PatCartier Posted April 26, 2018 Posted April 26, 2018 Make sure these AI idiots do not turn on their lights as soon as they come near their base, and even when it is attacked. ++ 1
Chief_Mouser Posted April 26, 2018 Posted April 26, 2018 23 minutes ago, PatCartier said: Make sure these AI idiots do not turn on their lights as soon as they come near their base, and even when it is attacked. ++ You need to ask Jason nicely for this one. Those lights are way too bright from distance and the AI should have a routine for turning them off when under threat. Shouldn't be a mod, should be in the game already. 1
TG-55Panthercules Posted April 26, 2018 Posted April 26, 2018 3 hours ago, PatCartier said: Make sure these AI idiots do not turn on their lights as soon as they come near their base, and even when it is attacked. ++ I took a crack at trying to mod these so they wouldn't be so bright (always been a pet peeve of mine to see these), but I couldn't figure out how to make that happen with just altering the image files I could find. I suspect it would require some changes by the devs, or someone smarter/luckier than me.
Gambit21 Posted April 27, 2018 Posted April 27, 2018 Well those are actual lights, not textures, which means you're talking again about the lighting/render engine so it stands to reason that modding is not possible there. Adjusting normal/specular maps as Mith mentioned out above, is not really adjusting lighting, but materials and how they receive lighting.
busdriver Posted April 27, 2018 Posted April 27, 2018 (edited) 12 minutes ago, Gambit21 said: Well those are actual lights, not textures, which means you're talking again about the lighting/render engine so it stands to reason that modding is not possible there. Is the icon data part of the lighting/render engine? Or can that be modded? Edited April 27, 2018 by busdriver
Gambit21 Posted April 27, 2018 Posted April 27, 2018 2 hours ago, busdriver said: Is the icon data part of the lighting/render engine? Or can that be modded? It's not, but as far as modding I'm not sure.
sniperton Posted April 27, 2018 Posted April 27, 2018 Lefuneste's Migoto mod for VR (also functional for flat screens) has an option which masks out object icons when the FOV is blocked by the airframe, and there's a setting in one of the attached shader txt files where you can disable icon text, so that only the marker triangle is displayed IIRC. Dunno whether it's possible to fully customize icons that way, though. Anyway, this mod doesn't require the 'mods on' mode to work, so you can use it on any server without restriction.
Mitthrawnuruodo Posted April 27, 2018 Posted April 27, 2018 11 hours ago, busdriver said: Is the icon data part of the lighting/render engine? Or can that be modded? What aspect of the icons do you want to change? Migoto mod deals with rendering to some extent. Perhaps it's possible to change the marker triangle image. Altering the numerical data that's displayed with the icons seems difficult.
sniperton Posted April 27, 2018 Posted April 27, 2018 Icon customization options as we had them in 1946 are a case in point for what would or could be desirable. I mean change marker image, hide/show marker image when distance is greater/less than X, hide/show text data when distance is greater/less than X, ideally it would be also great to select what kind of text is displayed (a combination or any of plane type, distance, pilot name or squad name). 1
busdriver Posted April 27, 2018 Posted April 27, 2018 1 hour ago, Mitthrawnuruodo said: What aspect of the icons do you want to change? I simply want to reduce the clutter so I'd want to 1) remove aircraft type, 2) remove range data, 3) limit the AI identification to my flight (probably impossible to do). Or stated differently, I'd limit icons to a basic triangle and include a flight position (a number not AI pilot name). I'd be okay with just a triangle or dot.
Mitthrawnuruodo Posted April 27, 2018 Posted April 27, 2018 7 hours ago, busdriver said: I simply want to reduce the clutter so I'd want to 1) remove aircraft type, 2) remove range data, 3) limit the AI identification to my flight (probably impossible to do). Or stated differently, I'd limit icons to a basic triangle and include a flight position (a number not AI pilot name). I'd be okay with just a triangle or dot. I think the Migoto mod can do 1 and 2. 3 is unlikely. We could probably change the triangle to a dot or some other shape. 1 1
busdriver Posted April 28, 2018 Posted April 28, 2018 2 hours ago, Mitthrawnuruodo said: I think the Migoto mod can do 1 and 2. 3 is unlikely. Do you think it would be possible to limit icons to just the triangle or a dot (remove all data)?
dd_delta7 Posted May 1, 2018 Posted May 1, 2018 (edited) On 13/04/2018 at 8:10 PM, DD_Crash said: Would it be possible to have configurable icon settings like in 1946? This would be a major benifit to online players Edited May 1, 2018 by dd_delta7
Tapi Posted May 13, 2018 Posted May 13, 2018 On 19. 3. 2018 at 11:35 AM, Feathered_IV said: Higher resolution headrest cushion in Bf-109 series. Finer tracer textures for distant gunfire +1
RickVic Posted June 28, 2018 Posted June 28, 2018 Better looking "woobling" tracers and smoke lines for all guns
Jade_Monkey Posted July 2, 2018 Posted July 2, 2018 Skins for bombs (sorry if it's been already mentioned).
1CGS LukeFF Posted July 2, 2018 1CGS Posted July 2, 2018 On 6/28/2018 at 9:50 AM, RickVic said: Better looking "woobling" tracers and smoke lines for all guns Tracers don't wobble. That's a camera effect. 1 2
Gambit21 Posted July 2, 2018 Posted July 2, 2018 3 hours ago, LukeFF said: Tracers don't wobble. That's a camera effect. Remember all the threads on that back in the day?
1CGS LukeFF Posted July 2, 2018 1CGS Posted July 2, 2018 45 minutes ago, Gambit21 said: Remember all the threads on that back in the day? Oh yes, going all the way back to the days of B-17II.
spudkopf Posted July 10, 2018 Posted July 10, 2018 As others have mentioned, a put your face here pilot skin option would be a nice touch and would be at the top of my list, hopefully it's a relatively simple texture extraction related Mod. Consider me vain but I do like to see me sitting in my ride of choice, it's the same reason I choose to fly in planes with historically accurate yet generic skins and not those of some known pilot. 4K damage textures sounds like a nice idea, however I fear as these are all aeroplane type specific it would require a truck load of work to pull it off for them all. Due to the main HUD's large banner size, early on I hid it and ever since then no matter what settings I've chosen (even tried setting things back to default), I've not been able to get it back, so instead I just resorted to flying on instruments, which in the long run I guess is the more realistic way anyway and now I don't miss it at all, but it would be nice if the map (M) was not linked to the other hidden items and could be hidden and un-hidden separately, but that's a coding thing and not a mod.
SCG_Space_Ghost Posted July 28, 2018 Posted July 28, 2018 Is it possible to get ride of the bluish/greenish glare on surfaces when HDR is enabled?
Picchio Posted July 28, 2018 Posted July 28, 2018 (edited) 2 hours ago, Space_Ghost said: Is it possible to get ride of the bluish/greenish glare on surfaces when HDR is enabled? If that's the bloom effect you're describing, you can switch it off from the startup.cfg, while keeping HDR on. But you might find a more elegant solution here: https://forum.il2sturmovik.com/topic/35425-mod-old-sky-color/?do=findComment&comment=645803 Edited July 28, 2018 by Picchio
LizLemon Posted July 29, 2018 Posted July 29, 2018 On 4/26/2018 at 3:03 PM, 216th_Cat said: You need to ask Jason nicely for this one. Those lights are way too bright from distance and the AI should have a routine for turning them off when under threat. Shouldn't be a mod, should be in the game already. How dim do you want them? Top image is stock.
G_GART Posted July 29, 2018 Posted July 29, 2018 11 hours ago, LizLemon said: How dim do you want them? Top image is stock. As I know the game uses sun texture for glowing landing light effect too, so if you dim it you will dim then sun too!
LizLemon Posted July 29, 2018 Posted July 29, 2018 Do you mean it uses the sun for the illumination on the ground? Also making the tracers thinner is easy. 1
SCG_Space_Ghost Posted August 1, 2018 Posted August 1, 2018 10 hours ago, LizLemon said: I have the effects partially figured out -snip- Is that longer smoke? Sweeeeeet.
LizLemon Posted August 1, 2018 Posted August 1, 2018 3 hours ago, Space_Ghost said: Is that longer smoke? Sweeeeeet. Yes, on the order of a miles. In other news I can sorta get a wonder woman view
SCG_Space_Ghost Posted August 1, 2018 Posted August 1, 2018 You're a king, man... A true scholar. I can't wait till your mod packages start dropping... Are you planning on doing individual releases for some of these effects or do you plan to roll it all in to your sky box mod?
LizLemon Posted August 1, 2018 Posted August 1, 2018 I'm not sure I can get a wonder woman view with a cross hair like that. I did it by changing the mouse external view which I dont think can be enabled with a joystick. I'm not really into WW so its not something I'm going to spend a lot of time on and this was just the result of screwing around with some of the camera files. I'm pretty sure I could get a crosshairless WW view though. I'll probably release mod packs into split up sections. As soon as I can get this silly library to compile right on W10 then I'll be able to generate a mostly accurate skybox. Oh and I found out how to make moonless nights pitch black, so that will be another thing to test a ton before I get around to releasing a "new sky" mod. And I still need to find a way to fix the high alt cirrus clouds..... 1
Skipper- Posted August 3, 2018 Posted August 3, 2018 (edited) How do you extract the original textures to find out what can be edited? I'm looking for a possible bug in a texture that adds stripes to the clouds/ sky dome at dawn. Edited August 3, 2018 by Skipper-
LizLemon Posted August 3, 2018 Posted August 3, 2018 The tool in here; https://forum.il2sturmovik.ru/topic/7007-mod-on/
Skipper- Posted August 3, 2018 Posted August 3, 2018 Thanks - where do I find the GTP files? I've looked in the game folders but couldn't see any archives..
Sandinourcoffee6 Posted August 3, 2018 Posted August 3, 2018 We do need darker nights is that a skybox thing? night missions are not my thing,but I would love to fly at night too see the flak light up the sky. You do need a tool you can download GTP extractor, search on google KEGETYS sturmovik, unpack it put the file in your main sturmovik folder, you will find a main gtp file , click open with the file you downloaded,you should get lots bigger file double click,the you should get a folder called null everything should show up inside,
G_GART Posted August 3, 2018 Posted August 3, 2018 2 hours ago, Skipper- said: Thanks - where do I find the GTP files? I've looked in the game folders but couldn't see any archives.. They are located in data folder inside IL-2 Sturmovik Battle of Stalingrad ..\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\data Put unGTP-IL2.exe inside data folder then drag and drop an gtp file at a time into it, the program (unGTP-IL2.exe) will create a folder called "null" inside your data folder with all extracted files inside "null" folder. Good luck 1
Skipper- Posted August 4, 2018 Posted August 4, 2018 (edited) Thanks for your help G_Gart. I had a look through the textures and there is nothing in there that looks like it would cause the stripes.. sadly. Edited August 4, 2018 by Skipper-
LizLemon Posted August 10, 2018 Posted August 10, 2018 Trying to find the right level are darkness for moonlit nights. It shouldnt be pure black...
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