Mitthrawnuruodo Posted March 18, 2018 Author Posted March 18, 2018 (edited) 49 minutes ago, Jason_Williams said: Threatening us gets you know where. We are the ONLY team that provides a Mods On mode. That's as open source as you can get. We ALREADY have a long history of mods in ROF that I actively suported. Nothing different here. Trying to hack the game of threatening to do so outside of what we have provided will get you banned. There will be NO official SDK for modding. We didn't have one for ROF and don't need one here. There are many in this community from ROF who already know how our system works and it works by allowing mods but also preserving our core game unlike other sims. Jason Could you please clarify the modding rules? It would be very helpful to know what kind of content is allowed. For example, would it be permissible to release a texture mod? However, it's completely understandable if you don't want to make any specific statements. Edited March 18, 2018 by Mitthrawnuruodo
=IL2AU=chappyj Posted March 18, 2018 Posted March 18, 2018 58 minutes ago, Jason_Williams said: Threatening us gets you know where. We are the ONLY team that provides a Mods On mode. That's as open source as you can get. We ALREADY have a long history of mods in ROF that I actively suported. Nothing different here. Trying to hack the game of threatening to do so outside of what we have provided will get you banned. There will be NO official SDK for modding. We didn't have one for ROF and don't need one here. There are many in this community from ROF who already know how our system works and it works by allowing mods but also preserving our core game unlike other sims. Jason What an odd response people with genuine intentions to make great things who may not have the technical skills would just like a little guidance and some technical assistance Rof had a plugin for 3dsmax didn't it ? Are we supposed to use this same plugin? It was 3ds max 8 . How does one even get a copy of such old software no longer supported by Autodesk ? Does every other step to mod in Rof apply to il2 ? People's initial attempts suggest not ? How do we know what the script should look like for an entity say a vehicle ? Theres a lot if things I'd like to try with mods on but there's no starting point 1
Jason_Williams Posted March 18, 2018 Posted March 18, 2018 Objects are not Mods. They can be added and used without Mods On. Don't call objects Mods. Jason
=IL2AU=chappyj Posted March 18, 2018 Posted March 18, 2018 And so because of this you are discounting them and ignoring questions related to them?
Jason_Williams Posted March 18, 2018 Posted March 18, 2018 Who said I was discounting them? Who do you think ordered we put back Mods On? When I have an answer for making Objects I will provide what I can. Providing a plugin or anything else for making objects is not modding so their requests and complaints are is misplaced. I don't like being attacked for not providing something that has nothing to do with modding. Jason
=IL2AU=chappyj Posted March 18, 2018 Posted March 18, 2018 Why are you so angry mate People are enthusiastic about creating things in the game you built because they love the game People aren't accusing nor are they angry there just using the forum to ask questions because they're keen to start doing things Debating the term mod vs objects seems to be a minor issue here Perhaps an objects subforum will help clarify this ... Thanks for the response for making objects in sure i speak for many when I say we appreciate it and we can't wait. 3
Feathered_IV Posted March 18, 2018 Posted March 18, 2018 Hi Jason, thanks for looking in. If I may ask, is the team aware that the text and textures inside the gtp packages is scrambled and cannot be read? This makes map, interface and texture editing a blind man's game for now. Do you know if there are plans allow users to decrypt non-critical textures and text files in the future?
Jason_Williams Posted March 18, 2018 Posted March 18, 2018 5 minutes ago, Feathered_IV said: Hi Jason, thanks for looking in. If I may ask, is the team aware that the text and textures inside the gtp packages is scrambled and cannot be read? This makes map, interface and texture editing a blind man's game for now. Do you know if there are plans allow users to decrypt non-critical textures and text files in the future? It's encrypted for safety purposes just like it was in ROF. Someday someone will be able to unlock them. When that happens I don't know. They did it in ROF without our help, I assume that will happen again. Why people are puzzled by what we have done here is baffling to me. We did it the exact same way in ROF and no one complained. Very strange. Jason 2
Feathered_IV Posted March 18, 2018 Posted March 18, 2018 The content of the gtp packages are readable and not encrypted/scrambled in Rise of Flight. It’s a little bit like having permission to paint the inside of a locked safe. 2 2
Mitthrawnuruodo Posted March 18, 2018 Author Posted March 18, 2018 19 minutes ago, Feathered_IV said: The content of the gtp packages are readable and not encrypted/scrambled in Rise of Flight. It’s a little bit like having permission to paint the inside of a locked safe. The GTP packages themselves were the obstacle. Before clever people released certain software, it was not possible to open them. I can guarantee that someone is analyzing the encryption right now. If they must, they'll go through it instruction by instruction with a debugger. Given enough time and interest, they will succeed.
Psyrion Posted March 18, 2018 Posted March 18, 2018 On 16.3.2018 at 4:41 AM, Mitthrawnuruodo said: To replace default skins, do the following: Download JSGME from here https://riseofflight.com/forum/topic/45373-new-useful-materials-page-official-links/ and install it in the main Il-2 directory Create MODS folder in the main Il-2 directory In the MODS folder, create the following folders: NameOfYourMod\data\graphics\skins\bf109f4 In the bf109f4 folder, put skins of your choice and name them bf109f4_skin_01.dds or bf109f4_skin_02.dds and so on Run JSGME and enable the mod Launch the game and select the second skin in the default Bf 109 F-4 list. It will be replaced by your skin. It's not the easiest process, but it works. Feel free to ask questions if you encounter a problem (I'm not sharing the skins themselves because I don't have any of my own, I only borrowed them from others. However, you can find custom skins elsewhere on the forum). If I understand this right I can change the skins of my AI squadron mates in the career mode? Thanks!
Mitthrawnuruodo Posted March 18, 2018 Author Posted March 18, 2018 2 minutes ago, Psyrion said: If I understand this right I can change the skins of my AI squadron mates in the career mode? Thanks! That's correct. This method allows you to replace any aircraft skin in the game.
Semor76 Posted March 18, 2018 Posted March 18, 2018 2 minutes ago, Psyrion said: If I understand this right I can change the skins of my AI squadron mates in the career mode? Thanks! I think not. I´ve try it and so far I can only change the players default skin without using the ingame custom skins.
Semor76 Posted March 18, 2018 Posted March 18, 2018 Just now, Mitthrawnuruodo said: That's correct. This method allows you to replace any aircraft skin in the game. Really? then tell me how to do please. See my post above
Psyrion Posted March 18, 2018 Posted March 18, 2018 Would be a nice workaround until the devs introduce it as a feature. I guess it would change it for every for example 109 flying in the career mission and not only for the squadmates.
Semor76 Posted March 18, 2018 Posted March 18, 2018 OK. I will try it again. Maybe I did something wrong. @Psyrion If you have success, please post it here. cheers
Mitthrawnuruodo Posted March 18, 2018 Author Posted March 18, 2018 (edited) 12 minutes ago, Semor76 said: Really? then tell me how to do please. See my post above As far as I'm aware, all skins are located at either data\graphics\planes\bf109f4\textures\ bf109f4.dds or data\graphics\skins\bf109f4\bf109f4_skin_01.dds. The skins are located in two different folders. Of course, the aircraft name will vary. The names in the latter folder end in 01, 02, 03... Edited March 18, 2018 by Mitthrawnuruodo
Semor76 Posted March 18, 2018 Posted March 18, 2018 I tried it in my Mig-3 career. As expected ,I can only change the players default skin,not the AI ones. Must be hard coded somehow.
Mitthrawnuruodo Posted March 18, 2018 Author Posted March 18, 2018 Just now, Semor76 said: I tried it in my Mig-3 career. As expected ,I can only change the players default skin,not the AI ones. Must be hard coded somehow. I will try. You want to change your MiG-3 squadmate skins?
Mitthrawnuruodo Posted March 18, 2018 Author Posted March 18, 2018 (edited) 8 minutes ago, Semor76 said: Yes. As a test baloon,so to speak A whole flight of MiG-3s in Career with ugly Bf 109 skins (sorry, I didn't have a proper skin) The file is data\graphics\planes\mig3s24\textures\mig3s24.dds Edited March 18, 2018 by Mitthrawnuruodo
Semor76 Posted March 18, 2018 Posted March 18, 2018 (edited) 40minutes for the trash bin. and I´m sure the problem sits on the chair infront of the Monitor... I can´t get it to work. ^^ I just keep the file structure exact the same as yours. Did I miss a step? Maybe ingame? can you please send me the whole folder,so I can compare it to my one? Edited March 18, 2018 by Semor76
Feathered_IV Posted March 19, 2018 Posted March 19, 2018 Do you have mods on mode switched on in game settings?
Mitthrawnuruodo Posted March 19, 2018 Author Posted March 19, 2018 21 minutes ago, Semor76 said: 40minutes for the trash bin. and I´m sure the problem sits on the chair infront of the Monitor... I can´t get it to work. ^^ I just keep the file structure exact the same as yours. Did I miss a step? Maybe ingame? can you please send me the whole folder,so I can compare it to my one? Here it is. MiG-3_Default_Skin_Replacement.rar
Mitthrawnuruodo Posted March 19, 2018 Author Posted March 19, 2018 (edited) 12 minutes ago, Semor76 said: Thanks. But still no luck. Did I have the right folder structure for JSGE and the enabled mod? Strange. I can't see anything wrong. When you do a quick mission in the MiG, do you see the new skin on your own aircraft when you have the first default skin selected? Edited March 19, 2018 by Mitthrawnuruodo
Semor76 Posted March 19, 2018 Posted March 19, 2018 (edited) .... when you have the first default skin selected....is the Buzz word I´m really getting old with the time. Now it works of course. Thanks for your patience with me mate. Edited March 19, 2018 by Semor76
=IL2AU=chappyj Posted March 19, 2018 Posted March 19, 2018 3 hours ago, Mitthrawnuruodo said: The GTP packages themselves were the obstacle. Before clever people released certain software, it was not possible to open them. I can guarantee that someone is analyzing the encryption right now. If they must, they'll go through it instruction by instruction with a debugger. Given enough time and interest, they will succeed. So in Rof when u ungtp were the files immediately viewable ? Did ungtp decrypt them at the same time us extracting them ? I never played it hence know nothing of the suggested knowledge and skills that translate to il2 modding I sure hope you're right 're people working on the encryption I(we) are at the mercy of someone with far more skill in these matters than I have
Feathered_IV Posted March 19, 2018 Posted March 19, 2018 Some benign and well meaning hacker is what we’ll need to get things moving.
Semor76 Posted March 19, 2018 Posted March 19, 2018 Mitthrawnuruodo Sorry, I was too fast. It doesen´t work in the career after all. I will make a separate topic tomorrow. greets
Mitthrawnuruodo Posted March 19, 2018 Author Posted March 19, 2018 1 minute ago, =IL2AU=chappyj said: So in Rof when u ungtp were the files immediately viewable ? Yes. 21 minutes ago, =IL2AU=chappyj said: I sure hope you're right 're people working on the encryption I(we) are at the mercy of someone with far more skill in these matters than I have Any encryption of game files has a significant flaw, namely the fact that the files must be decrypted every time you play the game. This means that all the information you need is right on your computer at a certain point. If you look closely enough, you will find it. Of course, the difficulty varies considerably depending on the quality of the encryption.
AnKor Posted March 19, 2018 Posted March 19, 2018 Hi Jason! Someone asked me to speak on modders' behalf 17 hours ago, Jason_Williams said: It's encrypted for safety purposes just like it was in ROF. Someday someone will be able to unlock them. When that happens I don't know. They did it in ROF without our help, I assume that will happen again. The way people (or rather one guy from Finland) did it for RoF was rather blunt. You have some real encryption there which couldn't be beaten head-on, so it required a different approach. I guess it can be repeated for BoS, but I personally never looked into it. There's also one notable issue: according to Dev Diary 130 message you can ban players if you detect cheating tools. I don't know what exactly you consider to be such tools, but I presume some people may not want the risk of figuring it out Anyway, I understand you want to protect your IP, but it feels like a waste of time. Everyone waits until artists who can make mods meet or become hackers who can figure out the way to implement them. It is not certain this will happen anytime soon. 3
Blooddawn1942 Posted March 19, 2018 Posted March 19, 2018 (edited) 22 hours ago, lefuneste said: you can modify d3dx.ini and set any key you want. Unfortunately joy button are not directly handled. Are these the lines to be modified? I put in space, but it doesn´t seem to work. Still Alt+k to switch the reticle. [Key4] ; toggle sight reduction ; 0 : original sight ; 1 : modified sight ; 3 : no sight ; 4 : modified sight right eye only ; 5 : modified sight left eye only Key = space type = cycle ; y = 3.0, 0.0, 1.0 y = 3.0, 0.0, 4.0 Update: Just needed to disabel/enable the mod via JSGME once. Works fine. Thanks a lot!! Edited March 19, 2018 by Blooddawn1942
AnKor Posted March 21, 2018 Posted March 21, 2018 (edited) Ok, now I am baffled I've been under an impression that IL-2 just changed the encryption keys and that's why original unGTP tool couldn't decrypt files, but I've never looked into contents of gtp files. So I did take a look now... and well... it was easier than I expected. On 19.03.2018 at 12:34 AM, Jason_Williams said: They did it in ROF without our help, I assume that will happen again. I assume this means it is ok to make a new version of unGTP. unGTP-IL2.zip Edited March 21, 2018 by AnKor 15 1
TG-55Panthercules Posted March 21, 2018 Posted March 21, 2018 (edited) 3 hours ago, AnKor said: Ok, now I am baffled I've been under an impression that IL-2 just changed the encryption keys and that's why original unGTP tool couldn't decrypt files, but I've never looked into contents of gtp files. So I did take a look now... and well... ... it was easier than I expected. I assume this means it is ok to make a new version of unGTP. unGTP-IL2.zip You're a genius! Thanks - seems to work great! Edited March 21, 2018 by TG-55Panthercules
Bilou Posted March 21, 2018 Posted March 21, 2018 2 hours ago, AnKor said: Ok, now I am baffled I've been under an impression that IL-2 just changed the encryption keys and that's why original unGTP tool couldn't decrypt files, but I've never looked into contents of gtp files. So I did take a look now... and well... it was easier than I expected. I assume this means it is ok to make a new version of unGTP. unGTP-IL2.zip Geez, we went from "we can mod a little" to "we can mod anything" I'am still having an error though at some point in the extraction, "Unknown type encountered".
AnKor Posted March 21, 2018 Posted March 21, 2018 I vaguely recall the same error could happen in the original ungtp for ROF, but don't remember why. I haven't touched all this stuff for years Which gtp file are you trying to extract?
Bilou Posted March 21, 2018 Posted March 21, 2018 1 minute ago, AnKor said: I vaguely recall the same error could happen in the original ungtp for ROF, but don't remember why. I haven't touched all this stuff for years Which gtp file are you trying to extract? It does that with all of them :/
AnKor Posted March 21, 2018 Posted March 21, 2018 I see now. Just press enter to continue. Though most of the time it just means that this is the end of the file and nothing else could be extracted. So you are not missing anything.
PA-Sniv Posted March 21, 2018 Posted March 21, 2018 3 hours ago, AnKor said: I assume this means it is ok to make a new version of unGTP. unGTP-IL2.zip Edited 1 hour ago by AnKor Excellent! Thanks Jason & AnKor! This will definitely widen the pleasure to fly this sim!
IRRE_Genius Posted March 21, 2018 Posted March 21, 2018 Thanks Ankor ! Your help are welcome ! Genius
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