Hocus Posted March 5, 2019 Posted March 5, 2019 Same here, I experienced a ctd in mission 5 yesterday, same event (flight leader announcement). It was the first time I played it and did not try to re-run. Will continue to mission 6.
w00dy Posted March 5, 2019 Posted March 5, 2019 Well I tried Mission 5 again tonight after the update and it worked fine for me, so third time lucky for me I have to say Gambit, I think it's the best bomber mission I have ever played to date, I even taxied the plane after landing and parked it and I have never felt the need to do that before. So now I can move on to mission 6.
Gambit21 Posted March 5, 2019 Author Posted March 5, 2019 18 minutes ago, w00dy said: Well I tried Mission 5 again tonight after the update and it worked fine for me, so third time lucky for me I have to say Gambit, I think it's the best bomber mission I have ever played to date, I even taxied the plane after landing and parked it and I have never felt the need to do that before. So now I can move on to mission 6. Pretty sure Han nailed the fix yesterday, but didn't want to say anything until some results came in. Good job Han and the boys. Probably still an errant vehicle causing landing clearance problems here and there, I'll nail those as I find them or reports come in. In any case, glad you're having fun...makes all the time worth it. 6 minutes ago, Blitzen said: I have purchased this wonderful campaign when it first came out...how do I update it? Thanks! Should update automatically
Hocus Posted March 6, 2019 Posted March 6, 2019 Re-ran mission 5 after the update and it went smoothly. Thanks a lot Gambit for this excellent campaign. The attention to detail is top notch and I can understand easily how many hours it took to make all actors to work together! Overall immersion is great, and flying as a wingman of a capable leader is a real plus! Looking forward to discovering the remaining 10 missions. 1 1
Missionbug Posted March 7, 2019 Posted March 7, 2019 Hello guys, tried mission 5 again tonight and completed it, all is well, no CTD on this occasion. Thank you very much for the fix, really appreciated. Wishing you all the very best, Pete.
Schmehl Posted March 12, 2019 Posted March 12, 2019 This is really a cool campaign and I don't want to be a complainer. I am sure writing something so complex and getting it perfect must be difficult. A couple weeks ago I had a CTD 3 times like others have reported at the point where the enemy supply column was spotted. After recently hearing others were able to get past that point, I ran it again and also got past that point. After attacking on several passes and depleting my bombs I was about to leave and it CTD. I'm sorry that I don't have a lot of spare time and haven't read how to create an error report, but I thought you would want to know that there is still a problem This is the only time I have ever had a CTD with BOX. On the plus side, I totally respect the work you guys have done and support all of your projects. VR flying in a WWII plane is fantastic and it's really cool to see other people who love the aircraft like I do. Thanks to all of you for the great work!
Gambit21 Posted March 14, 2019 Author Posted March 14, 2019 On 3/12/2019 at 3:24 AM, Schmehl said: This is really a cool campaign and I don't want to be a complainer. I am sure writing something so complex and getting it perfect must be difficult. A couple weeks ago I had a CTD 3 times like others have reported at the point where the enemy supply column was spotted. After recently hearing others were able to get past that point, I ran it again and also got past that point. After attacking on several passes and depleting my bombs I was about to leave and it CTD. I'm sorry that I don't have a lot of spare time and haven't read how to create an error report, but I thought you would want to know that there is still a problem This is the only time I have ever had a CTD with BOX. On the plus side, I totally respect the work you guys have done and support all of your projects. VR flying in a WWII plane is fantastic and it's really cool to see other people who love the aircraft like I do. Thanks to all of you for the great work! Run the "enable error reporting" script in your BoX/data folder Then after a crash run the "ViewCrashDumps.cmd" You will then get a file that you can zip up and PM me. These help the Devs hugely in tracking down what is causing the crash.
w00dy Posted March 15, 2019 Posted March 15, 2019 (edited) Well I'm enjoying this campaign so much and especially with the taxiing at the start of the missions, I have gone and ordered some rudder pedals. Before starting this campaign taxiing never interested me in this game, now I feel the need to do it, even after landing I feel the need to taxi and park the plane Edited March 15, 2019 by w00dy 1
dburne Posted March 15, 2019 Posted March 15, 2019 8 minutes ago, w00dy said: Well I'm enjoying this campaign so much and especially with the taxiing at the start of the missions, I have gone and ordered some rudder pedals. Before starting this campaign taxiing never interested me in this game, now I feel the need to do it, even after landing I feel the need to taxi and park the plane Now I am definitely going to have to grab this campaign. 2 1
Gambit21 Posted March 15, 2019 Author Posted March 15, 2019 8 hours ago, w00dy said: Well I'm enjoying this campaign so much and especially with the taxiing at the start of the missions, I have gone and ordered some rudder pedals. Before starting this campaign taxiing never interested me in this game, now I feel the need to do it, even after landing I feel the need to taxi and park the plane I'm glad to hear you say this...this is what I'm after. Basically the act of flying being just as important as any combat that might occur - a lot of time went into this aspect, and that's my audience for this piece of work. 2 1
XQ_Lothar29 Posted March 21, 2019 Posted March 21, 2019 El 15/3/2018 a las 0:56, Gambit21 dijo: Notas de lanzamiento. 1. La campaña está lista para volar con iconos OFF para una máxima inmersión . Los puntos de paso están presentes solo para que el líder de vuelo de AI vuele donde se supone que debe hacerlo, en lugar de referencia del jugador. Águila de plomo creció en el área y lo que sabe bien, por esta razón, puede notarse que los puntos de ruta pueden desviarse de la ruta de vuelo simple y básico que se encuentra en el mapa de la misión. No se preocupe por esto, o informe como error. Es solo que su guía de vuelo va "asiento del pantalón" un poco en su conocimiento y para evitar la mayoría de los combatientes enemigos en el área. Tu referencia es tu guía de vuelo, síguelo y sigue sus instrucciones. Si se pierde o se necesita ayuda, entonces, por un momento, oprima por un momento, pero si se tiene en cuenta el resultado máximo de esta campaña con Íconos desactivados. Los íconos te dan "spoilers" en cuanto a lo que viene, etc. 2. Notar que la carga de su bomba a veces es diferente al resto del vuelo. Esto se debe a que AI solo ejecutará los ataques de inmersión / bajo nivel con una carga externa. Por lo tanto, debido a la naturaleza de esta campaña, siempre hay bombas óptimas, incluso si el ideal (y su aeronave) está equipado con bombas internas. 3. La lógica de la misión se basa en el liderazgo de vuelo, y la sincronización, etc., se dispara de acuerdo con su aeronave. Si por alguna razón se estrella durante un ataque, la lógica de la misión no progresará correctamente. No habrá un mensaje de "formateo, vamos a casa", etc. Esto nunca sucedió durante las pruebas, pero con la inteligencia artificial en constante desarrollo y con tantas misiones en la actualidad, existe la posibilidad de que esto suceda. Algunos de ustedes en algún momento . Si es así, informe aquí. Si esto ocurre, simplemente puede ignorar, volar de regreso a la base por su cuenta y avanzar a la siguiente misión, o volver a volar. \ Finalmente - ¡disfruta! Atentamente Gambit21 No download Link? thx
Gambit21 Posted March 22, 2019 Author Posted March 22, 2019 23 minutes ago, III/JG52_Lothar29 said: No download Link? thx IL2 Store - Campaigns 1
Gambit21 Posted March 29, 2019 Author Posted March 29, 2019 1 minute ago, Blitzen said: Is there a way of deleting one of the missions?? ?
Blitzen Posted March 29, 2019 Posted March 29, 2019 1 hour ago, Gambit21 said: ? I keep getting CTD in mission #8.I figured if I can just eliminate it in its folder ...but i can't find the folder in "Campaigns".
Gambit21 Posted March 29, 2019 Author Posted March 29, 2019 55 minutes ago, Blitzen said: I keep getting CTD in mission #8.I figured if I can just eliminate it in its folder ...but i can't find the folder in "Campaigns". Ahh...OK. Mission 8...where at exactly? Just before or at target area? You can't access the files as they are encrypted.
Missionbug Posted March 30, 2019 Posted March 30, 2019 Well here we are again, mission 9 this time, hope it is the right file: https://www.mediafire.com/file/b5a5ojtdjj17hc5/Dump_file_2_for_Gambit.7z/file I rarely get to fly these days due to health issues, Saturday is usually the night for me, one mission of a P-47 campaign failed to save, then this as I am about to land following what appeared to be a successful mission. I give up, I am returning to the old faithful Il-2 1946. Pete. 1
Ribbon Posted March 31, 2019 Posted March 31, 2019 Finished last mission, and for sure i'll refly it again.....really nice experience....best one i had in il2! Beside one or two crashes on mission 5 or 6 i think which never reappeared again i have some minor feedback. -On last mission (or last two) VR users can experience a bit slowdowns/stutters due to amount of AI dogfighting (amazing air battle), but since they don't engage or affect player/bombers it could be reduced in numbers to improve VR performance. -this one doesn't affect player experience or affect gameplay rather product estetic.....on mission 15 while taxing to the runway Eagle leader and Gunnet4 are trying to make baby A-20's (i had to throw in joke ), they are colliding a lot but since they are undestructable a bit later they separate. Gambit....BRAVO.....looking forward to your next campaign!
Gambit21 Posted March 31, 2019 Author Posted March 31, 2019 Ribbon - thank you for the comments - much appreciated! I didn't have a VR tester so I appreciate comments. The slowdown that you're talking about in the last two missions is a bit more complex than the number of aircraft. I tested these two missions extensively and noticed frame drops when looking toward the vehicle convoys, even though they're in the distance and not being rendered beyond a dot. Turn the camera away and toward the fur-ball, and frames picked up again. Doesn't make sense but that's undoubtedly what I found in testing. Maybe VR result is a bit different, but I can't verify on my own. I'll look at that inappropriate intimate A-20 behavior in mission 15 - Might be a logic change that I have to account for. Thanks again. 1
Schmehl Posted March 31, 2019 Posted March 31, 2019 On 3/14/2019 at 4:35 PM, Gambit21 said: Run the "enable error reporting" script in your BoX/data folder Then after a crash run the "ViewCrashDumps.cmd" You will then get a file that you can zip up and PM me. These help the Devs hugely in tracking down what is causing the crash. I enabled error reporting and made it through mission # 5 without a problem. Mission #5 was a really cool one too. It must be a lot of work, but starting up and forming up on the runway adds a lot to the overall feel to a mission. Great job, thanks for all your effort.
Blitzen Posted April 1, 2019 Posted April 1, 2019 Many thanks for all your work...we owe you a debt of thanks for this Havoc campaign!
LoneStar_47 Posted April 3, 2019 Posted April 3, 2019 Have run into a problem with "Havoc Over the Kuban". Ran Missions 1 through 4 without a problem. With Mission 5, started A-20 with the usual procedures, release parking brake and the A-20 move slightly then stopped and would move no further. Ran engines to full power but A-20 would not move. Reapplied parking brake and released parking brake but A-20 would still not move. Aborted mission and restarted. A-20 started normally. Released parking brake and again A-20 would not move. Ran the engines to full power and still would not move. I can see the nose of the A-20 dip slightly under full power but the A-20 does not move. Tried restarting the campaign from the beginning. Mission 1 ran OK. Completed mission and returned to base. Started Mission 2. Same problem again. A-20 started with usual start procedure. Released parking brake but A-20 will not move even under full engine power. I tested and do not have this problem with the A-20 in Quick Mission or the Single Mission. The Campaign is great. I at a loss of what to do to resolve. Any ideas?
Schmehl Posted April 3, 2019 Posted April 3, 2019 12 minutes ago, OCA_LoneStar said: Have run into a problem with "Havoc Over the Kuban". Ran Missions 1 through 4 without a problem. With Mission 5, started A-20 with the usual procedures, release parking brake and the A-20 move slightly then stopped and would move no further. Ran engines to full power but A-20 would not move. Reapplied parking brake and released parking brake but A-20 would still not move. Aborted mission and restarted. A-20 started normally. Released parking brake and again A-20 would not move. Ran the engines to full power and still would not move. I can see the nose of the A-20 dip slightly under full power but the A-20 does not move. Tried restarting the campaign from the beginning. Mission 1 ran OK. Completed mission and returned to base. Started Mission 2. Same problem again. A-20 started with usual start procedure. Released parking brake but A-20 will not move even under full engine power. I tested and do not have this problem with the A-20 in Quick Mission or the Single Mission. The Campaign is great. I at a loss of what to do to resolve. Any ideas? Just to be sure it is the mission, try single player where you start parked and see if it happens.
-332FG-Gordon200 Posted April 3, 2019 Posted April 3, 2019 The key command "Release Parking Brake" does nothing. I had to watch Requiem's A20 tutorial video for the answer. You need to depress both toe brakes fully to release the parking brake.
LoneStar_47 Posted April 3, 2019 Posted April 3, 2019 40 minutes ago, Gordon200 said: The key command "Release Parking Brake" does nothing. I had to watch Requiem's A20 tutorial video for the answer. You need to depress both toe brakes fully to release the parking brake. Thanks Gordon! That was the problem. I should have known better. A-20 has independent wheel brakes require each wheel brake to be released. I must have missed that in Requiem's tutorial. I watch all his tutorials regardless of whether I need it or not. On the previous missions that worked, I must have not realized I had tapped both brakes at the same time. The sim should really have 2 parking brake icons. I'll submit that as a suggestion. 53 minutes ago, Schmehl said: Just to be sure it is the mission, try single player where you start parked and see if it happens. Thanks Schmehl. I did try in single playing. There's an A-20 mission in the Mission menu. Appreciate your consideration. Gordon's response took care of the problem. Now back to bombing the Kuban Axis! 1
LoneStar_47 Posted April 4, 2019 Posted April 4, 2019 Yuk! Mission 2...no problem. Mission 3...the problem is back. Pressing both toe brakes does not work at Mission 3. Pressing the toe brakes turns TechoChat Parking Brakes icon off and displays the Techmessage that the parking brake is released. The aircraft will not move. I've tried with the "Brakes" keyboard command, left brake and right brake together as well as separate. Each time I get the parking brake release message and the parking brake icon off. Also tried with the "Wheel parking brakes on/off" command with no success. I do not have this problem in Quick mission or Single Player mission. Pressing either the left or right brake releases the parking brake in Quick mission and Single Player mission allowing the aircraft to taxi.
Gambit21 Posted April 4, 2019 Author Posted April 4, 2019 Mission logic is not in any way connected to operation of the aircraft. Work this out in another thread if you would be so kind.
unlikely_spider Posted April 7, 2019 Posted April 7, 2019 Purchased! Do I need to learn how to use the bomb sight for this campaign, or will it all be low-level bombing? I've only ever flown fighters, and have been practicing the tutorials I've seen on Youtube that show to release at 300 ft once the target passes under the nose, so that's about all I know how to do when it comes to bombing.
Gambit21 Posted April 8, 2019 Author Posted April 8, 2019 All low-level, fly bombs down the enemy's throat and strafing. 1
unlikely_spider Posted April 13, 2019 Posted April 13, 2019 Just finished mission 4, where we enter the furball, then the flight leader diverts inland. I had no idea what he was doing until it dawned on me that he was escaping the fray through the canyons, then back out to sea after a while. Awesome experience! Can't wait to continue. 1
GiftZahnsSteigern Posted April 14, 2019 Posted April 14, 2019 "Alex, stop chasing those transports and return to the target area. NOW." Too good, Gambit. Pure gold, thank you. 1
Gambit21 Posted April 15, 2019 Author Posted April 15, 2019 3 hours ago, GiftZahnsSteigern said: "Alex, stop chasing those transports and return to the target area. NOW." Too good, Gambit. Pure gold, thank you. Nice! I put that trigger in there in anticipation of players going after the transports but never had anyone test it and nobody has commented on it yet. Now I know that it works as intended - cool beans. 2
-332FG-Gordon200 Posted April 16, 2019 Posted April 16, 2019 A most immersive campaign and obviously a product of many hours of work. I'm experiencing a problem with the final mission. Eagle leader, Alex (Eagle 2) and Eagle 3 take off and proceed on the mission but three aircraft remain behind. The flight flies up into the mountains then circle back to the airfield repeatedly because the three remaining planes of the flight are still on the runway. After circling back to the base for the sixth time I decided to fly low and see what the problem was. Eagle 4 had been rammed from the rear by Eagle 6 also blocking Eagle 5. I've flown this mission three times now and the same thing happens each time. I love ground pounding and look forward to what you may have in store (pun) for the P38 Lightening.
Gambit21 Posted April 16, 2019 Author Posted April 16, 2019 Great - thank you. I need to check taxi behavior in the last two missions.
Semor76 Posted April 30, 2019 Posted April 30, 2019 Bug report: 15th. Mission. Around 10 minutes after start, already take my place in formation, all planes around me dissapeared without a warning. I can reproduce this bug multiple times. Tell me if you need some additional files like mission logs,etc.
Gambit21 Posted April 30, 2019 Author Posted April 30, 2019 8 hours ago, Semor76 said: Bug report: 15th. Mission. Around 10 minutes after start, already take my place in formation, all planes around me dissapeared without a warning. I can reproduce this bug multiple times. Tell me if you need some additional files like mission logs,etc. So this happens every time? Can you produce a video or .trk file that shows this behavior? Thanks
Semor76 Posted May 1, 2019 Posted May 1, 2019 9 hours ago, Gambit21 said: So this happens every time? Can you produce a video or .trk file that shows this behavior? Thanks yes, this happens every time. A video is a bit complicated here, but I will make an .trk file this evening.
danielprates Posted May 17, 2019 Posted May 17, 2019 Bought it. Flew the first mission just now. Great mission design, it feels very immersive. Cant wait to see a similar campaign in the western front, I hope @Gambit21 is cooking something up or at least considering it! Damn I just can't get over how beautiful that kuban map looks. 1
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