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Developer Diary, Part 186 - Discussion


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SwingDanceChrisBerg
Posted

Battle of Stalingrad, the Autumn add on is the best for those of us who have to pay for our internet connection.... the other add on, with the Yak was OK but the missions in Autumn where you have to defend your airfield get you into the action very quickly, no long flight time getting to some battleground.  I'm hoping that the new BOK will also have some of those quick missions with, perhaps, the Spitfire vs German bombers and fighter mix.... the next add on package is the IL-2 and that doesnt' really interest me.... the ME-109 is fabulous... the YAK is the equivalent short on ammo but still OK..... the FW-190 works well in the Quick MIssion, I'm hoping that there will be an add on package for that plane.... for those of us without a fast internet connection all these add on mission packages are well worth the money... keep them coming.... Spitfire, too, perhaps?  I bought the Cliffs of Dover updated version a few months ago but it doesn't work anywhere as well as the BOS or BOM software.

AAA Change Your Focus 2.jpg

  • 3 months later...
Posted

Three months since last entry. But i have a question for the devs:

Can we expect the other planes to be upgraded to Yak-7b standard in the future?

Now i believe the schedule is far too tight with lot of Bodenplatte new systems but maybe after the release?

 

BTW. Andrey is great, new Yak-7b feels great in the air.

 

"Andrey =AnPetrovich= Solomykin finished the Yak-7b series 36 flight model but, being the lead engineer, he couldn't just 'make a new plane'. During this work, he implemented many new features which in time may be applied to other aircraft. In addition, while we have a common flight modeling accuracy standard, this time some characteristics were modeled with higher fidelity. Here's the list of Yak-7b FM features:
 
1. Maximum horizontal speed matches the reference data at all altitudes with 1% difference margin (less than 5 km/h).
2. Climb time matches the reference data with 4% difference margin (less than 8 seconds difference lower than 6000 m and less than 34 seconds at higher altitudes).
3. Turn time matches the reference data with 0.5 seconds difference margin.
4. Takeoff and landing speeds with or without flaps match the reference data with 2-3 km/h difference margin (takeoff run accuracy is 10-20 m).
5. Inertial model is congruent with the reference data for all load variants including fuel and ammo mass.
6. Shock absorbers and tire load are congruent with the reference data in all drop tests.
7. New canopy functionality:
7.1 Canopy opening or closing delay after the player input has been corrected.
7.2 It is impossible to open or close the canopy at speeds higher than 600 km/h.
7.3 Canopy damage model and wind sound corrected.
7.4 Moving canopy recoils when it hits the limit.
7.5 Player can repeat the canopy move command if canopy releases from the lock on its own and didn't lock at the opposite lock.
7.6 If a pilot finds himself in an unlucky flip over situation on the ground, it may be impossible to open the canopy.
8. New flaps functionality:
8.1 Flaps pneumatic valve can be set to the neutral position instead of retracting position, making the flaps retract by air flow pressure instead of a sharp retracement.
8.2 An incorrect flaps behavior, while pushed back by the air flow pressure, has been addressed.
9. Pneumatic valves in the cockpit are being turned in an anthropomorphically realistic way since a human hand can't turn something 360 degrees without pauses.
10. Constant speed governor wheel has been slowed down realistically (synchronized with a virtual axis while controlling it from keyboard).
11. Propeller pitch automatically lowers during landing if the automatic pitch control is selected in difficulty settings.
12. Oil overpressure results in an oil leak.
13. Oil and water radiator scoops can be lost due to combat damage.
14. The airframe structural fatigue and combat damage dependencies on the G load have been adjusted.
15. Fuel pressure indicator shows realistic data while the engine cylinders are being primed with fuel during the engine start.
16. Force Feedback effects were adjusted for higher flight speeds.
17. Oil injector functions correctly during engine warm up (if you start a mission from parking).
18. Instruments and switches function correctly with all interdependencies.
19. Correct Venturi tube modeling in UP-1 gyro, KI-10 gyro modeling.
20. Engine start and turning off procedures fully correspond to the pilot's manual.
21. Landing gear bays and flaps affect flight dynamics correctly in all possible landing gear and flaps combinations (including flaps being lost).
22. Neutral virtual flight stick position corresponds to the real joystick flight stick position for FFB and regular joysticks (taking into account the elevator trim and fixed trim tabs).
23. Aircraft balance changes correctly in an event of fins or fins control rods loss for FFB and regular joysticks (taking into account the fixed trim tab position on the left aileron and both elevator trim tabs).
24. Fins with broken control rods correctly re-orient themselves when the air flow speed drops, affecting the FFB neutral position.

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