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Guest deleted@134347
Posted
5 minutes ago, Wolf8312 said:

Does using SS impact upon the GPU or CPU or both?

GPU. It literally renders an image at whatever SS you set (2,000x2,000 or lower/higher) and then compresses/resizes it in to a VR 1100x1200 (or whatever it is in rift/vive) format adding tonal richness in to the final image, which increases the perceived sharpness/quality of what you see in your hmd.

Posted
Just now, moosya said:

GPU. It literally renders an image at whatever SS you set (2,000x2,000 or lower/higher) and then compresses/resizes it in to a VR 1100x1200 (or whatever it is in rift/vive) format adding tonal richness in to the final image, which increases the perceived sharpness/quality of what you see in your hmd.

 

Well if it doesnt impact CPU I might as well bump SS up higher than 1.3!

Black-Witch
Posted

Thanks to everyone who has replied with suggestions.

 

I've got these settings now and it makes the game playable, not as good as before the patch though IMHO.

 

I may continue to adjust but at least the ground has stopped being so blurred, aircraft are "embossed" at medium range but in a way that makes them slightly easier to ID.

 

I still have more trouble, than before, spotting aircraft that are over 400m away and slightly below the horizon, am I gonna get bounced from below a bit more?  time will tell.

 

Cheers

 

Witch

 

 

settings new.jpg

Guest deleted@134347
Posted
20 minutes ago, Black-Witch said:

Thanks to everyone who has replied with suggestions.

 

I've got these settings now and it makes the game playable, not as good as before the patch though IMHO.

 

I may continue to adjust but at least the ground has stopped being so blurred, aircraft are "embossed" at medium range but in a way that makes them slightly easier to ID.

 

I still have more trouble, than before, spotting aircraft that are over 400m away and slightly below the horizon, am I gonna get bounced from below a bit more?  time will tell.

 

Cheers

 

Witch

 

 

 

 

if you want better spotting then turn-off in-game AA. There's no way around it. AA blurs the aircraft pixels at high distance with landscape pixels and makes it indistinguishable. To make a 'softer' landscape select "Blurry" for landscape filter. That way the aircraft pixel will stand-out on the blurred landscape.

 

Don't expect magic here, but the above definitely helps.

Posted

A quick note.

 

With the latest version of OTT I found that I had to create a profile for launcher.exe and everyone was better.  Clouds are still horrid but were not as bad.  If you use OTT try this as the generic profile didn't see to work.

 

von Tom

=EXPEND=Tripwire
Posted (edited)

Well its definitely harder to identify planes now. Ive shot down more friendly 109s in the last week than I have in the last 5 months!!

 

Anyway, I have found a setting that appears to have helped a bit. As the game has added some blur, I have changed my supersampling setting in Steam VR to have the Advanced Filtering disabled. This normally would add a little blur during the sampling process, so turning it off brings back a little sharpness.

 

Give that one a try if you haven't @Black-Witch, see if that helps at all.

 

image.png.372779f2c0af57b98662dde6ded2b833.png

Edited by =EXPEND=Tripwire
  • Upvote 1
Black-Witch
Posted

Thanks tripwire, I have had that unticked for a long time. The  Beta Steam settings now tells you the best SS to have, mine defaulted to 2.4, well, it shows it as 246% but the same thing. I have mine up to 3.8 (380%).

 

 

Will look at turning AA of as well Moosya.

settings new 2.jpg

Posted
2 hours ago, Wolf8312 said:

Does using SS impact upon the GPU or CPU or both?

 

I would imagine it is mostly GPU.

Course you gotta have a CPU that will feed it and keep up. 

Posted (edited)
1 hour ago, Black-Witch said:

Thanks to everyone who has replied with suggestions.

 

 

settings new.jpg

 

why balanced? seems like an issue there.   high was not acceptable before patch esp bc clouds.  not sure if the new could setting addresses this or new blur introduced

your settings just seem odd. why in the world would you render 2560 to your screen you're not even seeing?

shadows quality ultra? mama mia! has to be crushing your fps in vr

horizon draw distance is bonkers. 40km? pretty sure that will blur you out from my quick testing

Is target fps working now in VR? that sounds odd too

 

lots of new settings not figured out by community yet

 

and yes, spotting nutty right now so you are correct

 

Edited by katdog5
Posted

I tried to get along with Balanced, I really did - but I just can not take it with the clouds as they are.

Posted
22 minutes ago, dburne said:

I tried to get along with Balanced, I really did - but I just can not take it with the clouds as they are.

 

I know I would happily go down to balanced or even low were it not for the clouds. I think were it not for the fact they are fixed by using high graphics I probably wouldnt even play at the moment! But even with a nice rig I shouldnt be using high settings in VR even really as I want to be chasing 90. I suppose the argument could be made that with the new campaign constant 90 is now a forlorn hope but I may switch over to the PWCG for better all round performance.

Posted
3 hours ago, Black-Witch said:

Thanks tripwire, I have had that unticked for a long time. The  Beta Steam settings now tells you the best SS to have, mine defaulted to 2.4, well, it shows it as 246% but the same thing. I have mine up to 3.8 (380%).

 

 

Will look at turning AA of as well Moosya.

settings new 2.jpg

 

 

Mine defaulted to 2.4 and that was bad enough! Yeah you can get away with it and its playable, but its totally reliant on (alot of) reprojection. I'm not sure its aimed at demanding games like BOS probaly more like the average tech demo type experience.  Go down to 1.4 and MSSA on 2, and you'll hold 90 alot longer. You run 380 PD, MSSA 4 with shadows on ultra, graphics on ultra and mirrors on black witch? I'm surprised you can hold 45! I really do think you'd find the experience smoother and more enjoyable if you lower your setting,s but each is own I guess!

 

 

 

SCG_Fenris_Wolf
Posted

His settings are too high. He's probably suffering from extensive reprojection, and that's where the blurriness comes from.

 

Also, have you ever installed any reshade or 3dmigoto mod? make sure to manually delete the game folder, pressing "uninstall program" wouldn't count for a fresh reinstall.

 

 

Check your Startup.cfg

[KEY = camera]
    cinematic = 0
    head_smooth = 0.50000
    hmd_restricted = 1
    shake = 0

[END]

 

[KEY = graphics]
    3dhud = 0
    adapter = 0
    bloom_enable = 0
    desktop_center = 1
    detail_rt_res = 2048
    draw_distance = 0.27400
    fps_counter = 0
    fps_limit = 60
    full_height = 768
    full_width = 1280
    fullscreen = 0
    gamma = 0.70000
    grass_distance = 200.00000
    hdr_enable = 0
    land_anisotropy = 2
    land_tex_lods = 3
    max_cache_res = 1
    max_clouds_quality = 2
    mgpu_compatible = 0
    mirrors = 0
    multisampling = 2
    or_enable = 1
    or_height = 1600
    or_hud_rad = 1.50000
    or_hud_size = 0.75000
    or_ipd = 0.06660
    or_width = 1344
    post_sharpen = 1
    preset = 3
    rescale_target = 1.00000
    shadows_quality = 3
    ssao_enable = 0
    stereo_dof = 5.00000
    vsync = 0
    win_height = 1080
    win_width = 1920

 

 

Now set SteamVR SS to 1.7 , or to 1.0 (off).

 

Tell us what you get.

Once it works correctly, gradually increase SS, but keep an eye on the fps counter.

Black-Witch
Posted

Hi Fenris_Wolf,

 

I copied these settings into my file and I liked what I saw :)

 

I then looked at my in-game settings and, after the fresh install and folder deletion, I dropped the Horizon draw distance to 40km, from 150.

 

Your, or the fresh install, landscape filter settings were on Blurred, might change that to sharpen but it looks good on blurred?

 

0.8 gamma at first looked a bit dark but I might leave it and see if I get used to it.

 

Thanks again, it looks good.

 

Witch

 

Guest deleted@134347
Posted

yeah, the more I test 3.001 the more I see how vastly different its shader implementations. The setting I used in 2.001 no longer apply in any shape or form.

 

For example, using "landscape filter = sharpen" produces extremely horrible shimmering for long distance scenery, it's completely unusable.

 

Counterintuitively, MSAA is now a must if you want to get any ability of spotting the enemy, it's totally backwards to 2.001. And to my surprise the MSAA is actually not taxing my GPU much (1080ti) so I run it at max x4 setting.

Posted
7 minutes ago, moosya said:

yeah, the more I test 3.001 the more I see how vastly different its shader implementations. The setting I used in 2.001 no longer apply in any shape or form.

 

For example, using "landscape filter = sharpen" produces extremely horrible shimmering for long distance scenery, it's completely unusable.

 

 

That is odd, I find I prefer landscape filter on sharpen and I do not get that shimmering for long distance scenery. Flying on the High preset.

Guest deleted@134347
Posted
2 minutes ago, dburne said:

 

That is odd, I find I prefer landscape filter on sharpen and I do not get that shimmering for long distance scenery. Flying on the High preset.

yup, it's a Rift, by the way. Even filter=off has a lot of shimmering. And i tried on Balanced, High, and Ultra. It's all the same.

Posted
14 minutes ago, moosya said:

yup, it's a Rift, by the way. Even filter=off has a lot of shimmering. And i tried on Balanced, High, and Ultra. It's all the same.

 

Ok , there is landscape filter - I have set to Sharp.

To the right, just below SSAO and HDR, there is a box titled Sharpen.

If you do not have that checked, put a check in that - see if that makes a difference for you on the landscape shimmering.

Black-Witch
Posted (edited)
On 21/03/2018 at 5:07 PM, katdog5 said:

 

why balanced? seems like an issue there.   high was not acceptable before patch esp bc clouds.  not sure if the new could setting addresses this or new blur introduced

your settings just seem odd. why in the world would you render 2560 to your screen you're not even seeing?

shadows quality ultra? mama mia! has to be crushing your fps in vr

horizon draw distance is bonkers. 40km? pretty sure that will blur you out from my quick testing

Is target fps working now in VR? that sounds odd too

 

lots of new settings not figured out by community yet

 

and yes, spotting nutty right now so you are correct

 

 

it's only in 2560 so that i can get a screenshot, usually, it's in 1024.

 

unless I have shadows on ultra I don't see any, I need shadows for many reasons :)

 

Summary for me.....

I finally got around to testing these new settings online last night, thanks again Fenris_Wolf. My conclusion is that it's different to before the patch but better for hunting. I generally fly a 109 with my wingman, also in VR. It's easier to spot lower bogeys against the ground, it seems like I can see forever to the horizon, and planes come into focus around 5 or 6 Km, depending on whether they're fighters or buffs.  still, the hardest place to pick someone up is when they're just below the horizon, from me, against a dark patch of forest or cloud shadow. I believe it's easier to ID planes now, but my wingy, who uses the same settings and we both have VIVE's, isn't so sure.

 

Happy again with IL-2 BOS ;)

 

Witch

 

Edited by Black-Witch
  • Upvote 1
SCG_Fenris_Wolf
Posted

I'm glad we could help you, have fun again now! Spread the word about VR wherever you can mate! :salute:

  • Like 1

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