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Official Campaign Havoc Over the Kuban - RELEASED


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Posted (edited)
6 hours ago, JG4_Moltke1871 said:

Thanks a lot @Gr3y for the screenshot??
Since I use VR I am not able make accurate screenshots or videos anymore ?

I think this campaign really needs maintenance ?

Especially because it’s a better one and so much fun to play with this beautiful big A20 machines and nice missions!

But sadly too much problems while playing stolen the fun away ?

 

 

 

 

OK - I think I know what to do.

It will be some days as updating is a major hassle for me (slow internet)

 

 

 

Edited by Gambit21
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  • 1 month later...
Posted

I had an issue in mission 5 but before I get to that I wanted to say thanks for making this campaign! It's been a blast so far. I love bombing ships and flying through the mountains. This is also the first campaign I am playing without technochat so it's been fun to monitor temps, throttle, etc and way more immersive.

 

In mission 5, I took some light mg fire but didn't see any bullet holes in my plane. Also, number 3 in the flight got hit by a 109 and didn't take any damage. Lastly, both our escort Yaks crashed into the mountains during their dogfight but their planes were still in perfect condition, albeit stuck in the trees. I did notice a stuka with a coolant leak so I don't think all planes were invulnerable. 

 

I noticed some people's games crashed in mission 5 and I think I know exactly when it happened. Right as I was coming up to the convoy near the city, the game definitely slowed down for a couple seconds. It was fine after that and didn't bother me. Just FYI.

  • 2 weeks later...
Posted

Cloud update is in progress.

If you've begun this campaign I recommend waiting for the new version to be posted.

I don't have a completion timeline as I have several projects underway...however I will post the new/updated version as soon as I can.

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Posted
17 hours ago, Gambit21 said:

Cloud update is in progress.

If you've begun this campaign I recommend waiting for the new version to be posted.

I don't have a completion timeline as I have several projects underway...however I will post the new/updated version as soon as I can.

 

Does this mean we'll be getting new campaigns from you? I certainly hope so! You've made my favorite scripted campaigns so far. Anything you put out, you can always count on me picking it up. The Havoc one is still one of my all time favorites and well worth replaying many times. I'm looking forward to your next projects to be released.

Posted
1 hour ago, CrazyJow said:

 

Does this mean we'll be getting new campaigns from you? I certainly hope so! You've made my favorite scripted campaigns so far. Anything you put out, you can always count on me picking it up. The Havoc one is still one of my all time favorites and well worth replaying many times. I'm looking forward to your next projects to be released.

 

I appreciate that.

 

At this juncture it will take the PTO to get my juices flowing enough to be willing to put the time/effort into making another scripted campaign.

We'll see how things shake out as there are other variables involved.

 

Right now I also have my hands full with some other content-creation/3D modeling work (not IL2) as well.

JG4_Moltke1871
Posted
On 12/15/2021 at 9:27 AM, Gambit21 said:

Cloud update is in progress.

If you've begun this campaign I recommend waiting for the new version to be posted.

I don't have a completion timeline as I have several projects underway...however I will post the new/updated version as soon as I can.

Will this update also solve the freeze problems with mission 5 and the problem with the insane eagle lead on the taxiway in mission 15?

 If yes I will appreciate that and play these missions one more time ?

Posted
50 minutes ago, JG4_Moltke1871 said:

Will this update also solve the freeze problems with mission 5 and the problem with the insane eagle lead on the taxiway in mission 15?

 If yes I will appreciate that and play these missions one more time ?

 

I submitted the fixed mission 5 to Sneaksy months ago. Hopefully he posted the fixed mission in whatever update that followed.

 

Yes mission 15 will also be adjusted with this update.

 

 

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  • 3 weeks later...
Posted

OK cloud fix/updated along with Mission 15 fix submitted to the Devs.

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  • 4 weeks later...
Posted (edited)

I refly this campaign now.

I think it is 3 or 4. Time. 

Long time since last time. It aint getting boring, I rather say it is smoother and allowe for upping the graphics.

Flying it many times make you feel proper briefed and like one did the homework.

Fly like a pro.

Does anyone know if this campaign is updated in last patch?

I am at mission 4

Edited by LuseKofte
Posted

Yes it’s updated :)

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  • 4 weeks later...
Posted

Just finished this campaign the other day.  Most fun I've had in IL2 to date.  Loved the length and flow of the missions.  Definitely worth the buy if anyone is on the fence IMHO.

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  • 4 weeks later...
Posted

Halfway through and it'a great campaign with fabulous atmosphere, great pacing, and a very enjoyable aircraft to learn engine management. Just wanted to mention a few possible issues I encountered so far:

Mission 4 (Relocation): After takeoff the entire flight starts several bombing runs in town until flight lead calls it off. Maybe I missed a screen message, but I had no idea what was going on, and even with icons on didn't see any targets at the location. And of course they were all out of bombs when they needed them.

 

Mission 6 (Severskaya Bound): On the way to Tuapse, Swift flight came closer and closer to our flight, until both leaders were literally next to next and swaying to avoid hitting each other. The rest of their flight also came really close to ours. Then the flight leaders did a U-turn, and moments later Swift leader came crashing into Eagle leader from the side like a cannonball. Both plummeted for a bit, but then caught their aircraft and proceeded with the mission unscathed, like nothing happened. It was both horrifying and hilarious. I suppose they are invincible?

 

Mission 8 (Mirskaya): Starts in almost pitch black (after the recent update) - is that intended? I found it impossible to see or follow the leader with icons off until 5 or so minutes after takeoff. Seeing ships was also difficult, and the horrendous banding in the sky and water didn't help. Turning up gamma all the way helped a bit with visibility, but wasn't pretty. Also, there are typos in the screen messages: in site -> in sight.

 

Thank you for the wonderful campaign though. It's been really enjoyable, and I'm looking forward to the rest.

 

  • 6 months later...
Posted

Just about done with this campaign and have really enjoyed it, as well as the A-20. While I always did well to avoid taking damage from enemy fire, I did notice that the times that I did get hit, there was no visible damage to the plane. I did a search and noticed that in the past there was a few posts about being invulnerable. While it did not ruin the mission for me as the hits I did take would have most likely been minor, it is still worth noting that it may need to be looked at.

 

Either way it was still a very enjoyable campaign.

  • 1 month later...
Posted (edited)
On 3/20/2022 at 7:26 AM, moonrat said:

Mission 4 (Relocation): After takeoff the entire flight starts several bombing runs in town until flight lead calls it off. Maybe I missed a screen message, but I had no idea what was going on, and even with icons on didn't see any targets at the location. And of course they were all out of bombs when they needed them.

 

I just had the same thing happen.  After takeoff, the other A-20s did two sets of dive bombs, each dropping 2x250kg bombs on each pass, on some random residential buildings in the town by the airfield where we took off, next to the shipping port in 1319.5.  I couldn't make any sense of it.

 

Also it seems like our A20s are invincible.  The flight lead in mission 04 crashed into the side of a hill before landing, and his plane sat in the forrest, without a scratch, prop still spinning.

Edited by SCG_FeuerFliegen
Posted

 

 

One last thing for now, a quick fix for you - for mission 05, in the briefing, it states "This morning we will patrol the sector between Guriyskaya and Severskaya for supply convoys" when in actuality, it is Saratovskaya instead of Severskaya.

  • 4 months later...
Posted

Loving this beautiful campaign!

 

Everything feels so immersive, especially with the waypoints turned off, following my flight lead as he takes the scenic route.

 

One issue I've noticed on the past few missions, the flight lead always seems to ditch his plane in the hills to the northwest of the landing strip instead the runway. 

  • LukeFF changed the title to Official Campaign Havoc Over the Kuban - RELEASED
  • 2 weeks later...
Posted
On 11/20/2022 at 10:25 AM, SCG_FeuerFliegen said:

 

I just had the same thing happen.  After takeoff, the other A-20s did two sets of dive bombs, each dropping 2x250kg bombs on each pass, on some random residential buildings in the town by the airfield where we took off, next to the shipping port in 1319.5.  I couldn't make any sense of it.

 

Also it seems like our A20s are invincible.  The flight lead in mission 04 crashed into the side of a hill before landing, and his plane sat in the forrest, without a scratch, prop still spinning.

Noticed all of that, so the next mission i bump into a ship and it sink. No damage to my plane, Then i hit a hill, no damage to my plane, so i put the gear down to move to a better position and took off again. On another mission a 109 decided to empty its guns on one of the A-20, no visible damage on that one, no smokes, no holes. In another mission the leader was full of big holes all over, no leaking,

 

The friendly and enemy fighters can be destroyed.

[666]InverseMidas
Posted

Flew the first 2 missions today. At the end of mission 1 everybody flies endless circles and never lands. At the end mission 2 everybody flew far, far away from the airfield. After I landed I switched camera to friendly planes and only one A20 was left, sitting in the mountains between some trees, props still running. 

Posted
10 hours ago, SIA_Mal said:

Noticed all of that, so the next mission i bump into a ship and it sink. No damage to my plane, Then i hit a hill, no damage to my plane, so i put the gear down to move to a better position and took off again. On another mission a 109 decided to empty its guns on one of the A-20, no visible damage on that one, no smokes, no holes. In another mission the leader was full of big holes all over, no leaking,

 

The friendly and enemy fighters can be destroyed.

 

 

This is not a bug as mentioned before.

Lead cannot die...his "character" needs to survive the mission as all mission logic is based on him.

 

 

  • 2 weeks later...
Posted

Suggestion: make the waypoints bigger. 
 

Occasionally, flight lead misses them and we end up flying in endless wide circles as he tries to hit it.

Posted

An introduced bug due to changed aircraft behavior.

Unfortunately, for the foreseeable future I no longer have time/resources to deal with/fix logic that breaks.

 

 

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  • 3 weeks later...
  • 3 weeks later...
Posted

Will this be released on Steam?

  • 1 month later...
Posted
On 7/10/2023 at 12:03 AM, Markodds said:

Will this be released on Steam?

Just FYI, if you purchase on their website, it will work with your Steam version. 
 

I bought Stalingrad and Bodenplatte on Steam, everything else from the website—and it all works together seamlessly. 

  • 3 months later...
Posted
On 6/1/2023 at 3:59 PM, Gambit21 said:

An introduced bug due to changed aircraft behavior.

Unfortunately, for the foreseeable future I no longer have time/resources to deal with/fix logic that breaks.


As a paid DLC, this campaign really does deserve some attention by the developers. 

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Jaegermeister
Posted
8 hours ago, Spidey002 said:


As a paid DLC, this campaign really does deserve some attention by the developers. 

 

It's next on the list.

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Posted
11 hours ago, Spidey002 said:


As a paid DLC, this campaign really does deserve some attention by the developers. 

 

You're correct, as stated above, I don't have the time to do so. However thankfully we have Jaeger who is good enough to keep an eye on these things and deal with them, thus keeping these campaigns running as they should be.

 

Thank you again Jay.

 

Jim

 

 

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JG4_Moltke1871
Posted
3 hours ago, Jaegermeister said:

 

It's next on the list.

Since the rework of scripted campaigns is in progress I waiting for that ???

  • 2 months later...
Guest deleted@400586
Posted (edited)

This campaign doesn't appear to be on Steam, will it be? If I buy it on the 1C website will i be able to unlock it on the Steam version?

 

Edit - I read the post 5 up from here and it answered my question

Edited by PrimoRocker
  • 1 month later...
Posted

When will this campaign be fixed/updated? Thanks

Posted
53 minutes ago, Sky_Wolf said:

When will this campaign be fixed/updated? Thanks


@Jaegermeister has kindly helped out by updating already. 
 

 

  • Upvote 1
Jaegermeister
Posted
On 3/9/2024 at 6:40 PM, Sky_Wolf said:

When will this campaign be fixed/updated? Thanks

 

The revised version should be in the next update in about... 2 weeks.

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  • 1 month later...
Posted

So happy to see this campaign getting some love! Ready to fly it again!

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Jaegermeister
Posted
5 hours ago, Spidey002 said:

So happy to see this campaign getting some love! Ready to fly it again!

 

Be aware that there are still some landing issues with the AI flights in the last 3 missions. The way the landing pattern is coded, the AI cannot clear the mountains in any direction at the final airbase no matter how the waypoints or wind are altered. This is the only airbase I know of where this occurs, but there could be others and it would require completely rewriting the last 3 missions to fix it. You will have to be satisfied with letting your teammates hit the hills while you land for now. The Devs are looking at the landing routine to see if anything can be done later on.

 

Other than that, it should be all working now.

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Posted

It was after much testing and tweaking working, with AI taking a pattern that avoided the hills… but something has since changed under the hood.

 

Prioritizing proper terrain avoidance logic was never a thing with this product unfortunately. Maybe just a tad important if you’re going to create maps with mountains maybe? Or so you’d think. ED figured that one out.

 

 

JG4_Moltke1871
Posted
9 hours ago, Jaegermeister said:

 

Be aware that there are still some landing issues with the AI flights in the last 3 missions. The way the landing pattern is coded, the AI cannot clear the mountains in any direction at the final airbase no matter how the waypoints or wind are altered. This is the only airbase I know of where this occurs, but there could be others and it would require completely rewriting the last 3 missions to fix it. You will have to be satisfied with letting your teammates hit the hills while you land for now. The Devs are looking at the landing routine to see if anything can be done later on.

 

Other than that, it should be all working now.

All my respect for your efforts!!!!!!

 

But a campaign what costs money should be free of mistakes like that 🙄

Posted
10 hours ago, Jaegermeister said:

 

Be aware that there are still some landing issues with the AI flights in the last 3 missions. The way the landing pattern is coded, the AI cannot clear the mountains in any direction at the final airbase no matter how the waypoints or wind are altered. This is the only airbase I know of where this occurs, but there could be others and it would require completely rewriting the last 3 missions to fix it. You will have to be satisfied with letting your teammates hit the hills while you land for now. The Devs are looking at the landing routine to see if anything can be done later on.

 

Other than that, it should be all working now.


A little immersion-breaking, but I can live with it.
 

The biggest problem I faced last play-through was when flight leader would miss a waypoint and then fly endless circles trying to hit it. Has that been fixed?

Jaegermeister
Posted
9 hours ago, Gambit21 said:

It was after much testing and tweaking working, with AI taking a pattern that avoided the hills… but something has since changed under the hood.

 

Prioritizing proper terrain avoidance logic was never a thing with this product unfortunately. Maybe just a tad important if you’re going to create maps with mountains maybe? Or so you’d think. ED figured that one out.

 

That's correct. I have done all I can for the moment and the ball is in the Dev's hands now on this one. They have fixed previous issues I have encountered with AI behavior and I hope for the same results here eventually. It's not a quick fix because in will have an effect on every mission and every plane, but they only need to circle a little bit higher.

 

1 hour ago, JG4_Moltke1871 said:

All my respect for your efforts!!!!!!

But a campaign what costs money should be free of mistakes like that 🙄

 

Thanks for the thoughts. I spent a lot more time on it than I should have, but this issue is beyond my abilities to work around. 

 

8 minutes ago, Spidey002 said:

A little immersion-breaking, but I can live with it.
The biggest problem I faced last play-through was when flight leader would miss a waypoint and then fly endless circles trying to hit it. Has that been fixed?

 

Yes, all the waypoints have been enlarged and tested. They all work now. That was in fact due to changes in how aggressively the AI will turn and it has impacted almost all of the Scripted Campaigns that were revised.  

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Posted
On 4/17/2024 at 5:14 AM, Jaegermeister said:

That's correct. I have done all I can for the moment and the ball is in the Dev's hands now on this one. They have fixed previous issues I have encountered with AI behavior and I hope for the same results here eventually. It's not a quick fix because in will have an effect on every mission and every plane, but they only need to circle a little bit higher.

 

Aye, but the real problem is that the AI is too stupid to avoid the terrain, regardless of the hard-wired landing pattern. So yes they can make the aircraft circle higher (again) but the underlying problem is the dumb AI. If this mission was pasted into DCS, then even if circling lower with a hill in the way, the AI goes "hey, there's a hill (or even a single tree) and flies over it and resumes landing.  I was watching this just last night while testing a mission. A single tree was in the way of the pattern and the aircraft hopped over it. 

I complained about this shortcoming in beta when the map was in testing to no avail. 

 

 

JG4_Moltke1871
Posted
On 4/17/2024 at 2:14 PM, Jaegermeister said:

Thanks for the thoughts. I spent a lot more time on it than I should have, but this issue is beyond my abilities to work around. 

Exactly… so I hope you not misunderstand my words 😉

 

Tonight I will start playing this overworked campaign and I can’t wait.

And I am sooo happy to know the missions start cold and dark and I can taxi my plane. In combination to experience the A20 with my new cockpit settings (I have a new control panel in my equipment 😉).

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