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FIX - Cloud issue 95% fixed and microstutters gone


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Posted
8 minutes ago, SCG_Fenris_Wolf said:

So, never once in history was reshade or migoto installed? Then that might be due to the ingame anti-aliasing. Try switching it off and take a look.

 

 

P.S. Don't forget Jason's recommendation and keep 4k textures active.

P.P.S. Also, read his newly opened thread. There are some further details there, like you want to use freshly un-altered Nvidia Drivers, et cetera.

Yes I already tuned 4K option ON and no stutters now. REgarding "blurry planes" in front of clouds I will see.....Jason said we whouldnt use any settgin from nvidia CP...just ingame settings..

Posted

Still getting the pixelated planes in front of clouds issue. 

Posted
8 minutes ago, AstroCat said:

Still getting the pixelated planes in front of clouds issue. 

 

That is not going away anytime soon.

Posted

One thing I noticed was if I turned off Antialaising - Gamma Correction in the Nvidia Control Panel it seems to have helped a bit.

RothbardVso1*3
Posted (edited)

I am having an issue not only with pixelation of planes in front of clouds, they also blur out and become mostly invisible, at times. Then they pop back into view as the plane moves past the cloud.

 

I also had one giant macrostutter, screen lock for about 30 seconds, no keys or inputs worked during the hang. I was hand flying in formation in career mode when it happened, and nothing seemed to trigger it; no combat or enemy aircraft, just formation flight. Fortunately, I had the aircraft trimmed well, and when the computer came back to life, I was about 20 degrees off course from my formation, about 1km away.

 

I had applied Jason's fixes before the incident. Turned draw distance to 70, seems smooth, otherwise.

 

AMD Ryzen 3 1300x Quad core 3.5 Ghz

8GB RAM

Radeon RX 460 2GB

Edited by RothbardVso1*3
typo
Jason_Williams
Posted
3 hours ago, AstroCat said:

Still getting the pixelated planes in front of clouds issue. 

 

Guys,

 

As I have said many times. That can’t be helped at the moment and maybe never. Technology limitations.

 

Jason

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Posted

Jason, what is difference between Rise Of Flight clouds and IL2 clouds. I find Rof clouds pretty well made. No anti aliasing issues and they look very good

EisenWaffel
Posted
6 hours ago, Jason_Williams said:

 

Guys,

 

As I have said many times. That can’t be helped at the moment and maybe never. Technology limitations.

 

Jason

 

It's not just planes getting pixelated in front of clouds, they completely disappear behind the clouds, turning off AA seems to correct the issue but I've always used 4x AA before 3.0 and never saw this, is this a new limitation? Also I noticed even using nvidia FXAA causes the issue, just letting you know.

Posted (edited)

Sorry Jason, but something really went wrong with the clouds with this update.

 

I play with Low settings, and Low cloud definition, and the clouds are really bad. Sometimes I can see planes flying through them or behind them as black blobs. Planes flying over them can sometimes completely disappear.  Clouds keep shimmering and flickering. And now this Aliasing problem even occurs when my cockpit is imposed over a cloud.

 

Unfortunately I'm off to a week long work trip tomorrow, and won't have time to make a video showcasing this problem. But what used to be a a minor issue of planes getting slightly blurred when flying very close to a cloud, turned into a massive, and constant, problem with this update.

 

I hope the dev team can have a look at this soon, since with the amount of horizon  that is now covered with clouds, this problem got catapulted to  the number 1 graphical issue with the game.

Edited by Pupo
  • Thanks 1
Posted

I have to concur with what others have said, the cloud-aliasing is much worse this update.

It was never perfect, and I understand there are technological limitations, but this last update has made it significantly worse.

Planes don't just look aliased, the look blocky, and lose their shape. It looks like a bug, until you realise it isn't.

 

I don't like the dismissal of this issue as just "it was never perfect, nothing to be done". None of us here expects perfection, but just looking at pre-3.001 screenshots, videos etc., compared to now, there's a distinct loss of quality regarding planes in/around clouds. It's evident for everyone to see (I'm assuming that most people have this issue).

TexasWarbird
Posted

I take a huge performance hit looking at trees. I have had some issues with trees before the update, but not this bad. I'll get micro stuttering pretty bad and FPS will drop to around 43.

 

But other than that it's been great. I just can't enjoy the Kuban campaign without reducing settings quiet a bit. Would reducing tree rendering be an option in the future?

216th_Jordan
Posted

Texas do you run on Ultra? It has 1.5x tree render range. I find High to be quite beautiful too and it uses a lot less resources.

  • Upvote 1
TexasWarbird
Posted (edited)

Thanks for that, it's been the only thing preventing way better performance. Micro-stuttering is still there be defiantly not as bad; Completely bearable. After that one change I can use 150k rendering range and it seems feasible. I've also went ahead and reduced shadows.

Edited by TexasWarbird
Posted (edited)
On ‎2018‎-‎03‎-‎16 at 6:04 PM, Gubernub said:

 

It's not just planes getting pixelated in front of clouds, they completely disappear behind the clouds, turning off AA seems to correct the issue but I've always used 4x AA before 3.0 and never saw this, is this a new limitation? Also I noticed even using nvidia FXAA causes the issue, just letting you know.

What I’ve read somewhere else is that it see that AA doesn’t recognize the plane or any objects when there is a cloud which make the plane look pixelated (or disappearing).

 

It’s an annoying problem because 20% of the time I don’t have the pixelation problem, but 80% of the time I have.

 

Don’t know what’s the « Technology Limitation » since there are other games with clouds without this problem. But they should know what they are talking about no?

 

EDIT: ok so I found this topic about the clouds 

very interesting read about some theories about why planes look pixaled in from of clouds.

 

On ‎2016‎-‎01‎-‎09 at 11:39 AM, coconut said:

 

In my theory, there is no antialiasing going on between the plane and the clouds, but that's a minor issue. The problem is that the clouds are rendered by blocks of NxN pixels (for some N > 1). Each block, before being drawn, is checked to see if it's closer to the viewer than any other thing rendered so far. Let's consider three contiguous blocks of pixels that span over the edge of a plane, with a cloud behind the plane:

  • For the block that is entirely over the plane, no cloud is rendered. We get to se a nice, smooth bit of textured plane there.
  • For the block at the other extreme, that entirely covers the cloud, a bit of cloud is rendered. The color depends on the depth of that slice of cloud, and the angle with the sun/moon: dark if the viewer and sun are on opposite sides of the cloud, bright white if they are on the same side (or colored, if the sun is low on the horizon).
  • For the block in the middle, that covers both the plane and cloud... that's the tricky part. The cloud is not rendered. What you see is a bit of plane, and the ground (or sky, depending on your position relative to the plane).

On the picture that the OP posted, you see that the problem is also visible for canopy/glass edges in front of clouds.

 

Basically, the resolution of the Z-buffer used for clouds isn't high enough. It should match the screen's resolution.

 

So maybe a solution to try?

Edited by Nic727
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