like this. Nice going."

 

As much as I love a real life sound as the next simmer, the issue isn't the soundpack Tiger has made (in regards to hiring him) but the sources of the audio he has made his mod from. There is no way an official company like 1C can use any audio source without provenance simply because if the copyright holder makes a claim 1C/777 would be totally screwed. There is no way the studio could officially sanction any sound mod without a complete list of the source of every one and proof they are not copyrighted and charge paying customers for them. I am under the impression Tiger's sound mods are all done from real audio files but I have no idea where they came from. So initially if Tiger was offered a position at the studio he would have to prove where every file came from before it would even get near being imported.

 

That said, modding is modding and there is no issue with him supplying it as a mod because the studio would have no onus to prove the source of the files especially as they wouldn't be charging for them.

 

Would be nice to have the option but I can't personally see them ever officially in game without proof of ownership for every single file.

 

Just as an idea of what is on line for the studio and Jason, the fines below are per audio file.....so imagine how many there are in a sound mod!

 

The legal penalties for copyright infringement are:

  1. Infringer pays the actual dollar amount of damages and profits.
  2. The law provides a range from $200 to $150,000 for each work infringed.
  3. Infringer pays for all attorneys fees and court costs.
  4. The Court can issue an injunction to stop the infringing acts.
  5. The Court can impound the illegal works.
  6. The infringer can go to jail.

 

Cheers, MP

Edited by Mysticpuma
  • Upvote 1
Posted

 

All that makes lots of sense.

What I dont understand why is not released  just as a mod then like all other mods and without all the drama.

  • Upvote 1
Posted
1 hour ago, Mysticpuma said:

 

As much as I love a real life sound as the next simmer, the issue isn't the soundpack Tiger has made (in regards to hiring him)

 

But where does this idea come from that I want to be hired by the studio?

I have a very good job.. thank you  ....?

  • Like 1
Posted
28 minutes ago, II./JG77_motoadve said:

 

All that makes lots of sense.

What I dont understand why is not released  just as a mod then like all other mods and without all the drama.

Belive me, you are not allone with this...

6 minutes ago, Tiger_33 said:

 

But where does this idea come from that I want to be hired by the studio?

I have a very good job.. thank you  ....?

interesting that you are still monitoring this thread.. ?

Posted

It comes from this text I quoted:

 

"On 9/8/2018 at 7:35 PM, -47-Fritz_or_Ivan said:

"If I was head of this company I would hire a talent like tiger33 "

 

I haven't said you wanted to be, I have said that there would be issues for the studio if they wanted to make the offer.

Posted
14 minutes ago, Mysticpuma said:

It comes from this text I quoted:

 

"On 9/8/2018 at 7:35 PM, -47-Fritz_or_Ivan said:

"If I was head of this company I would hire a talent like tiger33 "

 

I haven't said you wanted to be, I have said that there would be issues for the studio if they wanted to make the offer.

 

Oh sorry. I misunderstood then.

 

However, it seems that this is not the first time I've read this and this is not my intention believe me .

Olt_Kloetenburg
Posted

@Tiger_33, I am a great fan of your work.

In FSX I did a few soundsets by myself because the engine sounds often get neglected by developers.

I didn't learn to mod with FMOD yet, the FSX sound engine is MUUUCH simpler and there is not a lot of time...

 

Flying in IL2 BOS etc is great fun and quite immersive because of the very capable sound engine and a lot of well done samples.

However since I know your yt channel I dream of the day that your sound mods become available.

I don't want to beg you for this, you alone can decide what to do with it. But it would greatly enhance the experience of this fantastic game to have your great work in it.

  • Like 3
Posted

That is some fantastic work Kloetesatch, Just gorgeous :) . I hope you can find the time someday to learn FMOD so we can have those beautiful sounds in IL2GB.

II/JG17_HerrMurf
Posted
5 hours ago, Tiger_33 said:

 

But where does this idea come from that I want to be hired by the studio?

I have a very good job.. thank you  ....?

 

We get it. You are super duper skilled, you've created something awesome, love the attention but have no intention of doing anything with it other than make YouTube videos about how you are better than all the other flavors of sound design. Let's move along now. So, tired of this subject.

  • Haha 4
  • Upvote 5
Posted
1 hour ago, II/JG17_HerrMurf said:

 

We get it. You are super duper skilled, you've created something awesome, love the attention but have no intention of doing anything with it other than make YouTube videos about how you are better than all the other flavors of sound design. Let's move along now. So, tired of this subject.

I've never seen somebody so starved for attention.

  • Like 2
Posted

Honestly I think he just wants attention and in reality his sounds dont work with BOS.

He just does  not want to admit.

Not impressive at all.

  • Like 2
Posted (edited)
14 minutes ago, II./JG77_motoadve said:

Honestly I think he just wants attention and in reality his sounds dont work with BOS.

He just does  not want to admit.

Not impressive at all.

I mean he has youtube vids with them on, but really they don't sound all that great, and he keeps whining about mods not being allowed in multiplayer.

Edited by 15th_JonRedcorn
Posted

but mods do work in multiplayer if the host chooses to allow them. or was that from a while ago?

Posted

I wonder if tiger is just modding the fsb or if he has actually recreated the sound bank in fmod studio....

  • 3 weeks later...
planesyplanesy
Posted

Firstly I have to agree. For the period of aviation we are all obviously all totally enthusiastic about an excellent sound mod will be the definitive 'icing on the cake' for this brilliant flight sim. The aircraft sounds at present are OK especially from the ground but in the air they are hardly a representation. Ironically the new Merlin engine sound in Cliffs of Dover 'Blitz" is better than the Spitfire we have now in BOS/BOM/BOK or BOBP when released.

Not sure if I am allowed to do this but here goes!

Jason and his team are an excellent collection of simmers and engineers.

How difficult would it be to take this https://www.soundsnap.com/tags/spitfire

and put it in the dynamics and physics of the game?

I have no real idea how computers work but a self confessed geek when it comes to all things warbirds!

Anyhow just a comment/suggestion and regardless please keep up the good work.

All the very best to the team and fellow gamers.

Planesy.

 

 

 

Posted

There is more going on with the sound than most realize. It's not just an easy replacement, especially without the master file.sound.thumb.jpg.1dea464d2654ceb2610e252884821a03.jpg

  • Upvote 1
Posted

We need some way of making the game read sound files outside of the FSB.  The same way the old Il-2 mod system did with the packaged SFS files.

  • Upvote 2
6./ZG26_5tuka
Posted (edited)
18 hours ago, Ptk said:

There is more going on with the sound than most realize. It's not just an easy replacement, especially without the master file.

Theoreticly you could 'simply' replace sounds without setting up a compley sound bank with this method:

 

1. Load all sound files into FMod Designer.

2. Create one sound bank folder and put all game sounds in it.

3. Set the sound bank up to the game parameters.

4. Export a new project with the fsb and fev file.

5. Forget about the fev since it's a fake sound bank and copy the fsb into your IL-2 sounds directory instead.

 

I managed to get this to work to the point where the game launches but is completely silent.

Edited by 6./ZG26_5tuka
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