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Hi,
got to play the new career mode today and it is a lot of fun.
Sadly it goes into slow motion every time there are a good amount of planes in the air. For example in any Bomber intercept mission.
My PC is not at 100% on GPU or CPU so I am confused as to why this is happening.
Does anyone else have this problem?
Cheers, 
Psyrion :salute:

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Posted (edited)

What are your system specs? (CPU and GPU  not being at 100% often does not tell the whole story). 

 

The career is known to be heavy. Jason said that you can try decreasing the number of units.

 

Edited by Mitthrawnuruodo

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Posted (edited)

Has anyone tried changing the 'density of the front-line activity' setting? 

Edited by Mitthrawnuruodo

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I'm getting constant stuttering while looking around, even when the  density of the front-line activity is set low and there are only a few planes around. My FPS never drops below 100 during all this.

 

I also noticed a stutter/pause is caused by just toggling the tags on/off with the "I" key. 

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24 minutes ago, Mitthrawnuruodo said:

Has anyone tried changing the 'density of the front-line activity' setting? 

I have it on "scattered", I believe that is the lowest, right? You might be right saying that it's my pc, hope not.

 

13 minutes ago, discusdiscusbob said:

I'm getting constant stuttering while looking around, even when the  density of the front-line activity is set low and there are only a few planes around. My FPS never drops below 100 during all this.

 

I also noticed a stutter/pause is caused by just toggling the tags on/off with the "I" key. 

I don't get any stuttering. I'm getting actual slowdown. As if I hit the 1/2 speed key. You too?

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Posted (edited)

Many people are reporting this; it seems that something fishy is going on with the career. Probably safe to wait until the devs address it. 

Edited by Mitthrawnuruodo
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FWIW a few testers reported slow downs and I THINK their solution was to lower the horizon draw distance down from 150 km. I use 100 km, my GPU is an AMD Radeon 9200 something or other. I've been fortunate with the frame rate.

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4 hours ago, busdriver said:

FWIW a few testers reported slow downs and I THINK their solution was to lower the horizon draw distance down from 150 km. I use 100 km, my GPU is an AMD Radeon 9200 something or other. I've been fortunate with the frame rate.

i experienced some slow down too now  with all those new setting i was wondering where to begin with my tests ! , i ll try that first , thank you

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5 hours ago, busdriver said:

FWIW a few testers reported slow downs and I THINK their solution was to lower the horizon draw distance down from 150 km. I use 100 km, my GPU is an AMD Radeon 9200 something or other. I've been fortunate with the frame rate.

I will try that when I get home, thanks.

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I have the same problme.

the dreaded micro-stutters. But funny thing is that the FPS during this is still 60.

I don't know if that is CPU related or maybe some isolated frames with awfully long rendering times.

I've seen this problem in other games. Even though the GPU is able to generate an average of 60FPS, some frames have long rendering times making the overall feeling jerky.

 

i7 2600K@4.6
1080ti

16Gb RAM

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Well, sadly this bug makes the career quite unplayable for me. It has nothing to do with fps or stutters btw. You're posting in the wrong thread.

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Posted (edited)
20 hours ago, discusdiscusbob said:

I'm getting constant stuttering while looking around, even when the  density of the front-line activity is set low and there are only a few planes around. My FPS never drops below 100 during all this.

 

I also noticed a stutter/pause is caused by just toggling the tags on/off with the "I" key. 


It also happens to me. When I toggle the tags over the objects, the game makes a small pause/freeze. It ONLY happens in career mode. Then I played in Kuban map, in the same places but in the quick mission with 16 aircrafts and it does not happen. There are no stutters/bad performance at all and the tag toggle works with no freezings. It only happens in career mode as I said. As Jason said, I've tried to lower the front activity density but there are still a lot of action in the map. I've just flown a mission with ten 109's vs  twenty IL2 and Yak's. That's a lot of people for a low frontline activity,  imho (besides all AAA and vehicles on the ground wich are not few...) Or this option is not working or I can't imagine how many people will be there when you select "high". Furthermore, I've tried starting a career in Moscow/Stalingrad maps instead Kuban (never had any stutter or drop performance in those maps)  and even when I began a mission with only four 109'2 heading to the objective with no one else/cities/smoke columns surrounding us, there were stutters and a really anoying fps drop.


I've tried selecting the 4K textures option, lowering several settings, Vsync on, and many options from NVCP I've read along this threads but nothing seems to work. I repeat, this only happens in CAREER mode.

 

I play always in VR. All maxed out (not anymore, obviously). I've bought my PC specially for VR and so far, I've never had problems with this game. It's obvious something is not ok, but what? I know there have been a lot of graphic improvements with this update and there must be a performance penalty, but come on, I've gone from playing with all maxed out at +100 fps to not being able to play under certain circumstances...

 

I don't know what else could I say to help developers to find out what's going on. If you want to know more details just let me know.

My specs are: windows 10 x64, 16 Gb RAM, Asus Gefore 1070 Ti, Intel Core i7-7820X @3,6Ghz, Oculus Rift

Edited by mochuelorojo
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16 hours ago, busdriver said:

FWIW a few testers reported slow downs and I THINK their solution was to lower the horizon draw distance down from 150 km. I use 100 km, my GPU is an AMD Radeon 9200 something or other. I've been fortunate with the frame rate.

Setting it to 100km didnt help either sadly. Over the front a minute on the in game clock takes 1 minute 20 seconds. I can't lower the density any further.:(

 

(This thread is not about stutters guys.)

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48 minutes ago, Psyrion said:

Setting it to 100km didnt help either sadly. Over the front a minute on the in game clock takes 1 minute 20 seconds. I can't lower the density any further.:(

 

(This thread is not about stutters guys.)

 

I’m sorry to hear that. Wish I was smart enough to help. Have you confirmed that all of your settings from 2.012 carried over? 

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The patch and all works flawlessly. At this point I suspect that my cpu is probably just to weak. I never flew much SP before as it was not very interesting. I'll just have to enjoy the patch in MP. 

Thanks anyway !

:salute:

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Is the Il-2 BoX series built on an engine based off of Rise of Flight? I'm quite certain I've experienced the same kind of slowdown on RoF whenever there is too much aircraft on "scene" at any one time. The more aircraft the slower the simulation seems to go. It looks like it's happening on this patch as well. Granted there's more aircraft on campaign missions now. 

 

On 3/15/2018 at 5:05 AM, Psyrion said:

cpu: fx6300

8gigs of ram

 

I have that same CPU, but with a 380X. Prior to this patch I was able to set things up to Ultra and not have any stutters. We might really have to wait out for the devs to address these performance issues, or maybe at least give us an option to reduce air activity since that seems to be the one with the most impact (front line density doesn't seem to have any influence on how many aircraft are deployed by either the player's HQ or other airbases). I read on the recent performance guide posted by Jason that even having bombers on scene hits the performance rather substantially. When I ran an A-20 campaign the stutters and slowdowns were most obvious - seven bombers in formation and another seven fighters providing cover. But once we get into contact with the enemy everything goes real slo-mo. 

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Posted (edited)

I'm having the same issues and its really hurting my desire to play Career mode. 
Just like many of you, I'm sitting around 100fps but still get the micro stutters and slow down.

 

I've been able to reduce or eliminate it by using Scattered front line density, but its simply not as fun as it is on Dense.

 

Hope the devs are working on something. Computers with specs way worse than hours are working just fine so it must be some sort of bug.

 

I'd like to also note that I don't get these stutters on 84 player full servers, or any other single player content including an 8 on 8 quick mission.

Edited by harmless27

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I'm having the same issues as well, my game works on all other modes, 84 player MP and Quick missions. The moment I play career mode and am over the object the game runs in slow motion however my FPS shows 60.

 

AMD FX-8350 Black Edition

Asus Strix GTX970

8GB DDR3

 

I have tried call Jasons fixes and all other fixes on the forums but no luck! Really enjoying the career mode when its working ):

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AFAIK there is no settings one can do to stop the slo mo. I experience it pretty much non stop in career. All while my rig is pushing out 60 fps constant. Same with the stuttering in career. The fps are solid 60 all day long. Inexplicable!

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After testing again. I disabled steam in-game overlay and managed to play career without slow downs, however there was still a large amount of stutters

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3 hours ago, gibbo25 said:

I disabled steam in-game overlay

 

How about in missions where there are a lot of ground units within visual range, no slow-downs either? AFAIK the slow motion issue is affected by the number of AI units in the area so I'm curious about the Steam Overlay being an issue. I'm gonna try this out. 

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Posted (edited)

I ran with dense front line, it was stuttering over area with lots of buildings on the ground. The mission I was struggling with was an escort bomber mission, which had a about 6 109s plus ju87 about 8 and a bunch of Russian fighters about the same amount. slow downs with overlay on, turned it off and I flew with no slow downs and managed to finish the mission. 

 

I got the idea from BF1 as I turn off orgin overlay and gained a bunch of frames.

Edited by gibbo25

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There's "some" improvement turning off the Steam overlay, but the slow motion at least on my end still persists even on scattered settings. I just tested this recently with a bomber escort - 9 Heinkels and eight Bf-109 with me as flight lead for the escort. Initially it was alright, the simulation was running in normal speed. But there is a transit point directly over an enemy airfield. Once we were over this airfield (even the Russian front in general with a lot of the ground units on scene), the simulation started to slow down to the point it feels like everyone is swimming in syrup. 

 

Turning off overlay delays the transition to slow motion initially, but once there are a lot of units on the scene the whole game runs like it's on bullet time. And once the AI presence decreases, the sim has a tendency to run on fast forward, i.e. flying at 400kph feels like flying at 700kph. Lost a bunch of career characters hitting the ground during these transitions at low altitude. 

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Posted (edited)

I have played for a few more hours, my slow downs are much less with the overlay turned off, but it doesn't appear to have anything to do with the amount of aircraft it's always over the same point in the map where the two fronts meet.

 

I want to see if running the sim from an SSD will make it any different. 

Edited by gibbo25

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The same her, in career the game is running in slowmotion when coming to the action point. This is realy bad. In quick mission i have smooth gameplay

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So after a full reinstall, I have managed to get no slow downs, only a little bit of stuttering on bomber escort missions.

 

All settings ultra and view distance 70k front line activity moderate. Dense just kills my machine assuming my CPU can't handle it or hopefully performance improvement hot fix will improve this.

 

 

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hello

your stutters, is it happening or triggered when you are zooming toward a lot of textures area ? and zooming toward somewhere else stop it ?

if so, when it begin to stuttering on your screen, try to keep a steady view without changing your zooming distance to see if the stutter persist as long you

keep a steady view.

 i ask cause it was my case and i could get rid of it for good.

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That's exactly the stuttering I get not toooo bad, seems only on the bomber escort when there is more planes in view.

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sorry in advance for the long post, but something strange to me, i m sure there is a mistake or a bug inside camera files or something related(edited: like the input noise setting) since 3.001

that a tester or a dev could understand a way better than me

 

This week i made lot of improvement with bios,window driver and ingame settings, you cant imagine how many tests i did,

i got a smooth gameplay now, but.. there was those strange series of consecutive micro-stutters still time to time when zooming

out of nowhere,, i mean i could dogfight in an cloudy  area of 8vs vs 8vs fighters with tracer everywhere  since 10 minutes then just when zooming

this happen, the only setting that change this behavior to me it was to raise up the texture quality or to remove any texture optimization in the driver tab,

i know i tough it should be the opposite but touching those setting had effect of the stutters in strength but not to remove it from the game.

I did  some improvement with the  window timers inside the bios and the bcdedit commands of windows,i installled RTSS to control my frametimes etc etc...

 

That help a lot for the hardware performances and the smooth of the game play but those (sometimes) micro series of stutters was coming back, one time or another

when i was zooming, and Thursday night i decide to turn off ingame noise reduction input setting  to Zero and the joystick Smoothness setting to Zero, i cant remember the order, or if i closed the game or the computer before trying some test again, and if i touched my opentrack smoothness setting too but only thing i m sure, it is the only 2 ingame or driver settings i touched just before  all those micro-stutters behaviors disappear for good on the same test i do all the time, it is strange cause i did tried to change those settings before with no good result, but i swear, i did try to fix that all week and just with a kind of luck after doing some changes everything is smooth,, not "almost" it is even better than before 3.001.


Now even if i try to zoom inside a high texture area i raised up all texture settings, i turned my head very fast to zoom into a cloud when i follow a smoking engine AI plane, i just cant reproduce the stutters, not even one time since 3 days and i cant even tell someone  what exactly fixed this after working on it since weeks...

 

Also, maybe this could be related, sometime when i open the Camera settings inside the game, all values are to Zero... just closing it and going back inside the menu and i can see my own setting again, like the one i use like the FOV speed, dont know if there is a problem with some files, this happen rarely though, but it did just before doing this post.

 

Also,  i already said in the track ir issue thread on the forum, that the roll problem that some people have could be related to a camera files inside the game cause when i turned down all ingame and opentrack settings smoothness  to zero, the camera got very strange behaviors, not moving my head, very steady looking 180 deg and there is a roll effect by itself,

where those inputs come from ?? and the effect change depend how camera setting ... and since devs insist they did nt change any track ir files but we are too many to have a problem with that just after the 3.001 there must be a problem elsewhere.. and camera setting files are related to track ir behavior in game, that is a fact.

 

Sorry again for the long post and my English mistakes, but i got a very strong feeling there can not be a hotfix performance to fix this ...almost everyone talk about performance problem of 3.001 but all the things i m  telling point in other direction to me, i only have a 970 and everything is set to max with TXAA over it and FPS keep to over 65 (on a monitor to 65Hz) all the time with a gpu usage average of 75%, and stutters are gone even when i tried to reproduce it....

well....

 

good day sir

 

 

 

Edited by Lemon
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30 minutes ago, Lemon said:

sorry in advance for the long post, but something strange to me, i m sure there is a mistake or a bug inside camera files or something related since 3.001

that a tester or a dev could understand a way better than me

 

This week i made lot of improvement with bios,window driver and ingame settings, you cant imagine how many tests i did,

i got a smooth gameplay now, but.. there was those strange series of consecutive micro-stutters still time to time when zooming

out of nowhere,, i mean i could dogfight in an cloudy  area of 8vs vs 8vs fighters with tracer everywhere  since 10 minutes then just when zooming

this happen, the only setting that change this behavior to me it was to raise up the texture quality or to remove any texture optimization in the driver tab,

i know i tough it should be the opposite but touching those setting had effect of the stutters in strength but not to remove it from the game.

I did  some improvement with the  window timers inside the bios and the bcdedit commands of windows,i installled RTSS to control my frametimes etc etc...

 

That help a lot for the hardware performances and the smooth of the game play but those (sometimes) micro series of stutters was coming back, one time or another

when i was zooming, and Thursday night i decide to turn off ingame noise reduction input setting  to Zero and the joystick Smoothness setting to Zero, i cant remember the order, or if i closed the game or the computer before trying some test again, and if i touched my opentrack smoothness setting too but only thing i m sure, it is the only 2 ingame or driver settings i touched just before  all those micro-stutters behaviors disappear for good on the same test i do all the time, it is strange cause i did tried to change those settings before with no good result, but i swear, i did try to fix that all week and just with a kind of luck after doing some changes everything is smooth,, not "almost" it is even better than before 3.001.


Now even if i try to zoom inside a high texture area i raised up all texture settings, i turned my head very fast to zoom into a cloud when i follow a smoking engine AI plane, i just cant reproduce the stutters, not even one time since 3 days and i cant even tell someone  what exactly fixed this after working on it since weeks...

 

Also, maybe this could be related, sometime when i open the Camera settings inside the game, all values are to Zero... just closing it and going back inside the menu and i can

see my own setting i use like the FOV speed, dont know if there is a problem with some files, this happen rarely though, but it did just before doing this post.

 

Also,  i already said in the track ir issue thread on the forum, that the roll problem that some people have could be related to a camera files inside the game cause when i turned down all ingame and opentrack settings smoothness  to zero, the camera got very strange behaviors, not moving my head, very steady looking 180 deg and there is a roll effect by itself,

where those inputs come from ?? and the effect change depend how camera setting ... and since devs insist they did nt change any track ir files but we are too many to have a problem with that just after the 3.001 there must be a problem elsewhere.. and camera setting files are related to track ir behavior in game, that is a fact.

 

Sorry again for the long post and my English mistakes, but i got a very strong feeling there can not be a hotfix performance to fix this ...almost everyone talk about performance problem of 3.001 but all the things i m  telling point in other direction to me, i only have a 970 and everything is set to max with TXAA over it and FPS keep to over 65 (on a monitor to 65Hz) all the time with a gpu usage average of 75%, and stutters are gone even when i tried to reproduce it....

well....

 

good day sir

 

 

 

Thanks Lemon I appreciate you making all the effort to write this out! I also have a 970. When I get home tonight I will have a look at those settings and see what happens with my game.

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well definitively a problem with the camera setting, if i change the smoothness slider to add smoothness, press accept then going back into camera menu all other settings

are reset to zero each time and now constant stutters are re-introduced badly, trying to remember what i did to fix it but not sure exactly what more than touching input noise and smoothness

note:it happen when i changed those setting i was in middle of a quick mission on pause

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3 minutes ago, Lemon said:

well definitively a problem with the camera setting, if i change the smoothness slider to add smoothness, press accept then going back into camera menu all other settings

are reset to zero each time and now constant stutters are re-introduced badly, trying to remember what i did to fix it but not sure exactly what more than touching input noise and smoothness

note:it happen when i changed those setting i was in middle of a quick mission on pause

Are your stutters just in career mode? I have perfectly smooth gameplay in all modes other then career.

 

I am still to try your settings. One thing I forgot to mention, while testing out settings I have an FX-8530 8 core AMD, I paused the game mid flight and turn affinity off on 4 cores and the game ran much smoother and then I tried increasing back to 8 and noticed a decrease in perforcemance. Maybe something else to try depending on your CPU

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51 minutes ago, gibbo25 said:

Are your stutters just in career mode? I have perfectly smooth gameplay in all modes other then career.

 

I am still to try your settings. One thing I forgot to mention, while testing out settings I have an FX-8530 8 core AMD, I paused the game mid flight and turn affinity off on 4 cores and the game ran much smoother and then I tried increasing back to 8 and noticed a decrease in perforcemance. Maybe something else to try depending on your CPU

my problems was career or quick mission, so i prefer doing test on QM 8 vs 8 on a cloudy day over Kuban since it is faster to get in/out of tests.

 

i could made back the game running smooth again just messing with the camera and input noise settings, look like it trigger or fix the problem only sometimes..

i realized when i change camera settings, i got to press accept and click exit this menu screen, then i can come back to  the camera setting and the other values are not reset  to zero..

 

about the affinity i got a 4 core cpu, and i think this game run on 4,however there is a setting inside nvidia driver panel about the cpu optimization (threaded optimization) it does nt look to have any impact on my system for this game, maybe it can with your 8 cores ?

 

regards

 

edit:  if you just stutters in career mode when lot of action around are your sure your cpu is just not working to maximum ? i say cause my stutter problem was on low cpu/gpu usage with no fps drop in any game mode, i mean you may just not have a problem  but to get to the max of your cpu ?

 

 

Edited by Lemon

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12 hours ago, Lemon said:

my problems was career or quick mission, so i prefer doing test on QM 8 vs 8 on a cloudy day over Kuban since it is faster to get in/out of tests.

 

i could made back the game running smooth again just messing with the camera and input noise settings, look like it trigger or fix the problem only sometimes..

i realized when i change camera settings, i got to press accept and click exit this menu screen, then i can come back to  the camera setting and the other values are not reset  to zero..

 

about the affinity i got a 4 core cpu, and i think this game run on 4,however there is a setting inside nvidia driver panel about the cpu optimization (threaded optimization) it does nt look to have any impact on my system for this game, maybe it can with your 8 cores ?

 

regards

 

edit:  if you just stutters in career mode when lot of action around are your sure your cpu is just not working to maximum ? i say cause my stutter problem was on low cpu/gpu usage with no fps drop in any game mode, i mean you may just not have a problem  but to get to the max of your cpu ?

 

 

Hi Lemon,

Tried removing texture optimization however this made the stutter quite bad. I also played around with input nosie this had a mixed effect which could suggest an issue here, when playing around with this setting I got mixed results of smoother gameplay to increase stuttering. 

CPU is only around 50% -60% not sure what I can do to get more use out of it.

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3 hours ago, gibbo25 said:

Hi Lemon,

Tried removing texture optimization however this made the stutter quite bad. I also played around with input nosie this had a mixed effect which could suggest an issue here, when playing around with this setting I got mixed results of smoother gameplay to increase stuttering. 

CPU is only around 50% -60% not sure what I can do to get more use out of it.

hi gibbo

Good if the cpu is not a bottleneck, like i said changing those setups(textures) just change the stutters behaviors,worst or better.

Messing with the camera and input noise settings fixed my stutters problem or make it come back, i mean it is day and night, and i cant tell which values are good, i just set those to zero and i can add some values to it after, and game is still very smooth or the heavy stutters come back, if i add to guess, the problem is when the settings are saved into a file, sometime it work good sometime it get into a conflict or are saved incorrectly.

my feeling is the input noise setting doesnt work properly sometime when i save it, since this setting is between the hardware inputs and the values added to the game, it may be  translate/manipulate incorrectly to the game and cause stutters, i cant see how else it could happen.

i suggest you set all values to zero , if it dont fix the problem try again to change settings of input noise and camera again and the way you save the values too, when you change it, press accept and hit exit before going back in the menu again... if your stutters problem source is the same as mine, you will fix it , i did yesterday without changing any other settings of the game or driver, i got no doubts about those settings can badly induce stutters in the game now.

good luck :), and let me know when you ll fix it too !

 

 

 

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Even if I reduce the graphic and view distant to min slowdowns are still there. (scattered activity settings)

Yesterday I looked with F3 view how many planes are in the missions and there was only 4 enemy planes.

So 8 Fockewulfs , 4 Bf109 and 4 Yaks - unplayable. In quick mission I can play with everything on max with 16 planes.

 

Sometimes the game is in slowmotion right from the begining at the airfield.

What is interesting , that shoting down enemy planes doesnt  help and the game is still slowfest

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Guys,please stay on topic. This thread is about slowdowns and not about stutter issues

8 minutes ago, Voidhunger said:

Even if I reduce the graphic and view distant to min slowdowns are still there. (scattered activity settings)

Yesterday I looked with F3 view how many planes are in the missions and there was only 4 enemy planes.

So 8 Fockewulfs , 4 Bf109 and 4 Yaks - unplayable. In quick mission I can play with everything on max with 16 planes.

 

Sometimes the game is in slowmotion right from the begining at the airfield.

What is interesting , that shoting down enemy planes doesnt  help and the game is still slowfest

Its weird an annoying as hell. For some reason the game engine can´t handle more objects and Ai planes at the ame time?  I have this slowdowns only if the target zone comes close.

 

Fun fact: sometimes the game accelerates to Warp 9 without a reason ^^ I think this issues needs serious investigations and some fixes / improvements in the game engine.

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