Kalthios 37 Posted February 6, 2018 Share Posted February 6, 2018 With force feedback enabled stuttering occurs when the camera is panned or translated. I did some testing in flight with trackIR and force feedback enabled: When parked and taxiing below 50 KPH there is no stutter. While taking off stutter increases with speed from very slight to severe as speed goes from 50 KPH to 150 KPH. Slow speed flight at 135 to 150 KPH has slightly less stutter. Enabling Auto-Level while in flight eliminates the stutter. Tried editing the files in the input folder: No effect on stuttering. Testing in game settings: Disabling Force Feedback stops the stuttering. Noise filtering is inversely proportional to amount of stuttering. Increasing Noise Filtering dramatically increases camera transform latency. Shaking and Feedback Power have no effect on stuttering. Pitch and Roll deadzones have no effect on stuttering, nor does sensitivity. Unbinding pitch and roll has no effect on stuttering. Testing panning with mouse (trackIR executable closed): No effect on stuttering. Stuttering occurs without the use of trackIR. My hypothesis as to the cause of the stuttering: Frame render time is not observably effected by force feedback. The stutter is in the camera's rotation and translation while force feedback is enabled. A force feedback effect that intensifies as airspeed increases is being blended with the camera transform event. 1 5 Link to post Share on other sites
Kalthios 37 Posted February 6, 2018 Author Share Posted February 6, 2018 Removed all USB devices except keyboard, mouse, and joystick, restarted system. No TrackIR software running. Stuttering was still present. Not all force feedback effects are disabled when auto-level is enabled: the joystick still has a centering force feedback effect. Also, there is no stuttering while the plane is parked or taxiing below 50 KPH and the stuttering gradually increases as airspeed increases. Therefore I believe the force feedback effect that simulates airflow disturbing the control surfaces is being blended with the camera transform event. An experiment that may verify this is to fly the aircraft with turbulence and without, and notice if there is more stuttering during camera transforms. 1 Link to post Share on other sites
Kalthios 37 Posted February 6, 2018 Author Share Posted February 6, 2018 Tested if Wind and Turbulence Caused Force Feedback to Induce Camera Transformation Stutter: While parked on the runway with engine off and no wind or turbulence there was no stuttering during camera transforms. While parked on the runway with engine off with full wind and turbulence there was significant stuttering during camera transforms. 1 Link to post Share on other sites
EAF_51_FOX 42 Posted February 6, 2018 Share Posted February 6, 2018 great find! Hope this address 1C team to solve this "historical" bug finally! Link to post Share on other sites
Kalthios 37 Posted February 7, 2018 Author Share Posted February 7, 2018 Tested for Similar Behavior in Cliffs of Dover Blitz: While not as severe as in BoX, the stuttering of camera movement was observed and appears to be caused by the same issue, e.g., no stutter while parked or with auto-pilot on. Link to post Share on other sites
Kalthios 37 Posted February 7, 2018 Author Share Posted February 7, 2018 Tested for Camera Stutter in Microsoft Flight Simulator X: There wasn't any stuttering, looking around was completely smooth. Link to post Share on other sites
216th_Jordan 1283 Posted February 7, 2018 Share Posted February 7, 2018 With force feedback enabled stuttering occurs when the camera is panned or translated. I did some testing in flight with trackIR and force feedback enabled: When parked and taxiing below 50 KPH there is no stutter. While taking off stutter increases with speed from very slight to severe as speed goes from 50 KPH to 150 KPH. Slow speed flight at 135 to 150 KPH has slightly less stutter. Enabling Auto-Level while in flight eliminates the stutter. Tried editing the files in the input folder: No effect on stuttering. Testing in game settings: Disabling Force Feedback stops the stuttering. Noise filtering is inversely proportional to amount of stuttering. Increasing Noise Filtering dramatically increases camera transform latency. Shaking and Feedback Power have no effect on stuttering. Pitch and Roll deadzones have no effect on stuttering, nor does sensitivity. Unbinding pitch and roll has no effect on stuttering. Testing panning with mouse (trackIR executable closed): No effect on stuttering. Stuttering occurs without the use of trackIR. My hypothesis as to the cause of the stuttering: Frame render time is not observably effected by force feedback. The stutter is in the camera's rotation and translation while force feedback is enabled. A force feedback effect that intensifies as airspeed increases is being blended with the camera transform event. Interesting find. Would be good if you could run one sample mission and record your finding with nvidia shadowplay or something of the likes. The Devs have little time, so you need to show exactly the problem. Its a problem that most people do not have. Link to post Share on other sites
Kalthios 37 Posted February 8, 2018 Author Share Posted February 8, 2018 Tested for Camera Stutter in DCS: World: No stutter. Link to post Share on other sites
Kalthios 37 Posted February 10, 2018 Author Share Posted February 10, 2018 This is a known issue that is affecting all users with force feedback (at least us plebs that can't afford VR). It's a frustrating problem that needs to be fixed and so I spent the time to assess and submit the best bug report on the issue as possible. The work around of ramping up the controller lag, i.e., camera smoothing or noise filtering the TrackIR, to an entire two second delay is not playable (in no game is such controller lag acceptable). Excellent vision is one of the most important assets to any pilot, especially a WW2 fighter pilot. I understand they are currently developing the huge Update 3.001, but it would be great if they could work a fix in for this long standing issue. I've done all I think I can without being able read the source files for force feedback and the camera. Link to post Share on other sites
Kalthios 37 Posted April 18, 2018 Author Share Posted April 18, 2018 Any update on this game-breaking bug getting squashed? Link to post Share on other sites
=FCU=PetSild 34 Posted April 19, 2018 Share Posted April 19, 2018 Thanks for the important findings Kalthios. Because of the serious limitations, it's been over one year since BOS can't play with the support of the ffb. All current and future titles suffer from a stutter defect, something bad is for something good, thanks to this I'll save a bundle of money, just bothers me that I lose future Flyng Circus. Link to post Share on other sites
Kalthios 37 Posted April 20, 2018 Author Share Posted April 20, 2018 You're welcome, PetSild. I wish this camera/ffb crosstalk issue would be fixed so I could play this game as well. Was looking forward to buying more expansions to play, but unfortunately it is unplayable until this is resolved. 3.002 came out so I loaded up BoS. I was really hoping the camera stutter had been fixed, but it unfortunately has not been. Link to post Share on other sites
=IRFC=Hbender 1379 Posted April 21, 2018 Share Posted April 21, 2018 Hello Kalthios, I've been suffering from this terrible affliction as well, ever since the days of Rise of Flight. I find the following steps help to mostly resolve the issue: In the game launcher: Settings > ☐ Fullscreen mode (unchecked) In-game:Settings > Input Devices > Noise filter 0 (slider all the way to the left)Settings > Cameras > Smoothness 100 (slider all the way to the right) Could you try this out and report your findings? If it doesn't alleviate the problem, please also post your full system specs and whether or not you use TrackIR. Link to post Share on other sites
Kalthios 37 Posted April 21, 2018 Author Share Posted April 21, 2018 (edited) Hi Hellbender, Using Smoothness removes the stuttering by recording camera translation inputs over-time and then averaging them. The longer the sample time, the smoother the camera movement, but also increases camera movement lag. Tested for force feedback induced camera stutter in IL-2: 1946: There was no camera stutter. Edited April 21, 2018 by Kalthios Link to post Share on other sites
Kalthios 37 Posted May 8, 2018 Author Share Posted May 8, 2018 This is an ancient bug that dates back to Cliffs of Dover, it is not present in 1946. Devs please use my testing to fix this bug. Would be nice to finally be able to play this game I bought from them. Link to post Share on other sites
=FCU=PetSild 34 Posted May 10, 2018 Share Posted May 10, 2018 When DEV got from Kalthios :D diagnosis of the problem, may start a critical defect removed. Link to post Share on other sites
Sex_Bomb 0 Posted May 21, 2018 Share Posted May 21, 2018 Long time waiting a fix for this bug. Stutter completely ruin my joy of playing the whole franchise. Link to post Share on other sites
Kalthios 37 Posted June 1, 2018 Author Share Posted June 1, 2018 (edited) Four more days and it will be five months since I diagnosed the cause of this bug. You can do it 1C, squash that bug, I believe in you! Edited June 1, 2018 by Kalthios Link to post Share on other sites
Kalthios 37 Posted June 8, 2018 Author Share Posted June 8, 2018 Devs, any updates on this issue? 3 Link to post Share on other sites
VesseL 92 Posted June 8, 2018 Share Posted June 8, 2018 Yes, any update for the stutter issue would be appreciated. Link to post Share on other sites
Urra 189 Posted June 9, 2018 Share Posted June 9, 2018 I found that using track-ir with optimizations like triple-buffering induces some extra stutters (adds extra delays?). It helped turning this off in the nvidia control panel. Using SLI also causes this for me. I'm getting a bit smoother picture as i pan around without these. Link to post Share on other sites
Huckle 4 Posted June 15, 2018 Share Posted June 15, 2018 Thank you, Kalthios. I'd given up on ffb for this, it's great to see someone pursuing it 1 Link to post Share on other sites
=FCU=PetSild 34 Posted June 18, 2018 Share Posted June 18, 2018 A lot of time had passed and again no answer, can someone please with the devs respond? Link to post Share on other sites
SchniX 6 Posted June 21, 2018 Share Posted June 21, 2018 Hi, I'm also encountering this problem - MS FFB 2 + TrackIR = Stuttering while moving the head. it's true that the Joystick Filter/Camera Smoothness reduces the stuttering, but induce a terrible head movement delay, so this problem prevents me from playing IL-2 BoX, which is very pity, because it's a great sim, i bought all of the modules including the very early access of BoS and ROF and i want to play it very much, so it's very frustrating. i hope it will be fixed soon, thanks and i really appreciate your work. 2 1 Link to post Share on other sites
AFsparrow1968 13 Posted June 22, 2018 Share Posted June 22, 2018 Hello, This is my first post but this bug is so annoying that I also request the help of developpers. I have a good rig (I7 950 @4 GHZ, 12 Go RAM, 1080TI). All my sims run very smooth at max setting except IL2. I have test all settings (camera, joystick filter, nvidia settings, IL2 graphic settings ...etc). I even test all optimization advices from LEMON (HPET on/off, graphic card in MSI mode, timer tool to reduce latency...). Optimisations reduce a little micro stutter but it does not remove it. I have the G940 (stick throtlle and pedal). We really need the help of these talentuous developpers (Yes, this game is wonderfull!!!!!) to really squash this bug. Please Devs... make another miracle!!! Sorry for my bad english...and congratulations for the best WW2 flight sim I have ever play... and good luck for the russian football team. Merci par avance Bonne soirée 1 Link to post Share on other sites
AFsparrow1968 13 Posted July 9, 2018 Share Posted July 9, 2018 Dear pilots, After hours of test, setup on my computer, I have recently found something which greatly improved fluidity and mostly removed microstutter. I used Rtss (RIVATUNER STATISTIC SERVER) and set frame limiter to 45 / 50 fps and deactivate sync in game. As mentioned in my previous post, I also applied LEMON advices (msi mode for graphic card, hpet off, low latency, Try it, may be it will solved this very unconfortable microstutter on your rig. Hope this helps community Regards Link to post Share on other sites
Kalthios 37 Posted July 13, 2018 Author Share Posted July 13, 2018 (edited) Thanks for trying to help, AFsparrow1968. You've put more effort into trying to fix this bug than the developers have. Unfortunately all we we can do is cause lots of latency to mask the stuttering. The problem is that there is a bug in their code that is routing a forcefeedback effect of wind moving across control surfaces to the camera. Until the devs open the relevant source file and find the line with the mistake in their code this problem will remain. Edited July 13, 2018 by Kalthios Link to post Share on other sites
=FCU=PetSild 34 Posted July 14, 2018 Share Posted July 14, 2018 I almost fight gave up on, but locating defects Kalthios and a large community FFB2 must with this mistake move. Link to post Share on other sites
AFsparrow1968 13 Posted July 15, 2018 Share Posted July 15, 2018 Totally agree kaltios. Hope one Day developers Will address this serions bug. Even with all tricks and settings from community, it only mask source code issues. Offline, I am able to hide most of these microstutter but when playing in multiplayer, then it is impossible to fly without microstutter whatever computer and in game settings I use. Maybe some netcode bugs added to force feedback issues amplify stutter phenomenon. As previously said, this simulator is a goldmine.!!!!!!!!! Hope Jason and all talentuous Russian programmers will patch the game in this way. Bonne journée à tous Home alto France Will win football world cpu. I cross my fingers Link to post Share on other sites
xmlinc 0 Posted July 23, 2018 Share Posted July 23, 2018 Same problem in VR, Stutter without end when you fly closer to the ground or turns. No reaction from developers, very frustrating ): Link to post Share on other sites
Kalthios 37 Posted July 31, 2018 Author Share Posted July 31, 2018 I'm still hoping they will fix the problem any day now. Link to post Share on other sites
ACG_Smokejumper 275 Posted August 15, 2018 Share Posted August 15, 2018 Boooooooo!!!!! This thread made me notice it and test it. It's true.... Love the game 777 and IC enough to make the move from Cliffs. If this could be looked at I would appreciate it. When we move to VR is it still there? Any VR users see this? I imagine it would make one Yak. Link to post Share on other sites
=FCU=PetSild 34 Posted August 15, 2018 Share Posted August 15, 2018 The same fault affects the VR and still no fix or information ! Link to post Share on other sites
JG1_E_Davjack 86 Posted August 24, 2018 Share Posted August 24, 2018 Just got the early access for FC and I am extremely disappointed that such a seriously game-breaking and easily demonstrated bug. Excellent work, Kalthios. You have told them all they need to know. It seems like it should be an EASY fix, right? Maybe even with an option that disables the shaking functionality at the source for those of us who don't care about bumpy take-offs or cannon shake. You can't even feel the broken shake mechanic during flight, so this camera stutter is caused by something that is imperceptible. Just turn it off, Devs! I am going to be requesting a refund. Whether or not they give it to me...who knows. If they do fix the bug, I'd buy the game again at full price and they can make another $20 off me, but I don't feel good about giving money to a flight sim that can't use force feedback correctly. That's day 1 stuff, guys. Link to post Share on other sites
1PL-Husar-1Esk 1257 Posted August 24, 2018 Share Posted August 24, 2018 I used to use MSFF2 for 5 years and my 2 teammates are still using MSFF2 joystick and they say is not that terrible as you say - game breaking. Link to post Share on other sites
JG1_E_Davjack 86 Posted August 24, 2018 Share Posted August 24, 2018 (edited) Have you used the MSFF2 in IL2:BoX/FC? It is fine if you want to play a beautifully rendered flight sim while having your view stutter around like it has 5degree detentes. It's jarring, ugly, immersion breaking. Not unplayable technically, but completely broken and inexcusable for 2018. The workarounds are not good enough. Your friends must really, really love WWII aviation to put up with it. Edited September 15, 2018 by EmerlistDavjack reasons Link to post Share on other sites
1PL-Husar-1Esk 1257 Posted August 24, 2018 Share Posted August 24, 2018 (edited) Of course I used to use MSFF2 in IL 2:BoX/FC and I do notice slight degradation of fluidity ( but never game breaking) during head movement , witch I have reported to devs years ago. My teammates are using MSFF2 & TrackIR and never complain and they are doing fine in online dogfights. BTW I have 3 MSFFB joystick. Edited August 24, 2018 by 307_Tomcat Link to post Share on other sites
JG1_E_Davjack 86 Posted August 25, 2018 Share Posted August 25, 2018 (edited) I will say that I do not use any "helpers" with my TrackIr. I don't bind any keys to "snap to gunsight" or some nonsense like that. When I am playing RoF, I am moving my head to line up the sights in the game and make the shot. Does it take more effort? Yeah. But it feels rewarding and it feels fluid. In this game, it is not fluid. I cannot position myself behind the sight fluidly because of the stutter. It's bad. It isn't up to the quality standards of the rest of the game. (4k COCKPITS, VR SUPPORT!) Edited September 15, 2018 by EmerlistDavjack reasons Link to post Share on other sites
[DBS]TH0R 582 Posted August 25, 2018 Share Posted August 25, 2018 (edited) +1 who would like to see this fixed. For a brief period I used MSFFB2 a while a go, and initially the game was unplayable since I use low smoothness in the camera settings. Since then I've re-done my TiR settings. Increasing smoothness or filtering makes for an easier viewing and also helps with spotting targets I've found. Edited August 26, 2018 by [DBS]TH0R Link to post Share on other sites
Ptk 104 Posted August 31, 2018 Share Posted August 31, 2018 Found my ancient msffb2 in the basement and it still works surprisingly. Bad stutter though. Tried a bunch of things that made it slightly better, but I can't play like that. Link to post Share on other sites
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